View Full Version : Halo: Reach
Kalyx triaD
12-13-2009, 06:04 AM
Halo: Reach Launches 09.14.2010
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A whole gang of Spartans... Well Bungie likes to leave clues in their trailers so here's my take:
The Warthog is riding over a large area early on. Major draw distance here. Maybe the campaign will have persistent levels? In any case Halo maps are usually large, but hat's impressive draw distance.
Clearly we're looking at a new graphic engine. The detail on the spartan armor enjoys this jump, and the lighting seems expressive.
New carrier aircraft is cool, and smaller than the Pelican. Seems more 'gameplay able', but why would we the player need dropships? Either the campaign has an expanded squad mechanic or multiplayer will have an increased player count.
The head dog mentions appreciating one of his comrade's skill set. Could be a throw away line, or it could be hinting at class based gameplay(?).
"Leave that lone-wolf stuff behind" seems to be a clear indication that gameplay will move a squad based format.
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Pretty excited for this as I already have ODST.
Kalyx triaD
12-13-2009, 06:07 PM
I really wanna be a part of that beta next year, see what they cooked up for us.
so where is this "actual gameplay footage" they promised to show.
Kalyx triaD
12-13-2009, 07:11 PM
Media bumbling, I'm afraid. The trailer used the game engine and some outlets mistook it for gameplay. They really should know better.
Extreme Angle
01-14-2010, 07:04 AM
Magazine leak, alot of info.
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D Mac
01-14-2010, 07:05 AM
Fuck Gaylo
Extreme Angle
01-14-2010, 07:44 AM
Fuck Metallica
D Mac
01-14-2010, 03:02 PM
:mad:
So excited for this. Looks like I wont be sleeping when the beta comes out.
Big Fat Mike
01-14-2010, 04:12 PM
Hunting down spartans all nightmare long.
I'm such a whore :(
Kalyx triaD
01-14-2010, 05:25 PM
Hope they know what they're doing with this Armor Ability thing. And I'm saddened that the player count is still 16.
Kalyx triaD
01-25-2010, 11:51 PM
http://www.gamereactor.se/media/15/gamereactorspelarhalo_201511.jpghttp://www.gamereactor.se/media/15/gamereactorspelarhalo_201512.jpghttp://www.gamereactor.se/media/15/gamereactorspelarhalo_201523.jpghttp://www.gamereactor.se/media/15/gamereactorspelarhalo_201514.jpg
DAMN iNATOR
01-26-2010, 12:05 AM
Apparently whatever it was you were trying to put up either didn't work or is dead.
Kalyx triaD
01-26-2010, 01:15 AM
Fuck...
Later on I'll put up some IGN pics of Reach.
Kalyx triaD
02-06-2010, 10:47 PM
A Bungie.net developer blog/interview that highlights three of Reach's weapons and the philosophy behind their presentation. (http://www.bungie.net/News/content.aspx?type=topnews&link=Reach_Sandbox_Preview)
http://xbox360media.ign.com/xbox360/image/article/106/1063481/halo-reach-20100125051607890_640w.jpg
http://xbox360media.ign.com/xbox360/image/article/106/1063481/halo-reach-20100125051617374_640w.jpg
http://xbox360media.ign.com/xbox360/image/article/106/1063481/halo-reach-20100125051624312_640w.jpg
http://xbox360media.ign.com/xbox360/image/article/106/1063481/halo-reach-20100125051646889_640w.jpg
http://xbox360media.ign.com/xbox360/image/article/106/1063481/halo-reach-20100125051700045_640w.jpg
Big Fat Mike
02-07-2010, 11:05 AM
It's still going to be Halo. It's still going to involve marines in space fighting against alien invaders/conquerors/douchebags. Getting fucking old.
Kalyx triaD
02-07-2010, 04:24 PM
Pretty sure it's gonna rock because it's still like Halo.
in previous halo games, can you change the zoom to the left trigger? pressing the right stick is so fucking stupid.
Kalyx triaD
02-07-2010, 04:29 PM
I don't think so... I have zoom on the B button and melee on the right stick. Green Thumb is boss.
Kalyx triaD
02-08-2010, 05:52 AM
The Falcon, new bird of prey for campaign and multiplayer (called it):
As Jeep Wars begot ATV Wars, it shall give birth to Falcon Wars. It will be the first thing I do in Forge.
Requiem
02-08-2010, 01:36 PM
in previous halo games, can you change the zoom to the left trigger? pressing the right stick is so fucking stupid.
Nope. It's because when you get shot, it pulls you out of zoom. That's the point.
If you could stay zoomed in even when being shot without having to re-zoom or just deal with it, multiplayer would be retarded.
IMO
Brujesino
02-08-2010, 08:04 PM
It's still going to be Halo. It's still going to involve marines in space fighting against alien invaders/conquerors/douchebags. Getting fucking old.
i know right?:roll:
Kalyx triaD
02-11-2010, 11:41 PM
Beta drops May 3rd. Have your copy of ODST.
Kalyx triaD
02-12-2010, 04:02 AM
http://xbox360media.ign.com/xbox360/image/article/106/1068717/halo-reach-screenshots-20100211025100697_640w.jpg
Box art most likely.
http://xbox360media.ign.com/xbox360/image/article/106/1068717/halo-reach-screenshots-20100211025048603_640w.jpg
That thunder emblem above the radar must be one of the Armor Abilities.
Kalyx triaD
02-12-2010, 10:41 AM
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Kalyx triaD
02-15-2010, 11:22 AM
- This is Bungie's last Halo before the franchise is given to Microsoft's awaiting Halo adopters, 343 Industries. It seems Bungie's fully aware that this will be the last great Halo game before it's raped to the ground so they're going all out.
- The major draw distance I noticed from the first trailer is referenced; Bungie says there are no painted back drops, you see it you can probably go there (this will, however, not be a sandbox game ala GTA).
- The DRM rifle replaces the Battle Rifle as the 'workhorse' weapon. It works like the old Covenant Carbine (which kinda shows which Bungie preferred in the old debate). For newbies the DRM is essentially a FAL whereas the retired Battle Rifle was an M16. No word yet on whether the humans will have a new burst-fire weapon.
- Pistol will zoom, but I'm guessing it will be nerfed below the godly H1 and ODST pistols.
- Health packs are back as well.
- Rumors going around that duel wielding has been nixed.
Cooler Tom Schuler
02-17-2010, 07:37 PM
I may get ODST just so I can do the Reach beta.
LoDownM
02-17-2010, 07:54 PM
Gotta say, the DRM is looking pretty sexy.
Kalyx triaD
02-18-2010, 11:36 AM
As it turns out the player count may in fact increase from the traditional 16plyr, but not a significant increase. I'm thinking 18 or even 20.
Kalyx triaD
02-21-2010, 09:24 AM
The Halo Legends compilation is so far awesome. Follows the Animatrix format fairly closely, down to the 2-part series respective at the top. The Shonen styled "Odd Man Out" is my favorite, it's also the one the critics seem quick to point out isn't canon. Whatever, Spartan 1337 is one bad mama!
Requiem
02-21-2010, 02:24 PM
Hope they know what they're doing with this Armor Ability thing. And I'm saddened that the player count is still 16.
Armor was supposed to have abilities/bonuses/benefits of some kind in Halo 3 but it was scrapped before release. I remember reading that each piece of armor that you unlocked would actually DO something. Which they hadn't scrapped it, but maybe this will be make up for it.
Kalyx triaD
02-21-2010, 02:30 PM
At the very least it'll increase the idea of roles in multiplayer. And they'll have a beta to test some of them out. Ya know, because that's the smart thing to do, Infinity Ward.
Kalyx triaD
02-25-2010, 10:09 PM
Heroes actor, Greg Grunberg (Matt Parkman) is revealed to be playing a character in the game as seen in his Twitter account. While celebrity cameos and bit parts were used in Halo 2 and 3, casting bigger names was done for ODST in presenting the story a different was. Reach seems to echo this approach as well.
Fignuts
02-26-2010, 12:36 PM
More like Halo: Reach for a Different Game
ROFL
Kalyx triaD
02-27-2010, 10:46 PM
http://www.bungie.net/images/News/Inline10/0226/KickUrAss.jpg
Whoever this pretty black chick is she's doing voice over for Reach this weekend.
Kalyx triaD
03-03-2010, 02:44 PM
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Oh my fucking God - um....
I'm doing my news rounds for the threads I support here but I will be back to break down this vid. I also need to change my pants, clear everything on May 3rd, schedule a party, and call my desperate house wives social circle to gossip.
Fignuts
03-03-2010, 03:01 PM
Dunno. Just looks like more of the same to me, barring one or two new additions.
Kalyx triaD
03-03-2010, 03:38 PM
Multiplayer Trailer Highlights:
- Early on we see a Spartan beating the shit out of another. I suppose there's new assassination moves which will be context sensitive from the front or back. I wonder if enemies have to be in a certain state before you can finish them, or perhaps you have to hold the button within their proximity for a sec (thinking the latter). This may be a perk as well.
- Yeah, an Elite just pulled a barrel roll off that ledge. We see the move again later in the vid. Would that be a perk, or a default move. Seems fairly safe and not special enough to be a perk.
- "Loadouts" No screens to show off the mechanic, but I think it's fairly obvious what that means.
- Fucking Jet Packs, one of the perks, I reckon. I assume they will be timed thrusts like the packs in Star Wars Battlefront. I'd go as far as to say they'll control the same. You're certainly not terribly fast in the air, but this would add options to traveling a map.
- Some kind of energy shield protected a player getting smashed by a Ghost. With perks apparently replacing on-field items, the bubble shield may now have a perk successor. And I guess it's deadly to vehicles that hit it at a certain speed.
- A Spartan is shown with two primary colors but on different parts of his body. I guess the visual options have expanded a bit, but not by much. What's being presented here is new ways to express your self via abilities and loadouts - but I wouldn't mind something other than the weak secondary color areas now.
- The icons above the radar show the perk emblems. The cloak ability has the classic triangle shape that was used as the cloak power-up in Halo CE.
- "Assassinations" See above.
- "Invasion" Now this could be an evolution of the Firefight gametype, or some Battlefield-esque venture. One thing's for sure, there are a lot of Spartans on screen. Maybe it has one side playing as Elites as per the game's main narrative.
- Covenant Needle Rifle and UNSC Grenade Launcher is seen. As well as what I can only describe as a Heat-Seeking Plasma Grenade Launcher(?)...
- "Headhunter" Fairly obvious; your kills net you skulls and someone killing you will add those skulls to their count. Highest count at the end of the game wins. Meh.
- "Active Roster" :wtf: My only guess at this is some sort of clan feature making a return to Halo. Otherwise I have no idea. The term comes up with uniformly colored Spartans running around (a team game).
- "Spartans vs Elites" A different mode than Invasion? Officiated race war!?!
- Environmental hazards are back, with one reactor looking thing catching a rocket and blowing up big.
- "The Arena" Gametype or the name of the map? Guessing the latter.
Don't even wanna play Halo 3 anymore.
Kalyx triaD
03-03-2010, 03:39 PM
Dunno. Just looks like more of the same to me, barring one or two new additions.
I can write an essay on the differences between this and Halo 3.
Kalyx triaD
03-06-2010, 04:44 PM
UNSC DRM and Covenant Needle Rifle:
http://www.bungie.net/images/Games/Reach/images/cutouts/DMR_right3.jpg
http://www.bungie.net/images/Games/Reach/images/cutouts/Needle_Rifle_right.jpg
The new workhorses of their respective factions.
Jesus. That DRM looks like my new favorite weapon. Everything about this has me excited now.
Kalyx triaD
03-18-2010, 05:14 PM
Upon booting up Halo: Reach, you'll see an active roster screen that lets you know what your Xbox Live friends that are also playing are up to, including who they are in a party with and what the current score of their match is. If you want to join any of them, even if they are in a match, you can queue up and the game will auto-join you as soon as they are ready.
According to Shacknews, a new voting system will be implemented. Rather than voting down a map or game type, only to have one you like even less selected, Reach will offer three additional choices to vote on at the same time as alternatives.
Shacknews describes Arena Playlists as "possibly the largest change." A new rating system is being created that recognizes kill to death ratios as well as assists. Month long seasons are being created with divisions for Onyx, Gold, Silver, Bronze and Steel. Within one season, players can rank up or down, but to be recognized as a competitor in a season a player will need to get enough Daily Rankings by playing a set number of games in a single day. This is described as being geared towards the elite players. (Sounds like Street Fighter 4's progressive tournament mode)
On the flip side is the combination of the ranked and social playlists. The matchmaking system will simply look for another group at the same skill level rather than separating out the hardcore ranked players from the casual socials. (Was this a problem?) More matchmaking options are being created as well, allowing you to decide to only play with others that have a good connection or low ping, or only against those of the same skill, or only against those that speak your language. There will also be so-called Social Settings that players can use to define their style, including preferences for team vs. lone wolf, winning vs. having fun, talking vs. keeping quiet, and polite vs. a more rowdy tone. (None of that will last long, IMO)
Kalyx triaD
03-19-2010, 05:09 AM
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Sarcastic, cynical bitch. I love her.
Extreme Angle
03-19-2010, 07:54 AM
Pics of what Kalyx mentioned. Spoiler tagged to save thread stretch:
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14167/14167_4ba267ad8c993.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14167/14167_4ba267aee56f0.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14167/14167_4ba267b0889eb.jpg
http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/14167/14167_4ba267b21d289.jpg
Kalyx triaD
03-19-2010, 08:47 AM
Auto-resize is back so no need for tags anymore.
I still don't see a need for Social Settings. If anything this will make things easier for trolls. How would these settings be enforced? I don't even see Microsoft's attempts at this at work. I have my GT set to Pro, but who I run into doesn't seem very different from who my buds run into (who is not on Pro).
Kalyx triaD
03-20-2010, 03:48 AM
There are purposeful differences between the Elites and Spartans now. Because of this, they will not mix in Arena games (only Spartan vs Spartan, Elite vs Elite, and on some occasions a species battle). While not too detailed, hints of differences included health and stamina. I have noticed the Elites were notably taller than the Spartans this time, but I didn't think they'd go all the way this time.
File Share has improved. The searching and tagging options from b-net will now be manageable on console. This is on top of the recent enhancement for Halo 3 where uploaded films and clips stream on b-net YouTube style - complete with link/embed options. This thread is gonna be lit up with content.
Kalyx triaD
03-26-2010, 07:13 AM
Why should multiplayer gamers have all the fun? That's part of Bungie's pitch for its ambitious "Player Investment" system being implemented into what could potentially be the studio's final Halo adventure, Halo: Reach.
It's been a while since Bungie had a chance to reinvent their brand of online play and Player Investment is Bungie's response to the more RPG-influenced level-based multiplayer experiences found in dominating games like Infinity Ward's Call of Duty: Modern Warfare 2. Whereas Modern Warfare 2 and its ilk confine these experiences to multiplayer, Bungie's hoping to rope all of its Halo fans under a single, player-driven umbrella and involve single-player.
"Whatever your preferred flavor of Halo is, we're gonna find a way to reward you," said Bungie player investment designer (and former games journalist) Luke Smith in a phone interview with me earlier this week. "Whatever you enjoy doing in multiplayer, we're gonna find a way to reward you. Through the Player Investment system, you're going to be building an identity for the first time in a Halo game." (Sounds like R6 Vegas PEC system, which will also show up in the next Splinter Cell.)
Player Investment is driven by credits ("cR" for short). Credits are given to gamers simply for playing Halo: Reach, either through rounds of multiplayer or by working through the single-player campaign, but the amounts of credits vary, based on the actions of the player. Different actions will dole out a different amount of credits, but Bungie is being careful to not encourage player actions that would potentially damage the gameplay experience. It does mean that more challenging tasks (say, five headshots in under a minute) would produce more credits. Bungie's currently balancing how credits are doled out, but credits drive the Player Investment experience, both to increase a player's Military Rank (replacing Halo 3's Ranking system) and to purchase customization items in Halo: Reach's "Armory."
In Modern Warfare 2, as a player levels up, they unlock new abilities, new weapons and other features that fundamentally change the gameplay. Someone who is level one in Modern Warfare 2 can not equally square away against someone nearing the level cap. Bungie is being mindful to avoid that type of player inequality in Halo: Reach. (Fucking thank you.) Everything that players gain access to via credits in Halo: Reach are used solely to purchase helmets, shoulders, chests and other accessories that allow Halo: Reach players to create a Spartan who is uniquely them. These items are for visual changes only and do not affect the flow of gameplay.
"There are no in-game benefits to Spartan armor," said Smith. "It would definitely make Halo something different than what Halo is."
This player uniqueness is reflected in multiplayer and single-player. Your customized Spartan having battles in multiplayer is the same Spartan you're controlling while fighting the Covenant for control of Reach in the prequel storyline. Bungie wanted Halo: Reach's story to be more about the player's role in the battle, rather than simply assuming control of Master Chief and guiding his actions. Your customized Spartan is even included in the cut-scenes.
"When the cut-scene comes up in campaign, we want you to see you," said Smith. "For instance, that trailer that we showed with the helmet and soldier picking it up, the Noble 6 trailer, that helmet is going to be your helmet. If you're pink and adorned with unicorns, that's how you're going to look. With Reach, this is your story, this is your identity, this is your version of a story that we want you to be a part of."
In speaking with Bungie, Smigh pegged me as someone they are targeting with another new feature called "Challenges." Smith knows me. He understands I'm not the most skilled Halo player and am more likely to finish the single-player, maybe dabble in multiplayer, get frustrated because most players are better than I am and move on. (Pussy.) Bungie's hoping Challenges will keep players like myself coming back for more. Challenges come in two forms -- daily and weekly -- and are Bungie-developed obstacles that provide short to medium-length goals to be achieved solo or with groups. As Bungie expects most gamers will tackle Challenges after spending a chunk of time with Halo: Reach, many Challenges will have a notable difficulty curve. (Sounds like Rock Band 2's challenges. Do they still do that? Pretty nifty.)
"Some of [simpler daily challenges] are aggregate actions," said Smith, "like kill X dudes, help kill X dudes today. Sometimes those dudes we want you to kill are gonna be in multiplayer, [or] they're going to be in another mode. Sometimes it's going to say just kill anyone anywhere, we don't care what you do, just kill people and we'll reward you for that."
Smith knows what kind of Halo player I am because we've played Halo together. But it's hard to know exactly what kind of player someone is just by looking at their user profile. An impressively high rank doesn't tell you anything about their play style. Bungie hopes to help alleviate that problem with "Commendations," described as persistent medals that reflect player actions over an extended period of time. For example, if the game tracks that you spend most of your time battling with a sniper rifle, your Commendations show that. The profile can eventually represent a snapshot of your Halo play style and provide a better understanding amongst friends and strangers where player strengths are. Oh, and along the way to earning Commendation medals, you'll of course be earning credits. "There are guys [who] just want to drive people around. We haven't done a great job of reinforcing that kind of behavior in the past"
"I can look at your service record, Patrick," explained Smith, "and see that you have a ton of assists and a ton of progress in your wheelman Commendation, so I know that you like to be a support player, you like to drive vehicles. That's your preferred style. One of the things that we really want to do a better job with Reach is [highlighting] the guys out there who do like their Halo maybe differently than, for instance, I like mine. I like head shots, I like killing people with a sniper rifle, I like all that stuff. But there are guys that we've encountered along the way who just love to drive; they just want to drive people around. We haven't really done a great job of reinforcing that kind of behavior in the past and the Commendation system is one way we're doing that."
Bungie's ambitions for Player Investment suggest hopes for a more efficient, more persistent player experience that extends over users' single and multiplayer adventures. While some gamers might hope for customizability that extends beyond the visual appearance of their Spartan, that's not Halo's style. But if you burned with jealousy over a friend getting their hands on Halo 3's Recon armor, well, Bungie has a whole new set of tools to play with. And for someone like myself, maybe there's a reason to play multiplayer again once the credits roll.
Halo: Reach's multiplayer beta goes live May 3. The full game will be released later this year.
A mix between Ubisoft's PEC, CoD, and Battlefield's systems. I loves it. I loves it a lot.
Kalyx triaD
03-26-2010, 07:18 AM
http://cache.g4tv.com/rimg_606x0/ImageDb3/207090_l/Halo-Reach.jpghttp://cache.g4tv.com/rimg_606x0/ImageDb3/207087_l/Halo-Reach.jpg
http://cache.g4tv.com/rimg_606x0/ImageDb3/207086_l/Halo-Reach.jpghttp://cache.g4tv.com/rimg_606x0/ImageDb3/207084_l/Halo-Reach.jpg
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Khuntry
03-26-2010, 10:51 AM
Hell Yeah
Brujesino
03-28-2010, 06:44 AM
awsome
Kalyx triaD
04-01-2010, 11:29 PM
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Kalyx triaD
04-02-2010, 06:41 AM
On Loadouts:
1} Loadouts are static, they are pre-determined. You cannot create your own loadouts.
2} Each Loadout contains an Armour Ability, a primary and secondary weapon.
3} The primary weapons in loadouts are not "power weapons".
4} You can select your loadouts when you spawn.
5} All loadouts are available to all players there are no unlocks associated with loadouts.
6} Classes can be altered for custom games.
Awesome.
Kalyx triaD
04-03-2010, 06:20 AM
- Elites can Evade Roll and have recharging health (Spartans must locate health packs). This difference caused Bungie to separate them in multiplayer until special modes and occasions.
- The UNSC Grenade Launcher is not automatic, must reload after every shot. You can hold the trigger after the shot to keep the grenade from exploding, setting up traps. I wonder if Bungie will keep the traditionally weak grenade blasts to stray from the 'noobtube effect'.
- The updated Plasma Rifle is more in line with the Assault Rifle, and must now be reloaded. It slows down as it overheats.
- The chain gun on Warthogs overheat now. This changes everything.
- Although you can still pick up weapons from dead enemies, you cannot take their class.
- The Cloak perk also jams radars (including your own), and is most effective when moving slow and not attacking.
- The Shield perk as two levels: Tapping it will give you a burst of Overshield, holding it will make you as solid as a wall but you can't move.
Liking how Bungie is regulating things.
Kalyx triaD
04-03-2010, 06:24 AM
http://xbox360media.ign.com/xbox360/image/article/108/1081686/halo-reach-20100402062005894.jpg
http://xbox360media.ign.com/xbox360/image/article/108/1081686/halo-reach-20100402061932974.jpg
http://xbox360media.ign.com/xbox360/image/article/108/1081686/halo-reach-20100402062023893.jpg
http://xbox360media.ign.com/xbox360/image/article/108/1081686/halo-reach-20100402062033705.jpg
Extreme Angle
04-03-2010, 07:25 AM
Can't wait :)
Kalyx triaD
04-03-2010, 08:48 AM
Holy shit.
http://www.bungie.net/images/News/Inline10/040210/elitevhuman.jpg
Elite running speed is the Spartan's Sprint speed. They are designed to be terrors this time.
http://www.bungie.net/images/Games/Reach/images/cutouts/cutouts_033110/Reach_MPBeta_Evade.jpg
Kalyx triaD
04-03-2010, 08:55 AM
http://www.bungie.net/images/News/Inline10/040210/ui.jpg
Fall damage is back so you'll have to soften falls with the jet-pack.
Kalyx triaD
04-03-2010, 09:11 AM
- Grenades can be shot out of the air, and the throw itself can cause small damage if you pitch it on a player. The final game may allow you to shoot grenades on the ground (feature won't be ready in time for beta launch).
- To quell the confusion about why a player may want to use a DMR over a Pistol and vice versa, Bungie explains the differences: Although they are both five-shot killers, the Pistol kills faster at the cost of risky recoil. The DMR has little recoil. The DMR also rewards long range shooters while the Pistol - though capable of hitting long range - is more restrained because of the recoil. Bungie says the Pistol is best used short to mid range, despite the return of it's scope.
More to come...
- As assumed, duel wielding is out.
- The new Focus Rifle is similar to the Spartan Laser, but weaker and more precise. It is actually more like the Sentinel Beam. It's zoom ready and you can hold the beam to drain shield and eventually health. A great support tool for a DMR'd wing-man.
http://www.bungie.net/images/Games/Reach/images/cutouts/cutouts_033110/Reach_MPBeta_FocusRifle.jpg
Kalyx triaD
04-03-2010, 09:21 AM
- The Grenade Launcher explodes on contact with a player. If it hits the ground it cooks off like a grenade (or if you hold it as mentioned above). No noobtube shenanigans here.
- Bungie is taking the limited EMP effects of past games (Plasma Pistol, Energy Drain) and expanding it. The Grenade Launcher's explosions will have EMP effect as well, effecting vehicles and shields. Normal grenades will not, I don't think.
Kalyx triaD
04-05-2010, 06:00 PM
http://www.bungie.net/images/Games/Reach/images/cutouts/Kat_stand_rifle-01.jpg
There's also speculation that since there's a female Spartan with a distinctly slimmer frame than the guys (despite Bungie saying female Spartans wear the same armor as men), that there might be a feminine model to choose for your character. Doubt it, though.
Shaggy
04-07-2010, 02:27 AM
Everytime something new pops up about this game all I can think of is that they basically took alot of the good things from Modern Warfare and brought them over. Which I enjoy because I hate the change of controls from when I play COD and then jumping to Halo.
Brujesino
04-07-2010, 05:14 AM
Everytime something new pops up about this game all I can think of is that they basically took alot of the good things from Modern Warfare and brought them over. Which I enjoy because I hate the change of controls from when I play COD and then jumping to Halo.
hmmmm yes because MW2 invented most of the things that FPS are doing right?:nono:
Shaggy
04-07-2010, 09:50 AM
hmmmm yes because MW2 invented most of the things that FPS are doing right?:nono:
I wasnt meaning that MW2 invented the first person genre...but the COD franchise have perfected it for the consoles.
Kalyx triaD
04-07-2010, 12:34 PM
Ha!
Brujesino
04-07-2010, 05:26 PM
I wasnt meaning that MW2 invented the first person genre...but the COD franchise have perfected it for the consoles.
um.......no
Shaggy
04-07-2010, 08:35 PM
Well that was my opinion at least...but I guess in Brujesino's eyes even opinions are wrong.
Brujesino
04-08-2010, 04:19 AM
only your opinions are wrong
Kalyx triaD
04-08-2010, 11:31 AM
New shots of the maps the lucky owners of ODST will be throwing down on when the Reach beta arrives. Not all four is shown. Also some info on a recent interview following.
http://xbox360media.ign.com/xbox360/image/article/108/1082381/halo-reach-the-beta-maps-20100407021545723.jpg
http://xbox360media.ign.com/xbox360/image/article/108/1082381/halo-reach-the-beta-maps-20100407021619488.jpg
http://xbox360media.ign.com/xbox360/image/article/108/1082381/halo-reach-the-beta-maps-20100407021612519.jpg
Kalyx triaD
04-09-2010, 02:31 AM
The great equalizer on the jetpack is the Needler or the Needle Rifle. A dude in jetpack when you have the Needler is just hilarious. They are essentially screwed. They have five seconds to think about dying and then watch all of the needles rush towards them. And then they just explode.
Shaggy
04-09-2010, 04:38 AM
Seeing those jet packs kinda reminds me of Tribes
Kalyx triaD
04-14-2010, 02:55 PM
http://www.1up.com/media/03/8/0/4/lg/547.jpg
http://www.1up.com/media/03/8/0/4/lg/545.jpg
http://www.1up.com/media/03/8/0/4/lg/546.jpg
http://www.1up.com/media/03/8/0/4/lg/542.jpg
Kalyx triaD
04-16-2010, 01:10 PM
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Kalyx triaD
04-16-2010, 09:43 PM
- Guests allowed for the beta, four to a box as always (awesome).
- Flag juggling is out, the player traits (usually slower speed) stick even after you drop the flag for a bit. Armor Abilities are also negated by holding a flag. Fucking thank you.
GameTrailers will have new multiplayer footage tonight at 12:30am(est) on GTTV.
Kalyx triaD
04-17-2010, 05:40 AM
- Boneyard is a huge map, as large as Containment... maybe bigger.
- Though there no squads, a squad spawning like mechanic is in. You can also choose to spawn in certain areas vs an automated system.
- Invasion is essentially Rush from BC2. This is where Spartans and Elites face off in a big team game.
Kalyx triaD
04-19-2010, 04:38 PM
In celebration of the upcoming Halo-fest, I wanna host some Halo 3 and ODST Firefight games. Gonna put some custom games together on the Halo 3 side for some creative flair, and we can always party up and throw down in matchmaking. Wanna get hype toward the drop of Reach's beta (which hopefully we can party up in as well... seems likely).
Drop a line if you're interested, perhaps we can start this week. I'll be in Miami next week where my availability is not as promised - but Halo 3/ODST will be the only shooters I'll be playing from now until May 3rd. I recently updated my Bungie Pro so I could be able to upload vids and pics to post here (including eventual Reach gameplay).
See ya on the battlefield.
Kalyx triaD
04-20-2010, 05:44 PM
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A guy analyzes the last batch of footage released. Everything's (very well studied) speculation and you will find it informative.
Miotch
04-20-2010, 06:03 PM
Is there any way to be able to participate in the beta?
Kalyx triaD
04-20-2010, 06:20 PM
Have ODST. That's all.
Kalyx triaD
04-20-2010, 07:37 PM
Some shots of your page on B-net come beta time:
http://www.bungie.net/images/News/Inline10/bnetbeta/beta_service_record.jpg
http://www.bungie.net/images/News/Inline10/bnetbeta/beta_career_stats.jpg
http://www.bungie.net/images/News/Inline10/bnetbeta/PGCR.jpg
http://www.bungie.net/images/News/Inline10/bnetbeta/beta_render_video.jpg
Miotch
04-20-2010, 08:10 PM
Would a gamefly rental count?
Kalyx triaD
04-21-2010, 12:23 AM
Preowned ODSTs work as well, or at least I haven't heard of any kind of profile locking.
Kalyx triaD
04-22-2010, 04:00 AM
That Spartan looks kinda thin... Are feminine models in for Spartans? Or is it the camera angle...
http://www.bungie.net/images/Games/Reach/images/screenshots/041610/09446-0_stockpile_swordbase_sk_07.jpg
Extreme Angle
04-22-2010, 01:05 PM
The Legendary edition looks pretty cool...
http://www.blogcdn.com/www.joystiq.com/media/2010/04/hrlegendary-580.jpg
Kalyx triaD
04-22-2010, 04:29 PM
Aw, no cat helmet?
Kalyx triaD
04-22-2010, 05:19 PM
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omg
Kalyx triaD
04-22-2010, 05:21 PM
<iframe src="http://www.bungie.net/Silverlight/bungiemediaplayer/embed.aspx?fileId=110212948" scrolling="no" style="padding:0;margin:0;border:0;" width="640" height="360" ></iframe>
Had a game with Scotty Ranger and his buds and decided to upload my first vid using Bungie's render service. Expect some Reach vids, but not much - the minutes are limited!
EDIT
Hmm... Does Silverlight run here? Here's the link (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=110197346).
RoXer
04-22-2010, 05:31 PM
Drinking game:
Every time the word awesome is used
Kalyx triaD
04-22-2010, 08:05 PM
They're white boys give 'em a break.
Extreme Angle
04-23-2010, 04:24 AM
an't wait for Beta time :D
Kalyx triaD
04-23-2010, 08:47 AM
Another week and it's go time.
Mr. Monday Morning
04-26-2010, 10:39 AM
There's a couple of quick multiplayer clips on gamevideos - from the brief action I'm starting to think for all the talk of new weapons, armor abilities etc the biggest thing is going to be the lack of shields.
Kalyx triaD
04-26-2010, 01:59 PM
What? There's shields.
You were watching a SWAT gametype.
Mr. Monday Morning
04-26-2010, 02:47 PM
My bad I misunderstood re the medkits
Kalyx triaD
04-26-2010, 02:47 PM
<div style="width: 480px;">
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<div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="/game//" title="Halo: Reach">Halo: Reach</a> | <a style="color:#FFFFFF;" href="" title="Beta New Weapons Gameplay">Beta New Weapons Gameplay</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div>
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Extreme Angle
04-26-2010, 02:52 PM
The inside gaming special is up on waypoint
Kalyx triaD
04-26-2010, 03:18 PM
lol I think I've seen enough. No more previews and videos - bring on the game! One week, man. One week.
Extreme Angle
04-26-2010, 03:33 PM
I just hope i'm not working...
Requiem
04-26-2010, 06:08 PM
Not sure how I feel after watching that video. The weapons don't seem very skill-based. More just 'point at a person and shoot'.. Like, the DRM doesn't seem to be based on anything other than hitting people.. the reticle is too big and just seems unfocused. Where are the focused shots (headshots)? They almost don't seem possible with the weapons they showed.
Actually, the rest of the weapons seem like that too. Almost as if it's whoever HITS the other person more, wins.
Ugh... not sure now, video kinda made me sad.
Kalyx triaD
04-26-2010, 07:54 PM
You're blind and insane. My personal opinion, one based on years of experience, Halo weapons take more skill than most shooters. And nothing in these videos show a dumbing down of the weapons. I have no idea what you're actually looking at.
Requiem
04-26-2010, 09:07 PM
lol at citing your 'years of experience' as if a dozen other people who post on here haven't been gamers their whole lives.
Yes, Halo weapons typically do take more skill than most shooters. That is why I feel like the weapons in that video don't showcase that at all. All the weapons they showed in that, look like a simple point and shoot weapon. Their reticles weren't small and focused like any of the ones in the former games. In fact, they added recoil to these which makes the sight larger and even more unfocused.
At no point in that video did I see anything even remotely reminiscent of the skill used with Battle Rifling, or Pistoling (halo 1). All I saw were power weapons, and shitty weapons.
The DMR - All anyone in that video does is aim in the general area of the head. The reticle, even when zoomed in later in that video, is rather large. Basing it off single-shot takes a lot away from what made the BR so skill-based. Some bullets could miss if you didn't stay with them as they moved. (single shot may seem MORE skill-based, but not when your actual aiming doesn't need to be as precise)
That Covenant Focus Rifle... come on, really? Did we really need a 'better' sentinel beam? Looks overpowered as fuck.
The needle rifle is basically a DMR that explodes when it hits someone now. (if you can see any difference between the two guns, you obviously have worse sight than me. Some rose colored sight, methinks)
That Plasma Launcher looks overpowered as fuck.
The grenade launcher... ugh.. Grenades were one of the things that were great in Halo 3, IMO. Game didn't need a grenade launcher. The brute launcher was a great, non-overpowered gun. It didn't insta-kill anyone. The fact that it richochets off walls like nuts before exploding gives way too much chance. Honestly hate the idea of a grenade launcher in virtually any game.
Plasma Repeater... again, where's the skill in that gun?
I agree that Halo typically took more skill than other shooters. There was a noticeable skill gap. Nothing about the majority of what they showed in that video appears very skill-oriented though. The other Halo's had a decent enough balance between the power weapons and normal weapons.. but christ, those power weapons look overpowered as fuck.
Kalyx triaD
04-26-2010, 09:26 PM
We agree on the power of the plasma grenade launcher, everything else is balanced - and I explain each. I won't because that sort of thing gets people touchy when I do that.
But I will say this a damn beta, and whatever exploits discovered will be addressed anyway, although I say again your analysis is off to me.
Kalyx triaD
04-26-2010, 09:28 PM
Also: Do you read Bungie's dev blogs? They address just about all of your observations.
LoDownM
04-26-2010, 09:40 PM
Overpowered weapons are nothing new in Halo, remember the Pistol of god in Halo 1?
Kalyx triaD
04-26-2010, 11:10 PM
lol Yeah that was crazy. I like it's new place in the sandbox now, it's essentially an alternate to the assault rifle now. It has a scope but the kill potential is still gimped at a certain range (it will lose to the DMR/Needle Rifle). It's a five-shot kill at medium/short range and will make for a great support weapon in bind (like last time).
Requiem
04-27-2010, 03:11 AM
Overpowered weapons are nothing new in Halo, remember the Pistol of god in Halo 1?
Still took skill to use properly. It was the BR of the game at the time.
Kalyx triaD
04-27-2010, 03:28 AM
H1 pistol was way easier to use though, making it overpowered. The reward was too high and the maps didn't compensate the way they do now [as of Halo 3].
LoDownM
04-27-2010, 09:20 AM
Still took skill to use properly. It was the BR of the game at the time.
No it didn't. Aim around the upper body and headshot. REALLY took skill :roll:
Requiem
04-27-2010, 01:29 PM
I trust that with a response like that, none of you actually played the multiplayer of Halo 1. The pistol was not easy to be good with. Easy to use, sure. You could hit someone. But how many of you could 3-shot a person every time? I know for a fact that it was harder to use than either of you are making it out to be. And I know people who COULD 3-shot a person.. every.. single.. time.. I know someone who was a sniping fiend too. 10 sensitivity, sniping FIEND. But that's another story/weapon.
This is one area where I would cite experience, as the people I played Halo 1 with, were quite literally some of 'the best'. People who regularly played with "the greats" of MLG Halo. Several of who WERE MLG. These people lived on Xbox Connect, and people drove from all over the midwest just for the Halo parties they held religiously. (I was not that big of a player, but I was decent enough to be able to keep up with them somewhat) I can guarantee any of the people I played with would have wiped the floor with whatever 'easy pistol skills' you think you had. Which is why I think you underestimate how much skill the pistol (and other weapons) took.
H1 still had an incredible skill gap. People who didn't play it competitively probably never SAW that skill gap. Because come on.. with the lack of XBL, how many of you actually played Halo 1 with more than just your friends? The good people I know, would dash to pieces any claims that weapons were 'easy to use'. Hell, those people would probably use the lesser weapons AGAINST your pistol and still beat you. I know someone who could kill you with a plasma pistol before you could kill him with a pistol.
The pistol was the Battle Rifle of the game. The only difference is that it took one less shot to kill someone. Pistol = 3 headshots. BR = 3 shots to kill the shield, and 1 headshot to kill. I would say the pistol is more powerful, sure. The weapons definitely weren't balanced. But it wasn't a bad thing. They played the exact same, and neither was 'easy' to be good with. The DMR just looks... ugh. Frustrating.
Kalyx triaD
04-27-2010, 01:43 PM
I'm sorry dude but the pistol was the go to weapon for everyone. Even noobies, once they're broken into the game, will get with the program and use the pistol. 3 shot kills aren't that impressive (me and my gang did them), especially once you find your ideal sensitivity and get accustomed to the general motion of the game.
H1 pistol was the go-2 weapon for all encounters in a game that was not built for this outcome, and not released in a time when post-release patching was normal. There was in using it in a meta-game sort of way - when you're playing against people using it and skill-gaps are discovered within players using them, but it was generally fairly easy.
And fucking LOL at the idea that we haven't actually played Halo 1 multiplayer because we believe it's not nearly as complicated as you're making it sound. I suppose this is where me or LoDown claim that we'll 'eat you alive' or whatever if we ever threw down in H1 to prove the point, but we can't - and it wouldn't prove shit anyway.
In summary; H1 pistol took some skill, but it wasn't difficult. Calling it H1's BR works only if you consider many people gravitated toward it, but there are factors between H1 and H2/3 that hurt such a comparison.
Requiem
04-27-2010, 01:45 PM
Seriously though.
All those power weapons, combined with the sorry excuses they have for regular weapons... Ugh. Just the power weapons alone are going to be frustrating.
Kalyx triaD
04-27-2010, 01:49 PM
It's not they litter the map with them. :roll: You should know Bungie regulates this sort of thing pretty well. Controlling the power weapons is something to keep in mind anyway.
Unless of course you have some issue with the general concept with power weapons, than you should move on.
LoDownM
04-27-2010, 01:53 PM
I played tons of Halo 1 system link with 16 people...I know exactly how overpowered and easy it was to pick off SNIPERS on Blood Gulch with the fucking pistol
Requiem
04-27-2010, 02:03 PM
I'm sorry dude but the pistol was the go to weapon for everyone. Even noobies, once they're broken into the game, will get with the program and use the pistol. 3 shot kills aren't that impressive (me and my gang did them), especially once you find your ideal sensitivity and get accustomed to the general motion of the game.
H1 pistol was the go-2 weapon for all encounters in a game that was not built for this outcome, and not released in a time when post-release patching was normal. There was in using it in a meta-game sort of way - when you're playing against people using it and skill-gaps are discovered within players using them, but it was generally fairly easy.
And fucking LOL at the idea that we haven't actually played Halo 1 multiplayer because we believe it's not nearly as complicated as you're making it sound. I suppose this is where me or LoDown claim that we'll 'eat you alive' or whatever if we ever threw down in H1 to prove the point, but we can't - and it wouldn't prove shit anyway.
In summary; H1 pistol took some skill, but it wasn't difficult. Calling it H1's BR works only if you consider many people gravitated toward it, but there are factors between H1 and H2/3 that hurt such a comparison.
None of that was meant to sound 'bragging' in any way. I am just saying that the people I played Halo with would put to shame any notion of 'skill' you think you had at that game, and I guarantee they would embarrass your pistoling skills. I'm speaking of people who could beat The Ogres in Halo 1. People who competed with Zyos and Walshy. (sorry.. namedrops mean nothing in this crowd probably, but those people were literally among the best in the competitive community in H1 and H2) Any 'ease of use' you had with the pistol, would mean absolutely nothing when faced against these people. You would go in thinking your l33t pistol skills were great.. no way there could be people who were better since it's such an easy weapon to use.. And then they would play you, and you would quit within 10 minutes.
Also, to clarify.. didn't mean you hadn't played the game. But I meant that you never PLAYED the shit out of it, with people who knew what they were doing. Because if you had, you wouldn't think the pistol was easy, because you obviously never had anyone wipe the floor with your face in that game. You never know how good you are at a game until someone better than you comes along. And when those people are so drastically better than you that several of them together could toy with you in an objective game while still completing the objective... well, I hope you get the point by now.
And if you missed it... The point is that the pistol was easy to use. But there is a skill gap with it just the same as the BR had. People who were good with it, were godly with it.
I suppose the same will probably be said about the DMR eventually. But it just doesn't look like a fun weapon to try to be good with. It looks like a very frustrating weapon. As do all of those weapons. They're far too focused on power. Hell, they've even tried to make everything seem beefier in this game. Just the sounds and the recoil from every shot a gun makes are very un-Halolike. They've changed the way weapons in the game feel completely.
I'll leave on this note - If what they showed in that video looks fun to you, then by all means.. play it. To me though, there looks to be far too much emphasis on power weapons, and the mere addition of a couple has me reminded of the tubefest known as Modern Warfare 2, and how much I loathe power weapons in shooters. The non-power weapons they showed look weak and easy to use. The needle rifle especially. Part of the greatness of the needler was the ability to dodge it.
I still say if you think that needle rifle is any different in essence than the DMR, you must be blind.
Kalyx triaD
04-27-2010, 02:04 PM
Yeah, we played "the shit" out of it. Gotta go play SSF4 now. I'll be back to this.
Requiem
04-27-2010, 02:10 PM
Honestly, I don't think I could emphasize how much better I know these people were than you, WITHOUT sounding like a dick. I am not trying to say it to one-up you in any way. I am saying it because these people were the real deal. Some were MLG pros, and the others were there because they were good enough to play WITH those MLG guys. Some were better.
You would call me a liar if I told you some of the things I witnessed them do in the game. It's the stuff epic montages are made of.
Requiem
04-27-2010, 02:13 PM
They were better than me, and though I don't know how good you were at the game, I would guess that from what I know about you and shooters you would be around the same skill level as myself. And I consider myself a decent to good FPS player. I'm not the best, and I have off days, but I typically do good when playing shooters.
These people, however, did not lose unless they played eachother.
Kalyx triaD
04-28-2010, 07:28 PM
April 28, 2010 - Microsoft has confirmed the beta for Halo: Reach will run for a total of 17 days, starting on May 3 through May 19. Bungie will be turning on different modes at different times throughout the month.
Here is the breakdown for when modes and playlists will be added:
May 3 - Arena mode (4v4 ranked Team Slayer games) as well as "Free-for-All" and "Grab Bag" playlists, which include a mix of classic and brand new game types.
May 7 - Spartan vs. Elite "Invasion" playlist.
May 14 - "Generator Defense" game type.
Available to anyone who logs in and plays at least one full game of any type in the beta will receive a Halo: Reach Avatar hoodie via the Halo Waypoint portal on Xbox LIVE. Players must access Halo Waypoint and browse their "Halo" Career statistics after completing a match.
Online multiplayer for the "Halo: Reach" beta, "Halo 3: ODST" and "Halo 3" will be free for all Xbox LIVE members during the "Halo Multiplayer Unlock Weekend," which runs from May 14 at 9 a.m. PDT through May 17 at 9 a.m. PDT.
And starting tomorrow, a video introduction of the beta will be available to those who have a Halo: ODST disc. The video will walk you through all of the beta's game modes and offer tips for each of the maps.
Mr. Monday Morning
04-29-2010, 06:11 AM
TV spots for this started running yesterday (at least, first I'd seen them)
Crazy that they're marketing a Beta. Don't remember if they did that for 3, don't think they did.
Re: the above I'm pretty certain at least some of the weapons will be nerfed once the beta is done. Kind of the whole point of it, no?
FearedSanctity
04-29-2010, 07:28 AM
http://ready-up.net/wp-content/uploads/2009/07/crackdown-cover-390x550.jpg
Extreme Angle
04-29-2010, 09:47 AM
http://www.joystiq.com/2010/04/29/halo-2-still-kinda-alive-thanks-to-some-fans/
Lol some fans just haven't let go of halo 2 yet...
Kalyx triaD
04-29-2010, 10:35 AM
Never went back to H2 after H3 dropped. Had some great memories but H3 was superior in every way imaginable.
Mr. Monday Morning
04-30-2010, 06:10 AM
http://ready-up.net/wp-content/uploads/2009/07/crackdown-cover-390x550.jpg
Yeah that's not really a TV ad campaign
Extreme Angle
04-30-2010, 06:13 AM
There's a shed load of early access codes about...
Kalyx triaD
04-30-2010, 12:50 PM
I have two guys on my friends list playing this already. I hate them.
Kalyx triaD
04-30-2010, 02:00 PM
A small band of a committed few, engaged in a battle against insurmountable odds. It's not Noble team from Halo: Reach, it's the final, passionate few who are still playing Halo 2. We wish them the best in their battle against time. Their tremendous exhibition of courage and commitment makes them ideal candidates for Noble team and therefore we are working to ensure they have everything necessary to participate in the Halo: Reach beta.
Classy.
Kalyx triaD
04-30-2010, 02:02 PM
Kotaku released a bunch of Reach codes right on their front page for a first-come-first-serve basis this morning - I missed it. But I can wait one more weekend, I guess.
Kalyx triaD
05-03-2010, 03:15 AM
Me and my bro will be on the Beta once I get home from class tonight. If any of you are heterosexual enough you can join in. Pretty much playing this and SSF4 all week.
Shaggy
05-03-2010, 03:40 PM
Downloaded it...Ive yet to play it cause everytime I try to it says the Reach server is down...but while it says that for me my friends are all playing it.
Fignuts
05-03-2010, 05:10 PM
Tried downloading it, but was freaking stuck on 1% for 15 minutes so I cancelled it.
alvarado52
05-03-2010, 08:40 PM
Never went back to H2 after H3 dropped. Had some great memories but H3 was superior in every way imaginable.
um...no.
Extreme Angle
05-04-2010, 11:54 AM
The whole game feels fresh and amazing. I love it :)
BigDaddyCool
05-04-2010, 02:44 PM
I love how Kylax replies to himself in the video game threads.
Kalyx triaD
05-04-2010, 03:46 PM
um...no.
Yeah, but we're not doing this here and now. :mad:
Anyway, Beta analysis:
General:
The interface is slick, but I can't help but believe H3's interface was better. Reach has some nice and convenient slides for the UI but it feels like how Vista feels after you used XP for so long. Seems to have unnecessary functions. Post game stats seem to be a chore to explore now that for some reason Bungie feels I wanna see the player's Spartan model while checking out his individual stats. The medals should return to it's grid view instead of a list.
The Active Roster is pretty cool, tracking your friends automatically and keeping you updated. Like H2's Party System, this has to be standard eventually, though the Party System still isn't standard so...
In Game:
There is a significant change in movement speed (for Spartan), in that they seem slower than I remember. A lot of guys on B.net are complaining about this but it's not really that bad. They spouted BS like how it's harder to dodge grenades (no it isn't) and the game's slower (Hell no). In fact the action is more deliberate, and the general mood of the game seems to value those who think first and on their feet. I also think it makes the new Sprinting move something worth using.
The button layout will take a game or two to get used. Well... maybe more, because I still press RB trying to pick up weapons. It is, however, not a mess like some have said. The transition is akin to going from H2 to H3. The Abilities activation being on LB felt natural almost instantly, though.
Not being able to jump as high will affect your game if you're used to the past Halo's low gravity. I still try to jump on ledges I felt like I should. Perhaps Bungie should lighten up there... just a little. Sprint jumping feels great, though.
Armor Abilities:
The big addition to the series, shockingly, doesn't really change the dynamic very much. The flow is still 'Halo', but there is a strategic element. Like Battlefield BC2, it seems to reward thinking on your feet - and moxie. Although it's a team oriented game, certain lone wolves who like to pull stunts have interesting tools this time.
Jet-Pack:
Yeah... the infamous Ability is popular amongst fools and sensationalists alike lol. You can tell who'll be cannon fodder by whoever Loads Out with the Jet Pack first. Nobody seems to use it right and all I've seen were guys flying in the air and shooting guns that do not complement the increased range. And even if you took to the skies with the wonderful DMR or Needle Rifle, there's too much motion to trust your own accuracy. The Jet Pack is good for taking vertical shortcuts, setting up tricky flanks, and relocating to a higher position with a well ranged weapon. I highly advise not actually fighting while hovering in the air, by my observation you'd be giving the team kills.
Shield:
Aside from the cool pose you do when you power this baby up, it's quite useful at attracting the opposing team. It may save you in a pinch, but most players are already hip to just waiting it out and raping you after you power out. Some players even still don't know that the shockwave after the power out zaps their shield, so free kills if they stray too close (the wave can even kill weak players). It's best to use it and let your team know what's going on, while you attract people like moths to a flame, your team can clean up house or toil away at the objective (if you're not playing Slayer). One of my go-to Abilities.
Sprint:
About as useful as all the other games that have it. It gets you out of grenade range and danger real nice. And against those players that seem to throw grenades on reaction, you could dash ahead and whack 'em, finishing them off easily. Another go-to Ability for me, lots of conventional uses.
Cloak:
Cloak has this paradox that you're never really stealthy since the radar jamming will tip off the other team. While you can't as sneaky as before, it does cause a bit of panic when you come around, and that can be useful in itself. Not as useful overall as you might think.
Weapons:
First off, regarding Req's observations, the weapons aren't 'easy to use'. They're about as skill based as H3's package if not more so. No weapon is universally useful (even the DMR), and you will have to use the right tool for the right moments. The reticule is not a problem, everything's balanced, I have very few issues here. The Plasma Launcher isn't as overpowered as I thought it would. It has kick, but you'll rarely find a good time to use it. There's nothing I could say for each weapon that hasn't already been said, though. Other than me assuring everything's well balanced and skill-based.
Game Modes:
Headhunter is tough as Hell, I wonder how people land so many skulls without being hunted down. Oddball is oddball, still with morons shooting you and not the leader. Stockpile is meh, a pretty chaotic mode that I'm not terribly interested in. CTF is made interesting with the Abilities, and the super shield move is great for flag defense, sprinting great for offense. You cannot use your abilities while holding a flag, and I agree.
Be on later today.
Shaggy
05-04-2010, 04:32 PM
Tried downloading it, but was freaking stuck on 1% for 15 minutes so I cancelled it.
My cousin came over last night to play it with me and he ran into the same problem. We hooked it up in the backroom of my house and he started to download it and it took him about 30 mins to get to 10%. We redid it in the living room and the whole thing downloaded in about the 30 mins
Mr. Monday Morning
05-04-2010, 07:34 PM
Pretty much agree with most of that Kalyx. Postgame medals are annoying although not quite as annoying as I first thought.
Jetpack is pretty much essential for crazy king but not much else.
I love the needle rifle. Not sure about the tracking on the needler, it does seem a bit too easy.
Love headhunter, frustrating but in a good way. Lost count of the number of times I've been KOd like a centimetre away from the goal. Stockpile is ok but I'm tired of it on Swordbase, don't mind on Powerhouse.
Not sure about Covy slayer - not enjoying it as much as regular for some reason, can't put my thumb on it. Maybe the relative lack of loudouts, I don't know.
D Mac
05-05-2010, 12:52 AM
Fuck Gaylo
Shaggy
05-05-2010, 03:04 AM
Is headhunter only in free for all?
Kalyx triaD
05-05-2010, 11:27 AM
Is headhunter only in free for all?
Yes, but a team variant would be interesting.
- Sword + Sprint = "Grim Rapist"
- Seen some nifty set-ups with the overshield Ability, it's proving to be very versatile.
- SWAT plays better here than in any other Halo.
- Fairly close to denouncing Cloak as useless, more annoying than anything.
Kalyx triaD
05-05-2010, 11:56 AM
Unfortunately you can't embed a rendered vid of Reach gameplay, but here's a link of some rocket pack silliness. This is one of like four times I actually used the rocket. (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=324722)
Shaggy
05-05-2010, 05:41 PM
The whole shild lock thing I find a little worthless.... Ive maybe used it one or two times successfully and the only thing I saw cool was a guy get blown up with his own rocket after it shot back off his shield.
But sadly this seams to be what happens most of the time.
Guy A is chasing Guy B.....Guy A does the shield lock...Guy B steps back a little bit and waits patiently and right before the shield drops throws a couple grenades....Shield drops... Guy A takes damage and gets finished off by a gun or melee kill from B.
Kalyx triaD
05-05-2010, 06:01 PM
lol
Extreme Angle
05-05-2010, 07:45 PM
There's a tactic going around where somebody runs at someone throws a grenade and then shields.
Kalyx triaD
05-05-2010, 08:20 PM
lol Yeah I seen that. Also using it as a 'forward block' on CTF is perfect. I'll put up some files for you later of a great CTF game where I use it that way.
Kalyx triaD
05-07-2010, 04:29 PM
Invasion gametype is up today.
Kalyx triaD
05-08-2010, 12:03 AM
Invasion is epic.
Kalyx triaD
05-15-2010, 07:47 PM
Some exploits of mine. Will be expanding render minutes to upload more gameplay when Reach drops.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1253772
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1253754
Love that Armor Lock.
Kalyx triaD
05-25-2010, 03:43 AM
Drops Sept. 14, 2010.
Kalyx triaD
06-05-2010, 07:44 AM
http://www.bungie.net/images/News/Inline10/060410/armory.jpg
Kalyx triaD
06-14-2010, 07:24 PM
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/k2CIHfOkzU0&hl=en_US&fs=1&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/k2CIHfOkzU0&hl=en_US&fs=1&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
Kalyx triaD
06-16-2010, 03:06 AM
FIREFIGHT MODE IS BACK
- Now with matchmaking.
- Now customizable, including Create-A-Skull.
- Weekly Firefight challenges award you with exclusive armor pieces.
New armor, Drop Shield, is like a small Bubble Shield that heals those within (looks like the bubble shield from Halo 3 trailer that revealed it).
New weapon, Target Locater, marks targets for an orbital smackdown ala Gears' Hammer of Dawn.
Kalyx triaD
06-19-2010, 02:37 AM
http://www.bungie.net/images/News/Inline10/061810/ForAllTheLadies.jpg
http://www.bungie.net/images/News/Inline10/061810/SomethingSpecial.jpg
As I suspected there will in fact be feminine models for your avatar (in the past choosing the female gender only changed grunts and death squeals). I guess my sister would like it or whatever. As with other customizations, your options will be represented in the single-player cutscenes (oh the magic of real-time cutscenes).
Extreme Angle
06-19-2010, 05:20 AM
Kalyx, you gonna be getting the 'Legendary' edition?
Kalyx triaD
06-19-2010, 12:34 PM
Unlikely.
Kalyx triaD
06-27-2010, 04:48 AM
Realize that the people that you're probably hearing the most from really represent a very small subset of your overall population but are probably the most hardcore people that you actually care a lot about; so how do you balance their needs against the needs of the broader population who maybe doesn't care or might even feel the opposite?
In this example, talking about run speed, one of the easy things for us is that we offer a whole host of customizable game settings in the final game. So if you and your friends would prefer to play something that feels more like Halo 3, you'll have the ability to do that through custom game settings. So some of those things we can actually mitigate by, again, empowering players to custom-tailor their own game experience to their own liking.
Love being on the right track with my game development philosophy. This is from an in-depth interview on what may be my new favorite game development site. Holla.
Kalyx triaD
07-02-2010, 09:31 PM
http://www.bungie.net/images/News/Inline10/070210/no_lack_of_vision.jpg
Visor color customizable. Firefight voice up for choice as well.
http://www.bungie.net/images/News/Inline10/070210/Face_First.jpg
Kalyx triaD
07-02-2010, 09:34 PM
Also, Halo 3's playlist updates will slow down once Reach comes around, just as Halo 2 did when Halo 3 dropped:
1. Playlists are going to be combined, modified, or removed, based on how we predict they will perform once Reach is released. Ultimately the number of playlists will be reduced from its current number.
2. No new playlists will be added from this point onward.
3. Playlists will progressively become DLC required, leaving Social Slayer and Lone Wolves as the only DLC-optional playlists once again.
4. Double EXP weekends will come to an end on 9/13. But not before we throw them a little going away party.
5. 7 on 7th will live on, but beyond the release of Reach no further updates are planned for Halo 3 Matchmaking.
Kalyx triaD
07-07-2010, 09:30 PM
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Extreme Angle
07-08-2010, 06:56 AM
Hopefully the expansion of the map doesn't ruin it...
Kalyx triaD
07-08-2010, 07:04 AM
Or you can stay in the valley.
Extreme Angle
07-08-2010, 08:08 AM
Or maybe it'll be bigger for invasion game modes, and smaller for just slayer
Kalyx triaD
07-08-2010, 08:16 AM
That's more likely, Bungie's very good at using map space for games and wouldn't have this remake big for nothing. I'm thinking it's connected to Valhalla for some reason.
Kalyx triaD
07-17-2010, 06:43 AM
Complete Armory Options:
http://www.bungie.net/images/News/Inline10/BWU_071610/InlineArmory.jpg
Nice. And here's the day one pieces you can grab. More stuff appears as you rank up:
http://www.bungie.net/images/news/inline10/bwu_071610/Reach_InitialArmoryInventor.jpg
The stuff on the bottom may be place holder icons...
Extreme Angle
07-18-2010, 06:13 AM
Put down my money for 'Legendary edition'
Kalyx triaD
07-18-2010, 09:03 AM
I'd settle with standard.
Extreme Angle
07-18-2010, 01:33 PM
I had the money on the side so I just clicked confirm, sure i've had a few doubts, but i'm looking into starting to expand my collection of Game memorabilia. So the extra is just for the statue tbh.
Kalyx triaD
07-22-2010, 11:34 PM
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/H_AjfZlvRwY&hl=en_US&fs=1?color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/H_AjfZlvRwY&hl=en_US&fs=1?color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
I... I can't...
Thank you, Bungie.
Kalyx triaD
07-22-2010, 11:38 PM
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/lNrD78Wv8NA&hl=en_US&fs=1?color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lNrD78Wv8NA&hl=en_US&fs=1?color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
<object id='vid_3267687' width='480' height='270' data='http://media.ign.com/ev/embed.swf' type='application/x-shockwave-flash'><param name='movie' value='http://media.ign.com/ev/embed.swf' /><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='bgcolor' value='#000000' /><param name='flashvars' value='vgroup=halor_firefight_vdp_072210&object=14276699'/></object><div style='width:480;'><a href='http://xbox360.ign.com/objects/142/14276699.html'>Halo: Reach at IGN.com</a></div>
Kalyx triaD
07-22-2010, 11:44 PM
http://cache-02.gawkerassets.com/assets/images/9/2010/07/reachbundle2_01.jpg
Getting this.
RoXer
07-23-2010, 12:04 AM
Definitly goozexing it now
Kalyx triaD
07-23-2010, 12:31 AM
Jeep Wars Metro*
CQC
Holdoff
The Hill
The Box
Star Wars*
All of my Forge maps (and unfinished ones*) are coming back in a spectacular way. Can't wait to see what I put together this time.
Extreme Angle
07-23-2010, 09:43 AM
I hope my friends leave modern warfare for this...
Kalyx triaD
07-23-2010, 10:38 AM
Forge World Details:
- Armor Abilities can be placed on the map for players to pick up. Like normal weapons, your discarded for others to pick up.
- You can use soft or hard kill zones to keep players within bounds in the huge map.
- Or... you can use the entire map.
- The budget (Forge's allegory for memory use) will be very generous.
- Still no undo button, but mistakes will be few due to new placement mechanics.
- Map is clear by default, no hour of deleting or looking for canvas maps.
- That odd limitation where you couldn't use certain weapons as starting weapons in gametype edit is gone.
- You can earn credits spending time in Forge World, and the game will know the difference between idle, repetition, and actually editing.
Mr. Monday Morning
07-23-2010, 01:28 PM
Firefight 2.0, Firefight Vs, Forge 2.0, Arena, new mp modes (I could not stop playing Headhunter during the Beta) - campaign as well - man if they upgrade the theater to allow you to edit and work with clips better I don't think the disc is ever going to leave the 360.
Kalyx triaD
07-23-2010, 02:15 PM
Yeah the feature set is crazy right now.
Kalyx triaD
07-23-2010, 08:42 PM
http://www.bungie.net/images/News/Inline10/072310/forky/headon.jpg
And that won't be the only civilian vehicle.
Kalyx triaD
07-23-2010, 09:05 PM
Forge World was originally five Forge-ready environments in the vein of Foundry/Sandbox (a rock spire, a cliff, a gulch, a small canyon, and a room). The main designer, in a 'why not' revelation, decided to include them all in one map.
Kalyx triaD
07-23-2010, 09:16 PM
Imagine if you took all the acorns in the world. And put them into a big pile. I mean, a HUGE mountain pile. A squirrel walks by and is like, holy s@% that is Forge 2.0! Now imagine you’re the squirrel, in case that wasn’t obvious. That’s how it feels when you first load it up. Everyone should try it. Split-screen with a friend is even better! It’s the most seamless, user friendly chance to do something that most people never get to do – to CREATE in a virtual world! Yeah, it’s possible to make an awesome Halo map. But you’ll forget about that as soon as you start building because you’re already playing, you’ve been consumed by the size, and your mind starts racing through the possibilities, it’s overwhelming and you forget why you came here in the first place. 2 hours go by and you’ve built a bridge to nowhere, a floating tower made of man-cannons, and a castle with turrets and a moat. That’s when you realize you haven’t even scratched the surface.
Extreme Angle
07-24-2010, 06:48 AM
I'm so fucking excited...
Shaggy
08-02-2010, 01:52 PM
The game is officially finished now....and this list has popped up online of the achievements...no points are listed yet for them on the site...
The Soldier We Need You To Be
Completed the Campaign on Normal difficulty.
Folks Need Heroes
Completed the Campaign on Heroic difficulty.
Gods Must Be Strong
Completed the Campaign on Legendary difficulty.
A Monument To All Your Sins
Completed every mission in Halo: Reach alone, on Legendary.
We're Just Getting Started
Completed the 2nd mission on Normal or harder.
Protocol Dictates Action
Completed the 3rd mission on Normal or harder.
I Need A Weapon
Completed the 4th mission on Normal or harder.
To War
Completed the 5th mission on Normal or harder.
You Flew Pretty Good
Completed the 6th mission on Normal or harder.
Into The Howling Dark
Completed the 7th mission on Normal or harder.
Dust And Echoes
Completed the 8th mission on Normal or harder.
This Is Not Your Grave
Completed the 9th mission on Normal or harder.
Send Me Out... With A Bang
Completed the 10th mission on Normal or harder.
They've Always Been Faster
Cleared the 2nd mission without setting foot in a drivable vehicle.
Two Corpses In One Grave
Killed 2 vehicles at once with the Target Locator in the 3rd mission.
Banshees, Fast And Low
Hijacked a Banshee during the Reach Campaign.
Your Heresy Will Stay Your Feet
Killed the Elite Zealot before he escaped during the 5th mission.
If They Came To Hear Me Beg
Performed an Assassination against an Elite to survive a fall that would've been fatal.
Wake Up Buttercup
Destroyed the Corvette's engines & escort in under 3 minutes in the 6th mission on
Heroic or harder.
Tank Beats Everything
Finished the 9th mission on Legendary with the Scorpion intact.
Lucky Me
Earned a Triple Kill while Jetpacking in Campaign, Firefight or Matchmaking.
KEEP IT CLEAN
Killed 7 Moa during the 2nd mission of the Campaign.
I Didn't Train To Be A Pilot
Killed 3 of the anti-aircraft batteries during the 8th mission.
Doctor, Doctor
Used a Health Pack to replenish life after taking body damage.
That's A Knife
Performed an Assassination on an enemy.
I See You Favour A .45
Killed 10 enemies in a Firefight or Campaign session with the M6G pistol.
An Elegant Weapon
Killed 10 enemies in a Firefight or Campaign session with the DMR.
Swap Meet
Traded weapons with an AI ally in Campaign.
A Spoonful Of Blamite
Killed 10 enemies in Firefight or Campaign with a supercombine explosion.
Be My Wingman Anytime
Let a teammate spawn on you 5 times in an Invasion Matchmaking game.
Yes, Sensei
Earned a First Strike Medal in a Matchmaking game.
Skunked
Won a game of Invasion in the 1st phase.
What's A Killing Spree?
Earned a Killing Spree in multiplayer Matchmaking.
Crowd Control
Earned a Killionaire medal in Firefight.
Knife To A Gun Fight
As an Elite, killed 5 Spartan players in Matchmaking.
Score Attack
Scored 15,000 points in Score Attack Firefight Matchmaking.
Firestarter
Scored 50,000 points in a Firefight game.
Blaze Of Glory
Scored 200,000 points in a Firefight game.
Heat In The Pipe
Scored 1,000,000 points in a Firefight game.
Game, Set, Match
Completed a Firefight set on Legendary without dying.
Make It Rain
Purchased an item from the Armory that required the rank of Lt. Colonel.
The Start Of Something
Reached the rank of Corporal in the UNSC.
An Honor Serving
Reached the rank of Captain in the UNSC.
A Storage Solution
Used the File Browser to upload a file to your File Share.
A New Challenger
Completed all of the Daily Challenges in a given day.
Make It Drizzle
Purchased an item from the Armory.
Cool, File Bro
Recommended a file to someone.
Lemme Upgrade Ya
Advanced a Commendation to a Silver state.
One Down, 51 To Go
Completed a Weekly Challenge.
Extreme Angle
08-02-2010, 04:13 PM
Any news on a Clan feature? Can't remember
Kalyx triaD
08-02-2010, 05:30 PM
No clans.
The Jayman
08-03-2010, 09:27 AM
http://cache-02.gawkerassets.com/assets/images/9/2010/07/reachbundle2_01.jpg
Getting this.
Pre-ordered and fully paid :y:
Kalyx triaD
08-03-2010, 09:54 AM
I want it baaaaaaaaad but I think I'll have to settle for regular 'box.
The Jayman
08-03-2010, 11:34 AM
half of it I paid using trade-ins. I had about 15 games I wasn't playing anymore and I traded them in and found out that gamestop was doing an extra 25% credit if they were toward the preorder of the new console. I eneded up with nearly $200 worth of credit and paid the remainder out of pocket.
DAMN iNATOR
08-04-2010, 02:17 AM
Cool, File Bro
Recommended a file to someone.
AHAHAHAHA, Love it. :lol::y:
Kalyx triaD
08-04-2010, 04:28 AM
Ivory Tower and Midship return as remakes. And the second Invasion map, Spire, makes the Spartans the invaders as Elites defend a vertically built base.
Fucking awesome.
Kalyx triaD
08-04-2010, 06:33 AM
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Extreme Angle
08-04-2010, 08:56 AM
I really should stop looking at all of this....
Kalyx triaD
08-04-2010, 09:26 AM
Yeah, I'm coming to the point of seeing enough and the next I see Reach is on a TV running on my future Xbox 360.
I swear it's gonna be Reach and Rock Band 3 all day. 2007 all over again. Hope I can recreate everything about 2007.
Kalyx triaD
08-05-2010, 06:23 AM
The wait.
Kalyx triaD
08-05-2010, 07:50 AM
http://xbox360media.ign.com/xbox360/image/article/110/1107261/halo-reach-20100803100314740.jpg
http://xbox360media.ign.com/xbox360/image/article/110/1107261/halo-reach-20100803100749195.jpg
Extreme Angle
08-05-2010, 12:12 PM
The map doesn't seem 'Halo'
Extreme Angle
08-05-2010, 12:12 PM
Not the layout, the textures
Kalyx triaD
08-05-2010, 01:46 PM
I love it.
Kalyx triaD
08-05-2010, 05:48 PM
Game's gold. Getting printed. Coming to us.
Coming to me.
alvarado52
08-05-2010, 05:56 PM
I hear Kalyx is gonna be receiving Halo: Reach-arounds when he gets this from all his neighbors in his section 8 apartment complex.
Kalyx triaD
08-05-2010, 10:35 PM
Modern Warfare 2 won't give you tips for your country's drug war, other than being white.
Kalyx triaD
08-06-2010, 04:15 PM
Renders, baby:
http://xbox360media.ign.com/xbox360/image/article/111/1110869/halo-reach-20100806092358524.jpg
Jeep Wars will be interesting.
http://xbox360media.ign.com/xbox360/image/article/111/1110869/halo-reach-20100806092405165.jpg
http://xbox360media.ign.com/xbox360/image/article/111/1110869/halo-reach-20100806092408196.jpg
What is this awesome thing?!
http://xbox360media.ign.com/xbox360/image/article/111/1110869/halo-reach-20100806092415618.jpg
Laser's back.
http://xbox360media.ign.com/xbox360/image/article/111/1110869/halo-reach-20100806092427070.jpg
Chicks got their body option. And guys like G.
http://xbox360media.ign.com/xbox360/image/article/111/1110869/halo-reach-20100806092430242.jpg
Jeep Wars 4!
http://xbox360media.ign.com/xbox360/image/article/111/1110869/halo-reach-20100806092441835.jpg
Robot pants.
Khuntry
08-06-2010, 11:42 PM
Never take off robot pants...
Khuntry
08-06-2010, 11:43 PM
<div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=702615"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=702615" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/halo-reach/11394" title="Halo: Reach">Halo: Reach</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/asylum-map-halo-reach/702615" title="Asylum Map Multiplayer Gameplay">Asylum Map Multiplayer Gameplay</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div></div></div>
Kalyx triaD
08-07-2010, 05:30 AM
I hate that won't be in Miami when this drops.
Extreme Angle
08-15-2010, 07:22 PM
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Shaggy
08-16-2010, 04:20 AM
Thats gotta by my favorite map so far....
RoXer
08-16-2010, 05:30 AM
Can't wait to Goozex this
Extreme Angle
08-16-2010, 07:55 AM
It was all made in forgeworld
Kalyx triaD
08-18-2010, 08:10 PM
New Firefight map:
http://xbox360media.ign.com/xbox360/image/article/111/1114231/halo-reach-20100818044551783.jpg
http://xbox360media.ign.com/xbox360/image/article/111/1114231/halo-reach-20100818044558892.jpg
Relatively small, but that will make it intense.
Khuntry
08-19-2010, 12:17 AM
the wait..
Kalyx triaD
08-19-2010, 12:22 AM
Not long now.
<EMBED src=http://www.youtube.com/v/Ci_46RvOP7Y?fs=1&hl=en_GB width=640 height=385 type=application/x-shockwave-flash allowfullscreen="true" allowscriptaccess="always"></EMBED>
Oh my god. Used to love this map, would totally hide in that small staircase area with the shotgun and ruin things.
Kalyx triaD
08-19-2010, 08:20 PM
Noted.
Extreme Angle
08-20-2010, 06:03 PM
The game has been ripped from the microsoft sever and is leaked on the net...
Time to stop looking at anything untill I finish Campaign...
Kalyx triaD
08-20-2010, 06:33 PM
Yeah, I've gone dark.
Kinda odd M$ would be so careless...
Kalyx triaD
08-20-2010, 10:03 PM
http://xbox360media.ign.com/xbox360/image/article/111/1114803/halo-reach-20100820095505669.jpg
LoDownM
08-20-2010, 10:20 PM
I'm pretty sure Microsoft leaks Halo games on purpose to get extra press coverage since every Halo but the first one has been leaked weeks before it came out.
Extreme Angle
08-23-2010, 07:03 AM
I am so tempted to just download it...
If I hadn't paid full whack for legendary then i'd have done it by now
LoDownM
08-23-2010, 11:30 AM
Only way it will work is if you have a jtag 360.
#BROKEN Hasney
08-24-2010, 04:19 PM
Yeah, I've gone dark.
Kinda odd M$ would be so careless...
It's not known if someone exploited the marketplace or actually bought it.
Microsoft actually put it on the games on demand section for 99999 points. You can put hidden files that need a code on the marketplace, so god knows why MS decided to taunt people by putting it on the marketplace for all to see and purchase.
http://www.blogcdn.com/www.joystiq.com/media/2010/08/haloreach9999.jpg
Extreme Angle
08-24-2010, 06:21 PM
Even if people bought it, it wouldn't work according to Joystiq's comment on it.
Kalyx triaD
08-24-2010, 08:29 PM
Dudes were streaming it on Justin.tv.
Forge is awesome, btw.
...I'm weak.
Extreme Angle
08-25-2010, 05:29 AM
I want it so badly...
Fignuts
08-25-2010, 09:48 PM
After reading a huge article on this in oxm, I'm pretty excited for this. First time I've ever been excited for a halo game.
Mainly for forgeworld, and the expanded firefight modes though.
LoDownM
08-25-2010, 11:06 PM
I haven't really looked, but I wonder if you can make firefight maps in forge.
Fignuts
08-26-2010, 01:14 AM
Possibly a last minute surprise, but I doubt it at this point. I'm just happy they have matchmaking. Never had anyone to play it with on ODST.
Kalyx triaD
08-30-2010, 06:01 PM
Two weeks, for the love of God.
Kalyx triaD
08-31-2010, 01:10 AM
<object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg48332"><param name="movie" value="http://g4tv.com/lv3/48332" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://g4tv.com/lv3/48332" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /></object><div style="margin:0;text-align:center;width:480px;font-family:Arial,sans-serif;font-size:12px;color:#FF9B00;"><a href="http://g4tv.com/games/xbox-360/index" style="color:#FF9B00;" target="_blank">Xbox 360 Games</a> - <a href="http://g4tv.com/e32011" style="color:#FF9B00;" target="_blank">E3 2011</a> - <a href="http://g4tv.com/games/xbox-360/61984/halo-reach/index/" style="color:#FF9B00;" target="_blank">Halo: Reach</a></div>
LoDownM
09-02-2010, 01:43 PM
Disc version of this leaked last night, for anyone who has a normal flashed 360 and not a jtag.
Kalyx triaD
09-02-2010, 02:03 PM
I like to think we all wanna shower Bungie with our money.
LoDownM
09-02-2010, 02:04 PM
So, download it, play it for a week and a half, then buy it and play some more? Believe it or not, most people who pirate games, do go out and buy them.
Kalyx triaD
09-02-2010, 02:15 PM
I don't believe it.
Kalyx triaD
09-02-2010, 02:16 PM
In fact that's an absurd statement. "Some people", I'd believe; but "most"? Really?
If that was the case it wouldn't be the drama it is now.
Extreme Angle
09-04-2010, 11:59 AM
I have a flashed 360 just for demo purposes...
If i'm curious about a game, I download it, play it, then if I like it I buy it when I can.
Still meaning to buy Arkham Asylum...
Not downloading Halo though... Paid too much for it, rather just wait.
#BROKEN Hasney
09-04-2010, 02:15 PM
I'll buy it if I like it. Dunno why I keep trying Halo games though, other than the original only on co-op, I don't really like them.
Kalyx triaD
09-04-2010, 04:23 PM
Nothing much changed as far as that Halo feel goes.
LoDownM
09-04-2010, 07:57 PM
Spent the last two nights over my friends place playing this. All I have to say is, why wait till the last Halo game you make to add the Needle Rifle Bungie?
Extreme Angle
09-05-2010, 06:43 AM
Spent the last two nights over my friends place playing this. All I have to say is, why wait till the last Halo game you make to add the Needle Rifle Bungie?
I feel the need to download it...
it's a week away :(
Kalyx triaD
09-05-2010, 01:20 PM
So close I can smell the rocket pack fuel...
Shaggy
09-05-2010, 05:12 PM
With it being almost just a week away I finally went and pre-ordered it with my cousin. I did the 2 for 40 bit dropping Nascar 09 and Infamous and finished off my order by trading in Singularity.
My cousin was gonna pick up the legendary edition but they already shut down pre-orders n it...
LoDownM
09-05-2010, 05:29 PM
Campaign is freaking amazing, just finished it.
Extreme Angle
09-06-2010, 12:51 PM
What are the multiplayer maps like?
Any surprise come backs by past maps?
Joe Kerr
09-06-2010, 01:04 PM
Fall of duty - 9-14-2010
LoDownM
09-06-2010, 01:09 PM
What are the multiplayer maps like?
Any surprise come backs by past maps?
Dunno, just been playing Firefight which are all new maps.
Joe Kerr
09-10-2010, 01:49 PM
i pre ordered halo back in January..what are they giving out with the pre order copies?
LoDownM
09-10-2010, 01:55 PM
Depends on the place you pre ordered I think. Gamestop is giving a code for an armory item.
Joe Kerr
09-10-2010, 01:58 PM
Yeah i did Gamestop ...also I added a Halo group in tpww social Groups, was surprised there wasnt one yet.
Extreme Angle
09-10-2010, 02:34 PM
So pissed off...
My bank declined my pre-order online for reach :/.
Don't have a clue why, been sorting it out over the phone.
Just hoping it gets to me on time now.
Kalyx triaD
09-10-2010, 07:54 PM
http://www.bungie.net/images/News/Inline10/091010/playlists.jpg
Kalyx triaD
09-10-2010, 07:58 PM
Dearest Fans – After years of waiting, Reach is finally nearly upon us. Some of you may even already be playing, courtesy of an eager retail store that couldn’t wait until next Tuesday. But for the vast majority of you, we still have a few official days left and you’re patiently waiting, finger on the trigger.
Here at Bungie, we’re patiently waiting as well, but our finger is on a different trigger. Our team is standing at the ready behind the sights of our fully operational Banhammer Battlestation. We take the Reach online experience VERY seriously. Bungie has invested years of hard work creating a game that we want our fans to enjoy for years to come and we have zero tolerance for people who try and ruin that experience for others. The Xbox LIVE team also takes these matters very seriously and they too are aggressively taking action as needed. Modifying your console or the game itself is a violation of the terms of use for LIVE and Reach and will result in potentially severe penalties.
We are already aware of a number of nefarious deeds by a very small percentage of early adopters and we have already been taking action. We expect that a few more will turn up once the population explodes on September 14th. We will be ready, watching, waiting, firing at will on people who deserve it. We have all sorts of new fancy tools at our disposal now and as we start to come up to full speed we’ll be engaging all of them. Voice bans, host bans, console bans, gamertag bans, credit bans and the automatic habitual quitter penalty are but a few of our sharply honed weapons hungering for blood.
Please note that you may not always see immediate results. Sometimes it takes a little while, other times we elect to wait and gather data as to be 100% certain we’re not overreacting to false positive data. And still other times we may decide to escalate it to the security team at Xbox LIVE for an even greater ass-kicking. Rest assured though that Bungie is watching and we know who you are and what you’re doing.
To all of our fans who have been such big supporters of Bungie, Halo and Reach – THANK YOU. Please have fun playing Reach online and we’ll do our part to make it a fun place to play.
Fuck em up.
Kalyx triaD
09-10-2010, 11:13 PM
Stat tracking is live and it's fucking awesome.
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