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#321 |
Hey Mister!
Posts: 54,594
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Apparently on the last twitch stream they said they'd be announcing something "super duper cool" at the tokyo game show this weekend.
Hoping for management of ring mode, but they said that was a ways off, so probably something else. New UI maybe. |
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#322 |
Hey Mister!
Posts: 54,594
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#323 |
Hey Mister!
Posts: 54,594
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Version 0.9009 was published today.
Please refer to the patch notes below. We have been watching the forums and are working to address the issues reported. We thank you for your patience and understanding as we continue to make improvements through Early Access. Please post patch-related comments to this thread so that we may better track your feedback. OFFLINE MODE Fixed bug where Ring/Venue/Referee settings would not save. Wrestler Select menu: Now displays number to signify number of variant costumes. Wrestler Select menu: Added wrestler auto-sort option. [Xbox: X button / PS4: Square button] *Pressing the button cycles through sort options: Default > Ascending >Descending Added page jump function for menus with many options. [Xbox: RB / PS4: R1 / Keyboard: E] Tournament/League Wrestler Select menu: Added description of controls. Tournament/League Wrestler Select menu: Made it easier to see what item is currently selected. Tournament/League Wrestler Select menu: When using Random Select, currently selected wrestlers will no longer be replaced. Cursor now ignores mouse placement when mouse is inactive. Can now right click to exit text entry windows. EDIT MODE Overwrite wrestler prompt: Fixed bug that would display wrestler. Edit CPU Logic menu: Can now quit editing logic percentages even when the total percentage doesn’t equal 100%. Transfer Wrestler menu: Can now select/batch transfer multiple wrestlers in an organization or stable. Belt Edit menu: When using a mouse/keyboard, fixed bug where changes would not be applied if you saved before pressing [Confirm]. Belt Edit/Ring Edit menu: Added confirmation prompt when exiting menu. Belt Edit/Ring Edit menu: Added color wheel tool for selecting colors. Wrestler Appearance menu [Mouse/Keyboard Controls] Can now right click to delete a layer. Copy/Paste remapped from Backspace to F1. Can now copy/paste colors with Ctrl+C/Ctrl+V. Can now delete layers with Delete key. Fixed bug where cursor would disappear if you double clicked the Part Preview button. Parts Preview now properly rotates when you click the arrow buttons. If you click outside the color wheel, the color wheel menu will close. If you click outside the Part Select or Filter window with a part selected, the Part Select window will close. [General Controls] Can now close copy/paste menu. [Xbox: Y button / PS4: Triangle button / Keyboard: F1, right click] ONLINE MODE Fixed bug where SWA Rules matches would use Over the Top Rope rules. Fixed bug where default wrestlers would display instead of your edit wrestler if the cache was activated. MATCHES In a CPU vs CPU match, adjusted time after match ends before results screen. CPU wrestlers now perform a taunt after winning a match. *This taunt will be the move set to [Performance 4]. Referee now stops counting a ring out sooner. Exploit fixed that allowed a wrestler to connect with too many post moves before opponent recovered. Fixed bug where CPU Level wasn’t properly taken into consideration when reversing moves in a CPU vs CPU match. *Wrestler taking the move was at a disadvantage. Fixed bug where wrestler would slump against post in deathmatches with fluorescent tubes/barbed wire boards against post. [VENUES] Adjusted look of ring colors. Added the following venues: SCS Stadium Arena de Universo Spike Dome [MOVES] Added the following moves: Running [European Uppercut Attack] Counter [High Angle Drop Kick] Front Grapple (BIG) [Phoenixplex Hold] Adjusted: Standing [High Angle Drop Kick] Adjusted: Opponent Down - Face Down, Near Head [Omoplata Crossface] |
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#324 |
I am the cheese
Posts: 50,425
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Phoenixplex?
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#325 |
Hey Mister!
Posts: 54,594
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Also known as the Steenalizer
Also, ring mat and arena textures are useless now since Spike redid the textures. So that sucks. People have figured out how to use the new textures, but it's not a simple case of copy and pasting the old stuff. They'd have to redraw all the logos and everything. Well, that's early access for you. |
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#326 |
Hey Mister!
Posts: 54,594
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Sucks that all my ring mats are invalid, but the way they've redone everything apparently makes creating new mats and arena textures MUCH easier. So it's a quality of life improvement that unfortunately had to sacrifice the previous work.
I'll say this. This was expected due to the game's early access status, but it's so great seeing everyone just calmly figuring it out so quickly instead of sitting around and complaining. Rare occurance of being proud of the internet. |
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#327 |
BAY BAY
Posts: 36,524
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YO, there's an add on called FirePromotion that you can book shows into and it tracks all the results and average show ratings. This is fucking ace.
https://github.com/kactusken/firepromotion |
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#329 |
Prince Of The Forum
Posts: 3,340
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They look good, I'll be adding them eventually into my game, just trying to get all E-Fed characters done on my end, and I've been neglecting adding other edits into my game, because i don't want to over do everything, considering I have to download theme, move them, check make sure they aren't over powered and everything, Deeb looks really amazing however.
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#330 |
Hey Mister!
Posts: 54,594
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Yeah, actually really proud of Serena. Consider my attires to be some of the best around, but I surprised even myself with how well that one turned out.
Have to go to the hospital now, as I seem to have broken my arm, jerking myself off. |
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#331 |
Hey Mister!
Posts: 54,594
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New moves being added this friday
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#332 |
I am the cheese
Posts: 50,425
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BRAAAAAAAINBUSTTAAAAAAAAA
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#333 |
BAY BAY
Posts: 36,524
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lol the fuck is that second one?
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#334 |
I am the cheese
Posts: 50,425
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#335 |
BAY BAY
Posts: 36,524
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#336 |
I am the cheese
Posts: 50,425
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HAHAHAHAHA....wish that was the case now
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#337 |
Hey Mister!
Posts: 54,594
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Finished Shayna.
![]() Gonna try and release the MYC edits as packs, concurrent with the first 4 episodes. Just got Zeda, Abbey, and Jazzy to go for the first one. |
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#338 |
Hey Mister!
Posts: 54,594
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Offline Mode
Fixed bug that froze title screen if save data compatibility message displayed after canceling out of creating a cache. Exhibition Match: Random wrestler select added. Tournament/League: Event name entry window and match settings are now consistent in both modes. Options menu: Name is currently selected parameter now displays at top of screen. Options menu: Added [Crowd Volume] option. Edit Mode Individual parts may now be scaled separately. Increased parts scale percentage to 0%~200% Added pulldown menu to parts scale tool with up/down buttons. CPU logic: Increased [Priority Attack] slots from 3 to 10. Added 11 types of characters voices: American Male X 3, Japanese Male X 5, Japanese Female X 3. Team Edit: When transferring teams, you can now press X (X Box)/ Square (PS4)/ Z (Keyboard) to collapse stables and only display promotions. Wrestler Edit: Can now use the keyboard to input wrestler birthday/parameters. Press Y (X Box)/Triangle (PS4)/X (Keyboard) to activate entry window. MATCHES Fixed bug preventing CPU with a weapon from picking up a downed opponent. Fixed bug that, when a wrestler won a Contest of Strength, they would sometimes use a move that doesn’t match their fight style. Fixed bug where CPU wrestlers would get stuck outside the ring or between the apron and ramp. Fixed bug where red corner second/partner couldn’t return to their default position in venues with horizontal entrance ramps. Adjusted timing of CPU second/partner wrestler interference. Adjusted how referee responds to second/partner wrestler. Adjusted position where referee initiates pin count/submission check. Adjusted shadow for sagging ropes. Adjusted crowd cheers. Moves Added the following moves: Running > [Wheelbarrow Bulldog] Corner Grapple (Big) > [Corner Brainbuster] Run Up Turnbuckle (Standing)(Small) > [Back Cutter] Changed name of Coup De Grace Taunt from [Cross Pose] to [Arm Cross Gut Pose] |
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#339 |
Hey Mister!
Posts: 54,594
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10 priority slots
![]() Going to make match psychology even more realistic. |
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#340 |
Hey Mister!
Posts: 54,594
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With the increase to part size percentage, you can now create a more accurate Yokozuna
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#341 |
I am the cheese
Posts: 50,425
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I dunno why there is a hamburger but yoko looks great
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#342 |
Hey Mister!
Posts: 54,594
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Spike tweeted that an official custom mat importer is in the works, so those who don't want to mod their game will be able to get in on all the amazing rings that have been made. Though I don't know if they'll be including custom arena importing.
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#343 |
Hey Mister!
Posts: 54,594
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God, I am fucking loving the increase in priority slots. You can have guys transition arm drags and snap mares into rest holds. Make sure big guys follow up slams with an elbow or leg drop. Have guys go for pins after certain medium level moves. I didn't think it was possible for Fire Pro to replicate match pacing more realictically than it already does, but here we are.
I've always respected Spike as a developer, but these past few months have brought that respect to a level no other developer has matched in all my years of gaming. Their twitch streams where they chat directly with fans. The moves and content they add that fans specifically ask for. Their open support and encouragement of the modding community. Hell, this one guy posted a bunch of attire ideas he mocked up in photoshop on the steam forums, and not only did Spike respond, they said they are going to officially put some of his ideas in the game. WHO DOES THAT?! FUCKING SPIKE/CHUNSOFT, THAT'S WHO! |
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#344 |
Hey Mister!
Posts: 54,594
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#345 |
Hey Mister!
Posts: 54,594
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Next update is on 10/27. Director hinted that there will be something really cool in this update. Could be the logo editor they've been working on.
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#346 |
Celestia's Left Hand
Posts: 17,359
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#347 |
Hey Mister!
Posts: 54,594
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New mod that removes the collar and elbow tie up animation in CPU matches. When I first heard about it, I thought it would look super janky but it's really smooth.
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#348 |
I am the cheese
Posts: 50,425
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Wonder when it does the input to see who won the tie up
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#349 |
Hey Mister!
Posts: 54,594
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It's pretty much instant. You can only use it when simming as there is no way to actually win a grapple when playing yourself.
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#350 |
I am the cheese
Posts: 50,425
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Looks great. Def visually the best way to sim
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#351 |
Hey Mister!
Posts: 54,594
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AWA Superclash @ Comisky Park
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#352 |
I am the cheese
Posts: 50,425
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!!!!!!
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#353 | |
Hey Mister!
Posts: 54,594
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updaaaaaaaate
Quote:
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#354 | |
Hey Mister!
Posts: 54,594
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Quote:
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#355 | |
I am the cheese
Posts: 50,425
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Quote:
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#356 |
Prince Of The Forum
Posts: 3,340
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So question with the new Priority Stuff. Just using my character for Example.
I use the Falcon Arrow Crush as a sig, usually wanting to set it up for a 630 Senton, If I set it to that, will it do it automatically, even if the person is out of range? |
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#357 |
Prince Of The Forum
Posts: 3,340
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never mind, I learned to read.
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#358 |
Hey Mister!
Posts: 54,594
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New Priority categories are fucking mint.
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#359 |
Hey Mister!
Posts: 54,594
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Looks like custom ring logos for the gruesome match mat are on the way
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#360 |
I am the cheese
Posts: 50,425
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Mehish
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