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Old 12-07-2015, 09:06 AM   #41
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Old 12-07-2015, 09:50 AM   #42
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lol, they forgot the $ in epi$ode.

And yea, if they do something as dumb as Aerith living.... then yea. That would be a pretty big fuck up.

Also, despite knowing the ending, I just don't buy the requirement of having a multi-part game for something like this. I get TellTale's thing, but I'm just NotAFan.
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Old 12-07-2015, 09:57 AM   #43
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Red face

The multi-part is to get it out earlier and because the budget is so huge and it's easier for people to swallow paying $40 3 times than $120 up front or whatever it will end up costing. It's going to be priced much higher than a normal game when it's all said and done. Basically their options were:

1) Get the game in a timely manner, in one go, but cut out a lot of stuff.
2) Get the game in a timely manner, in one go, complete, but cut production values significantly.
3) Get the game in a timely manner, in various episodes, complete and looking this good.
4) Get the game complete, in one go, and looking this good, but in 2020 if you're lucky and costing over $100 (in which case you might as well wait for them to release all the episodes and buy the inevitable bundle).
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Old 12-07-2015, 10:42 AM   #44
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It doesn't have to be episodic, if they just do it in one go. Patience is something that the industry (due to consumers) have forgotten.

See: 2014-2015 broken releases.

There is no need to make people pay for it more than once, other than marketing. I refuse to believe that they cannot "fit everything in" with technology more advanced than when the game was created.

I get that requirements for "pretty" games are higher now, but c'mon.

1) Refuse to believe that
2) The technology exists to keep it as great as it is now. Early demos have a history of being "framed" to look better than actual final results anyway.
3) See point 2 and "patience"
4) No reason to charge higher for it, it is a single game. Regardless, peopel will pay for it sure.


What if they do episodic releases and then announce DLC? The initial plan just reeks of going THAT direction.
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Old 12-07-2015, 11:13 AM   #45
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Exclamation

It's not about fitting it, of course it can through multiple discs and digital downloads. The issue is how much it costs.

Back when FF7 came out, it cost $45 million (67 million with 2015 inflation) to make and that's just development excluding the marketing budget. If they're not going to cut anything or reduce the production level (it is likely to look as good as that, play the XV demo and you should see it there too), it's going to cost a magnitude higher to make. You're looking at least GTA V level budget and as big as FF7 was, it'll never touch that number of sales, especially with the state of the Japanese video game market with how mobile has taken over there.

The cost is the reason that 10 and 13 were corridor based games and cut the open maps and vibrant towns, they just didn't have the budget to do things like that in HD. IF they do this right (and that's a big IF) with an open world map, all the varied enemies, chocobo breeding, golden saucer and airship/submarine, then it's worth it and probably required to make a profit.

I'm still totally open to modern square fucking this up, I just don't think this is the reason for it.
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Old 12-07-2015, 11:26 AM   #46
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I'll give them developmental costs, sure.

I think it'll sell a helluva lot more than what is predicted.
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Old 12-07-2015, 05:28 PM   #47
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Square Enix hired another studio called CyberConnect2 to help them out with the development of this remake. The studio has helped and worked on FF series games in the past but nothing this large ever before.

Quote:
Well, the studio behind the Naruto fighting games, CyberConnect2, is apparently helping develop Final Fantasy VII Remake.

Final Fantasy VII Remake director Tetsuya Nomura and producer Yoshinori Kitase confirmed CyberConnect2 is helping out with development in an interview with Famitsu.

While the studio has previously helped with smaller Final Fantasy games, this will be its first time working on a main entry in the series.
http://www.destructoid.com/final-fan...2-324939.phtml
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Old 12-07-2015, 07:13 PM   #48
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I will wait until the episodes are all out to play it. I've waited this long for an ff7 remake. Whats a few more years?
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Old 12-07-2015, 07:23 PM   #49
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The window for them to do this was on PS3. I would have shit my pants for this then, but now I don't care
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Old 12-07-2015, 07:29 PM   #50
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You're largely in the minority then
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Old 12-08-2015, 12:55 AM   #51
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I dunno, I think there are a lot of people who gave up on Final Fantasy years ago, due to every release being more disappointing then the last. Now the remake comes out, but at this point, they aren't that interested.

I would probably have been one of them, if my interest hadn't been held by playing the nes and snes games over again in recent years.
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Old 12-08-2015, 07:32 AM   #52
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Fignuts is right. I have 0 interest in purchasing any final fantasy game anymore. We may be in the minority but it is a large minority.
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Old 12-08-2015, 08:23 AM   #53
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Every person I know who has ever had a passing interest in a Final Fantasy game (even if they barely play them anymore) is still wildly excited about this. But whatevs
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Old 12-08-2015, 08:31 AM   #54
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Red face

Nah, it's actually not the minority for Final Fantasy as a whole. They took a huge shit on Final Fantasy for an entire generation with XIII and realistically, it's up to XV to bring it back to prominence.

VII will probably do a lot more than any of the XIII games (and probably say the first chapter or whatever will outsell all of XIII combined), but it won't do the 10 million of the original.
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Old 12-08-2015, 11:29 AM   #55
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Looks like an abortion with none of the charm or feel of the original, allowing Square to cash in on the old fans who buy it out of nostalgia and new fans whose first FF games were X and XIII.
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Old 12-08-2015, 08:50 PM   #56
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How does it work nowadays with voiceovers? Can you still rename characters? Being forced to see/hear "Aerith" instead of "Aeris" would be hellish.

Would sound like everyone has a lisp.
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Old 12-08-2015, 08:54 PM   #57
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Everyone will be much better off if you stop asking "will you still be able to" questions (which pretty much are the reason anyone wants to play an FF7 remake) and just realize that they're not trying to appease your nostalgia but instead make pretty much a new game entirely

They'll heavily overdo a couple of moments (like the "Aerith" death) but don't get your hopes up if you're expecting the materia system to come back
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Old 12-08-2015, 09:16 PM   #58
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The trailer shows a couple parts where Cloud is running down a street and he comes to an intersection, I think that is deliberately to show that the game won't be one giant hallway but instead will let you make choices like left or right... idk, the fact that they put that in the trailer worries me, seems like it is deceiving

Battle menu also has attack/magic/summon/item/defend... gets my hopes up also, but really should not expect what i want it to be
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Old 12-09-2015, 12:06 AM   #59
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I think the materia system will exist in some form, if heavily modified. It's alot more ingrained in the story than a lot of otjer ff systems.
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Old 12-09-2015, 12:29 AM   #60
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Why would they change it? Supposed to be the same game but with new graphics, right?
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Old 12-09-2015, 01:06 AM   #61
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Can I keep Aris this time? She was a beast before she died (which pretty much signaled that she was gonna die)
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Old 12-09-2015, 01:09 AM   #62
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Pretty sure there would be riots.
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Old 12-09-2015, 03:14 AM   #63
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Smile

So, for combat in the interviews:

Quote:
Final Fantasy VII Remake also aims for, "a seamless active battle." Again with the lengthier answer, Nomura says, "Regarding the battle speed and tempo, for the sake of a stress-free battle, we want to do something on the level of Dissidia Final Fantasy. As far as the degree of action goes, it’s Dissidia Final Fantasy, then Kingdom Hearts, then Final Fantasy VII Remake. There won’t be any actions that require a technique. By using the new system, we want to do action battles while also being able to fight while thinking strategically."

The ATB gauge (and Limit Breaks) still exists despite this, but "with new ways to be used." You can see the gauge in the video and should pay attention to when it fills and turns red (Barret's attack at 1:22 in the trailer). There will still be three party members, but you can switch freely between them (or just play as one of them, which means AI will handle the others and you can do a Final Fantasy VII run through as just Yuffie).
Another point had them mentioning that strategy in the original involved the materia system, so they may still use it.
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Old 12-09-2015, 04:35 PM   #64
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Quote:
Originally Posted by KIRA View Post
Can I keep Aris this time? She was a beast before she died (which pretty much signaled that she was gonna die)
I always thought she was a bit shit unless you had for some reason totally neglected Restore + All materia while simultaneously going out of your way to obtain her Limit Manual & grinding her Breaks to LV4.
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Old 12-09-2015, 06:16 PM   #65
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"By using the new system, we want to do action battles while also being able to fight while thinking strategically."

This is the same thing they said for Final Fantasy XIII
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Old 12-09-2015, 06:18 PM   #66
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There never was much strategy in Final Fantasy VII battles IMO, save for a few bosses/enemies, so I don't even think "thinking strategically" should be their focus. Actually, in any game where you have to "think strategically" for each battle, the battles should heavily be the focus of the game, like Final Fantasy Tactics or Resonance of Fate (the first example being a game that did it right, the second a game that did it wrong). People aren't playing FF7 Remake for the battles.

The random battles in FF7 were fun though and random battles are in general, but anything "live action" in a JRPG is really boring to me.
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Old 12-10-2015, 12:51 AM   #67
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Quote:
Originally Posted by Ultra Mantis View Post
I always thought she was a bit shit unless you had for some reason totally neglected Restore + All materia while simultaneously going out of your way to obtain her Limit Manual & grinding her Breaks to LV4.
.............................NO I didn't do that...

I was a child ok and wasn't clear on how the materia system worked I only knew they all had limit breaks and I wanted them!

(yes I've played it since then and been wiser.)
but even so if she is used right she can be a beast.
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Old 12-15-2015, 04:49 AM   #68
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Red face

According to Famitsu, the first part is scenario complete so hopefully they let us know soon how much of the game is in that part.
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Old 12-15-2015, 05:52 PM   #69
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Kingdom Heart team is currently helping out the Remake team for the game or at least the first part planned.

Quote:
Square isn't saying how many volumes are planned yet, nor are they sharing info on online features, but the "main scenario" for the first part is currently completed. Also, they're getting help from the Kingdom Hearts team, the voice cast is expected to be the same as Advent Children, and Cloud's hallucinations will be more "meaningful" this time around.
http://www.destructoid.com/final-fan...m-326910.phtml
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Old 12-16-2015, 07:32 AM   #70
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Thumbs up

Other stuff from Famitsu

They want add delver further into Biggs, Wedge, and Jessie.

They have an idea about the number of installments that will be released, but they’re not at the stage where they can say anything.

They’re not talking about online right now.

The scenario of the first part up until its ending is already complete.

They’re getting technological assistance from the Kingdom Hearts team with Unreal Engine 4, since they’ve been using it with Kingdom Hearts III.

Cloud’s hallucination scenes will be more meaningful.

As for the cast, they’re continuing plans with the voice actors from Advent Children, but there are some that still haven’t been offered yet. Red XIII only made a cameo appearance, so his voice is likely to be changed.

Separate from Limit Breaks, there is another unique system. They can’t show it yet, but the it’ll be different depending on the player’s fighting style.

Nothing has been decided about guarding yet.
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Old 12-16-2015, 01:33 PM   #71
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Wonder if they'll get Mena Suvari for Aerith. Lots of people complained about her, but I thought she was fine. Dunno how you can judge on like two lines alone, anyhow.
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Old 12-16-2015, 03:00 PM   #72
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This installment business is completely ridiculous. Soon it will be like Arcade games with *insert more money to continue game* every 15 minutes. Sequels and expansions are fine, but splitting up a game on purpose to make more money is just being terrible people.
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Old 12-16-2015, 06:52 PM   #73
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Well we don't know until it comes out. If the first installment is the size of a full game, and worth the price tag, then I'm all for it. Love the world and characters of ff7, and if they can expand on that by making it a multi game deal, then fine.

If not, then you can crucify them and write angry letters, but I think it's better to take a wait and see approach for now.
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Old 12-18-2015, 01:52 PM   #74
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Fuck yea, new screenshots from the 2nd installment. Should give a good idea where 1 ends and 2 starts:


SPOILER: show

SPOILER: show


SPOILER: show
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Old 03-02-2020, 07:07 PM   #75
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Demo is out. I pkayed it twice. Once on normal and once on classic (which is locked to easy.) I def prefer classic but its so easy its impossible to tell if its good. Very not sold on this. Why they wouldnt put both modes in both difficulties (and if theres a hard why isnt it included) is beyond me.


Also wish classic auto paused when ATB filled.


Anyhow gorgous game. Cancelled my pre-order though. I need more info.
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Old 03-02-2020, 07:22 PM   #76
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WHERE IS SEPH WE MUST CHAT
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Old 03-02-2020, 07:23 PM   #77
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Quote:
Originally Posted by #BROKEN Hasney View Post
The multi-part is to get it out earlier and because the budget is so huge and it's easier for people to swallow paying $40 3 times than $120 up front or whatever it will end up costing. It's going to be priced much higher than a normal game when it's all said and done. Basically their options were:

1) Get the game in a timely manner, in one go, but cut out a lot of stuff.
2) Get the game in a timely manner, in one go, complete, but cut production values significantly.
3) Get the game in a timely manner, in various episodes, complete and looking this good.
4) Get the game complete, in one go, and looking this good, but in 2020 if you're lucky and costing over $100 (in which case you might as well wait for them to release all the episodes and buy the inevitable bundle).
Lol @ this post btw
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Old 03-02-2020, 07:25 PM   #78
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Deleting games off the PS4 to make rooooom
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Old 03-02-2020, 07:57 PM   #79
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Demo currently downloading. I'll probably fire it up after work tomorrow and see how this rolls.
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Old 03-02-2020, 08:04 PM   #80
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I WANT ALL THE FEEDBACK
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