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Old 07-20-2011, 04:12 PM   #3481
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Quote:
Originally Posted by RoXer View Post
What new spectator mode was in Super? The slightly refined replay system?
Quote:
Originally Posted by Kalyx triaD View Post
It's one line, get off his back. Such a baby.
FIGHT! FIGHT! FIGHT! FIGHT!

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Originally Posted by RoXer View Post
I thought there legitimately may have been something I missed (with so many versions being out, I can't keep up)

Awww....
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Old 07-20-2011, 07:28 PM   #3482
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Media Molecule in a developer conference today revealed how they had the chance to own the Portal series and how LittleBigPlanet originally could have been a Free-To-Play series.

The company revealed around 2005 they were working on trying to figure out how to make a game based on portals years before Valve released Portal. The game initially was called The Room and was shown in an early concept stage at a Game Developers Conference.

It turns out a studio called DigiPen used that same idea as inspiration and once Media Molecule found out, they started to have meetings with the studio to see if they could combine both projects. In the end, MM decided to abandon their project while DigiPen signed an agreement to work with Valve to eventually create Portal.

Quote:
"We worked on a project that actually was shown at GDC that year. It's lost, but if you dig through the GDC vaults there's this little game that never saw the light of day but that had a bunch of ideas in it."

"It was these clay cubes that you make things out of, and then put them through portals and do very trippy things," said Healey.
Also revealed that LittleBigPlanet could have been a Free-To-Play game had the studio not wasted the small window of opportunity (and Sony's money) working on videos trying to figure out how they wanted to design the game. Sony ended up being upset at nothing being done and changed the project into a retail release project.

Quote:
"Phil said all sorts of buzzwords that hadn't really hit yet. He said it should be driven by DLC and that it should be free-to-play, have a social core and premium, paid-for content. From that initial meeting Sony agreed to fund us for six months. But that time was primarily spent making videos to try to explain what this game was going to be, not to Sony, but to ourselves!"

http://www.videogamer.com/news/how_l...of_portal.html
http://kotaku.com/5823112/what-if-li...n-free-to-play

------------------------------------------------------------------------

Quick News Round-Up:

1) In a rare leak, Nintendo might have accidentally confirmed Gamecube games will be downloadable on WiiWare for the Wii U. One of the reps for the company in an interview accidentally leaked out Gamecube games being playable even though the system itself can't play GC discs.

2) In an update to yesterday's GoldenEye Reloaded news, Activision has confirmed the Xox 360 and PS3 will have extra stuff not found in the Wii version. Both consoles will increase the limit to 16 players for online matches and include a single player Mi5 Special Ops mode while only the PS3 will have motion controls as an option.
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Old 07-20-2011, 08:50 PM   #3483
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Wii U mightbe worth it if I can DL SOAL and Rogue Squadron.
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Old 07-21-2011, 10:38 AM   #3484
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On a side note, you can now own Harry Potter's Wand for your avatar. Five bucks.

And I thought Lightsabers were a tremendous rip-off.
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Old 07-21-2011, 01:50 PM   #3485
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http://www.escapistmagazine.com/news...r-Heros-Demise

There you have it, folks, DJ Hero caused the downfall of Guitar Hero. Straight from Bobby "says stupid shit because it's the only way he can get an erection" Kotick.
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Old 07-21-2011, 01:55 PM   #3486
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So the good, fresh game series that was actually fun killed the stale, raped series that was actually tired?

Sounds about right.
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Old 07-21-2011, 04:08 PM   #3487
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Old 07-21-2011, 04:25 PM   #3488
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Quote:
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Game sounds like a mix between Shadow of the Dammed and No More Heroes series.

http://xbox360.ign.com/articles/118/1182835p1.html

It probably won't matter though since all of his games except No More Heroes 1 flopped this generation especially the ones he did for PS3 and Xbox 360. Even last generation I think only Killer 7 did any reasonable sales.
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Old 07-21-2011, 05:48 PM   #3489
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Exclamation



Now that's one sexy limited edition console.
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Old 07-21-2011, 06:39 PM   #3490
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Some good and bad news concerning the anticipated Zelda concert shown at E3 2011 which is set to start touring later this year.

The good news is Nintendo announced the tour will be expanding outside of just the US and Canada as Europe and Japan will have their own set of shows. The first stop of the tour is on October 1 in Los Angeles with tickets set at a $35 price tag.

The bad news is Nintendo couldn't reserve other places in the US in time for the rest of the year so the tour will go on hiatus till 2012. No reason was given for the delay but most likely the places Nintendo wanted are already booked for the dates they requested.

Nintendo did announce that because of the delay after the 1st stop, it has given them more time to expand the concert tour to other countries.


http://kotaku.com/5823407/hurry-up-a...mphony-concert

---------------------------------------------------------

Quick News Round-Up:

1) EA reveals the beta for Star Wars The Old Republic will start in September and will occur as a set of testing instead of an overall non-stop period like most betas are done.

2) Bad news concerning the insurance policy Sony gave out to PSN members as part of the Welcome Back program as one of the insurance companies (Zurich American) involved has already declined supporting the plan. The company is refusing to pay out any claims with the biggest issue revolving around the exceptions which let Sony off the hook and have the insurance company having to pay out or clean up any mess created by Sony.
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Old 07-21-2011, 06:52 PM   #3491
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Quote:
Originally Posted by Kalyx triaD View Post
So the good, fresh game series that was actually fun killed the stale, raped series that was actually tired?

Sounds about right.
If you think anything about DJ Hero was "fresh," you're not just high, you're breaking orbit.
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Old 07-21-2011, 11:36 PM   #3492
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Old 07-21-2011, 11:37 PM   #3493
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Fine.
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Old 07-22-2011, 12:03 AM   #3494
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The Darkstalkers return. Should be swell.
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Old 07-22-2011, 12:17 PM   #3495
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God you suck at posting images.

It's always something I really want to see too, you son of a bitch.
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Old 07-22-2011, 12:18 PM   #3496
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Quote:
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If you think anything about DJ Hero was "fresh," you're not just high, you're breaking orbit.
Was still a lot more fun than any recent GH outings, I'll give him that.
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Old 07-22-2011, 12:22 PM   #3497
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Oh yeah, and apparently on that same panel that the darkstalkers teaser was shown, Ono mentioned wanting to bring back SF Alpha in some way. HD Street Fighter Alpha 3, or something like that, I am assuming.
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Old 07-22-2011, 12:26 PM   #3498
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Actually he's been tweeting about doing Triple Upper, some new version of Alpha for a while. I doubt they'd want to HD it up but given that the assets still look great, all they need is the good old (cheap) smoothers and a rebalance/re-imagining of the engine. I'd buy that quick.
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Old 07-22-2011, 03:20 PM   #3499
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Quote:
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Was still a lot more fun than any recent GH outings, I'll give him that.
Probably, but as I've given a shit about neither recently, it's kind of a minimal thing.

Still masively gay to call it "fresh."
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Old 07-22-2011, 03:46 PM   #3500
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KK looking for a crusade.
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Old 07-22-2011, 07:24 PM   #3501
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Yes, commenting on something twice is a "crusade."

Though given Kal's obsessive behaviour, it's cute when he gets all hypocritical like that.
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Old 07-22-2011, 07:54 PM   #3502
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Mircost and Twisted Pixel team up in a promotion for the Kinect title called The Gunslinger by offering a bunch of free goodies for those who buy the game.

As part of the promotion, the game will be sold at a discount price of $39.99 instead of the usual price of $49.99 for Kinect titles.

In terms of free stuff, Microsoft and Twisted Pixel will be giving away the launch DLC pack for the game called "The Wavy Tube Man Chronicles" regardless if the game was pre-ordered or not. The upcoming Xbox Live Arcade title called Fruit Ninja Kinect will also be given away as part of the bundle for the deal.

Also included in the deal is 2 free token codes for avatar items only for a limited time though.


http://screwattack.com/blogs/ScrewAt...-bonus-content
--------------------------------------------------------------------

Quick News Round-Up:

1) After years of debating and negotiating, Australia will finally have an R18+ rating for games by the end of the year. The move will allow each territory the choice to make mature rated games legal for sale or not while also ending the required banning or censorship/editing of mature rated games.

2) As part of a push by Sony to keep as many of the free PSN+ users once the month ends, the company is offering those who renew to a 12 month plan a free gift between two choices. The choices are either an extra 3 months to make it a 15 month plan or Rally Online Arcade game for free on PSN.

3) Capcom has announced a new collaboration in the VS series and this time its not a game but instead a marketing partnership with the Hello Kitty company. Capcom will allow Hello Kitty characters to be dressed up in Street Fighter costumes to be used in a wide variety of merchandise products.
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Old 07-22-2011, 09:55 PM   #3503
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Just a random thought. I'd love to see someone adapt, say, Mario 3 to a movie. Basically recreate the iconic moments and levels in movie form. You have actual, Muppet-like enemies (Goombas, Koopa Troopers, etc) and just essentially go through the game in an hour an a half, with obvious added dialog. It'd basically be an action movie.
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Old 07-23-2011, 11:56 AM   #3504
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I was reading last week that they had plans to do something like that for the SMB movie. The original script took place is what we recognise as the Mushroom Kingdom with hills and grass and sunshine.
Bowser was going to be a giant turtle-like reptile, he would have his Doomship/Airship etc. It was all very faithful to the games but they couldn't afford it so had to do rewrite after rewrite until they had a doable script.

Edit: Here are the scripts. There is one that's close to the games, one that is inspired by Ghostbusters, one inspired by Die-Hard () and one inspired by Mad Max.

Last edited by Drakul; 07-23-2011 at 12:17 PM.
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Old 07-23-2011, 12:59 PM   #3505
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Damn.

Why couldn't Nintendo afford that? :foc:
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Old 07-23-2011, 02:46 PM   #3506
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It was the early 90's. Effects would have been very expensive. I can never say or type that without thinking of Mr Dink from Doug.

They could always pull a "Marvel" and open their own studio. CG Mario movies would be great. Charles Martinet does 98% of the Mario cast and those 5 minute shorts Mario Tennis/Golf had as intros were always fun to watch.
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Old 07-24-2011, 12:48 PM   #3507
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It was all very faithful to the games but they couldn't afford it so had to do rewrite after rewrite until they had a doable script.
Actually, it had very little to do with budget (at least at first). As mentioned on the site, the director of the fantasy production left the project, which left it flailing for nearly a year. No one, Harold Ramis included, wanted to take on the project.

Finally, directors Rocky Morton and Annabel Jankel expressed interest, but they had an entirely new concept. So, the original production was scrapped and their vision was given a chance.

Unfortunately, by that point they had already spent $10 million or so on the fantasy production, which took a fair chunk out of the sci-fi production's budget.
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Old 07-24-2011, 01:00 PM   #3508
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Redstar was on the production team for the movie and signed up so he could save their dignity
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Old 07-24-2011, 01:23 PM   #3509
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Redstar was on the production team for the movie and signed up so he could save their dignity
I wish I was on the production team! I actually only just run the site with the early scripts that Drakul linked to.
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Old 07-24-2011, 01:49 PM   #3510
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I can only say what I heard and I heard the fantasy script was too SFX heavy and they had to find one that would be affordable.

It's probably explained on the site but how did you get a hold of the scripts in the first place?
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Old 07-24-2011, 03:34 PM   #3511
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I can only say what I heard and I heard the fantasy script was too SFX heavy and they had to find one that would be affordable.
Having personally spoken to the original writers of the fantasy script I can assure you that that isn't the case.

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It's probably explained on the site but how did you get a hold of the scripts in the first place?
We found most of the scripts via script resellers or auction sites, while all the Parker Bennett & Terry Runté materials were given to us by Parker himself. (We're actually going to update the site with an interview we conducted with him next weekend. Lots of tidbits about the development of the concept)
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Old 07-24-2011, 07:16 PM   #3512
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Old 07-25-2011, 04:24 PM   #3513
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Old 07-25-2011, 04:35 PM   #3514
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Old 07-25-2011, 06:03 PM   #3515
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lol

lower your sound a little bit
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Old 07-25-2011, 07:45 PM   #3516
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Nintendo is considering remaking Majora's Mask for the 3DS in a similar way to what they did to Ocarina of Time for the handheld.

Eiji Aonuma said the reason OoT got a remake was due to the high demand from the fans and because OoT has sold very well so far, if the fans demand for Majora's Mask to be remade then Nintendo would start on the project.

Quote:
"It's been 13 years since Ocarina of Time was originally released, and one of the big things that we made this remake possible was that there was an outpour of emotions from people who said they would like to see this game done," said Aonuma. "We said we could do it in 3D, so we did. I think certainly if there was a similar output of emotion and clamor from fans for a remake of Majora's Mask, it wouldn't be an utter impossibility."

Aonuma did hint Majora's Mask wouldn't just be a simple graphical and 3D-effect update like OoT but the 3-Day system would be reworked to take advantage of handheld gaming. He mentioned there wouldn't be a need to rush to complete parts of the game and fit into the traditional short time play nature of handhelds.

Quote:
"Thinking on it now, having a handheld Majora’s Mask where you could kind of just set things down on your own time – close it, set it aside and come back to it later – might be a game play element some fans will actually take to and might really appreciate. Especially considering how you really had to rush through the original game, in a sense."

http://screwattack.com/blogs/ScrewAt...ing-considered
http://www.giantbomb.com/news/eiji-a...k-remake/3518/

----------------------------------------------------------------
Quick News Round-Up:

1) David Jaffe in a Q&A during Comic-Com reveals the reason for no open beta in the upcoming Twisted Metal game was due to him wanting a closed beta for better results. Also discussed was the M-rating for the game was done on purpose unlike the previous games being T-rated and no collector's edition for the game is being planned.

2) EA hints Madden 12 will have very outdated rosters and the roster update will occur later than usual. The reasons given were due to the massive amount of moves teams will be doing this year and the shorter than normal time gap from rosters being locked till game is released.

Last edited by Emperor Smeat; 07-25-2011 at 08:25 PM. Reason: forgot to add in the game Twisted Metal
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Old 07-25-2011, 07:57 PM   #3517
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i had to google david jaffe to see what game you were talking about
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Old 07-26-2011, 07:53 PM   #3518
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Double Dragon II is joining the list of games this generation getting a remake or reboot as Korean studio Barunson Interactive announced today the NES and arcade classic is getting a remake similar in style to TMNT Turtles In Time.

The game is being titled as Double Dragon II: Wander of the Dragons although the final name could be rumored to drop the "II" from the title.

Confirmed so far are 4 playable characters, single and 2 player co-op modes, a 1v1 fight mode, a survival mode, 3D environments for gameplay, and the remake is mostly a port from the original arcade game.

Online multiplayer co-op has neither been confirmed nor denied at the moment.

The game is set to arrive this September for Xbox Live Arcade at the cost of 1200 MS points ($15) with a rumored PSN version expected later at a $14.99 price.


http://www.co-optimus.com/article/64...e-dragons.html

------------------------------------------------------------------
Quick News Round-Up:

1) Level-5, developer of the Professor Layton series, announced it has opened up a new US studio to help localize games quicker and to create brand new series for western markets.

2) Valve's fiancial report for the 1st half of 2011 reveals Steam has so far generated $468 million in revenue which is 42% higher than last year. Portal 2 ended up being the #1 money maker for the company and Steam overall with 1.1 million copies sold and $56.4 million earned in revenue.

3) GamePro magazine is in the process of revamping their magazine division with the decision to drop their monthly publication in favor of a new quartly publication. The plan will include a lot more content and editiorials, at least 50 more pages than previous issues, and a price increase to $9.99.
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Old 07-26-2011, 08:59 PM   #3519
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Wonder how Double Dragon holds up, assuming they stick to the core gameplay (which I'm doubting). We need more beat em ups anyway. Something simple and fun about them.
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Old 07-26-2011, 10:19 PM   #3520
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getting a remake similar in style to TMNT Turtles In Time.

nooooooooo that was a horrible remake
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