06-08-2010, 10:00 AM | #1 |
He's Here
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WWE All-Stars
From PWInsider:
WWE has filed a trademark on the term "WWE All-Stars", which is said to be for a videogame series that THQ is working on which would feature both Legends and current WWE stars. --- Let the speculation begin. I'm guessing it's along the lines of Legends of WrestleMania if it isn't just some mobile game. |
06-08-2010, 10:12 AM | #2 |
It's High Noon!
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Almost posted this last week, but I don't have high expectations for it so I didn't.
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06-08-2010, 10:15 AM | #3 |
Southern Hospitality
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sounds like a game for the Nintendo DS
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06-08-2010, 10:42 AM | #4 |
It's High Noon!
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06-08-2010, 10:43 AM | #5 |
Southern Hospitality
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lol
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06-08-2010, 04:15 PM | #6 |
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Not gonna get my hopes up for this we all know what happened with the last game that was annouced.
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06-08-2010, 05:08 PM | #7 |
He's Here
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http://www.gamespot.com/xbox360/acti...atures%3Btitle
WWE All Stars John Cena is a big dude, but you've never seen him like this. He enters the top of the ramp leading down to the ring, gives his trademark salute, and you find yourself wondering where Cena's neck ends and the rest of his torso begins. His jaw is proportionate for placement on Mount Rushmore, and his trademark jean-shorts (I call them "jorts") cover legs that could double as tree trunks. Cena is followed by The Rock, who is decked out in black trunks and chin-length sideburns--and the Brahma Bull is looking just as rocked out as Cena. The Rock and John Cena, as you've never seen them before. Welcome to WWE All Stars, where over-the-top is just the beginning. The brand-new wrestling game is being developed by THQ San Diego, and the game is being led by veteran video game designer Sal DiVita. The team is no stranger to wrestling games; many of them worked on 2008's TNA Impact. Though the team has carried that experience and passion for wrestling forward with All Stars, there will be no confusing one game for the other--All Stars is pure, fast-paced wrestling from the get-go, and the difference is seen in every aspect of the game. If you think of the SmackDown! vs. Raw series as the "sim" WWE game, then All Stars is pure arcade action top to bottom. From a combat standpoint, DiVita says that All Stars has as much in common with a fighting game as it does with a traditional wrestling game. Part of that similarity comes in the overall speed of the game. Punches and kicks fly quickly in the game, and the recovery time of struck wrestlers is quicker than you might expect. As a result, the action in the ring is a good clip quicker than what SVR veterans may be used to. Another aspect of that fighting game mentality comes in the controls themselves. The face buttons are used for strong and light grapples and strikes, and you'll be able to charge your strikes by moving and holding the right stick away from your opponent. Combos will play a large role in wearing your opponent down. We watched as Cena laid out The Rock with multiple lefts and rights to the jaw--during one more-complicated sequence, Cena was able to throw a quick one-two punch, then do a scissor take-down on The People's Champ. Combos aren't just for standing, however, thanks to a juggle system that will let you string together multiple midair slams and throws in a row. The timing is delicate, but with a bit of practice, you can get a two- or three-hit chained slam full of huge leaps in the air and devastating slams on the mat. The early build of the game we played used slo-mo frequently, especially during juggle combos, perhaps as a way to make stringing moves together easier, as well as to illustrate the destructive power of the moves. As for defense, you'll have a small window in which you can reverse both grapples and strikes using the respective shoulder buttons (and you'll be notified of that window thanks to icons that will briefly appear onscreen). Juggles, combos, and big-air moves: All Stars has as much in common with fighting games as it does wrestling. You'll get access to your signature moves and finishers in All Stars by building up an onscreen energy meter. In the case of The Rock, we got to see amped-up versions of signature moves like The People's Elbow, which had The Rock jumping high into the air to deliver his patented elbow finisher, as well as a Rock Bottom move that looked like a cross between the aerial maneuvers found in a Cirque du Soleil performance and the Incredible Hulk slamming to earth, complete with the requisite shock waves emanating from the bodies crashing to the mat. Only Rock and Cena are being shown at E3, but if those two are anything to go by, the lineup for WWE All Stars looks to be a mix of current WWE Superstars and famous faces from the WWE's past. According to DiVita, the various characters in the game will handle differently from one another, not just in terms of the moves available to them, but also in the timing required to successfully pull off juggles and combos. So, one part WWE wrestling game, one part fighting game, featuring a compelling mixture of old and new talent--that seems to be the formula for WWE All Stars. As with SmackDown! vs. Raw 2011, there's much more to be revealed about All Stars in the months leading up to its 2011 release, so stay tuned. If you've got questions about either game, you won't want to miss our live stage show from E3 2010 in Los Angeles. Both SmackDown! vs. Raw 2011 and WWE All Stars will be shown onstage along with the game's producers, and we'll be taking your questions live. |
06-08-2010, 05:38 PM | #8 |
BAY BAY
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I am much, MUCH more hyped for this then any WWE game this gen.
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06-08-2010, 08:42 PM | #9 |
Cranky Kong
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This sounds kinda stupid.
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06-08-2010, 08:47 PM | #10 |
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Um think I'll stick with the SVR thanks. |
06-08-2010, 08:49 PM | #11 |
continental drift
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This sounds like trash flavored trash
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06-08-2010, 08:53 PM | #12 |
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I shouldn't have waited as long as I did to trademark WWE All-Stars.
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06-08-2010, 10:53 PM | #13 |
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The concept sounded awful..LOWM all over again.
But the art direction is even worse. |
06-09-2010, 03:28 AM | #14 |
Doin' It Right
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I've been sick of the SvR engine for years now, so hopefully this develops nicely.
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06-09-2010, 03:38 AM | #15 |
BAY BAY
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06-09-2010, 04:30 AM | #16 |
"Steven, your fossa!"
Posts: 9,603
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SvR 2011 looks slightly more interesting than it has lately but mostly it's just the same old thing.
All-Stars looks interesting. Sort of reminds me of Def Jam Vendetta on the Ps2. |
06-09-2010, 06:52 AM | #17 |
VALENTÍA
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06-09-2010, 09:41 AM | #18 | |
BAY BAY
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Quote:
To be fair, I did enjoy NFL Blitz and WWF Arcade Game though. |
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06-09-2010, 01:41 PM | #19 |
Pope Is Pimpin'
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- The new WWE All Stars game will be released on the Playstation 2, Playstation 3, PSP, Nintendo Wii and Xbox 360.
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06-09-2010, 02:52 PM | #20 |
Hazardous to Your Health
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The video on gamespot looks pretty neat, I want to see if this is just choose players and fight type of game. Looks a lot like that will be the case.
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06-09-2010, 03:11 PM | #21 |
the low Art Gloominati
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Why does the Rock look like so buff?
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06-09-2010, 03:25 PM | #22 |
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Um, because it's an ARCADE wrestling game. Not a sim.
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06-09-2010, 03:28 PM | #23 |
I'm all there is
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seems pretty cool. I hope Demolition are in it
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06-09-2010, 03:34 PM | #24 |
Hazardous to Your Health
Posts: 21,730
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06-09-2010, 03:42 PM | #25 |
BAY BAY
Posts: 36,524
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OK, the chain grappling mechanic looks interesting.
In the vid, Cena hits a powerbomb, catches him as he bounces back into the powerbomb position, forward flips him and then hits a kind of mid-air DDT. Then the finisher, suplex position into 20 ft jump, into Attitude Adjuster. |
06-09-2010, 03:51 PM | #26 |
Hazardous to Your Health
Posts: 21,730
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I thought it was just an exaggerated Jackhammer?
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06-09-2010, 03:58 PM | #27 |
BAY BAY
Posts: 36,524
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Dunno, the end kinda releases like an AA rather than the slam of a jackhammer.
Hopefully The Rock has a 20ft jump Rock Bottom. |
06-09-2010, 04:03 PM | #28 |
Hazardous to Your Health
Posts: 21,730
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I would love to see the Super People's Elbow. Hopefully he slides in for the shot.
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06-09-2010, 04:04 PM | #29 |
He's Here
Posts: 60,735
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Yeah I was thinking it was either a Suplex to the Fireman's Carry Slam or a modified Jackhammer. Was pretty ridiculous.
After watching the video (they added it after I posted it originally) I'm honestly interested in it. Looks like it'll be fun for short bursts. Won't pay full price for it, though. |
06-09-2010, 04:12 PM | #30 |
Loque Ja
Posts: 87,868
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I hope Undertaker can shoot demons.
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06-09-2010, 04:19 PM | #31 |
It's High Noon!
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06-09-2010, 04:40 PM | #32 |
I'm all there is
Posts: 31,809
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I wore that game out like there was no tomorrow. loved using Razor when he would pick the guy up by his feet and slam him down 18 times
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06-09-2010, 05:02 PM | #33 |
Hazardous to Your Health
Posts: 21,730
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06-09-2010, 05:09 PM | #34 |
It's High Noon!
Posts: 15,703
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06-09-2010, 05:11 PM | #35 |
Diabetes Coming To Getcha
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I hope they bring back Undertaker's demon dizzy.
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06-09-2010, 05:30 PM | #36 |
LIMITLESS
Posts: 32,273
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Up, Up, Left, Up, Power Punch
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06-09-2010, 05:36 PM | #37 |
LIMITLESS
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06-09-2010, 05:41 PM | #38 |
LIMITLESS
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06-09-2010, 05:51 PM | #39 |
Doin' It Right
Posts: 35,459
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I loved WrestleMania, but I hope it turns out something like this
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06-09-2010, 05:55 PM | #40 |
BAY BAY
Posts: 36,524
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God, I completely flipped out when the Raine arcade emulator back in '96 or whatever.
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