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Old 06-18-2019, 11:21 PM   #1
Tom Guycott
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Bloodstained: Ritual of the Night

I totally wish I had been able to kickstart this game. This is one that I believed in, but I didn't have the financial liquidity at the time.

Oh well, at least it's material. And it is lovely. Nice that these things can end well without taking the money and running, using it as a scam to attract bigger investors, or destroying goodwill by putting out an ultimately shit product.


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You should venture into the rasslin' forum more, Tom Guycott is like Chris Jericho in that he is the saviour.

I'll be gutted when he fucks off for a year on tour with a shit metal band and then goes tap dancing on TV.
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Being black and a nerd severely limits your cosplayability. And I don't like Blade that much.



... and now, everyone else will see it too! AAAAHAHAHhahahahaaaa.....!!!
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Old 06-18-2019, 11:27 PM   #2
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I watched some on twitch. Theres a metroidvania speed runner i follow. Really value his tastes in the genre. Movement looks good (and reportedly feels good) and the map looks expansive. Should be very good.
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Old Yesterday, 12:31 AM   #3
Tom Guycott
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I couldn't devote the time I wanted to in it today. Too much other shit to do. It feels fluid, and the weapon types collected so far all have varying degrees of use, which looks like it will expand further when I discover enemy weaknesses. Right now, I'm mostly defaulting raw power and smashing everything with a giant fucking claymore... and even that is interesting. It was initially a slow and very delayed swing, but either by level up or, what I really suspect it is in repeated uses - like, every few swings she gets a degree "stronger" that is pretty imperceptable in real time-, Miriam now swings it with relative ease. Counter that with the dagger, which has shit range, but there is likely an enemy weak to the damage type it dishes out, so you'll run into something where it will be beneficial to switch to it instead of letting it rot in your inventory.

Speaking of inventory, really digging the simple joy of applied cosmetics from your gear (even the karate shoes weapon changes her out of her thigh high boots). My girl is now rocking a pirate hat.
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Old Yesterday, 09:29 AM   #4
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ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)ClockShot got the bus to Rep Town and repped it up real bad at the rep shop (100,000+)
Got started yesterday after I dealt with the insurance adjuster.

Having a blast so far. Graphics are beautiful, a touch of difficulty to it, all the hallmarks of the Castlevania games.

Gotta have a stockpile of Elixirs handy since there's no spells or weapons (yet) to replenish health. I know some of the weapons got a special attack if you do a directional imput, but I was messing around when I fired up the game and no luck.
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Old Today, 12:14 AM   #5
Tom Guycott
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It's not just directional input, and it depends on the weapon. Not simply the weapon type, but the specific weapon.

Some of the assorted bookshelves have the inputs for some of those weapons, and tells you which specific weapons they are used with (for example, one of the first ones are for the Karate Shoes you start with and another one you'll apparently find/buy later, but the next, slightly stronger variant you come across, the input doesn't work.)

I just got my hands on a rapier (which also has an input combo). The speed of attack and reach of a short sword is a nice, middle of the road option between guns and massive fuckoff weapons (replaced the Claymore with an axe. In another nice touch, it looks like the hit box is where the blade is as opposed to being just a simple more powerful swap for said Claymore - you can miss small targets like bats with a late swing.)

I like how the "SotN Library" is frontloaded. I'll prob'ly find it mildly annoying later when I have to backtrack massively for something I want to do/buy, but it is way better than stumbling across it way later by accident while I'm lost like I did on that game (and I needed to find it to progress). I was able to do the first few quests in a fairly self-contained manner, as the rewards for one helped serve as the request for another. And I only say mildly annoying since I came across what looks like it may be a teleport room, but I'm we'll see about that later.

About the only things I have legit complaints about are how certain shard spells are omnidirectional, but your basic weapons are not. It feels like it would make sense for something like a spear or a gun to at least attack in 4, 5, or 8 directions, but it is only straight ahead. I find myself relying on spells more than I really want to if an enemy is out of reach of a weapon that seems like it should be hitting... so I have to farm candles or hit a save room constantly to keep my MP up.

Also, I wish there were some sort of hotswap of primary weapons, or some variation of the Alucard two-handed thing. I initially thought that's what the two slots were, but the second slot is equipped gun ammo (that stays equipped even if you aren't using a gun). What if I need to swap between a whip and a dagger? I have to pause and dig through my inventory each time. Should it be neccessary to pause, open, scroll, select, unpause, just to try a weapon, and if it isn't as effective as I would need it to be in said instance, repeat that process multiple times? That doesn't really encourage trying everything so much as finding one thing that is fairly useful for a wide range of enemies out of sheer convenience.
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