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#1 |
BAY BAY
Posts: 36,524
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Fire Pro Wrestling World announced [PS4/PC]
![]() https://m.youtube.com/watch?v=kTjfkQlql2g ![]() Proper 2D of course and PC means rosters are going to be easier than ever to download. Fuck. Yes. No official release date for the full version, but Steam Earl.Access begins in Q2 this very year. That's only months away! They gotta test that netcode. That's right motherfucker, online play for the first time. 1 - 4 players local and online on PS4. 1-4 players online on PC, 1-8 players local on PC ![]() |
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#2 |
I am the cheese
Posts: 50,395
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GREAT DAY TO BE ALIVE
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#3 | |
BAY BAY
Posts: 36,524
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Store page is up, although can't buy it yet
http://store.steampowered.com/app/564230 Quote:
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#4 |
wekasauce
Posts: 106,154
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No Switch? poo
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#5 |
Raw Video Footage
Posts: 45,900
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I'm sorry but they need to invest in 3D models at this point. Keep the gameplay, but models and animation need to get an overhaul.
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#6 |
Quark is Less Impressed.
Posts: 38,366
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Nah 2D is what people expect from FirePro. Gameplay is what matters not pixels.
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#7 |
BAY BAY
Posts: 36,524
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Trump V Obama
https://mobile.twitter.com/afillari/...272320/video/1 Also, at the talk, they confirmed 3,000 moves and have made sure to get some key ones in there such as omegas One Winged Angel. |
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#8 |
I am the cheese
Posts: 50,395
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#9 | |
I am the cheese
Posts: 50,395
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Quote:
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#10 |
MVP Mark
Posts: 16,416
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So you did not tell the guy is wasn't interested in this huh?
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#11 |
BAY BAY
Posts: 36,524
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#12 |
BAY BAY
Posts: 36,524
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New details in Famitsu
- Fire Pro Wrestling World will support Steam Workshop (!!!!!!!!!!!!!) - At launch there will be over 80 new moves at launch above Returns; more moves will be released post-launch as DLC, presumably like Fire Pro Wrestling D did. I assume this means free moves, again, like FPD. - There can be online simming with AI-only matches. Each AI player can be spectated by an actual player, as well as there being a dedicated spectator system planned for the title. |
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#13 |
I am the cheese
Posts: 50,395
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Online simming will be my life
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#14 | |
Raw Video Footage
Posts: 45,900
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Quote:
"imo" |
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#15 |
Quark is Less Impressed.
Posts: 38,366
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'Gameplay would be retained' is easier typed than done though. They go lower in graphic quality so they can use the memory or whatnot on gameplay.
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#16 |
Raw Video Footage
Posts: 45,900
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I promise you that is not the case. Gameplay/combat engine is almost never an issue enough to encroach graphics engine and vice versa. Yes everything comes down to memory, but actual gameplay code takes a shockingly minimal amount of memory. This is how those Halo demakes retain Halo gameplay within authenic 16bit memory limits; consoles back then could easily do overshield, bullet count gameplay - nobody thought to do it.
No way would a 3D visual engine affect gameplay. Not even a little. |
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#17 |
Raw Video Footage
Posts: 45,900
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I mean, remember we're talking current gen console ports. This isn't a GBA here.
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#18 |
I am the cheese
Posts: 50,395
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My intrest in a non sprite based fire pro would be considerably less...
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#19 |
Raw Video Footage
Posts: 45,900
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Then I would reconsider how much you actually cared about the gameplay you just cited.
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#20 |
Celestia's Left Hand
Posts: 17,359
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#21 |
I am the cheese
Posts: 50,395
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#22 |
BAY BAY
Posts: 36,524
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The gameplay doesn't translate well to 3D. They experimented with it before and also put out that turd on 360.
You have to remember that these games generally don't sell well which would be the case in any unlicensed wrestling game. I think since Fire Pro D, they've pretty much all used the same engine and built on it. With it releasing on Steam and day and date with the Japanese version, this one has a shot and maybe they'll look at making a King of Colosseum sequel which is their 3D series on the PS2 with mechanics that worked for that environment. In an ideal world, you want both because they play so differently, but I totally understand why they would bring back Fire Pro, at least first. |
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#23 |
Now. Here. Man.
Posts: 8,370
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Wouldn't a 3D-modeled Fire Pro basically be King of Coliseum? (Which I'd also love to see come back)
Anyway, this looks awesome. |
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#24 |
Raw Video Footage
Posts: 45,900
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#25 |
BAY BAY
Posts: 36,524
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#26 |
I am the cheese
Posts: 50,395
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Not sure if i like a pin button for simming reasons. As long as i can set its logic though its fine
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#27 |
BAY BAY
Posts: 36,524
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Yeah, as long as the logics there, I like it. Makes room for more ground moves for guys who don't have special pins.
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#28 |
Hey Mister!
Posts: 54,574
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Missed all the announcement hype on here. Been following news on it though. Haven't been this hyped for a game in a really long time. Since, well Fire Pro Returns.
Some stuff I don't see in here: -Codebreaker and Alabama Slam confirmed -check movelist during a match -match ratings coming back (fuck yeah) -director apologized for lack of updates and said he'd make it up to us mid may. So possibly a major update next month. So psyched for this. Gonna have to geg a new laptop probably, but thats fine. Bought and modded a ps2 in 2005 just for fpr, and played it for over a decade. Will definitely get my moneys worth over this. |
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#29 | |
Hey Mister!
Posts: 54,574
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Quote:
Also apparently confirmed are strike exchanges, and the ability to steal a finisher once per match |
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#30 |
Hey Mister!
Posts: 54,574
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Wonder if twist style pull down facebuster is the sister abagail
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#31 |
BAY BAY
Posts: 36,524
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This is a pole shift:
https://youtu.be/7vCSglanSxM So that into emerald flowsion like this: https://youtu.be/yp__e3t80es The last one, yeah, Sister Abigail or Twist of Fate I'd guess. |
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#32 |
BAY BAY
Posts: 36,524
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Oh, and:
![]() Best game ever |
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#33 | |
Hey Mister!
Posts: 54,574
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Quote:
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#34 |
In His Hands
Posts: 23,389
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Man, I really wish there could be a "remaster" of Saturday Night Slam Masters. That was one of the most fun fighting/wrestling games EVER!
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#35 |
BAY BAY
Posts: 36,524
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Short arm clothesline is already in as well though. They might just be redoing some moves for the extra theatrics. I'd guess most top WWE guys finishers will be in anyway.
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#36 |
Hey Mister!
Posts: 54,574
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Short arm clothesline isn't the rain maker. "turn-around" is what differentiates it. From what we know, they're just importing all the moves from fpr.
There are a few moves that could definitely dtand to be reanimated though. Lookin at you, samoan drop. |
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#37 |
BAY BAY
Posts: 36,524
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Lotta new stuff announced on Steam as well as details about some of those new moves and that. It's combined in with stuff we already knew, so I'll try and pick out the stuff that hasn't been posted
http://steamcommunity.com/games/5642...20871262220632 Edit Mode: Create custom wrestlers, referees, teams, rings and championship belts! Workshop support makes it easy to share your creations. (More info about the Workshop in a future post, I promise.) Move Rename: Since you can customize every other facet of your wrestler, it’s only appropriate that you can now also rename their signature moves. Exchange Blows: That classic back-and-forth contest of fighting spirit where wrestlers take turns trading hits until one (or both) of them falls. ![]() Okite Yaburi: Japanese wrestling term that implies a blatant diregard for the law. In the west we’d say “Move steal.” Once per match, you’re allowed to use your opponent’s finishing move against them in the ultimate sign of disrespect. ![]() That Twisting Pull Down Face Buster is a Sister Abigail ![]() RAAAIIINNNNMMAAAKKKKAAAAA ![]() |
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#38 |
wekasauce
Posts: 106,154
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It's nice that they've included Braun Strowman in the game
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#39 |
President of Freedonia
Posts: 56,964
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My nipples are hard.
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#40 |
Hey Mister!
Posts: 54,574
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Fantastic.
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