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Old 09-01-2011, 11:36 AM   #161
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It will probably depend on the choices you make during the game.

That's not meant to be as obnoxious or pretentious as it reads. I just really hope there isn't a canned ending for him.
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Old 09-01-2011, 11:45 AM   #162
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he's going to ride off on a jet ski with liara on the back
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Old 09-01-2011, 02:14 PM   #163
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Originally Posted by Fignuts View Post
WON'T SOMEONE THINK OF THE CHILDREN!?
Pretty sure the parents who care enough can monitor what kind of stuff their kids play and/or limit games to E-T if they don't want them playing inappropriate ("M" rated) content if they are under 17.

Granted, unfortunately most parents probably aren't responsible enough or knowledgable enough about how to enable/disable such settings (soooo easy...) and/or monitor what their kids play anyway, so it's probably a moot point. But I figured I might as well just throw that out there anyway.
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Old 09-01-2011, 02:15 PM   #164
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If the ending to this series doesn't have multiple possibilities, I am sure people will be outraged.
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Old 09-01-2011, 04:04 PM   #165
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Mass Effect 4 sans Shep

In that case, I hope they go with a much more complex character creation tool for the next game. I would imagine the next step for Mass Effect is the rumoured MMO.
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Old 09-01-2011, 04:16 PM   #166
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There is probably going to be at least 3 different endings with Shep either dying in a blaze of glory like the ending of Halo Reach, saves everyone and goes out as a hero, or if you were bad/mean to everyone in the series you get the horrible/worst ending.
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Old 09-01-2011, 04:18 PM   #167
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Nah, there will be some badass Renegade ending. Why would they punish you for being the most badass savior of the universe ever? He was never a bad guy if you went Renegade. He was just a prick.
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Old 10-03-2011, 07:39 PM   #168
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Based on a few leaks, it appears multiplayer will be the "killer new feature" Bioware had boasted last week about the game and just like every other EA published game, it will also have the mandatory EA Online Pass setup.


http://www.screwattack.com/news/spot...ltiplayer-pass
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Old 10-04-2011, 03:22 PM   #169
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Noooooooooooooooooooooooooooooo.

Multiplayer means less focus on polishing up the single player. The balancing could be a nightmare as well, with all the powers. It'd be better to do as a spinoff title.
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Old 10-05-2011, 05:32 AM   #170
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Definitely think they should save multiplayer for after the Shepard trilogy.
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Old 10-05-2011, 09:24 PM   #171
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I would never play ME for multiplayer. I play for the experience of it all. The story.
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Old 10-10-2011, 06:29 PM   #172
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Exclamation

Properly confirmed

Although they do say co-op "missions" and that it's "not what you fear" so sounds like it will be totally separate to the main game.
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Old 10-11-2011, 03:57 AM   #173
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Exclamation

http://www.destructoid.com/bioware-d...r-213447.phtml

The multiplayer affects the campaign somehow, but you don't miss any content by not playing it.

They also used their Montreal studio to beef up resource so nothing was compromised.
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Old 10-11-2011, 10:34 AM   #174
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I sure hope they bring back mining
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Old 10-11-2011, 01:51 PM   #175
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I sure hope they bring back Jacob. In a body bag.
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Old 10-11-2011, 02:13 PM   #176
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co op probing
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Old 10-11-2011, 03:06 PM   #177
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I sure hope they bring back Jacob. In a body bag.
But if he's in a body bag, how am I gonna go and spill drinks on the Citadel with him?!
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Old 11-05-2011, 07:00 PM   #178
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Beta got accidentally uploaded to Xbox Live Marketplace before getting quickly taken down but enough time passed for screen shots to be taken.

It appears some people noticed the conversation trees can be skipped or automated for responses instead of having to manually make a choice in the previous games.

Bioware confirmed there are now 3 modes for gameplay. They also confirmed the leak occurred on Microsoft's side of the servers.

Quote:
One feature that was present in this early build is a set of game play modes that are in development. In the beta code they are referred to as "action mode", "story mode" and "RPG mode". We want to stress that these features are still in the early stages of development and will receive considerable iteration and refinement. These modes are designed to give players an even finer degree of control over their game experience than ever before. Whether it be someone who finds the combat difficult but wants to experience the amazing story, someone who wants to focus on the action and combat game play, or fans who want the rich, story-driven RPG Mass Effect experience they've come to love – Mass Effect 3 will support all of these options. We'll have more info in the days ahead!"
http://www.screwattack.com/news/biow...ct-3-beta-leak
Beta Screens: http://kotaku.com/5856648/mass-effec...live/gallery/1
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Old 11-07-2011, 07:22 PM   #179
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Apparently Bioware is having a lot of problems preventing parts of the story and other aspects of the game from being leaked and have gone as far as sending a cease and desist order to the Neogaf forums. Bioware's own Mass Effect 3 forums are having a similar problem with Bioware trying to delete or shut down topics involving the leaks.

Based on what some hackers found out, the story which was meant to finish the trilogy is in a huge mess.
SPOILER: show
None of the choices from the 1st two games have any real impact in the ME 3 story and the ending is a huge letdown compared to the hype.


It also appears the previously leaked 3 gameplay style modes are the main reason for the potential storyline mess.
Quote:
The file has since been taken down, but not before users starting mining it for information, including BioWare’s decision to give players three new options to customize their playstyle: Action Mode, Story Mode, RPG Mode. The specifics of each are still being tweaked, revealed Houston, but as it stands, Action Mode removes conversation options, Story Mode makes combat very easy, and RPG Mode is what we’ve all been playing all along.
http://www.giantbomb.com/mass-effect...ers/35-523220/
http://www.giantbomb.com/news/carefu...he-place/3792/
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Old 12-03-2011, 04:59 PM   #180
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The Citadel plot which was cut or reduced in Mass Effect 2 will return in Mass Effect 3. There was some potential plans for a DLC pack to improve the Citadel's role in the game but eventually got nixed by Bioware or EA.

In terms of storyline importance, it will be similar to Mass Effect 1 where it played a huge role in the game.

http://www.egmnow.com/articles/news/...del-plot-line/
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Old 12-30-2011, 06:57 PM   #181
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Bioware states Mass Effect 3 will be a lot harder than the first 2 games and sort of requires the co-op missions to be played in order to help the solo campaign.

Quote:
"Veteran difficulty from Mass Effect 1 and 2 will be more on par with normal in Mass Effect 3."

This is to make the oncoming threat of the Reapers seem that much more deadly. It's also a means to encourage players to check out the cooperative multiplayer mode, which can assist in their single player game. The goal is to increase the "readiness" rating of planets in single player, and the co-op boosts that rating. They also make sure to say that if you fail against the Reapers, you can always go back to an earlier save to continue preparing.
http://www.screwattack.com/news/mass...will-be-harder
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Old 12-30-2011, 10:16 PM   #182
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Sooooooo? What? Is that like code for leveling up is not enough or they're "turning the difficulty up to 11", or busting your ass ain't gonna be enough?

I'm kinda lost on this.
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Old 12-30-2011, 10:26 PM   #183
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Hope this co op shit has a lan/split screen option. Probably won't tho.
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Old 12-30-2011, 10:32 PM   #184
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I assume it means the carry over from ME1 or ME2 won't be of any real benefit (ex. ME2 starts at Level 5 if you had a ME1 save) and to make the game "longer" with the new difficulty spike. Might be related to how Halo's Legendary got tougher for each new game in the series (Reach gives an achievement for surviving Legendary by yourself).

They basically hinted in order to actually beat ME3's Veteran difficulty, you need to play the co-op missions to unlock some special benefits for solo. Its also their way of pushing the multiplayer aspect in a series that used to be solo-only.


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Hope this co op shit has a lan/split screen option. Probably won't tho.
It won't because the "Horde" mode doesn't support split screen nor any local co-op from what was either revealed before or from the beta.
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Old 01-05-2012, 06:23 PM   #185
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3 guns and 1 type of armor has been set aside as the pre-order bonuses for the game although they come in packs of either the armor with Valkrine rifle or the shotgun with Argus rifle.

Quote:
Shrug off enemy fire with the N7 Defender Armor and its amplified shields then drop the opposition with high caliber fire from the N7 Valkyrie Assault Rifle.

When the enemy has overwhelming numbers bring the M55 Argus Assault Rifle into battle and unleash rapid-fire bursts to even the odds. If the enemy gets too close, stop them dead with the AT12 Raider Shotgun and its superior firepower.
http://www.egmnow.com/articles/news/...order-bonuses/


New screenshots were also released showing off a brand new enemy for the game.


http://www.egmnow.com/articles/news/...screenshots-2/
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Old 01-07-2012, 01:21 PM   #186
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So did you guys blow up the Reaper/Collectors at the end or did you let Cerberus have the base?

Felt like it was a bad fucking idea, frankly.
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Old 01-07-2012, 02:31 PM   #187
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When I first beat Mass Effect 2, I was of the opinion that we need any advantage we can get against the reapers, so I kept it.

Now that it's turned out that Cerberus are full on bad guys, I'm just gonna destroy it.
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Old 01-08-2012, 12:18 AM   #188
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i really hope the me2 save has a huge impact with this, considering my maxed out, 100%, everyone alive me2 save was deleted. :foc:
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Old 01-08-2012, 12:27 AM   #189
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When I first beat Mass Effect 2, I was of the opinion that we need any advantage we can get against the reapers, so I kept it.

Now that it's turned out that Cerberus are full on bad guys, I'm just gonna destroy it.
You couldnt tell that from all the shady shit Cerberus was doing in ME1?
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Old 01-08-2012, 01:02 PM   #190
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I didn't play ME1, but I noticed a lot of missions where I discovered fucked up shit that they had done as well as shit I found during the conversations I had with the crew.

I got the feeling that taking the Reaper tech was going to fuck us up in a variety of ways:
1. It'd allow Cerberus to take over the Galaxy and subjugate all aliens
2. It'd be an intentional trap just like the Collector IFF
3. It'd be the beginning of the end for humanity as the Reaper tech would transform us as a species

I wasn't even really pissed when Miranda died during my end mission. I sided with Jack during their argument because...fuck...how do you let that kind of shit slide?

I lost Miranda, Legion (even though he was loyal and straight-up perfect for the job in the ducts) and Zaeed or whatever his name was, I hated him anyways so it wasn't a big deal.

I just hope I get to have Grunt on my team next game. Though I've heard that he won't be in it.
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Old 01-08-2012, 09:37 PM   #191
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You couldnt tell that from all the shady shit Cerberus was doing in ME1?
Cerberus' number one concern has always been displayed as 'doing whatever it takes for humanity'.

I just wasn't expecting them to be full blown evil in the third.
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Old 01-09-2012, 04:25 AM   #192
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That "doing whatever it takes for humanity" was just bullshit that they were feeding Sheppard.
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Old 01-09-2012, 12:22 PM   #193
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any word on if the leveling system will be more like the origional? im ok with the armor/wepon options being gimped but the leveling in 2...ugh.
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Old 01-09-2012, 04:38 PM   #194
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That "doing whatever it takes for humanity" was just bullshit that they were feeding Sheppard.
Guess I'm just dumb. Just went back and did some reading about all of it.


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any word on if the leveling system will be more like the origional? im ok with the armor/wepon options being gimped but the leveling in 2...ugh.
I remember reading that the stats were going to be more in depth. I also remember reading that the guns were going to be more customizable as well.
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Old 01-09-2012, 10:12 PM   #195
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Old 01-10-2012, 10:38 AM   #196
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I'm actually replaying the game now so that I can have a game save where everyone survives and is loyal to me. I think that Miranda may back-stab me in ME3, but I think there's potential for her being a good ally.

Plus, I heard Grunt isn't going to be a squad member in ME3 and Legion died inexplicably (he was LOYAL!) during the suicide mission.
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Old 01-10-2012, 08:35 PM   #197
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I'm actually replaying the game now so that I can have a game save where everyone survives and is loyal to me. I think that Miranda may back-stab me in ME3, but I think there's potential for her being a good ally.

Plus, I heard Grunt isn't going to be a squad member in ME3 and Legion died inexplicably (he was LOYAL!) during the suicide mission.
The trick with people dying is that everyone is given a 'hold the line' point value.

People like Grunt and Zaeed have more points than say Mordin or Legion. So basically, if you take Grunt and Zaeed in your squad with you, and have Garrus escorting all of your shipmates back to the Normandy, it leaves your line weak, opening up the possibility to have your team die.

Hopefully that makes sense.
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Old 01-11-2012, 12:53 PM   #198
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My Hard Drive crashed and I lost my save files.

Any word on how this might load me into 3? Will they see I got the achievement for all living crew and import that into the newest game? I hope so, I dont want some generic shit. They should just have a template that you can answer questions for to set it up.

1) Kaiden or Ashley
2) Love Interest
3) Crew living.

Just Big things like that.

Sucks that My punching of the reporter in 2 games wont be imported.
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Old 01-11-2012, 12:56 PM   #199
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Pretty sure it's going to need your save file, just like ME2 needed your ME1 save.
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Old 01-11-2012, 02:18 PM   #200
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It's weird the first time I played the game Miranda was like "I quit" to the Elusive Man. She didn't do that the second time I played. Was it just because she wasn't there in the final crew in the mission?
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