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Old 03-02-2017, 09:09 PM   #1
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Fire Pro Wrestling World announced [PS4/PC]



https://m.youtube.com/watch?v=kTjfkQlql2g



Proper 2D of course and PC means rosters are going to be easier than ever to download. Fuck. Yes.

No official release date for the full version, but Steam Earl.Access begins in Q2 this very year. That's only months away!

They gotta test that netcode. That's right motherfucker, online play for the first time.

1 - 4 players local and online on PS4. 1-4 players online on PC, 1-8 players local on PC



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Old 03-02-2017, 10:04 PM   #2
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GREAT DAY TO BE ALIVE
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Old 03-02-2017, 10:08 PM   #3
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Store page is up, although can't buy it yet

http://store.steampowered.com/app/564230

Quote:
Why Early Access?
“Customization is a key component in the Fire Pro series. Our initial goal was to recreate the classic gameplay and key editing features. From here we can have users help customize the game!”
Approximately how long will this game be in Early Access?
“A few months, depending on the scope of feedback.”
How is the full version planned to differ from the Early Access version?
“More robust editing tools and additional game modes/match options.”
What is the current state of the Early Access version?
“Fully playable with online matchmaking and basic editing tools to create custom wrestlers/belts/referees/rings/logos.”
Will the game be priced differently during and after Early Access?
“Early Access users will enjoy a lower price. We’re still considering the final release price.”
How are you planning on involving the Community in your development process?
“Let us know what features you would like to see implemented!
Edit Mode can be daunting for new players. We’re counting on Fire Pro vets to help the community unlock the full potential of the toolset!”
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Old 03-02-2017, 11:17 PM   #4
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No Switch? poo
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Old 03-03-2017, 12:58 AM   #5
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I'm sorry but they need to invest in 3D models at this point. Keep the gameplay, but models and animation need to get an overhaul.
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Old 03-03-2017, 04:53 AM   #6
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Nah 2D is what people expect from FirePro. Gameplay is what matters not pixels.
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Old 03-03-2017, 05:37 AM   #7
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Trump V Obama

https://mobile.twitter.com/afillari/...272320/video/1

Also, at the talk, they confirmed 3,000 moves and have made sure to get some key ones in there such as omegas One Winged Angel.
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Old 03-03-2017, 06:45 AM   #8
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Quote:
Originally Posted by Kalyx triaD View Post
I'm sorry but they need to invest in 3D models at this point. Keep the gameplay, but models and animation need to get an overhaul.
Absolutely not
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Old 03-03-2017, 06:47 AM   #9
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Quote:
Originally Posted by #BROKEN Hasney View Post
Trump V Obama

https://mobile.twitter.com/afillari/...272320/video/1

Also, at the talk, they confirmed 3,000 moves and have made sure to get some key ones in there such as omegas One Winged Angel.
Three THOUSAND?????

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Old 03-04-2017, 07:25 AM   #10
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So you did not tell the guy is wasn't interested in this huh?
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Old 03-04-2017, 09:47 AM   #11
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Quote:
Originally Posted by Ruien View Post
So you did not tell the guy is wasn't interested in this huh?
That's not even a real sentence!
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Old 03-04-2017, 11:34 AM   #12
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New details in Famitsu

- Fire Pro Wrestling World will support Steam Workshop (!!!!!!!!!!!!!)

- At launch there will be over 80 new moves at launch above Returns; more moves will be released post-launch as DLC, presumably like Fire Pro Wrestling D did. I assume this means free moves, again, like FPD.

- There can be online simming with AI-only matches. Each AI player can be spectated by an actual player, as well as there being a dedicated spectator system planned for the title.
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Old 03-05-2017, 01:09 AM   #13
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Online simming will be my life
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Old 03-07-2017, 03:00 AM   #14
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Quote:
Originally Posted by SlickyTrickyDamon View Post
Nah 2D is what people expect from FirePro. Gameplay is what matters not pixels.
And yet I was very clear gameplay would be retained. 3D models would much better animate moves since they're most likely not gonna add significant frames. Same game, better presentation.

"imo"
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Old 03-07-2017, 03:51 AM   #15
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'Gameplay would be retained' is easier typed than done though. They go lower in graphic quality so they can use the memory or whatnot on gameplay.
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Old 03-07-2017, 12:28 PM   #16
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I promise you that is not the case. Gameplay/combat engine is almost never an issue enough to encroach graphics engine and vice versa. Yes everything comes down to memory, but actual gameplay code takes a shockingly minimal amount of memory. This is how those Halo demakes retain Halo gameplay within authenic 16bit memory limits; consoles back then could easily do overshield, bullet count gameplay - nobody thought to do it.

No way would a 3D visual engine affect gameplay. Not even a little.
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Old 03-07-2017, 12:31 PM   #17
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I mean, remember we're talking current gen console ports. This isn't a GBA here.
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Old 03-07-2017, 12:44 PM   #18
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My intrest in a non sprite based fire pro would be considerably less...
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Old 03-07-2017, 04:55 PM   #19
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Then I would reconsider how much you actually cared about the gameplay you just cited.
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Old 03-07-2017, 05:02 PM   #20
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Quote:
Originally Posted by Kalyx triaD View Post
I'm sorry but they need to invest in 3D models at this point. Keep the gameplay, but models and animation need to get an overhaul.
What? No that's part of why its awesome.
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Old 03-07-2017, 05:22 PM   #21
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Quote:
Originally Posted by Kalyx triaD View Post
Then I would reconsider how much you actually cared about the gameplay you just cited.
I cited nothing
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Old 03-07-2017, 05:23 PM   #22
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The gameplay doesn't translate well to 3D. They experimented with it before and also put out that turd on 360.

You have to remember that these games generally don't sell well which would be the case in any unlicensed wrestling game. I think since Fire Pro D, they've pretty much all used the same engine and built on it. With it releasing on Steam and day and date with the Japanese version, this one has a shot and maybe they'll look at making a King of Colosseum sequel which is their 3D series on the PS2 with mechanics that worked for that environment.

In an ideal world, you want both because they play so differently, but I totally understand why they would bring back Fire Pro, at least first.
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Old 03-07-2017, 05:28 PM   #23
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Wouldn't a 3D-modeled Fire Pro basically be King of Coliseum? (Which I'd also love to see come back)

Anyway, this looks awesome.
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Old 03-08-2017, 02:19 AM   #24
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Quote:
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I cited nothing
Got you confused with the other guy.
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Old 03-09-2017, 03:20 AM   #25
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  • Regular pinfalls have a dedicated button now -- L2.
  • Wrestlers will inch their way towards the ropes for a rope break while in a submission. EDIT: Using R1 button to move towards the ropes
  • All of the special skills from Returns are back.
  • Matsumoto says that this is a complete rehaul of the game's code
  • they'll be adding a sliding ring-in animation when you run down the entrance ram
  • They remark on the ringside table, and that steel chairs can still be used (and they will eventually break, so keep an eye on its condition).
  • There's a Mission Mode that is apparently going to be a sort of mode that requires you to finish matches under certain conditions, and that of course there will be trophies related to it.
  • The last part... I think might be talking about a versus mode where players match up their own creations and see who has the best CPU Logic?
  • According to the bottom of the article, they say current developmental status is 50%.
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Old 03-09-2017, 08:22 AM   #26
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Not sure if i like a pin button for simming reasons. As long as i can set its logic though its fine
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Old 03-09-2017, 08:28 AM   #27
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Yeah, as long as the logics there, I like it. Makes room for more ground moves for guys who don't have special pins.
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Old 05-01-2017, 03:35 AM   #28
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Missed all the announcement hype on here. Been following news on it though. Haven't been this hyped for a game in a really long time. Since, well Fire Pro Returns.

Some stuff I don't see in here:

-Codebreaker and Alabama Slam confirmed
-check movelist during a match
-match ratings coming back (fuck yeah)
-director apologized for lack of updates and said he'd make it up to us mid may. So possibly a major update next month.

So psyched for this. Gonna have to geg a new laptop probably, but thats fine. Bought and modded a ps2 in 2005 just for fpr, and played it for over a decade. Will definitely get my moneys worth over this.
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Old 05-16-2017, 01:14 PM   #29
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Quote:
"The latest issue of Weekly Famitsu has details on the content of Fire Pro Wrestling World‘s Steam Early Access version.

Here are the gameplay modes and rules that will be available:

Gameplay Modes

Offline Play
Online Play
Edit Mode
Gameplay Rules

Normal Match
Steel Cage Deathmatch
Electric Current Blast Deathmatch
Land Mine Blast Deathmatch
Battle Royale
Mixed Martial Arts Rules"

Of course, users who purchase the Early Access version of the game will not need to purchase the game again when it is officially released.

Fire Pro Wrestling World will also have a large number of new moves, including the turn-around short range lariat, pole-shift flowsion, and twist-style pulldown face buster
So Rainmaker confirmed, though that was expected. Not sure what moves those other two are.

Also apparently confirmed are strike exchanges, and the ability to steal a finisher once per match
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Old 05-16-2017, 01:48 PM   #30
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Wonder if twist style pull down facebuster is the sister abagail
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Old 05-16-2017, 01:58 PM   #31
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This is a pole shift:

https://youtu.be/7vCSglanSxM

So that into emerald flowsion like this:

https://youtu.be/yp__e3t80es

The last one, yeah, Sister Abigail or Twist of Fate I'd guess.
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Old 05-16-2017, 01:59 PM   #32
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Oh, and:



Best game ever
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Old 05-16-2017, 04:48 PM   #33
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Quote:
Originally Posted by #BROKEN Hasney View Post
This is a pole shift:

https://youtu.be/7vCSglanSxM

So that into emerald flowsion like this:

https://youtu.be/yp__e3t80es

The last one, yeah, Sister Abigail or Twist of Fate I'd guess.
Twist of fate isn't a new move though that was in fpr. So yeah sister agigail being in would be tits.
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Old 05-16-2017, 05:14 PM   #34
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Man, I really wish there could be a "remaster" of Saturday Night Slam Masters. That was one of the most fun fighting/wrestling games EVER!

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Old 05-16-2017, 05:25 PM   #35
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Quote:
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Twist of fate isn't a new move though that was in fpr. So yeah sister agigail being in would be tits.
Short arm clothesline is already in as well though. They might just be redoing some moves for the extra theatrics. I'd guess most top WWE guys finishers will be in anyway.
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Old 05-16-2017, 06:32 PM   #36
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Short arm clothesline isn't the rain maker. "turn-around" is what differentiates it. From what we know, they're just importing all the moves from fpr.

There are a few moves that could definitely dtand to be reanimated though. Lookin at you, samoan drop.
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Old 05-19-2017, 08:31 AM   #37
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Lotta new stuff announced on Steam as well as details about some of those new moves and that. It's combined in with stuff we already knew, so I'll try and pick out the stuff that hasn't been posted

http://steamcommunity.com/games/5642...20871262220632

Edit Mode: Create custom wrestlers, referees, teams, rings and championship belts! Workshop support makes it easy to share your creations. (More info about the Workshop in a future post, I promise.)

Move Rename: Since you can customize every other facet of your wrestler, it’s only appropriate that you can now also rename their signature moves.

Exchange Blows: That classic back-and-forth contest of fighting spirit where wrestlers take turns trading hits until one (or both) of them falls.



Okite Yaburi: Japanese wrestling term that implies a blatant diregard for the law. In the west we’d say “Move steal.” Once per match, you’re allowed to use your opponent’s finishing move against them in the ultimate sign of disrespect.



That Twisting Pull Down Face Buster is a Sister Abigail



RAAAIIINNNNMMAAAKKKKAAAAA

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Old 05-19-2017, 08:38 AM   #38
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It's nice that they've included Braun Strowman in the game
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Old 05-19-2017, 08:52 AM   #39
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My nipples are hard.
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Old 05-19-2017, 01:04 PM   #40
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Fantastic.
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