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Old 01-16-2017, 08:37 PM   #441
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Quote:
Originally Posted by #BROKEN Hasney View Post
Yeah, the only add on I'm getting at launch is a case. It's all I need though.
No pro controller?
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Old 01-17-2017, 01:55 AM   #442
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No pro controller?
From the impressions, it's not needed. The grip feels like a Dreamcast controller.
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Old 01-17-2017, 05:53 PM   #443
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Bunch of Switch related news:
* Tomorrow's Nintendo Direct will focus on both Fire Emblem Warriors and a Fire Emblem mobile game.
https://www.destructoid.com/tomorrow...s-412906.phtml

* Gearbox announced they currently don't have plans for a Switch version of Borderlands 3.
https://www.destructoid.com/randy-pi...--412822.phtml

* Five Neo-Geo games were revealed to be among the launch lineup for Switch's eShop although might separate from the Virtual Console service based on speculations.
https://www.destructoid.com/these-ar...h-412653.phtml

* Nintendo announced the Switch will be able to support up to 2TB for external storage devices when those get released at a later date post-launch. In terms of launch, highest that can be supported is 512GB mainly due to 1TB cards not existing at the moment.
https://www.destructoid.com/the-nint...t-412429.phtml

*Nintendo also announced both Miiverse and StreetPass won't be carried over to the Switch. In regards to Miiverse, Nintendo will be supporting other social media services instead and in regards to StreetPass, its mainly due to them not considering the device as an actual handheld and how the 3DS StreetPass worked.
https://www.destructoid.com/nintendo...s-412091.phtml
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Old 01-17-2017, 08:44 PM   #444
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Absolutely mental if you are forced to buy virtual console games again. I know there is money in it for them, but once you buy a game from their library, you should own that game regardless of the console.

Having to buy it again every 3 years is ridiculous.
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Old 01-17-2017, 11:00 PM   #445
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The only difference between Zelda on Wii u and switch is it runs 720p on Wii U and 900p on the switch.

Lol
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Old 01-18-2017, 03:02 AM   #446
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Quote:
Originally Posted by Droford View Post
The only difference between Zelda on Wii u and switch is it runs 720p on Wii U and 900p on the switch.

Lol
Show me a more powerful portable console that would run it at 1080p?
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Old 01-18-2017, 04:58 AM   #447
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Quote:
Originally Posted by Maluco View Post
Absolutely mental if you are forced to buy virtual console games again. I know there is money in it for them, but once you buy a game from their library, you should own that game regardless of the console.

Having to buy it again every 3 years is ridiculous.
They've already done it three times.
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Old 01-18-2017, 05:03 AM   #448
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I'm fine if there's $1 upgrade fees because there's work to be done, especially adding online play. But there's some stupid rumor going around that yes, there will be upgrade fees if you bought it on Wii U or 3DS, if you have both it's free and if you have it on Wii only then you're SOL.
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Old 01-18-2017, 07:21 AM   #449
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An upgrade fee is fine, as long as it's small, but buying the whole game again is totally unfair, especially considering how quickly the Wii U is done.
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Old 01-18-2017, 07:28 AM   #450
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Quote:
Originally Posted by Maluco View Post
An upgrade fee is fine, as long as it's small, but buying the whole game again is totally unfair, especially considering how quickly the Wii U is done.
Yeah, if there's no upgrade offer, my VC experience will be the monthly rentals only. I can't do it again.
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Old 01-18-2017, 07:59 AM   #451
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Quote:
Originally Posted by #BROKEN Hasney View Post
Show me a more powerful portable console that would run it at 1080p?
My point is that Zelda is supposedly the killer launch title to sell the switch and there's basically no difference between the Wii U version and the switch version. Most people can't tell the difference from 720 and 1080 (let alone 900).
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Old 01-18-2017, 08:22 AM   #452
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I think Droford has been a huge negative nancy in this thread but to his point I am glad Zelda is on Wii U so I don't have to buy Switch right away (If at all)
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Old 01-18-2017, 08:30 AM   #453
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The Gamecube version of Twilight Princess was seen as superior to the Wii version even though it came out a month after the Wii version. Probably because it was just a port of the gamecube game with tacked on motion controls..not to mention the fact it was mirrored just to correspond to how people would hold the wiimote.

I can't help but figure the same is true for Breath of the wild.
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Old 01-18-2017, 09:57 AM   #454
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Quote:
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The Gamecube version of Twilight Princess was seen as superior.
Is this true? I don't remember hearing this.
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Old 01-18-2017, 10:07 AM   #455
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Quote:
Originally Posted by Big Vic View Post
Is this true? I don't remember hearing this.
I had one freind that hated the Wii version because "Link is a lefty"


Does his opinion count? Because it's the only one like I've ever heard.
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Old 01-18-2017, 10:09 AM   #456
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The graphics were stretched on the Wii for widescreen if set to widescreen because the game wasn't made in widescreen. Think watching a 4:3 movie stretched to fit a 16:9 screen. And worse because it wasn't HD.

It was mirrored (left is right/right is left) for the Wii version because of the wiimote.

Motion controls were just tacked on

I mention this because it seems obvious that BOTW was a Wii U game and its just being ported to the Switch
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Old 01-18-2017, 10:36 AM   #457
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Romance of the Three Kingdoms XIII sounds like the first game to use all the features.

Quote:
The Switch version of Romance of the Three Kingdoms XIII with Power-Up Kit, announced last week at the Nintendo Switch Presentation, will launch in Japan for 9,800 yen on March 30, Koei Tecmo announced.

The Switch version of the game will offer a new officer creation feature using the Joy-Con controllers’ motion IR camera. When pointing the motion IR camera towards a target, various officers will be born based on things such as the target’s form and feel. Additionally, the Switch version offers intuitive touch-based controls. You can utilize the large screen to zoom in, zoom out, and swipe, move your units during battle, and activate officer strategies.
Quote:
Originally Posted by Droford View Post
The only difference between Zelda on Wii u and switch is it runs 720p on Wii U and 900p on the switch.

Lol
Quote:
Originally Posted by Droford View Post
The graphics were stretched on the Wii for widescreen if set to widescreen because the game wasn't made in widescreen. Think watching a 4:3 movie stretched to fit a 16:9 screen. And worse because it wasn't HD.

It was mirrored (left is right/right is left) for the Wii version because of the wiimote.

Motion controls were just tacked on

I mention this because it seems obvious that BOTW was a Wii U game and its just being ported to the Switch
I've just had it pointed out to me that the only differences between Battlefield 4 on the PS4 was that it wa 720p on the PS3 and 900p on the PS4.

Lol.

Cross gen games are the norm now at console launches. Did you just forget the XB1 and PS4 launches?
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Old 01-18-2017, 10:39 AM   #458
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I don't think Sony was counting on BF4 selling ps4s
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Old 01-18-2017, 10:40 AM   #459
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Quote:
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I don't think Sony was counting on BF4 selling ps4s
Then what were they counting on? Because it sure as hell wasn't Knack or Killzone with how they turned out.
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Old 01-18-2017, 12:14 PM   #460
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When asked if Wii U purchases will transfer to the Switch Reggie states "we now have the capability to tie customer purchases to their particular Nintendo account." And says more info is coming.

Still expecting an upgrade fee, but that's something at least.

Doubt that will give us an MK8 upgrade fee or anything though, just because it would leave disc users out in the cold.
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Old 01-18-2017, 05:36 PM   #461
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Is this true? I don't remember hearing this.
You're now hearing it from me
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Old 01-19-2017, 08:10 AM   #462
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I just googled it yeah apparently people did like the GC version more. I only played the GC version, never really saw the Wii version.
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Old 01-19-2017, 08:19 AM   #463
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Article on the differnces between the BOTW games

Quote:
Originally Posted by I forgot
One of the big questions a lot of people have had about the Nintendo Switch and the upcoming Legend of Zelda: Breath of the Wild, is what the differences are between the Switch and Wii U version of the game. Well, there's a list of the differences.

IGN did a quick rundown of the differences between the two console versions of Legend of Zelda: Breath of the Wild after Nintendo provided them with a statement on the matter.

Both versions are essentially the same, launching on March 3rd. There are two major differences between the games, though: The first is that the Wii U version will run Legend of Zelda: Breath of the Wild at 720p and 30fps. The Nintendo Switch version of the game runs at 900p and 30fps when docked and 720p at 30fps when undocked. So playing the game in portable format on the Switch will be equivalent to playing on a TV with the Wii U version.

The second biggest difference is that the Nintendo Switch version of Legend of Zelda: Breath of the Wild will have increased environmental audio fidelity. They mention that the environmental sound effects will be of a much higher quality on their new system, including when running through the grass, splashing in the water, and interacting with the environment.

Most of everything else will be similar, save for the fact that the Wii U version will have to install some data on the hard drive and will need 3GB of space free even if you do get the physical version of the game. And, speaking of physical versions... the limited collector's editions are only available for the Nintendo Switch, but they don't really have anything to do with the actual gameplay or performance.

They do mention that the button icons will be slightly altered to reflect the differences between the Switch and Wii U button schemes, but I'm sure most people expected this to be the case since every platform has its own GUI.

Most people expected the differences to be a little bit... different. A lot of people were hoping for 900p at 60fps or 1080p at 60fps on the Nintendo Switch when it came to running Legend of Zelda: Breath of the Wild, but the game is a large scale, physics-driven, open-world adventure title. It uses a lot of advanced design and interactivity techniques that I didn't think Nintendo would employ. But obviously those techniques have been taxing enough to force Nintendo to lower the resolution from 1080p to 900p. So this is equivalent to what Mass Effect: Andromeda will run on the Xbox One, which is also 900p at 30fps.

The Wii U version of Breath of the Wild is equivalent to Dead Rising 3 on the Xbox One, which was also a large scale, physics-driven, open-world game that only ran at 720p at 30fps with frequent drops. Now, back at E3 last year, a lot of people noted that the Wii U version of Breath of the Wild frequently had trouble holding frames above 25fps and would sometimes drop down into the teens. According to Digital Foundry's benchmarks, the Nintendo Switch version of the game holds steady at 30fps with infrequent drops into the mid to high 20s.

We'll see how well the game performs in real-time under various conditions when both versions of Breath of the Wild will be benchmarked come March 3rd.
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Old 01-19-2017, 09:14 AM   #464
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HD Rumble was confirmed for BOTW too. Wonder how it'll be used.
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Old 01-19-2017, 01:06 PM   #465
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I suppose the Switch is a box that people pour all their hopes and dreams into, so no surprise they expected a 3D Zelda to run at 60fps.
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Old 01-19-2017, 02:34 PM   #466
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Is there another big game that ran at 30fps?
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Old 01-19-2017, 03:46 PM   #467
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Is there another big game that ran at 30fps?
Most games do on console so they can push the graphics instead. It's a shame as I prefer the frame rate, but it is what it is.

Nintendo does target 60fpa most of the time, but an open world like Zelda makes that target hard.
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Old 01-19-2017, 03:58 PM   #468
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Nocalis showed the dark theme and accidentally announced some games.

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Old 01-19-2017, 06:35 PM   #469
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Then what were they counting on? Because it sure as hell wasn't Knack or Killzone with how they turned out.
There were high hopes for Killzone, iirc
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Old 01-19-2017, 06:36 PM   #470
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For those interested, the Switch version of Stardew Valley got delayed and won't be available at launch nor likely during its launch window. Being implied the developer needs more time for the port and may or may not be related to being busy fixing loading issues on the game's other platforms.
https://www.destructoid.com/stardew-...h-413318.phtml
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Old 01-19-2017, 09:15 PM   #471
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Quote:
Originally Posted by Smelly Meatball View Post
For those interested, the Switch version of Stardew Valley got delayed and won't be available at launch nor likely during its launch window. Being implied the developer needs more time for the port and may or may not be related to being busy fixing loading issues on the game's other platforms.
https://www.destructoid.com/stardew-...h-413318.phtml
Stardew Valley seems like the perfect game for a system like this, very relaxing to be able to take with you on flights and stuff.

Am wondering whether I would get enough trading in my Wii U to make getting one of these worth while.

Not fussed with the launch titles, but the machine itself and it's portability really appeal because I travel so much.
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Old 01-19-2017, 09:28 PM   #472
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I think the only reason people liked the gc version of Twilight princess more is because it was a more traditional control scheme. Motion control was in its infancy and it was just tacked onto twilight for wii. I personally liked the wii version more.
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Old 01-19-2017, 09:37 PM   #473
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Quote:
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I think the only reason people liked the gc version of Twilight princess more is because it was a more traditional control scheme. Motion control was in its infancy and it was just tacked onto twilight for wii. I personally liked the wii version more.
Death mountain being west of Hyrule castle really bothered me
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Old 01-19-2017, 09:38 PM   #474
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But that's my only gripe
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Old 01-20-2017, 09:48 AM   #475
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Quote:
Originally Posted by Smelly Meatball View Post
For those interested, the Switch version of Stardew Valley got delayed and won't be available at launch nor likely during its launch window. Being implied the developer needs more time for the port and may or may not be related to being busy fixing loading issues on the game's other platforms.
https://www.destructoid.com/stardew-...h-413318.phtml
That sucks. But ConcernedApe is the hardest working guy in the business so I'm not worried.
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Old 01-23-2017, 05:48 PM   #476
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Bunch of Switch related news:

* According to Capcom, they currently don't have plans on porting any games from the Resident Evil series to the Switch while teasing Ultra Street Fighter II: The Final Challengers could end up being a timed exclusive for the console. In regards to Ultra Street Fighter II, Capcom state they'd only consider porting the game to other systems if the Switch version sold well likely to prevent people from just waiting for it on other consoles.
https://www.destructoid.com/capcom-h...h-414196.phtml
https://www.destructoid.com/capcom-i...h-414190.phtml

* Even though only FIFA was announced and later to be revealed to be a Xbox 360 port of the game, EA claims they have been in constant talks with Nintendo for stronger support for the Switch. Also claimed Nintendo has been making a bigger effort to get more major publishers on board for 3rd party support for the Switch.
https://www.destructoid.com/ea-claim...h-414184.phtml

* Developer TT Games states a Switch version of Lego Worlds is currently in development for the system. Will be one of two Lego series games currently in development with a port of Lego City Undercover being the other game.
http://www.gamespot.com/articles/nin.../1100-6447180/

* Switch's launch lineup got a small boost recently as Square Enix stated the RPG game I Am Setsuna will be available for the console's launch on March 3rd. Previously the game was only announced to be arriving some point in March and likely not at launch.
http://www.gamespot.com/articles/ano.../1100-6447164/

* Legend of Zelda series producer Eiji Aonuma stated Breath of the Wild will have two endings with one being a secret ending only triggered by doing certain things.
https://www.destructoid.com/series-p...g-414183.phtml
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Old 01-24-2017, 06:19 PM   #477
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Capcom revealed some new details for Ultra Street Fighter 2:

Quote:
First off, it'll have an "arcade standby" mode, which replicates the concept of playing against the CPU and randomly getting challenged by strangers online. It's an optional setting that's been done before, but it's appreciated regardless.

In terms of online play, Ultra will also have multiple opportunities for competitive players. You have PP and BP (Player Points and Battle Points respectively) to govern, as well as wireless local play, and casual/ranked matches. The latter will be broken down further into quick, custom, friend, and lobby matches.
https://www.destructoid.com/ultra-st...y-414458.phtml
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Old 01-25-2017, 02:45 AM   #478
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Literally none of that is news and is fairly standard for Capcom fighters now.

You silly, Capcom.
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Old 01-25-2017, 06:04 AM   #479
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Capcom: Street Fighter has street fighting in it. kthxbai
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Old 01-25-2017, 06:12 AM   #480
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Seems like Capcoms MO right now.

I mean, an actually great Resident Evil game is getting zero marketing support bar some shitty viral video attempt. It's a numbered Resident Evil game!
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