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Old 06-08-2010, 10:00 AM   #1
Xero
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WWE All-Stars

From PWInsider:

WWE has filed a trademark on the term "WWE All-Stars", which is said to be for a videogame series that THQ is working on which would feature both Legends and current WWE stars.

---

Let the speculation begin. I'm guessing it's along the lines of Legends of WrestleMania if it isn't just some mobile game.


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Old 06-08-2010, 10:12 AM   #2
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Almost posted this last week, but I don't have high expectations for it so I didn't.
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Old 06-08-2010, 10:15 AM   #3
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sounds like a game for the Nintendo DS
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Old 06-08-2010, 10:42 AM   #4
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sounds like a game for the iPhone 4
Fixed
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Old 06-08-2010, 10:43 AM   #5
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lol
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Old 06-08-2010, 04:15 PM   #6
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Not gonna get my hopes up for this we all know what happened with the last game that was annouced.
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Old 06-08-2010, 05:08 PM   #7
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http://www.gamespot.com/xbox360/acti...atures%3Btitle

WWE All Stars
John Cena is a big dude, but you've never seen him like this. He enters the top of the ramp leading down to the ring, gives his trademark salute, and you find yourself wondering where Cena's neck ends and the rest of his torso begins. His jaw is proportionate for placement on Mount Rushmore, and his trademark jean-shorts (I call them "jorts") cover legs that could double as tree trunks. Cena is followed by The Rock, who is decked out in black trunks and chin-length sideburns--and the Brahma Bull is looking just as rocked out as Cena.

The Rock and John Cena, as you've never seen them before.

Welcome to WWE All Stars, where over-the-top is just the beginning. The brand-new wrestling game is being developed by THQ San Diego, and the game is being led by veteran video game designer Sal DiVita. The team is no stranger to wrestling games; many of them worked on 2008's TNA Impact. Though the team has carried that experience and passion for wrestling forward with All Stars, there will be no confusing one game for the other--All Stars is pure, fast-paced wrestling from the get-go, and the difference is seen in every aspect of the game.
If you think of the SmackDown! vs. Raw series as the "sim" WWE game, then All Stars is pure arcade action top to bottom. From a combat standpoint, DiVita says that All Stars has as much in common with a fighting game as it does with a traditional wrestling game. Part of that similarity comes in the overall speed of the game. Punches and kicks fly quickly in the game, and the recovery time of struck wrestlers is quicker than you might expect. As a result, the action in the ring is a good clip quicker than what SVR veterans may be used to.
Another aspect of that fighting game mentality comes in the controls themselves. The face buttons are used for strong and light grapples and strikes, and you'll be able to charge your strikes by moving and holding the right stick away from your opponent. Combos will play a large role in wearing your opponent down. We watched as Cena laid out The Rock with multiple lefts and rights to the jaw--during one more-complicated sequence, Cena was able to throw a quick one-two punch, then do a scissor take-down on The People's Champ.
Combos aren't just for standing, however, thanks to a juggle system that will let you string together multiple midair slams and throws in a row. The timing is delicate, but with a bit of practice, you can get a two- or three-hit chained slam full of huge leaps in the air and devastating slams on the mat. The early build of the game we played used slo-mo frequently, especially during juggle combos, perhaps as a way to make stringing moves together easier, as well as to illustrate the destructive power of the moves. As for defense, you'll have a small window in which you can reverse both grapples and strikes using the respective shoulder buttons (and you'll be notified of that window thanks to icons that will briefly appear onscreen).

Juggles, combos, and big-air moves: All Stars has as much in common with fighting games as it does wrestling.

You'll get access to your signature moves and finishers in All Stars by building up an onscreen energy meter. In the case of The Rock, we got to see amped-up versions of signature moves like The People's Elbow, which had The Rock jumping high into the air to deliver his patented elbow finisher, as well as a Rock Bottom move that looked like a cross between the aerial maneuvers found in a Cirque du Soleil performance and the Incredible Hulk slamming to earth, complete with the requisite shock waves emanating from the bodies crashing to the mat.
Only Rock and Cena are being shown at E3, but if those two are anything to go by, the lineup for WWE All Stars looks to be a mix of current WWE Superstars and famous faces from the WWE's past. According to DiVita, the various characters in the game will handle differently from one another, not just in terms of the moves available to them, but also in the timing required to successfully pull off juggles and combos.
So, one part WWE wrestling game, one part fighting game, featuring a compelling mixture of old and new talent--that seems to be the formula for WWE All Stars. As with SmackDown! vs. Raw 2011, there's much more to be revealed about All Stars in the months leading up to its 2011 release, so stay tuned. If you've got questions about either game, you won't want to miss our live stage show from E3 2010 in Los Angeles. Both SmackDown! vs. Raw 2011 and WWE All Stars will be shown onstage along with the game's producers, and we'll be taking your questions live.
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Old 06-08-2010, 05:38 PM   #8
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I am much, MUCH more hyped for this then any WWE game this gen.
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Old 06-08-2010, 08:42 PM   #9
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This sounds kinda stupid.
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Old 06-08-2010, 08:47 PM   #10
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Um think I'll stick with the SVR thanks.
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Old 06-08-2010, 08:49 PM   #11
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This sounds like trash flavored trash
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Old 06-08-2010, 08:53 PM   #12
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I shouldn't have waited as long as I did to trademark WWE All-Stars.
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Old 06-08-2010, 10:53 PM   #13
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The concept sounded awful..LOWM all over again.
But the art direction is even worse.
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Old 06-09-2010, 03:28 AM   #14
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I've been sick of the SvR engine for years now, so hopefully this develops nicely.
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Old 06-09-2010, 03:38 AM   #15
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I've been sick of the SvR engine for years now, so hopefully this develops nicely.
Exactly. Only reason I'm so hyped is that it's not stale.
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Old 06-09-2010, 04:30 AM   #16
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SvR 2011 looks slightly more interesting than it has lately but mostly it's just the same old thing.

All-Stars looks interesting. Sort of reminds me of Def Jam Vendetta on the Ps2.
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Old 06-09-2010, 06:52 AM   #17
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The team is no stranger to wrestling games; many of them worked on 2008's TNA Impact.
This is what has me worried more than anything.
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Old 06-09-2010, 09:41 AM   #18
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Quote:
Sal DiVita has worked for Midway since the early 1990's on various projects performing multiple jobs including motion capture, voice work, art direction, programming, and design.

DiVita's first in-game appearance was as a NON Native in Revolution X. He then took on the role of a lifetime as the infamous Beefcake Boy in Cruis'n USA.

Sal first appeared in the Mortal Kombat series in MK3, where he portrayed four different characters including Nightwolf and the cyborg ninjas Cyrax, Sektor, and Smoke. His work as these four characters would also appear in Ultimate Mortal Kombat 3, Mortal Kombat Trilogy, Mortal Kombat Advance, and Ultimate Mortal Kombat. He would go on to play Scorpion in Mortal Kombat Mythologies: Sub-Zero. His name is listed in the "Special Thanks" section of the credits for Mortal Kombat 4 (for motion capture work he provided), Mortal Kombat: Deadly Alliance, and Mortal Kombat: Shaolin Monks.

DiVita's first programming job at Midway came in the way of WWF WrestleMania: The Arcade Game. His arcade work continued as he joined the original design team for NFL Blitz. He used his arcade sports experience as an art director for MLB Slugfest 2003 and Red Card 2003. He also lent his hand to the design of the NBA Jam remake in 2003. In 2005, DiVita lent his voice to The Warrior character in Gauntlet: Seven Sorrows and again in 2006 for Rampage: Total Destruction.

Sal is an unlockable character in both NBA Jam (original) and NBA Jam T.E.
Oh dear.

To be fair, I did enjoy NFL Blitz and WWF Arcade Game though.
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Old 06-09-2010, 01:41 PM   #19
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- The new WWE All Stars game will be released on the Playstation 2, Playstation 3, PSP, Nintendo Wii and Xbox 360.
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Old 06-09-2010, 02:52 PM   #20
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The video on gamespot looks pretty neat, I want to see if this is just choose players and fight type of game. Looks a lot like that will be the case.
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Old 06-09-2010, 03:11 PM   #21
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Why does the Rock look like so buff?
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Old 06-09-2010, 03:25 PM   #22
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Um, because it's an ARCADE wrestling game. Not a sim.
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Old 06-09-2010, 03:28 PM   #23
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seems pretty cool. I hope Demolition are in it
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Old 06-09-2010, 03:34 PM   #24
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Quote:
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Why does the Rock look like so buff?
You had no problems with Cena's model? Or did you just see the pics above and not the video?
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Old 06-09-2010, 03:42 PM   #25
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OK, the chain grappling mechanic looks interesting.

In the vid, Cena hits a powerbomb, catches him as he bounces back into the powerbomb position, forward flips him and then hits a kind of mid-air DDT.

Then the finisher, suplex position into 20 ft jump, into Attitude Adjuster.
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Old 06-09-2010, 03:51 PM   #26
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I thought it was just an exaggerated Jackhammer?
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Old 06-09-2010, 03:58 PM   #27
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Dunno, the end kinda releases like an AA rather than the slam of a jackhammer.

Hopefully The Rock has a 20ft jump Rock Bottom.
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Old 06-09-2010, 04:03 PM   #28
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I would love to see the Super People's Elbow. Hopefully he slides in for the shot.
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Old 06-09-2010, 04:04 PM   #29
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Yeah I was thinking it was either a Suplex to the Fireman's Carry Slam or a modified Jackhammer. Was pretty ridiculous.

After watching the video (they added it after I posted it originally) I'm honestly interested in it. Looks like it'll be fun for short bursts.

Won't pay full price for it, though.
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Old 06-09-2010, 04:12 PM   #30
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I hope Undertaker can shoot demons.
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Old 06-09-2010, 04:19 PM   #31
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I hope Undertaker can shoot demons.
Only if Doink hits you with seltzer water from a flower, throws pies at you, and beats you with a balloon hammer.
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Old 06-09-2010, 04:40 PM   #32
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I wore that game out like there was no tomorrow. loved using Razor when he would pick the guy up by his feet and slam him down 18 times
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Old 06-09-2010, 05:02 PM   #33
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I wore that game out like there was no tomorrow. loved using Razor when he would pick the guy up by his feet and slam him down 18 times
What are you talking about?
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Old 06-09-2010, 05:09 PM   #34
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What are you talking about?






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Old 06-09-2010, 05:11 PM   #35
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I hope they bring back Undertaker's demon dizzy.
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Old 06-09-2010, 05:30 PM   #36
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Old 06-09-2010, 05:36 PM   #37
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Old 06-09-2010, 05:41 PM   #38
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Old 06-09-2010, 05:51 PM   #39
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I loved WrestleMania, but I hope it turns out something like this

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Old 06-09-2010, 05:55 PM   #40
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God, I completely flipped out when the Raine arcade emulator back in '96 or whatever.
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