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Old 03-02-2020, 08:05 PM   #81
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Its roughly an hour. My second run was maybe 20 min. Possibly less
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Old 03-02-2020, 08:38 PM   #82
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Downloading now, prob won't get to play until tomorrow. Absolutely exhausted atm.
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Old 03-02-2020, 08:39 PM   #83
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Kinda pissed tbh, set it to download early this morning and then our internet went out 10 minutes later until like an hour ago because the main line got cut somewhere.
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Old 03-02-2020, 08:50 PM   #84
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This punishes me on a personal level
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Old 03-02-2020, 09:57 PM   #85
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I played it and I love it. Think they made it super easy because it's an active tutorial now for the most part and it wasn't in the past. But I like the control scheme and found myself flipping characters and issuing commands on the fly with ease by the time the boss battle rolled around.

Played it in classic mode, will try one of the others tomorrow. I think classic is it's own thing, there is no difficulty level adjustment for it. Swear I read that in a dev interview awhile back.

Really, really pretty game though. Cinematic quality shit. Sound was also good. But the best moment in the demo for me came after I won a battle and Barrett channeled his inner Beavis and Butthead and hummed out the old FF battle victory theme. That just gave me the warm and fuzzies and made my winkum pulsate a tad in my panties.
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Old 03-02-2020, 10:13 PM   #86
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In the demo classic is specifically set to easy
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Old 03-02-2020, 10:13 PM   #87
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Why its not on normal is beyond me...


Anyways i also popped for barrett doing the prompto fanfare
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Old 03-02-2020, 10:17 PM   #88
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Well I hope classic is a little harder come full release, gonna try the other way tomorrow like I said, but I really liked the feel of classic mode. Its the mesh of the old atb and new active systems from 13 on that Ive been looking for.
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Old 03-02-2020, 10:20 PM   #89
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Only for PS4? Dang.....
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Old 03-02-2020, 10:55 PM   #90
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Well I hope classic is a little harder come full release, gonna try the other way tomorrow like I said, but I really liked the feel of classic mode. Its the mesh of the old atb and new active systems from 13 on that Ive been looking for.
if there was a pause when atb filled id be pretty happy...hopefully there's a setting for that on release
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Old 03-03-2020, 12:02 AM   #91
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Sounds promising. However, even though it's slated to drop on my birthday, I will still wait until everything is said and done and buy it all when it's finished, no matter how many years that may take.
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Old 03-03-2020, 01:01 AM   #92
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I wonder how much the "complete edition" will cost. No way its $60
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Old 03-03-2020, 06:27 AM   #93
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Eh. It's possible. Would fairly well depend on how Squeenix feels about milking the early adopters as opposed to milking everyone. Given it's Final Fantasy 7, with all the nostalgia and hype that entails, they could just as easily charge pretty much full retail on each part of the bundle, making it cost nearly as much as the next next gen consoles, and people will still buy it up. In any case, by that time, they will have made a fucking mint off of a piecemeal remake of a game that came out in '97.
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Old 03-03-2020, 10:49 AM   #94
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It would have to be multiple blurays. No way its just $60. I think youd could sell it at $80 but $100 seems more reasonable.
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Old 03-03-2020, 11:25 AM   #95
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I would have no issue with them selling it for 100 if they presented it as some kind of collectors thing. Steelbook case with or some other nice alternate case, maybe a little book and a meteor/shinra key chain or something.
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Old 03-03-2020, 11:27 AM   #96
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Mind you I am the guy that imported the japanese blu-ray version of advent children back in the day just so I could get the japanese FFXIII demo a year before the game came out over here lol

That is to say I eat final fantasy up. Especially anything to do with 7. Or 6,8 and 10 for that matter.
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Old 03-03-2020, 12:52 PM   #97
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OR FIVE
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Old 03-03-2020, 06:04 PM   #98
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or 13.

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Old 03-03-2020, 06:41 PM   #99
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FF9 is best girl.
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Old 03-03-2020, 07:35 PM   #100
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Had a boner the whole demo
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Old 03-03-2020, 11:23 PM   #101
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Quote:
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It would have to be multiple blurays. No way its just $60. I think youd could sell it at $80 but $100 seems more reasonable.
Quote:
Originally Posted by Seph View Post
Mind you I am the guy that imported the japanese blu-ray version of advent children back in the day just so I could get the japanese FFXIII demo a year before the game came out over here lol
I remember the initial talk was to do a remaster* back then of 7 and package it with Advent Children, then somehow that quietly went away the closer the movie came to fruition.


*remaster wasn't really the go-to term it is now, so that word wasn't used, but that's essentially what it was.


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FF9 is best girl.
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Old 03-04-2020, 12:35 AM   #102
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or 13.

I unironically love 13
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Old 03-08-2020, 10:53 PM   #103
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Didnt understand "classic" mode, felt like the other one... game felt a little clunky... worried...
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Old 03-08-2020, 11:07 PM   #104
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Classic auto blocks moves and does standard attack if you sit idle while you wait for your ATB to.fill. i believe this was locked to easy to hide the fact that on normal (or higher) this will not be viable
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Old 03-10-2020, 07:43 PM   #105
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I played, I might cancel the pre-order and wait for the whole ball of wax and if they decide to do changes down the road.

Selected classic mode thinking it would have been a refined style of turn-based combat. Instead, classic is just Final Fantasy 15 combat. Button mash away and/or automatic combat.

On the graphics end, it's purrrrrrrdy.

I wish it was a longer demo. End with the escape and not tease the stuff coming up with just a promo vid.

And, I'll reiterate, although I've heard it, $60 for a partial game is a big ask.
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Old 04-19-2020, 06:51 AM   #106
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That ending though. Where is part 2.
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Old 04-20-2020, 07:28 AM   #107
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10+ years from now
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Old 04-25-2020, 08:11 PM   #108
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finished this, brothers.


couple thoughts...

SPOILER: show

i never wanted this game so my expectations were low. typical final fantasy gripes, hate voice acting, want turn based battles back, etc. i was surprisingly unbothered by the VA and really enjoyed the music, the redux of "underneath the rotting pizza" was truly phenomenal, and it felt like they had 50 different remixes of all the battle themes that were keeping me on my toes. great job there.

i am an ardent disapprover of RPG series straying from their turn based roots into more hollywood-adjacent action style battles, and i was fully anticipating to be annoyed at the combat. i will say i was nonplussed. they still do that stupid stagger shit that seemingly every action RPG since 2008 has implemented which i don't get. the AI was lazy and could have greatly benefitted from a gambit system like they had in XII (don't understand why no other games afterwards have used this, one of the best battle mechanics ever). however, there did seem to be an almost zelda-like aspect to a lot of the big fights, where you had to rely on timing when you're dodging/blocking etc, which i liked. being interrupted when performing an ability is the most fucking annoying thing ever though.

barret was the best character in battle btw. always charging up 2 ATBs from a distance and then unleashing Maximum Fury or whatever its called to annihilate the enemies. aeris was also good, cloud's abilities got kinda useless towards the end. the long range characters were stronger basically.

i hadn't played any entries in FF since XIII in 2010, which left a really bad taste in my mouth. at this point that game seems like a growing pain for the series, and i kept thinking "wow they really learned a lot" whenever there was a mini game/sidequest/game mechanic that was anything beyond running in a straight line and battling. which isn't saying much, but i liked being able to go back and explore midgar, go down different paths, play little mini games, and stuff like that. the bike chase(s) ruled.

which brings me to midgar. the "charm" i feel like of the midgar in FF7 was how weird it was, with random ass robotic hands in the middle of shit, being kinda confused about how everything fits together... and they still had that stuff, but they worked really hard to make this game more coherent. which i think is good. midgar felt "real," but it didn't feel alive. idk. I'm not sure if it's just ps1-colored glasses that romanticize that era for me, but it just wasn't special. not that i really needed it to be though. i liked getting more of a story into some of the characters (was jessie's last name always "rasberry"??? wtf) and some of the small plot twists/ways they subverted the original game. it was nice, nothing more nothing less

i also obviously view the world more politically now than i did when i was 7, but even having replayed the game multiple times it felt like there was a more ubiquitous message surrounding class politics, even going as far as to have derogatory terms for the upper class (platies) and those who grew up in the slums. also interesting to note that the game's about environmental activists turned eco terrorists who are trying to take down a large corporation - square was not a big company when they made ff7, but now they are a $1bn+ corporation, largely thanks to ff7's success.

the first half of the game was kinda slow, a lot of dumb sidequests, wall market/shinra building were awesome. lots of times spent in sewers and facilities it felt like.

it seemed like they felt they had to make a big flashy ending to justify the end of a full price game/huge entry in FF, so that's what happened with that whole singularity/sephiroth battle/zack and cloud walking towards midgar together in some sort of flashback shit. didn't care much for it, just kinda felt fluffed up with typical FF stuff that i don't really understand. and that's all i have to say about that

Last edited by OssMan; 04-25-2020 at 08:43 PM.
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Old 04-28-2020, 08:42 PM   #109
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Seems Square Enix is rethinking their development plans for this game due to how long it took to get the first part out on the market.

Future parts or episodes might be smaller in content in order to shorten up the dev time and prevent big gaps between releases. Although the director for the project also hinted it might just end up being three parts as has been rumored for a long while.

Quote:
Originally Posted by Destructoid
Now that the initial batch of Final Fantasy VII Remake sales are in the rear-view window, director Tetsuya Nomura and producer Yoshinori Kitase are finally starting to open up about where the team could go from here, and it's just as confusing as some of us expected.

Despite the fact that the initial release covers far less than Disc 1 of the original (which is fine in theory), Square Enix has been mum on any sort of timeline for future installments, as well as how much ground those future episodes might cover. In fact, they were pretty remiss to even mention that it would arrive in installments for some time. But most recently in the Ultimania book that went up for sale in Japan, Nomura (as translated by Twitter user aitaikimochi) spoke about what the next "part" could entail.

In response, Nomura explained that "if we divide the story into large parts, it'll take longer to make," and that "if we divide it into more detailed smaller sections, then developing it will be faster." He goes on to say that he hopes to release the next part "ASAP." Kitase clarifies that although they aren't set on how many "parts" it'll be, there is "widespread speculation that it'll be a trilogy," and leaves it at that.

Also, all those wild "they are completely changing the story" assumptions might be just that: assumptions. Kitase says that "we are not drastically changing the story and make it into something completely different than the original. Even though it's a remake, please assume the story of FF7 will continue as FF7 always has."
https://www.destructoid.com/final-fa...r-588433.phtml
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Old 04-29-2020, 08:39 AM   #110
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No shit?


It's as if Midgar was a tiny slice of the game. There is such a metric shit ton of content for them to produce. How did they NOT see this coming, or at least have planned for this in some form before now?!




Curious as to the "endgame" as well in regards to returning to various areas. Once you were able to travel to Meteror, you could essentially fly your airship wherever the fuck you wanted. Are they going to have the whole world available?
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Old 04-29-2020, 09:13 AM   #111
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Doubt it, RPGs nowdays usually introduce a fast travel system that takes you from location to location
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Old 04-29-2020, 09:25 AM   #112
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Point stands. Are they going to have every location available to be fast traveled to?




Just saying..... that's a LOT of work.
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Old 04-30-2020, 10:32 PM   #113
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Gotta imagine theyre gonna streamline/subvert somethings... next game will probably cover up to aeris's death? then one more to finish it out? if they split the games remaining locations between the two it probably wouldnt be that bad. also its not like theyre gonna design the game in the same way where its worthwhile to go back to places... idk

just wouldnt expect chocobo breeding, sunken gelnika n all that... sidequests are mostly fluff
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Old 04-30-2020, 11:49 PM   #114
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Im thinking at this point that the rest of the story eill come as fairly large sized DLC packs that function kind of like episodes but are based on the core of the first game. That way it will be all one game in the end and the whole world will be available.
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Old 05-01-2020, 07:35 AM   #115
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I was thinking they would probably have a world map to reference, with pre-selected locations you can go to. That way, it just has to load that part of the world.


But then you miss out on quite a bit if you can't actually traverse the world map.


Bet the Golden Saucer is going to be fun as fuck
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Old 05-01-2020, 07:37 AM   #116
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Quote:
Originally Posted by OssMan View Post
Gotta imagine theyre gonna streamline/subvert somethings... next game will probably cover up to aeris's death? then one more to finish it out? if they split the games remaining locations between the two it probably wouldnt be that bad. also its not like theyre gonna design the game in the same way where its worthwhile to go back to places... idk

just wouldnt expect chocobo breeding, sunken gelnika n all that... sidequests are mostly fluff



There were some things that weren't accessible until the endpoint. Not "necessary" events, but things like Ruby and Emerald weapons.


Chocobo breeding is how you get Knights of the Round Table. Sunken Gelnika has the summon Death, as well as some mime materia, iirc.


I played this game way too much.
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Old 05-15-2020, 03:54 PM   #117
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The game is installing now..had to uninstall a buncha stuff!
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Old 05-16-2020, 12:46 AM   #118
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had to quit to take a break but dayem. what a slum world
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Old 05-16-2020, 11:51 AM   #119
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couple post-game reviews that i liked...



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Old 05-22-2020, 01:46 AM   #120
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Man..what a goddamn good game. I'm in chapter 14
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