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Old 02-01-2019, 03:47 PM   #1
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Anthem?

Seems like a big deal. Are you willing to give it a shot? I am leaning towards picking it up.


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Old 02-01-2019, 04:15 PM   #2
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Buy about five copies cause if this ship sinks that's a wrap for Bioware.
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Old 02-01-2019, 04:25 PM   #3
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I'm having 'persistent game' fatigue where with so many games demanding extended investment of time (a bubble that's going to burst very soon), certain games I simply can't dive into because I know I won't play enough to get much out of it. It's the reason I haven't returned to GTA Online or even played more than the first two hours of Red Dead Online because I simply don't have time to explore these kinds of games.

Also the whole 'single player in non-combat, multiplayer in missions' thing is just mechanically weird and I imagine one of the first big updates for a Year 2 or 3 is proper social spaces. And PvP for that matter, whose exclusion is also a bit sour to me.

Plays pretty good, tho. In a Lost Planet x Iron Man kinda way.
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Old 02-01-2019, 05:47 PM   #4
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Just tried the demo.

I think I went 15-20 minutes before I said "Nope. Not happening"

And, Kalyx is right. Numbers I heard was EA/Bioware gotta clear 10 million copies in about 2 weeks if Bioware has any chance of surviving. Be it either total shut down or staff cuts.
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Old 02-02-2019, 02:08 AM   #5
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I really like how it feels. The DNA of Mass Effects combat is definitely in there, right down to the focus on comboing abilities for max damage, but this feels weightier. Everything has more punch to it.
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Old 02-02-2019, 11:49 AM   #6
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This game looks great, but the micro transactions could kill it. Micro transactions are killing he industry and pushing people to retro. I dont mind that, but it amazes me that gaming developers like EA or Ubisoft dont get this. They are killing the game industry for a quick buck.

Anthem deserves to be great, but it wont be because it's an EA game.
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Old 02-02-2019, 02:05 PM   #7
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We'll see. So far the only microtransactions are for cosmetic items.
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Old 02-02-2019, 03:38 PM   #8
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We'll see. So far the only microtransactions are for cosmetic items.
That's the start.
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Old 02-06-2019, 07:18 PM   #9
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Old 02-06-2019, 08:19 PM   #10
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WOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooo WOooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo WOoooooooooooooooooooooooooooooooooooooooooooooooooooooooo DUHHHHHHHHH DUHHHHHHHHHHHHHH DUh DUH DUH .........................

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Old 02-06-2019, 10:37 PM   #11
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Are you drunk again?
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Old 02-22-2019, 03:13 PM   #12
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Well, it's not looking good.

Sending this one out to Bioware. Hope it all works out.

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Old 02-22-2019, 08:09 PM   #13
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Fuck em’. I’m having a blast so far.

Certain things could be better but the game is fun to play. Imagine that.

Feel like gaming has just become full of drama queens. Everything is either a masterpiece or gets roasted as if it’s asset flip steam trash.

I’d say redbox it if you’re unsure.
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Old 02-25-2019, 06:27 PM   #14
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Based on sales data from the UK, seems the game might be selling poorly in the region.

Debuted at #1 for the week but with a big catch and its likely digital sales didn't fill in the gap, especially after the general poor reception in terms of reviews and word-of-mouth.

Quote:
Originally Posted by Destructoid
The caveat that comes with this - ala Far Cry New Dawn's success last week - is that this No.1 status represents no great feat of money-making. Anthem's physical launch numbers are less than half the numbers of BioWare's Mass Effect: Andromeda, (another title that became a community punching bag on launch). Anthem also achieved a mere quarter of the week one sales of Activision's own sci-fi multiplayer shooter Destiny 2, which launched in 2017.
https://www.destructoid.com/anthem-r...s-544178.phtml
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Old 02-25-2019, 10:51 PM   #15
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Surprising number of friends playing the game. Could be a case critics being overly critical.
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Old 02-26-2019, 12:25 AM   #16
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I'm 17 levels in and still scratching my head at the level of hate the game is getting.

It has its flaws, but overall a fun game.
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Old 02-26-2019, 03:32 PM   #17
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Yeah not sure why people are shitting all over this. Is 76 just that bad?
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Old 03-05-2019, 04:28 PM   #18
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Apparently the PS4 version currently has a nasty bug that not only crashes the game but also shut downs the console as a result. In some cases it has also caused PS4s to become bricked but that problem is fixable via a quick fix method.

https://kotaku.com/anthem-players-sa...n-s-1833039161
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Old 03-06-2019, 03:41 PM   #19
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*facepalms*

EA's gonna kill Bioware in a year.
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Old 03-22-2019, 12:57 AM   #20
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notes from the dev stream:

Legendary Missions:
Somewhere between Legendary contracts and SH for difficulty. Should have a group. Can do as many times a day as you want. Will have at least 1 "Apex" monster (Titan, Ursix, fury) also has a chest at the end.

Elysian Chest:
Daily mission to get a key.
The key is used at the end of stronghold. One key is good for all 4 players. So, 1 key is chest for everyone. 4 keys is 4 chests for everyone. Will never get a duplicate vanity item. Can get armor, embers or other crafting materials.

Strongholds:
Bosses now drop 1 guaranteed MW and the other drops are now rolled drops. So can be multiple MW or even legendary now! Can no longer join a Stronghold after a set amount of time has passed. No more farming Monitor......

Forge:
Can access the forge with no more load screen now! Also has a new display for listing all your equiped items.

Misc:
Interact bug is fixed
Lot of buffs
New components
Storm components fixed

Other:
New Universal MW, one for each weapon type. An example being shot gun, more damage and if 7 pellets hit it'll apply acid.

Flight has been extended 20% across the board, overheating time decreased 20%.

Interceptor, no longer need to mash the melee button for normal attacks. Can press and hold. Does not apply to ultimate though.

That's all for my notes! Looking forward to the update next week! Oh, new armors should be in the store next week for Interceptor and Colossus.

Edit: They also fixed fog walls and the timer reset when someone tries to revive you.
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Old 04-02-2019, 11:40 PM   #21
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Kotaku had a really interesting article recently about the behind-the-scenes issues that caused the game to have a rocky launch and the issues its had since then.

Quote:
The most common anecdote relayed to me by current and former BioWare employees was this: A group of developers are in a meeting. They’re debating some creative decision, like the mechanics of flying or the lore behind the Scar alien race. Some people disagree on the fundamentals. And then, rather than someone stepping up and making a decision about how to proceed, the meeting would end with no real verdict, leaving everything in flux. “That would just happen over and over,” said one Anthem developer. “Stuff would take a year or two to figure out because no one really wanted to make a call on it.”
Quote:
Complicating these problems further was the fact that sometimes when the Anthem leadership team did make a decision, it could take weeks or even months for them to see it in action. “There were a lot of plans,” said a developer, “where by the time they were implemented it was a year later and the game had evolved.” The explanation for this lag can be summed up in one word, a word that has plagued many of EA’s studios for years now, most notably BioWare and the now-defunct Visceral Games, a word that can still evoke a mocking smile or sad grimace from anyone who’s spent any time with it.

That word, of course, is Frostbite.
Quote:
It often felt to the Anthem team like they were understaffed, according to that developer and others who worked on the game, many of whom told me their team was a fraction of the size of developers behind similar games, like Destiny and The Division. There were a number of reasons for this. One was that in 2016, the FIFA games had to move to Frostbite. The annual soccer franchise was EA’s most important series, bringing in a large chunk of the publisher’s revenue, and BioWare had programmers with Frostbite experience, so Electronic Arts shifted them to FIFA.

“A lot of the really talented engineers were actually working on FIFA when they should’ve been working on Anthem,” said one person who was on the project.
Article goes way more in depth involving all the issues that went down. Whole thing pretty much boils down to the general incompetence of Bioware's management and EA's involvement being way more damaging than helpful for the game.

https://kotaku.com/how-biowares-anth...ong-1833731964


Also seems EA and/or Bioware's management found out about this report being made and issued an official response almost at the same time as the report itself was posted online.
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Old 04-03-2019, 03:51 AM   #22
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Response is garbage.
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Old 04-03-2019, 03:52 AM   #23
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While there was some EA fuckery, and being forced to use frostbite was a major deterrence, the bulk of the blame seems to fall at Bioware Edmonton's management.
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