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Smackdown Vs Raw 2011
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Few new moves, slightly improved graphics, same old shit.
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Actually 2010 was quite impressive.
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The main advancement they've shown off so far is the weapon physics, which actually look pretty cool.
You can move tables and ladders and the like to any position and use any moves through them and not just the pre-defined ones as in previous games. To show this off in the vid, Undertaker chokeslams from the ladder through a table, Jericho leans a ladder against the ropes and runs up it with a dropkick, both inside and outside the ring and ladders get fucked up when someones slammed into them. Also, to make it easier to hurt people with set up weapons, you can now spin moves in mid air to make sure you've ot the position right. Quite a good feature. If they add the ability for you to slam people into other people, then we may see some DoR level of crazy matches. |
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Hm, didn't know that. Does sound interesting.
And 2010 brought barely anything new to the table in terms of the matches themselves. It was good, but still the same basic game we've been playing since they implemented the analog grapple system. |
The fact they're talking up the fight engine more than bullshit bell-ends and whistles gives me slight hope though.
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If the limitations on customization aren't fixed, then I don't care.
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I don't give a shit about any of this stuff. Just give me the ability to make any type of finisher I want and we've got a deal.
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Fuck the making. I'd rather have a game where I'd actually want to play it to hit a created (or selected) finisher.
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Hopefully a new and improved Design A Story will be in it. And downloaded CAW you can have the ability to change their entrances and music.
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Have to agree with the talk of expanding the Create-A-Finisher and customization.
Call me greedy, but just front grapples and diving finishers aren't enough for the creator in me. I wouldn't mind back grapples and possibly turnbuckle grapples. I imagine ground grapples would be more difficult since you're limited to ground attacks (elbow drops, leg drops, etc) or submissions. The point system sucked hardcore in SvR10 as well. Case in point: I tried to create a business attire for a CAW. Threw on the business pants, then the shirt, the tie, then as soon as I tried to put the jacket on, I didn't have enough points. Grrr. I'll also hope for a less fucked up way of adding music. Having to create a separate playlist for each song shitted me to tears. What else... get rid of that stupid 'no intergender contact' rule. Annoyed with the amount of times I would accidentally grapple a female tag-team partner in the corner and get DQed. If I want to swing a chair around and a woman happens to run into it, it's her own fault. :shifty: I imagine the 'rotating moves for weapon attacks' would be limited to lift-up moves though. I can't imagine a twisting Pedigree for example. I do hope we'll be able to climb up on tables and execute moves through them again, I miss the old days of putting two tables side-by-side, grappling an opponent and Vertebreaking them through the two. That's about all I can think of for the moment. |
<font color=goldenrod>Yeah, they have to seriously change shit up for me to make another $60 investment this year.
Even though I enjoyed SVR10 a lot more than previous year's games, I got bored and never touched it again. Story designer was a good idea, but I could just never get into it - especially with all the restrictions on downloaded CAWs put in place.</font> |
<font color=goldenrod>Roster wise, I think this might be the least amount of new guys to the SD series we've gotten in quite some time. Sheamus, Drew McIntyre, David Hart Smith, and Tyson Kidd are probably the only new additions I'd consider "locks" to be in - and Yoshi Tatsu is also possible as well. Zack Ryder should also return to the game this year with his gimmick.
It's a long shot, but I'd be pumped if they put all of the NXT Season 1 guys in. I doubt it will happen though, and if they DID get in it probably means NXT will be one of the Road to WMs (where you use Daniel Bryan or another rookie, or maybe even your own Created Superstar to go through the contest).</font> |
I'd love to see them slip the NXT1 rookies in, way back in SD3 they snuck in Rhyno, Spike, and Lynn so it could happen.
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An NXT Road to Wrestlemania could be interesting.
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Somehow I highly doubt any nXt related will be included which is good in a way then when can get deeper roster for both SD & RAW. No to make it sound like an excuse but I think the reason they didn't bother having any DLC for 2010 was since there are few new guys. That plus that whole sharing creations business personally I thought the last game had way more replay value than 2009 which I quickly became bored of. From what little I've seen of this game so far i'd say it looks promising I'm more concerned these days about what's being taken out rather than added. Didn't use CAS all that much I wouldn't miss it if it were gone but i'd like to see something of a hybrid of it and GM mode.
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<font color=goldenrod>If the NXT guys DO make it in, I know one of the first things I do will be to change Daniel Bryan's theme to The Final Countdown :shifty:
If they allow us to at least edit the themes/entrances/moves/etc. of CAWs this year, I see myself playing a lot more. I HATED not being able to edit shit, kinda ruined it for me especially when the CAW-makers gave them retarded moves or no theme or whatever.</font> |
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<font color=goldenrod>Looks pretty awesome so far. Ridiculous moves:</font>
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Okay they've finally gotten the tables right. Holy fuck. And the physics on the ladder. The chokeslam to the ladder sideways. OMFG
And adjusting any move!!!!! Want game now. |
They better revamp the "stand on ladder for an hour" ladder match bullshit. Needs to be a mini game, not a meter.
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Kinda tired of seeing a superplex off the top rope or ladder and you get up like nothing happened. You should take half or even 3/4 damage for pulling the stunt. You'd get up first but I think you should take some damage for the risk. Especially with the wacky stuff you can pull now.
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I'd like to see a mini game and the meter. Maybe have 4 mini games for the case, each one activating as the meter gets down to 75%, 50% and 25%. If you can beat the mini game (which starts out ridiculously hard but gets easier as each one comes into play) then you can win the match at any time. But they'd also leave the option for a meter win if you can't beat the mini games.
The meter itself is what really ruined my second favorite match in wrestling games. I just hate playing it now, whether it's one on one or MITB. I mean, you have to stand there for a good 30 seconds AT LEAST to get it. I guess Swagger was just trying to put realism into the games. |
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And Codebreaker off the ladder. In the demo at E3, they said that it's a TLC match with Undertaker, Jericho, Randy and Miz. If they've all got finishers off the ladder, they better have a skullcrushing finale off the ladder :drool: |
They should include a Ladder move creator. :drool:
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Betting that will be the demo we get after the summer.
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Also the tables are on fire. |
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If it's multiplayer, I may not even need to buy the game. |
Would be nice if the tables broke a certain way that they could be used again. Say that a table gets broken that it's snapped in half and partially on the ground, but a portion of the table is still somewhat propped up, that you could pick up the opponent and powerbomb them through the raised part to finish the job.
And call me pessimestic, but I imagine the same stupid limitations on ladder finishers. Generic suplex, generic powerbomb and generic swinging neckbreaker. *sigh* Perhaps we could have table and ladder finishers in the Create A Moveset, THQ? |
I imagine the next stage of CAM will be back finishers.
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CAW used to be my favourite part of the WWF/WWE games but, recently, CAW has been a chore I've only managed to finished once or twice. I used to max out the CAW slots pretty quickly. CAW has a few problems I hope they fix but know they wont.
Creating the moveset is just so boring and lengthy. I know more moves = longer putting your own together but it's just so dull. Maybe if they did what No Mercy did and let us see our CAW doing the move rather than Green/Red guy. It would be a little more interesting actually seeing what does and doesn't look good instead of guessing "That green guy suits that powerbomb, maybe my CAW will suit it aswell.". It would help with selecting grapple tag moves, too. I have no idea which of the two green guys is supposed to represent my CAW in the double team. It wouldn't hurt to stop playing entrance themes and really bad bands at me while I'm spending an hour trying to make a moves list. Menu music shouldn't be loud and even noticable. It should be fitting but in the background, hence the name "background music". The older games had it right. Building up your CAWs stats is dull aswell. Especially if you have multiple CAWs. Plus, you're going to keep working on your CAW until he is at 99. At 99, it takes a lot of the fun out of playing CAW vs CAW with a friend, especially if they are the one at 99. Give us a set number of points to play with at creation that makes our CAW at least "mid-card" level. No leveling up after matches. After finishing the CAW RtWM, reward that CAW an additional set of points to be "Main Event" level but no 99 or 97 OVR. Remove useless things like selecting what kind of eyelashes our CAW has and give us more clothing options. Bring back the patterns like stripes, tartan etc. Like someone already said, using custom themes should be easier than having to create a seperate playlist for it. Most importantly of all, let us use our CAW if we are playing against someone else on their save. If I'm playing against my brother and he is using his save, there is no reason why I can't access my CAWs when I sign in to the 360. My CAWs are on the same 360 and I've just signed in, so why are my creations still locked away? I think that's the biggest reason I don't bother with CAW. My brother plays SvR more than I do and anytime I play is usually as Player 2 against him. If I can't access my CAWs 90% of the time I'm playing the game, why bother making them at all? |
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And not sure what you mean about ladder finishers. The 3 characters we've seen so far have a unique ladder finisher. Probably won't got as deep as everyone on the roster, but it's a start. |
Know what I really want? A return to realism. I don't wanna be playing the Big Show and have Rey Mysterio be able to DELAY VERTICAL SUPLEX ME ALL OVER THE RING!
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Wow im actually excited that you can aim the opponent at the table during a move now..
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What I mean is... I guess for your typical signature moves (75-99% momentum), you can have your suplexes, your powerbombs. Just generic ladder moves, but when you've actually got a full momentum meter, you can select a finisher to perform, whether that be a RKO from the ladder, a Twist Of Fate, a Walls of Jericho, etc. |
<font color=goldenrod>Now that I think about it, a NXT Road to WM could be pretty boring.
It'd start in early January like all Road to WMs do, NXT would start - your Pro would be Cena or something. Then you'd just wrestle matches against the real Season 1 rookies and their Pros for months. Cena would win the WWE Title at Elimination Chamber, you win NXT the week before WM after some uber-hard match, and then use your title match to face Cena at WM (wouldn't be the first time a Road to WM story books the WWE Title match the week before the biggest show of the year). If that happened, it'd be cool if all of the rookies were locked until you beat them. I'd probably play that mode first just for that reason.</font> |
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once they make it so someone like rey mysterio can't suplex or even pick up someone like mark henry it will be better in my books. even though it's "fake wrestling" and a video game, come on, there's gotta be some reality mixed in here
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<font color=goldenrod>lol it's pretty obvious that Kaval mo-capped for the game despite having about a 0.1% chance of being in it</font>
http://www.thesmackdownhotel.com/img/nextgen/010.jpg |
Didn't he do a lot of the motion capturing for TNA's game?
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I believe so, as well as a few for last years SvR game. I think anyway, not sure.
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Yeah, that's incredibly annoying.
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Here's my prediction:
Basically the same game with slightly modified rosters and a couple new moves. The biggest change, however, will be the continuing and increasing gender barriers to not only prevent you from wrestling with your created diva, but will also include a giant censored bar over your CAD so you can't even see her. |
<font color=goldenrod>Was watching some videos from E3. Saw an interview with Bryan Williams. In years past, Williams has seemed way more honest and down-to-earth than that douchebag Cory Ledesma...so as such I tend to trust Williams more. He was asked if it was true that there would be over 70 guys on the roster this year, and he said yes. He was also asked if the NXT concept would be in the game, and he said he didn't know for sure and it was 50/50, but hinted that they could be in the game.
Now, it could certainly wind up being bullshit (like the year where they said there would be 75 characters in the game and they wound up meaning it literally - including ring announcers, referees, etc.) - but I couldn't help but do my annual "roster prediction". Factoring in that the cutoff every year seems to be WrestleMania, and including NXT - here's a guess at the roster: Raw Alicia Fox Chris Jericho David Hart Smith Edge Evan Bourne Eve Ezekiel Jackson Gail Kim Goldust The Great Khali John Cena John Morrison Mark Henry Maryse Melina The Miz Natalya Randy Orton R-Truth Santino Marella Sheamus Ted DiBiase Triple H Tyson Kidd Vladimir Kozlov William Regal Yoshi Tatsu Zack Ryder SmackDown Beth Phoenix Big Show Chavo Guerrero Christian CM Punk Cody Rhodes Dolph Ziggler Drew McIntyre Jack Swagger JTG Kane Kelly Kelly Kofi Kingston Layla Luke Gallows Matt Hardy Michelle McCool MVP Rey Mysterio Rosa Mendes Shad Gaspard The Undertaker NXT Darren Young David Otunga Heath Slater Justin Gabriel Michael Tarver Skip Sheffield Wade Barrett Future Endeavors Batista Carlito Daniel Bryan Mickie James Shelton Benjamin Legends/Others Bret Hart Mr. McMahon Shawn Michaels --- That's 65, and assuming the "over 70" thing was true, that leaves 5+ spots for other people (legends, stupid characters like the Red/Green guys, etc.) If NXT doesn't make it in, that leaves even more spots for legends or damn near the entire active roster including the biggest of jobbers.</font> |
If NXT is 50/50 about going in as of last week, Daniel Bryan is some serious wishful thinking.
Hopefully there's more zombie characters. |
They need to bring Tony back into the game.
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I heard Goldberg might be in it.
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Here's my first post in this thread. See you in a few months when we're weeks away from the game coming out.
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No Serena? I'm sure she'll be in there. Sadly so will Swoggle.
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Swog will probably be in as a manager. I just don't think they can make him playable, though. He'd have to have to play differently than every other character in the game and essentially have his own grappling system.</font> |
Swog will be in, have to have him in for the kids
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Well they were in the latest game. The Rock was unlocked when you completed Edge's RTWM, and Austin was the only DLC.
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As a fan of the create-a-story mode I hope that this gets improved a little bit more. Being able to edit the downloaded stuff would improve it greatly. Maybe they can make a proviso that you can't re-upload edited created stuff so there isn't copies and copies of somebodies' edited work.
They need to improve the amount of CAWs you can do per file, but there is one thing they really need to improve. They need to increase the file save size to unlimited or as unlimited as is possible. When you save something in other games it takes a like 50 megabytes. You should be able to save as many created superstars, stories you are working on or whatever else you want to. Also, not being able to delete the crappy stories they put in is crap too. I've got alot of space on my Xbox Harddrive, I should be able to have as many stories that I want. |
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Yeah Austin was available from release, if you preordered. But he was released on PSN and XBL as DLC after about 3 months or so.
As for The Rocks code, almost all of the unlockable stuff had a code to obtain it. |
Yep. For the lazy asses who didn't want to earn everything through RtWM mode.
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want this now
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What was the DLC on 2010? Was Sheamus one of them?
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Yup, that's it. |
i remember how excited i used to get for these games
ah... to have that feeling back.. |
Went down to my local GameStop yesterday afternoon to plunk down my deposit for the PS2 version. Was shocked to hear the clerk say it was like one of the last new games to come for PS2 before new game production for it ceases completely.
So, was happy I got to make my reservation, but was kinda blunted/numbed a bit by the somewhat saddening news. But I suppose PS2 has lived out it's 10 years coming up, so...*SIGH* :wavesad: PS2, I'm sure even after I'm long rid of mine, I'll have many great gaming memories of it. |
Yeah PS2 really chugged along. Steady stream of Maddens, Guitar Heroes, fighting games, and SvR without missing a beat.
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Indeed. I'm sure I'll be getting plenty of mileage out of using it even LONG LONG after all support and whatnot for it have gone by the wayside...if I ever decide to settle down and have kids, it would be great to tell stories to them of the countless hours of fun spent just playing PS2 games, but anyhow, I'm afraid I'm sidetracking things here, so I'll clam up until we start getting some more tidbits about SvR 2011 and try to let things resume their course here.
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lol
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Bargain binning this shit at best unless the game is as progressive as Day of Reckoning.
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<font color=goldenrod>Hopefully when they stop making PS2 games, the SVR series can finally go back to having 8 guys in the ring. I refuse to believe the 360 and PS3 version can't handle it...and that they probably stuck with 6 so as to not give the PS2 version even more of a raw deal.</font>
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Just downloaded Day of Reckoning 2 :).
Been really eager to play it lately, only ever had the first one. Burning now, should be fun. |
I believe the the 360 and PS3 are capable of having the 10 man Survival Series match, THQ, I think, just don't feel like allowing that many in the ring since they think JBI's 8 man was too much of a clusterfuck.
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Imagine MITB with ten guys.
Ugh. |
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Hence why the Dreamcast's Royal Rumble could handle more, they were only using PS1 graphics. |
just played '10 again last night and another thing that bothered the hell out of me was the ref. He would constantly get in the way when i went for a grapple move/weapon shot and wound up getting him instead, I even wasted a few finishers on him by accident.
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Time for a new engine, as said time and time again.
I really hope this is the last year with the same engine. With this generation's lifespan predicted to be at least five more years I don't want the same old shit cranked out year after year. Change it up ONCE this gen. Fuck. |
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I honestly dont care about the new features or new wrestlers this year, just give me a game thats hard.
Seriously, played 2010 last night and was very VERY dissapointed. I had to stand around and wait for the CPU to hit an offensive move and not just stand in one spot. Come on....MAKE IT FREAKING IMPOSSIBLE! |
Yeah it actually did get easier, mainly because they can't spam reversals now, which is the only way the SVR series has ever really been "hard".
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Euphoria Physics Engine in a wrestling game. Make it fucking happen.
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The achievements were always horribly easy anyways.
"DO 'X' ON THE HARDEST SKILL LEVEL" OK *turn AI reversal frequency alllll the wayyyy doooowwwn*. BAM |
Am I the only person that didn't do that? :-\
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It was cheap AI anyway.
DoR2's AI reversed a lot, but it never felt cheap. |
That's true.
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How would be all feel if next years game they changed the engine to DoR, and still up's the graphics, making the AI as agressive in SvR as they were in it? I personally wouldn't find, especially if they add moves that are in it but have never been in SvR.
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DOR 2 is probably the greatest wrestling game engine-wise ever. I wouldn't mind if they kept the exact same graphics, upped the amount of guys on the screen, updated the roster/arenas, added a few modes and called it a day.
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<font color=goldenrod>Even if they don't up the amount of guys on screen, I'd still love to see 4 on 4 and 5 on 5 elimination tag matches, or even 7 on 7 (since it was 7 on 7 at Bragging Rights last year)
You can assign the D-Pad or something to change which 2 of your partners appear on the apron at any one point. If the match winds down to be 4-on-1, 5-on-1, etc. you can end up with your whole team on the apron. I mean, they still have guys just disappear after Elimination Chamber/Battle Royal, so it's not like you could use the realism argument. The important thing is that it would create a nice long match between two teams.</font> |
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Anyway, another thing I wish they'd do is STOP TAKING THINGS OUT! The justification is usually online, and this is one of the reasons I hate the online craze. I think this year, you're only allowed four articles of clothing, and tops are limited to T-Shirt or Tank Top. |
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I hate the shininess of some of the models, too.
I know that won't change any time soon, but humans aren't glossy. Even the wrestlers themselves, when they sweat in the heat of a match, do not look that glossy. Or, at least not most of their bodies under virtually every lighting. |
As KK said, they need to stop taking thing out period. If they add clothing and moves, stop removing them in the next 2-3 years, once they removed stuff they only added in the previous game.
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Now that I think of it, I never played a wrestling game (Unless I was playing a human being) that was very hard. No Mercy and HCTP are two of my favorite games, and, dog damnit, I play them and it's too freaking easy. Good AI is never too much work. Make it happen.
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