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Old 07-20-2020, 02:09 PM   #721
Destor
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With FPWR i did nothing but tweak AI. I wanted the matches to have a shine/heat/comeback so fiddling with Ukemi was paramount. Most edits dont put much time into Ukemi
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Old 07-20-2020, 03:55 PM   #722
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Quote:
Originally Posted by Conspiracy Victim Vito View Post
Out of curiosity, what else about his logic don't you like?

I've barely scrapped the bottom of the barrel with figuring out how a lot of the logic works in this game, I tend to get sucked into my Promoter mode or tournaments with the edits I have and don't really dig any deeper.
He's got medium moves possible in small damage, and sometimes even big moves possible in small damage. Admittedly, there are a number of edit makers that do this, I think because it leads to reversals in the early goings. But in my experience the RNG can be lenient and big/medium moves can be successful more often than I'd like. Personally, I only give big/medium moves during small damage if I specifically want them to hit big moves early on. Guys like Brock and Vader.

In pinning he has percentages in critical damage. It's usually only 1 or 2 percent, but even that small percentage can lead to a great match ending in an armdrag or something. I can't think of any benefit for this.
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Old 07-20-2020, 04:04 PM   #723
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Quote:
Originally Posted by Destor View Post
With FPWR i did nothing but tweak AI. I wanted the matches to have a shine/heat/comeback so fiddling with Ukemi was paramount. Most edits dont put much time into Ukemi
Yeah, just playing with edits made by other people was fun. Thats what I did with X Premium and the GBA games. But the game really opened for me when I got into making my own edits in Returns and messing with the AI. That rabbit hole is deep, but extremely satisfying.

Then thanks to the TPWW tournament, I got into creating my own characters. That to me is peak Fire Pro. Creating an ineteresting character, giving them a unique moveset, and programming how they wrestle, all from scratch.
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Old 07-25-2020, 01:19 AM   #724
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Bozo made a Kota Ibushi collection of moves. Final count is 64 new moves, because he is certifiably insane.

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Old 07-25-2020, 01:33 AM   #725
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Not sure which is more impressive. The work done to make the move set or the fact ibushis move set is so unique it called for this much work
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Old 08-08-2020, 06:37 AM   #726
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Old 08-08-2020, 10:03 AM   #727
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ha!
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Old 08-20-2020, 06:00 PM   #728
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