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#721 |
I am the cheese
Posts: 46,511
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With FPWR i did nothing but tweak AI. I wanted the matches to have a shine/heat/comeback so fiddling with Ukemi was paramount. Most edits dont put much time into Ukemi
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#722 | |
Hey Mister!
Posts: 50,790
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Quote:
In pinning he has percentages in critical damage. It's usually only 1 or 2 percent, but even that small percentage can lead to a great match ending in an armdrag or something. I can't think of any benefit for this. |
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#723 | |
Hey Mister!
Posts: 50,790
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Quote:
Then thanks to the TPWW tournament, I got into creating my own characters. That to me is peak Fire Pro. Creating an ineteresting character, giving them a unique moveset, and programming how they wrestle, all from scratch. |
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#724 |
Hey Mister!
Posts: 50,790
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Bozo made a Kota Ibushi collection of moves. Final count is 64 new moves, because he is certifiably insane.
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#725 |
I am the cheese
Posts: 46,511
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Not sure which is more impressive. The work done to make the move set or the fact ibushis move set is so unique it called for this much work
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#726 |
Hey Mister!
Posts: 50,790
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#727 |
I am the cheese
Posts: 46,511
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ha!
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#728 |
Hey Mister!
Posts: 50,790
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#729 |
Hey Mister!
Posts: 50,790
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#730 |
Hey Mister!
Posts: 50,790
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Also, I ran Kabuki Warriors vs Road Warriors, and this happened
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#731 |
I am the cheese
Posts: 46,511
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THIEVES
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#732 |
Hey Mister!
Posts: 50,790
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Sick opening sequence
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