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Old 06-10-2010, 03:24 AM   #1
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Smackdown Vs Raw 2011

Quote:
Originally Posted by Kalyx triaD View Post


Somebody get the official thread going.
Lazy bint.



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Old 06-10-2010, 03:28 AM   #2
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Few new moves, slightly improved graphics, same old shit.
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Old 06-10-2010, 03:29 AM   #3
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Actually 2010 was quite impressive.
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Old 06-10-2010, 03:30 AM   #4
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The main advancement they've shown off so far is the weapon physics, which actually look pretty cool.

You can move tables and ladders and the like to any position and use any moves through them and not just the pre-defined ones as in previous games. To show this off in the vid, Undertaker chokeslams from the ladder through a table, Jericho leans a ladder against the ropes and runs up it with a dropkick, both inside and outside the ring and ladders get fucked up when someones slammed into them.

Also, to make it easier to hurt people with set up weapons, you can now spin moves in mid air to make sure you've ot the position right.

Quite a good feature. If they add the ability for you to slam people into other people, then we may see some DoR level of crazy matches.
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Old 06-10-2010, 03:31 AM   #5
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Quote:
Originally Posted by Kalyx triaD View Post
Actually 2010 was quite impressive.
Maybe in how it broke the record for how stale it could be. It felt like bread that had been left out until it disintigrated from mold.
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Old 06-10-2010, 03:32 AM   #6
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Hm, didn't know that. Does sound interesting.

And 2010 brought barely anything new to the table in terms of the matches themselves. It was good, but still the same basic game we've been playing since they implemented the analog grapple system.
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Old 06-10-2010, 03:33 AM   #7
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The fact they're talking up the fight engine more than bullshit bell-ends and whistles gives me slight hope though.
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Old 06-10-2010, 03:38 AM   #8
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If the limitations on customization aren't fixed, then I don't care.
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Old 06-10-2010, 04:40 AM   #9
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I don't give a shit about any of this stuff. Just give me the ability to make any type of finisher I want and we've got a deal.
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Old 06-10-2010, 04:45 AM   #10
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Fuck the making. I'd rather have a game where I'd actually want to play it to hit a created (or selected) finisher.
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Old 06-10-2010, 06:48 AM   #11
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Hopefully a new and improved Design A Story will be in it. And downloaded CAW you can have the ability to change their entrances and music.
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Old 06-10-2010, 08:10 AM   #12
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Have to agree with the talk of expanding the Create-A-Finisher and customization.

Call me greedy, but just front grapples and diving finishers aren't enough for the creator in me. I wouldn't mind back grapples and possibly turnbuckle grapples. I imagine ground grapples would be more difficult since you're limited to ground attacks (elbow drops, leg drops, etc) or submissions.

The point system sucked hardcore in SvR10 as well. Case in point: I tried to create a business attire for a CAW. Threw on the business pants, then the shirt, the tie, then as soon as I tried to put the jacket on, I didn't have enough points. Grrr. I'll also hope for a less fucked up way of adding music. Having to create a separate playlist for each song shitted me to tears.

What else... get rid of that stupid 'no intergender contact' rule. Annoyed with the amount of times I would accidentally grapple a female tag-team partner in the corner and get DQed. If I want to swing a chair around and a woman happens to run into it, it's her own fault.

I imagine the 'rotating moves for weapon attacks' would be limited to lift-up moves though. I can't imagine a twisting Pedigree for example. I do hope we'll be able to climb up on tables and execute moves through them again, I miss the old days of putting two tables side-by-side, grappling an opponent and Vertebreaking them through the two.

That's about all I can think of for the moment.
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Old 06-10-2010, 10:18 AM   #13
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Yeah, they have to seriously change shit up for me to make another $60 investment this year.

Even though I enjoyed SVR10 a lot more than previous year's games, I got bored and never touched it again. Story designer was a good idea, but I could just never get into it - especially with all the restrictions on downloaded CAWs put in place.
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Old 06-10-2010, 10:23 AM   #14
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Roster wise, I think this might be the least amount of new guys to the SD series we've gotten in quite some time. Sheamus, Drew McIntyre, David Hart Smith, and Tyson Kidd are probably the only new additions I'd consider "locks" to be in - and Yoshi Tatsu is also possible as well. Zack Ryder should also return to the game this year with his gimmick.

It's a long shot, but I'd be pumped if they put all of the NXT Season 1 guys in. I doubt it will happen though, and if they DID get in it probably means NXT will be one of the Road to WMs (where you use Daniel Bryan or another rookie, or maybe even your own Created Superstar to go through the contest).
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Old 06-10-2010, 10:56 AM   #15
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I'd love to see them slip the NXT1 rookies in, way back in SD3 they snuck in Rhyno, Spike, and Lynn so it could happen.
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Old 06-10-2010, 11:05 AM   #16
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An NXT Road to Wrestlemania could be interesting.
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Old 06-10-2010, 02:35 PM   #17
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Somehow I highly doubt any nXt related will be included which is good in a way then when can get deeper roster for both SD & RAW. No to make it sound like an excuse but I think the reason they didn't bother having any DLC for 2010 was since there are few new guys. That plus that whole sharing creations business personally I thought the last game had way more replay value than 2009 which I quickly became bored of. From what little I've seen of this game so far i'd say it looks promising I'm more concerned these days about what's being taken out rather than added. Didn't use CAS all that much I wouldn't miss it if it were gone but i'd like to see something of a hybrid of it and GM mode.
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Old 06-10-2010, 04:41 PM   #18
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If the NXT guys DO make it in, I know one of the first things I do will be to change Daniel Bryan's theme to The Final Countdown

If they allow us to at least edit the themes/entrances/moves/etc. of CAWs this year, I see myself playing a lot more. I HATED not being able to edit shit, kinda ruined it for me especially when the CAW-makers gave them retarded moves or no theme or whatever.
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Old 06-10-2010, 05:13 PM   #19
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Quote:
Originally Posted by Hasney View Post
The main advancement they've shown off so far is the weapon physics, which actually look pretty cool.

You can move tables and ladders and the like to any position and use any moves through them and not just the pre-defined ones as in previous games. To show this off in the vid, Undertaker chokeslams from the ladder through a table, Jericho leans a ladder against the ropes and runs up it with a dropkick, both inside and outside the ring and ladders get fucked up when someones slammed into them.

Also, to make it easier to hurt people with set up weapons, you can now spin moves in mid air to make sure you've ot the position right.

Quite a good feature. If they add the ability for you to slam people into other people, then we may see some DoR level of crazy matches.
Thank God.
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Old 06-10-2010, 05:21 PM   #20
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Looks pretty awesome so far. Ridiculous moves:

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Old 06-10-2010, 05:30 PM   #21
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Okay they've finally gotten the tables right. Holy fuck. And the physics on the ladder. The chokeslam to the ladder sideways. OMFG

And adjusting any move!!!!!

Want game now.

Last edited by Xero; 06-10-2010 at 05:32 PM.
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Old 06-10-2010, 05:33 PM   #22
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They better revamp the "stand on ladder for an hour" ladder match bullshit. Needs to be a mini game, not a meter.
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Old 06-10-2010, 05:33 PM   #23
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Kinda tired of seeing a superplex off the top rope or ladder and you get up like nothing happened. You should take half or even 3/4 damage for pulling the stunt. You'd get up first but I think you should take some damage for the risk. Especially with the wacky stuff you can pull now.
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Old 06-10-2010, 05:34 PM   #24
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Quote:
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They better revamp the "stand on ladder for an hour" ladder match bullshit. Needs to be a mini game, not a meter.
Nah that should stay, maybe lesson the meter though.
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Old 06-10-2010, 05:38 PM   #25
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I'd like to see a mini game and the meter. Maybe have 4 mini games for the case, each one activating as the meter gets down to 75%, 50% and 25%. If you can beat the mini game (which starts out ridiculously hard but gets easier as each one comes into play) then you can win the match at any time. But they'd also leave the option for a meter win if you can't beat the mini games.

The meter itself is what really ruined my second favorite match in wrestling games. I just hate playing it now, whether it's one on one or MITB.

I mean, you have to stand there for a good 30 seconds AT LEAST to get it. I guess Swagger was just trying to put realism into the games.
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Old 06-10-2010, 05:40 PM   #26
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Okay they've finally gotten the tables right. Holy fuck. And the physics on the ladder. The chokeslam to the ladder sideways. OMFG

And adjusting any move!!!!!

Want game now.
And RKO off the ladder

And Codebreaker off the ladder.

In the demo at E3, they said that it's a TLC match with Undertaker, Jericho, Randy and Miz. If they've all got finishers off the ladder, they better have a skullcrushing finale off the ladder
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Old 06-10-2010, 05:41 PM   #27
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They should include a Ladder move creator.
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Old 06-10-2010, 05:41 PM   #28
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Betting that will be the demo we get after the summer.
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Old 06-10-2010, 05:42 PM   #29
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They should include a Ladder move creator.
Sunset flip powerbomb with a second flip in mid-air through 2 tables with a ladder propped up, just catching the end of the ladder.

Also the tables are on fire.
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Old 06-10-2010, 05:43 PM   #30
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Betting that will be the demo we get after the summer.
Jericho, Miz and Randy triple threat TLC match demo?

If it's multiplayer, I may not even need to buy the game.
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Old 06-11-2010, 12:11 AM   #31
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Would be nice if the tables broke a certain way that they could be used again. Say that a table gets broken that it's snapped in half and partially on the ground, but a portion of the table is still somewhat propped up, that you could pick up the opponent and powerbomb them through the raised part to finish the job.

And call me pessimestic, but I imagine the same stupid limitations on ladder finishers. Generic suplex, generic powerbomb and generic swinging neckbreaker. *sigh* Perhaps we could have table and ladder finishers in the Create A Moveset, THQ?
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Old 06-11-2010, 12:29 AM   #32
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I imagine the next stage of CAM will be back finishers.
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Old 06-11-2010, 01:06 AM   #33
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CAW used to be my favourite part of the WWF/WWE games but, recently, CAW has been a chore I've only managed to finished once or twice. I used to max out the CAW slots pretty quickly. CAW has a few problems I hope they fix but know they wont.

Creating the moveset is just so boring and lengthy. I know more moves = longer putting your own together but it's just so dull. Maybe if they did what No Mercy did and let us see our CAW doing the move rather than Green/Red guy. It would be a little more interesting actually seeing what does and doesn't look good instead of guessing "That green guy suits that powerbomb, maybe my CAW will suit it aswell.". It would help with selecting grapple tag moves, too. I have no idea which of the two green guys is supposed to represent my CAW in the double team. It wouldn't hurt to stop playing entrance themes and really bad bands at me while I'm spending an hour trying to make a moves list. Menu music shouldn't be loud and even noticable. It should be fitting but in the background, hence the name "background music". The older games had it right.

Building up your CAWs stats is dull aswell. Especially if you have multiple CAWs. Plus, you're going to keep working on your CAW until he is at 99. At 99, it takes a lot of the fun out of playing CAW vs CAW with a friend, especially if they are the one at 99. Give us a set number of points to play with at creation that makes our CAW at least "mid-card" level. No leveling up after matches. After finishing the CAW RtWM, reward that CAW an additional set of points to be "Main Event" level but no 99 or 97 OVR.

Remove useless things like selecting what kind of eyelashes our CAW has and give us more clothing options. Bring back the patterns like stripes, tartan etc. Like someone already said, using custom themes should be easier than having to create a seperate playlist for it.

Most importantly of all, let us use our CAW if we are playing against someone else on their save. If I'm playing against my brother and he is using his save, there is no reason why I can't access my CAWs when I sign in to the 360. My CAWs are on the same 360 and I've just signed in, so why are my creations still locked away? I think that's the biggest reason I don't bother with CAW. My brother plays SvR more than I do and anytime I play is usually as Player 2 against him. If I can't access my CAWs 90% of the time I'm playing the game, why bother making them at all?
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Old 06-11-2010, 03:18 AM   #34
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Would be nice if the tables broke a certain way that they could be used again. Say that a table gets broken that it's snapped in half and partially on the ground, but a portion of the table is still somewhat propped up, that you could pick up the opponent and powerbomb them through the raised part to finish the job.

And call me pessimestic, but I imagine the same stupid limitations on ladder finishers. Generic suplex, generic powerbomb and generic swinging neckbreaker. *sigh* Perhaps we could have table and ladder finishers in the Create A Moveset, THQ?
The top thing does happen. A leg of a table can collapse so it's half up and then destroy it.

And not sure what you mean about ladder finishers. The 3 characters we've seen so far have a unique ladder finisher. Probably won't got as deep as everyone on the roster, but it's a start.
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Old 06-11-2010, 05:59 AM   #35
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Know what I really want? A return to realism. I don't wanna be playing the Big Show and have Rey Mysterio be able to DELAY VERTICAL SUPLEX ME ALL OVER THE RING!
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Old 06-11-2010, 09:09 AM   #36
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Wow im actually excited that you can aim the opponent at the table during a move now..
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Old 06-11-2010, 09:54 AM   #37
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And not sure what you mean about ladder finishers. The 3 characters we've seen so far have a unique ladder finisher. Probably won't got as deep as everyone on the roster, but it's a start.
Don't get me wrong, I don't expect to see Finlay doing Celtic Crosses off the ladder just because Orton is shown performing an RKO.

What I mean is... I guess for your typical signature moves (75-99% momentum), you can have your suplexes, your powerbombs. Just generic ladder moves, but when you've actually got a full momentum meter, you can select a finisher to perform, whether that be a RKO from the ladder, a Twist Of Fate, a Walls of Jericho, etc.
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Old 06-11-2010, 12:02 PM   #38
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Now that I think about it, a NXT Road to WM could be pretty boring.

It'd start in early January like all Road to WMs do, NXT would start - your Pro would be Cena or something. Then you'd just wrestle matches against the real Season 1 rookies and their Pros for months.

Cena would win the WWE Title at Elimination Chamber, you win NXT the week before WM after some uber-hard match, and then use your title match to face Cena at WM (wouldn't be the first time a Road to WM story books the WWE Title match the week before the biggest show of the year).

If that happened, it'd be cool if all of the rookies were locked until you beat them. I'd probably play that mode first just for that reason.
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Old 06-11-2010, 12:54 PM   #39
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Building up your CAWs stats is dull aswell. Especially if you have multiple CAWs. Plus, you're going to keep working on your CAW until he is at 99. At 99, it takes a lot of the fun out of playing CAW vs CAW with a friend, especially if they are the one at 99. Give us a set number of points to play with at creation that makes our CAW at least "mid-card" level. No leveling up after matches. After finishing the CAW RtWM, reward that CAW an additional set of points to be "Main Event" level but no 99 or 97 OVR.
I can take on friends with a 20 point OVR difference. The idea that it's no fun or that there's no point is kind of dumb. Still, it's annoying that people always want their guys to be 99.
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Old 06-11-2010, 01:07 PM   #40
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once they make it so someone like rey mysterio can't suplex or even pick up someone like mark henry it will be better in my books. even though it's "fake wrestling" and a video game, come on, there's gotta be some reality mixed in here
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