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Old 09-21-2017, 03:56 PM   #321
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Apparently on the last twitch stream they said they'd be announcing something "super duper cool" at the tokyo game show this weekend.

Hoping for management of ring mode, but they said that was a ways off, so probably something else. New UI maybe.
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Old 09-24-2017, 02:40 AM   #322
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Old 09-29-2017, 04:31 PM   #323
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Version 0.9009 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread so that we may better track your feedback.

OFFLINE MODE
Fixed bug where Ring/Venue/Referee settings would not save.
Wrestler Select menu: Now displays number to signify number of variant costumes.
Wrestler Select menu: Added wrestler auto-sort option. [Xbox: X button / PS4: Square button]
*Pressing the button cycles through sort options: Default > Ascending >Descending
Added page jump function for menus with many options. [Xbox: RB / PS4: R1 / Keyboard: E]
Tournament/League Wrestler Select menu: Added description of controls.
Tournament/League Wrestler Select menu: Made it easier to see what item is currently selected.
Tournament/League Wrestler Select menu: When using Random Select, currently selected wrestlers will no longer be replaced.
Cursor now ignores mouse placement when mouse is inactive.
Can now right click to exit text entry windows.

EDIT MODE
Overwrite wrestler prompt: Fixed bug that would display wrestler.
Edit CPU Logic menu: Can now quit editing logic percentages even when the total percentage doesn’t equal 100%.
Transfer Wrestler menu: Can now select/batch transfer multiple wrestlers in an organization or stable.
Belt Edit menu: When using a mouse/keyboard, fixed bug where changes would not be applied if you saved before pressing [Confirm].
Belt Edit/Ring Edit menu: Added confirmation prompt when exiting menu.
Belt Edit/Ring Edit menu: Added color wheel tool for selecting colors.
Wrestler Appearance menu
[Mouse/Keyboard Controls]
Can now right click to delete a layer.
Copy/Paste remapped from Backspace to F1.
Can now copy/paste colors with Ctrl+C/Ctrl+V.
Can now delete layers with Delete key.
Fixed bug where cursor would disappear if you double clicked the Part Preview button.
Parts Preview now properly rotates when you click the arrow buttons.
If you click outside the color wheel, the color wheel menu will close.
If you click outside the Part Select or Filter window with a part selected, the Part Select window will close.
[General Controls]
Can now close copy/paste menu. [Xbox: Y button / PS4: Triangle button / Keyboard: F1, right click]

ONLINE MODE
Fixed bug where SWA Rules matches would use Over the Top Rope rules.
Fixed bug where default wrestlers would display instead of your edit wrestler if the cache was activated.

MATCHES
In a CPU vs CPU match, adjusted time after match ends before results screen.
CPU wrestlers now perform a taunt after winning a match.
*This taunt will be the move set to [Performance 4].
Referee now stops counting a ring out sooner.
Exploit fixed that allowed a wrestler to connect with too many post moves before opponent recovered.
Fixed bug where CPU Level wasn’t properly taken into consideration when reversing moves in a CPU vs CPU match.
*Wrestler taking the move was at a disadvantage.
Fixed bug where wrestler would slump against post in deathmatches with fluorescent tubes/barbed wire boards against post.

[VENUES]
Adjusted look of ring colors.
Added the following venues:
SCS Stadium
Arena de Universo
Spike Dome

[MOVES]
Added the following moves:
Running [European Uppercut Attack]
Counter [High Angle Drop Kick]
Front Grapple (BIG) [Phoenixplex Hold]
Adjusted: Standing [High Angle Drop Kick]
Adjusted: Opponent Down - Face Down, Near Head [Omoplata Crossface]
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Old 09-29-2017, 05:08 PM   #324
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Phoenixplex?
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Old 09-29-2017, 05:23 PM   #325
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Also known as the Steenalizer



Also, ring mat and arena textures are useless now since Spike redid the textures. So that sucks. People have figured out how to use the new textures, but it's not a simple case of copy and pasting the old stuff. They'd have to redraw all the logos and everything.

Well, that's early access for you.
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Old 09-29-2017, 07:22 PM   #326
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Sucks that all my ring mats are invalid, but the way they've redone everything apparently makes creating new mats and arena textures MUCH easier. So it's a quality of life improvement that unfortunately had to sacrifice the previous work.

I'll say this. This was expected due to the game's early access status, but it's so great seeing everyone just calmly figuring it out so quickly instead of sitting around and complaining.

Rare occurance of being proud of the internet.
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Old 10-03-2017, 12:03 PM   #327
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YO, there's an add on called FirePromotion that you can book shows into and it tracks all the results and average show ratings. This is fucking ace.




https://github.com/kactusken/firepromotion
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Old 10-09-2017, 05:03 AM   #328
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In addition to classic AJW wrestlers, I've been making competitors from the Mae Young Classic.

Kay Lee Ray
SPOILER: show


Vanessa Borne
SPOILER: show


Princesa Sugehit
SPOILER: show


Serena Deeb
SPOILER: show
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Old 10-10-2017, 02:15 AM   #329
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They look good, I'll be adding them eventually into my game, just trying to get all E-Fed characters done on my end, and I've been neglecting adding other edits into my game, because i don't want to over do everything, considering I have to download theme, move them, check make sure they aren't over powered and everything, Deeb looks really amazing however.
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Old 10-10-2017, 05:39 AM   #330
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Yeah, actually really proud of Serena. Consider my attires to be some of the best around, but I surprised even myself with how well that one turned out.

Have to go to the hospital now, as I seem to have broken my arm, jerking myself off.
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Old 10-11-2017, 06:25 PM   #331
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New moves being added this friday





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Old 10-11-2017, 06:36 PM   #332
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BRAAAAAAAINBUSTTAAAAAAAAA
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Old 10-11-2017, 06:37 PM   #333
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lol the fuck is that second one?
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Old 10-11-2017, 06:37 PM   #334
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Quote:
Originally Posted by #BROKEN Hasney View Post
lol the fuck is that second one?
brain buster on the buckle. Sami zayns old finish (el generico)
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Old 10-11-2017, 06:47 PM   #335
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Quote:
Originally Posted by Destor View Post
brain buster on the buckle. Sami zayns old finish (el generico)
Ohhh I see it now, didn't get it because there's no turnbuckle in the preview. Thought he just climbed up, stepped down and tossed him lightly to the side.
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Old 10-11-2017, 07:07 PM   #336
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HAHAHAHAHA....wish that was the case now
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Old 10-11-2017, 07:12 PM   #337
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Finished Shayna.




Gonna try and release the MYC edits as packs, concurrent with the first 4 episodes. Just got Zeda, Abbey, and Jazzy to go for the first one.
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Old 10-13-2017, 03:22 AM   #338
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Offline Mode
Fixed bug that froze title screen if save data compatibility message displayed after canceling out of creating a cache.
Exhibition Match: Random wrestler select added.
Tournament/League: Event name entry window and match settings are now consistent in both modes.
Options menu: Name is currently selected parameter now displays at top of screen.
Options menu: Added [Crowd Volume] option.

Edit Mode
Individual parts may now be scaled separately.
Increased parts scale percentage to 0%~200%
Added pulldown menu to parts scale tool with up/down buttons.
CPU logic: Increased [Priority Attack] slots from 3 to 10.
Added 11 types of characters voices: American Male X 3, Japanese Male X 5, Japanese Female X 3.
Team Edit: When transferring teams, you can now press X (X Box)/ Square (PS4)/ Z (Keyboard) to collapse stables and only display promotions.
Wrestler Edit: Can now use the keyboard to input wrestler birthday/parameters. Press Y (X Box)/Triangle (PS4)/X (Keyboard) to activate entry window.

MATCHES
Fixed bug preventing CPU with a weapon from picking up a downed opponent.
Fixed bug that, when a wrestler won a Contest of Strength, they would sometimes use a move that doesn’t match their fight style.
Fixed bug where CPU wrestlers would get stuck outside the ring or between the apron and ramp.
Fixed bug where red corner second/partner couldn’t return to their default position in venues with horizontal entrance ramps.
Adjusted timing of CPU second/partner wrestler interference.
Adjusted how referee responds to second/partner wrestler.
Adjusted position where referee initiates pin count/submission check.
Adjusted shadow for sagging ropes.
Adjusted crowd cheers.

Moves
Added the following moves:
Running > [Wheelbarrow Bulldog]
Corner Grapple (Big) > [Corner Brainbuster]
Run Up Turnbuckle (Standing)(Small) > [Back Cutter]
Changed name of Coup De Grace Taunt from [Cross Pose] to [Arm Cross Gut Pose]
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Old 10-13-2017, 04:19 AM   #339
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10 priority slots



Going to make match psychology even more realistic.
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Old 10-13-2017, 01:56 PM   #340
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With the increase to part size percentage, you can now create a more accurate Yokozuna



and this thing, apparently

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Old 10-13-2017, 01:58 PM   #341
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I dunno why there is a hamburger but yoko looks great
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Old 10-16-2017, 04:19 PM   #342
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Spike tweeted that an official custom mat importer is in the works, so those who don't want to mod their game will be able to get in on all the amazing rings that have been made. Though I don't know if they'll be including custom arena importing.
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Old 10-17-2017, 01:11 AM   #343
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God, I am fucking loving the increase in priority slots. You can have guys transition arm drags and snap mares into rest holds. Make sure big guys follow up slams with an elbow or leg drop. Have guys go for pins after certain medium level moves. I didn't think it was possible for Fire Pro to replicate match pacing more realictically than it already does, but here we are.

I've always respected Spike as a developer, but these past few months have brought that respect to a level no other developer has matched in all my years of gaming. Their twitch streams where they chat directly with fans. The moves and content they add that fans specifically ask for. Their open support and encouragement of the modding community. Hell, this one guy posted a bunch of attire ideas he mocked up in photoshop on the steam forums, and not only did Spike respond, they said they are going to officially put some of his ideas in the game. WHO DOES THAT?! FUCKING SPIKE/CHUNSOFT, THAT'S WHO!
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Old 10-17-2017, 06:45 AM   #344
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Old 10-17-2017, 08:33 AM   #345
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Next update is on 10/27. Director hinted that there will be something really cool in this update. Could be the logo editor they've been working on.
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Old 10-18-2017, 11:05 PM   #346
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Quote:
Originally Posted by Fignuts View Post
10 priority slots



Going to make match psychology even more realistic.
I'm gonna need two sets of tissues one for the tears coming out of my eyes the other for the tears coming from my well you know
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Old 10-19-2017, 05:10 PM   #347
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New mod that removes the collar and elbow tie up animation in CPU matches. When I first heard about it, I thought it would look super janky but it's really smooth.

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Old 10-19-2017, 05:22 PM   #348
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Wonder when it does the input to see who won the tie up
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Old 10-19-2017, 05:28 PM   #349
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It's pretty much instant. You can only use it when simming as there is no way to actually win a grapple when playing yourself.
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Old 10-19-2017, 05:42 PM   #350
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Looks great. Def visually the best way to sim
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Old 10-23-2017, 11:09 PM   #351
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AWA Superclash @ Comisky Park

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Old 10-23-2017, 11:29 PM   #352
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!!!!!!
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Old 10-27-2017, 01:08 AM   #353
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updaaaaaaaate

Quote:
OFFLINE MODE
When opening the pulldown menu, cursor now defaults to the currently selected item.
[Settings] > [Elimination] now selectable by default regardless of number of participants.
Added option: [Settings] [Entrance Style]
EDIT MODE
Keyboard controls: Can now edit CPU logic percentages with number keys and keyboard.
Ring Edit: Custom ring texture option added.
*CUSTOM RING TEXTURES CAN BE UPLOADED TO WORKSHOP
MATCHES
Fixed bug that prevented wrestler from climbing a corner post if the round ended with a wrestler on that post.
Strike Exchange now only occurs inside the ring.
Increased time a standing wrestler stays down after being hit by flying moves. (Jump from Post/Slingshot from Apron to Inside of Ring.)
S-1 Rules Match: Small grapple moves that knock down an opponent no longer factor towards knockdown count.
Second/partner will now distract referee when active wrestler uses illegal move/weapons.
If a CPU wrestler loses due to a pin/submission, they will no longer break out after the gong.
Fixed bug where CPU wrestler would ignore an opponent hit by a CRITICAL move that doesn’t knock them onto the mat.
In a tag team match, a wrestler returning to their corner after a tag will no longer be targeted.
Adjusted frequency of bleeding.
*Now less likely during a Strike Exchange and more likely when using illegal moves.
RING ENTRANCE
Multiple wrestlers may now enter ring together.
*Adjust settings from: [Settings] > [Entrance Style]
You can now move human controlled wrestlers during entrances.
When entering the ring, wrestlers now first climb onto the apron.
When Red Corner wrestler/s enter the ring, the Blue Corner wrestler/s now wait outside the ring.
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Old 11-10-2017, 05:06 AM   #354
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Quote:
EDIT MODE
Finishing Move now displays on Wrestler Transfer screen.
Wrestler Edit > Skill > Theme Music confirmation message now displays location of music file.
[Priority Moves] Added following categories: [Run up Post], [Jump from Post], [Performance], [Running], [Running at Downed Opponent]
*NOTE: CPUE Wrestler may not attempt priority moves if they will note connect (due to distance, etc).

MATCHES
Increased time wrestler stays on mat after being hit by slingshot move into the ring.
If a CPU wrestler attempts a running attack against a dazed opponent and the opponent recovers, the CPU wrestler will continue their movement instead of stopping (though will stop after bouncing off ropes twice).
If a CPU wrestler attempts a post attack against an opponent slumped on the corner post and the opponent recovers, the CPU wrestler will continue their movement instead of stopping.
Adjusted run direction for CPU running attacks (vs standing/downed opponents).
Adjusted movement when CPU moves behind opponent.

NEW EDIT PARTS
The following parts were added:
[FACE]
Subpart 142(1)
Subpart 142(2)
Subpart 143(1)
Subpart 143(2)

[CHEST]
Body Hair

[STOMACH]
Body Hair
Pleated Skirt
Flared Skirt

[FOREARM]
Flames(1)
Flames(2)
Zigzag(1)
Zigzag(2)
Arm Guard D(1)
Arm Guard D(2)
Arm Guard D(3)

[THIGH]
Pleated Skirt
Flared Skirt
Frilly

[CALVES]
Bell Bottoms Pattern A(1)
Bell Bottoms Pattern A(2)
Bell Bottoms Pattern B(1)
Bell Bottoms Pattern B(2)
Bell Bottoms Pattern C(1)
Bell Bottoms Pattern C(2)
So much fucking win in this update. New priority categories. New parts. More of the series long standing quirks getting fixed.
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Old 11-10-2017, 09:25 AM   #355
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Quote:
If a CPU wrestler attempts a running attack against a dazed opponent and the opponent recovers, the CPU wrestler will continue their movement instead of stopping (though will stop after bouncing off ropes twice).
this will make things look so much more organic
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Old 11-10-2017, 08:59 PM   #356
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So question with the new Priority Stuff. Just using my character for Example.

I use the Falcon Arrow Crush as a sig, usually wanting to set it up for a 630 Senton, If I set it to that, will it do it automatically, even if the person is out of range?
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Old 11-10-2017, 09:01 PM   #357
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never mind, I learned to read.
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Old 11-11-2017, 09:50 AM   #358
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New Priority categories are fucking mint.

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Old 11-20-2017, 03:05 PM   #359
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Looks like custom ring logos for the gruesome match mat are on the way

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Old 11-20-2017, 04:10 PM   #360
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Mehish
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