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cnoslim 04-09-2014 12:06 PM

WWE 2K15
 
Starting the topic early, so just discuss what you would like to see and any news you on hear on the upcoming title

road doggy dogg 04-09-2014 12:07 PM

thx for this

cnoslim 04-09-2014 12:29 PM

http://www.examiner.com/article/wwe-...4-and-xbox-one

drave 04-09-2014 02:10 PM

Anything that improves the shitstorm of 2K14. It was the first one I have not purchased in 3 years.

Fignuts 04-09-2014 02:12 PM

Fuck, so yukes is till involved?

Was hoping it was all 2k.

cnoslim 04-09-2014 03:34 PM

I know right, i hope 2k got more say over the development and hopefully yukes is only there for a supporting type role.

cnoslim 04-09-2014 03:39 PM

http://www.justpushstart.com/2014/04...ails-wwe-2k15/

whiteyford 04-09-2014 04:12 PM

Will be waiting on this appearing in the sales, last years was meh.

XL 04-09-2014 04:33 PM

A Universe Mode closer to GM Mode.
Re-introduce all the bits they've removed over the years (fighting in the crowd, the ability to move through the arena in Falls Count Anywhere (unless you can do that already), Create-a-PPV, etc)
DLC stories

Cool King 04-09-2014 04:38 PM

I haven't really played 2K14. In fact, I think I've only ever played it twice, which says something as I've always bought the WWE games and in the past, spent a lot of time playing them.

I don't know why but 2K14 hasn't really interested me at all, and I've never had that urge to play the game like I have in the past with previous games, and to think, I spent a lot of money on the special edition that comes inside The Undertaker's Coffin. Seems like a waste of money now that I think about it. :-\

At the moment, I'm not really feeling much for 2K15, but even more so now that it looks like Yukes are still involved. I just want something different but I feel like with Yukes still being involved, we won't get different. It'll just be the same game, but with an ever so slightly different roster and a five slapped on the cover instead of a four.

But it is very early days right now, and I really hope I'm wrong and that I'm surprised at what I see and read about come SummerSlam time.

cnoslim 04-09-2014 05:16 PM

Ya i know, i goes to play wwe 2k15 and ends up playing a current mod for TEW2013

cnoslim 04-09-2014 05:17 PM

Wwe 2k14**** ^^^

Droford 04-09-2014 05:30 PM

I like how Justin Roberts recording "from West Newberry Massachusetts" is confirmation that Cena will be in the game. Oddly enough I think its silly they'd rerecord things like that every year..

Disturbed316 04-10-2014 04:52 AM

The game needs a complete overhaul. Yukes has had it's time.

Jaded-Dragon 04-14-2014 12:14 AM

I was really hoping that when 2k got the license they would start from scratch and make a new engine. But of course they ended up following the EA sports model of "Hey if it ain't broke, break it." Not only is Yukes still involved but 2k brought over a lot of THQ employees that had worked on the series previously which is why we basically got the exact same game.

Playing through the Wrestlemania's in 2k14 was about the only cool part, everything else is lackluster at best and it's really time for a new product.

Fignuts 04-14-2014 12:18 AM

2k14 was already well in development, with less than a year til release when 2k bought the license. Can't really blame them for that.

Only way to judge their work at this point is to wait and see how 2k15 turns out.

Kalyx triaD 04-14-2014 12:38 AM

I mean... I liked 2k14. There's a bunch of stuff I'd like to see or get improved but as far as a pro-wrestling game goes it was a nice package. They're doing a lot of shit that, quite frankly, other games don't even attempt.

teamXtremist 04-14-2014 02:33 AM

Want to see a shield triple power bomb

dronepool 04-14-2014 03:11 AM

A engine improvement- I'd like to see better physics and more fluid animation/movement. This game has had a signature stiffness to it.

Kalyx triaD 04-14-2014 04:53 AM

Careful what you ask for. There's a few reasons why I think it'll always look like that, and the best we can hope for is smooth transitions (which they did get way better at). A game with stock moves (like a fighting game) simply has to be this way. The actual moves look great viewed piece by piece; perhaps it just looks robotic after a while?

Would something like GTA's physics engine be better? I don't think so, it would probably introduce leagues of other issues. I'm just thinking the stiff movement isn't a limitation after all these years and it's just something inherent to pro-wrestling game design.

Fignuts 04-14-2014 04:55 AM

Quote:

Originally Posted by Kalyx triaD (Post 4410878)
I mean... I liked 2k14. There's a bunch of stuff I'd like to see or get improved but as far as a pro-wrestling game goes it was a nice package. They're doing a lot of shit that, quite frankly, other games don't even attempt.

Their customization suite was incredible, as well as the roster, match variety, new universe, etc.

All that is great, but all the features in the world can't help a game with lackluster gameplay. It's not near as bad as many of it's detractors would have you believe, but it's not particularly great either. The massive cuts to the movelist over the years have damaged it quite a bit as well.

Much as I love the creation stuff, I'd be willing to give some of that up for more refined gameplay, and a larger movelist.

Kalyx triaD 04-14-2014 05:38 AM

They're not mutually exclusive, the gameplay essentially comes down to theory - and it always boggled my mind why people think that's related to a hard budget number. It isn't. The way Killer Instinct plays is not because of the power of the Xbox One - it's core theory can be replicated on Xbox 360. On Xbox, really.

We don't need to lose features that need extra time and budget to do for better gameplay, that depends on the wherewithal of the combat designer(s).

whiteyford 04-14-2014 08:29 AM

They need to skip a year, I know they won't and why, but the extra dev time wouldn't hurt.

Kalyx triaD 04-14-2014 09:51 AM

There's some stuff I've wanted for a few years now. I don't know what they have up their sleeve, but histories says it won't be what I'm thinking. Doesn't stop me from doing a wishlist, though.

Counter Triggers

- The return of two reversal buttons; the triggers preferably. You can keep the harsh timing introduced in 2k14, but PLEASE remove the window adjustment per character stat. For Cena and Undertaker I suppose that's just being realistic, but for a game it's maddening finding out your fave wrestler's reversal stat makes him chow for high flyers.

- The Left Trigger would be for Strikes, including high flying and diving attacks. The Right Trigger would be for any all grapple moves.

- There would be quick catch animations for the Counter Triggers, introducing both a visual cue and a recovery period for reversals. This way one can't spam it and it could be punished. This would promote a slight meta-game of timing on top of the returning mix-up from having two reversal buttons.

- Pressing them together would counter specials, which would always have a small window of opportunity.

High Flying Reversal

- The Left Trigger (STK RV) must be pressed at the point the opponent leaves the fucking turnbuckle/apron/thru-ropes. Essentially any time he goes airborne. For the love of god.

- You will halt in place if timed correctly, leading to reversal animation and follow-thru. If you mistime it the recovery will leave you eating the attack, of course.

Face/Heel Reaction System

- Basically; your meter now builds according to how you get the fans' attention. Faces need to generate cheers, Heels need to generate boos. Whether you're face or heel should be noted (and editable) on the wrestlers bio menu.

- This means doing actions that befit your archetype. Taunting the crowd (using what I'd like to call the Taunt Shot feature) or over a fallen opponent is a Heel action. Taunting your opponent to his face or before a big move is a Face action. Using weapons illegally or hurting the ref (who will stay his ass down for once), is Heel stuff. So on and so forth.

- Once your meter is full, the Signature, Wake-Up Taunt, Special system remains.

Hype Investment System

- A sister mechanic to the Face/Heel dynamic, where both types have ways of 'saving up' the audiences empathy for meter payoff later. This is partially inspired by SF4's Ultra system, and also WWE TV.

- The actions aren't exactly taunts, which directly fill meter, nor are they moves that do damage. They are things that add 'ghost meter' that becomes usable if you 'cash it in'.

- Face: After taking a moves that knocks you down, you can choose to sell the move to gain audience empathy. The longer you stay down selling the move, the more ghost meter you gain. However, you are prone to attack in this state (though it wouldn't negate your earned ghost meter). Once you filled enough ghost meter for a special, you need to cash it with a reversal during the Sell State. The fans will pop hard, and you can go to Signature right from there. You could potentially sell a beating the whole match and come back hard.

- Heel: After knocking down you opponent, you toy with his limp body, slapping his head and or yelling taunts at him. The crowd will hate you, building ghost meter. The opponent could actually counter this with either reversal trigger, making it risky. You may also get separated by the ref, who you can then argue with or push. In fact you can contest most of the ref's actions, from two-counts to taking your illegal weapon away. All this builds ghost meter until you cash it with a Strong Grapple after taunting your opponent. The fans are crushed, now you may finish your opponent.

Taunt Shots

- Now when you taunt you don't have to face your opponent, you can 'direct' your taunt at him or the fans or the ref. Taunts will have either Walk, Spin, or both as interactive actions. There are already taunts with some degree of walking or twirling, just imagine you directing that. Now you can really get in the fans face to pump up or diss. Pick Daniel Bryan and have a YES! contest with a fan.

Come-Back Creator

- Choose your own sequence of actions for your comeback. Each part has the opponent quickly stand up to receive the next action. And on Come-Backs in general; you can only counter them if you have a Special or full ghost meter stocked up.

- The creation options would be;

Starter (Standing/Running/Turnbuckle)
- Grapple (Standing)
- Action (Bouncing off ropes, getting on turnbuckle)
- - Running Grapple/Attack/High Flying Grapple/Attack
- Vain Action (opponent attempts a move only to miss, continuing the Come-Back)
Ender (Grapple or Attack)

- The three options in between can be set in any order. Up to five step sequences can be created.

Online Run-In

- If your friends allowed it in the pre-match options, you can join the game, pick your wrestler in secret, and run-in anytime you wish with 2 Specials stocked up.

Emperor Smeat 04-14-2014 01:53 PM

http://www.justpushstart.com/wp-cont...in-Gabriel.jpg
Quote:

Justin Gabriel has recently revealed on his official Instagram account that he was scanned to be in WWE 2K15.

The above image clearly shows him getting scanned for what would be used for his character model in WWE 2K15. He has since deleted the image from his Instagram account, but the description was that he was getting scanned for the new WWE video game.

Not much is known about WWE 2K15 as of yet, but it will be out later this year.
http://forums.2k.com/showthread.php?...k-for-WWE-2K15!

Cool King 04-14-2014 02:49 PM

The face he's pulling there and that he's doing it for a video game, just makes me think of the weird faces you would get for wrestlers on WrestleMania 2000 and No Mercy for the N64.

I can just imagine the camera sweeping down to an N64 version of Justin Gabriel, as he runs to the ring and he's got that face for his model.

Purgatory 04-15-2014 04:23 AM

looks like he's squeezing a shit out.

Evil Vito 04-15-2014 07:17 AM

<font color=goldenrod>Must be a deep roster if Justin Gabriel, who hasn't done shit for months on end, made it into the game.</font>

Disturbed316 04-15-2014 03:42 PM

They need to make me want to play the game more. I loved Attitude Era/Wrestlemania modes but hardly touched the game outside of that. Streak mode was just stupidly difficult (and not in a good way) and Universe is still as broken as previous games.

Kalyx triaD 04-15-2014 03:55 PM

Well that's a vague kind of metric. We all wanna enjoy games more. I wanna watch cool movies; how does the writer/director make use of that production note, ya know?

We need to highlight what kind of gameplay and feature set leads to replayability, 'fun', and investment. We also need to satisfy the Monday Night fan who boots the game up and just wants to play a match or two and then move on to Titanfall. Then we need a feature set for guys who use every slider in CAW mode.

It's more than saying we want to play the game more.

DaveBrawl 04-15-2014 04:21 PM

They really shouldn't have to look too far, their NBA games are exactly like that. I bought 2k13 shortly after it came out played it once, and let it sit for a long time, but lately I'll just pick it up and play a game or two just for kicks before diving into Dragon Age or something time intensive. I don't touch the online or career mode, but I love franchise mode. I don't know much about the various plays or truthfully even how to call them as I've never tried, but it's there if I ever do want it. You can create your own shoes and win others that give various attributes, change coaching tendencies and so many other in depth options for people that love that part of basketball. On the other hand it also lends itself easily to a guy like me that just wants to pick up the controller and drain a few 3's and eventually get the championship cutscene.

The thing that mainly got me off the WWE games is that the matches all felt the same. No matter who you picked it felt like there were 2 "styles" high flyer or everyone else. What I loved about Fire Pro is that it had so many varieties in style among the wrestlers and the NBA games are this way as well and even force you to play to that. Jeremy Lin isn't going to power dunk on anyone and Roy Hibbert isn't going to drain 3's. You try and you are going to lose. The WWE games never really felt that way to me, aside from going for the groggy moves too early and they would be reversed until you wore the other guy down, everybody played the same unless they were diving over the ropes or off turnbuckles. Even the high-flyers felt the same when they were going toe to toe with opponents. Height, speed and weight never mattered much.

whiteyford 04-15-2014 04:22 PM

I want to want to play the game more.

DaveBrawl 04-15-2014 04:26 PM

The last one of these games I actually wanted was the first one that had Bret Hart in it and that was what '10? I got a couple after that as gifts but never really did much with them. They've all felt the same since the second or third one, and still did as of '13. I guess I just got tired of the style.

whiteyford 04-15-2014 04:29 PM

Seems like they take more out every year than they put in.

DaveBrawl 04-15-2014 04:36 PM

A career mode where you could play as a guy for years and have rivalries that somewhat make sense and happen with regularity and have to work more than 20 shows to get into the world title picture like one of the PS1 or 2 games had would be great.

whiteyford 04-15-2014 04:45 PM

I'd love them to cherry pick from older games and add more match types, make use of the video library and the Network to add stuff from older promotions, they all but featured a Wargames match in the last game for example.

Disturbed316 04-15-2014 05:08 PM

Quote:

Originally Posted by whiteyford (Post 4411781)
I want to want to play the game more.

Exactly, outside of the modes I mentioned what else they offer doesn't draw me back to the game. I want them to make me want to play. I want to be able to loose hours going through different modes and having interesting matches. The last few years hasn't done that.

I believe a substantial overhaul is needed, it won't happen but I think an extra year would be beneficial to tweak everything.

whiteyford 04-15-2014 05:16 PM

Think I'm one of the few here who didn't enjoy the Attitude Era/WM mode, felt too forced and the novelty wore thin fairly quickly, but it was nice having different 'legends' for once, really would rather have an Axl Rotten or Stevie Ray than another version of Cena in a different coloured top.

Kalyx triaD 04-15-2014 05:29 PM

I tend to roll my eyes at any mode that merely aims to recreate any event or era of the WWE. I found the original storylines of the SvR era much more appealing.

whiteyford 04-15-2014 05:30 PM

Yup gender swapping through a magic wand isn't eye rolling.

whiteyford 04-15-2014 05:42 PM

Was kinda meh being forced to recreate old moments though, more awkward/frustrating than enjoyable at times especially with the hidden objectives. Given the mix of talent on the roster you'd think it'd be easier to create dream matches like the Wrestlemania game.

Cool King 04-15-2014 05:47 PM

Quote:

Originally Posted by whiteyford (Post 4411815)
Yup gender swapping through a magic wand isn't eye rolling.

Neither is Finlay and Santino becoming zombies.

whiteyford 04-15-2014 05:49 PM

If Russo was booking that might have happened.

Kalyx triaD 04-15-2014 06:33 PM

Keep in mind real life story lines are only a little less stupid than the magic wand thing, nor do I even see your point; recreations are better because original story lines might be silly? Okay..?

DAMN iNATOR 04-15-2014 07:08 PM

Quote:

Originally Posted by whiteyford (Post 4411822)
Was kinda meh being forced to recreate old moments though, more awkward/frustrating than enjoyable at times especially with the hidden objectives. Given the mix of talent on the roster you'd think it'd be easier to create dream matches like the Wrestlemania game.

LOL, what?! You're telling me you didn't enjoy playing each of the WM matches and doing the hidden objectives, not just to be historically accurate, but also so you could do a hidden objective and maybe get a short cutscene that makes you say "Oh, yeah! That part of the match was so cool! I'd completely forgotten about that till now!"

Seriously I've found the trip down Nostalgia Lane with Attitude Era mode in '13 & 30 Years of WrestleMania mode in 2K14 to be tremendously fun and by far the most enticing features of the last couple of games.

James Steele 04-15-2014 10:11 PM

I think Universe is supposed to take the place of career mode with all the alleged cut scenes and storylines, but the mode is so messed up it doesn't work out that way. I enjoyed Attitude Era and 30 Years of WrestleMania modes, but I do wish they could at least add in some kind of mode just to play through as a CAW and develop. With NXT and everything now, it'd be an easy storyline to make with a few branches that made you play through 4-5 times. If they could somehow import those rivalries and things into Universe mode when completed it'd be even better.

Evil Vito 04-15-2014 10:31 PM

<font color=goldenrod>I wonder what, if any, "theme" there would be. I mean they could always do Attitude Era Mode 2.0 picking up with Austin getting run over at Survivor Series or something but I kinda doubt they'd do that.

A proper WCW mode could be doable now that Sting would presumably be on board for the game. Basically every other WCW guy of importance has been in a recent game so I doubt they'd have issues bringing most of them back in.</font>

Kalyx triaD 04-15-2014 10:40 PM

Sports games have this interesting thing where real life events were recreated and installed in the game as special ongoing challenges. A weekly show that doesn't have an off season could potentially upload entire cards for players to play out, change outcomes, etc.

whiteyford 04-16-2014 04:37 AM

Quote:

Originally Posted by DAMN iNATOR (Post 4411857)
LOL, what?! You're telling me you didn't enjoy playing each of the WM matches and doing the hidden objectives, not just to be historically accurate, but also so you could do a hidden objective and maybe get a short cutscene that makes you say "Oh, yeah! That part of the match was so cool! I'd completely forgotten about that till now!"

Seriously I've found the trip down Nostalgia Lane with Attitude Era mode in '13 & 30 Years of WrestleMania mode in 2K14 to be tremendously fun and by far the most enticing features of the last couple of games.

Nope the novelty wore off quickly, I only played through it to unlock everything, having to drag a match on just to hit a specific button at a certain time isn't fun for me.

whiteyford 04-16-2014 04:39 AM

Quote:

Originally Posted by Kalyx triaD (Post 4411836)
Keep in mind real life story lines are only a little less stupid than the magic wand thing, nor do I even see your point; recreations are better because original story lines might be silly? Okay..?


My point is you said recreations are eye rolling compared to the original stories, gender swapping via magical wands and zombie possessions seem vastly more eye rolling to me.

SlickyTrickyDamon 04-16-2014 04:45 AM

Quote:

Originally Posted by Kalyx triaD (Post 4411974)
Sports games have this interesting thing where real life events were recreated and installed in the game as special ongoing challenges. A weekly show that doesn't have an off season could potentially upload entire cards for players to play out, change outcomes, etc.

WCW Mayhem had something like that. Somehow it programmed matches based on PPVs that didn't happen yet.

cnoslim 04-16-2014 08:33 AM

http://fansided.com/2014/04/14/first...ails-wwe-2k15/

http://www.examiner.com/article/wwe-...4-and-xbox-one

http://www.examiner.com/article/wwe-...ties-discussed

http://www.latinopost.com/articles/5...everywhere.htm

DaveBrawl 04-16-2014 09:04 AM

Quote:

Originally Posted by James Steele (Post 4411948)
I think Universe is supposed to take the place of career mode with all the alleged cut scenes and storylines, but the mode is so messed up it doesn't work out that way. I enjoyed Attitude Era and 30 Years of WrestleMania modes, but I do wish they could at least add in some kind of mode just to play through as a CAW and develop. With NXT and everything now, it'd be an easy storyline to make with a few branches that made you play through 4-5 times. If they could somehow import those rivalries and things into Universe mode when completed it'd be even better.

Yeah that's what I was thinking about, they have Universe mode, but my CAW never seemed to get any of the cutscenes in the year or so I played through before getting bored of it. I'd get a random month or two fued with a random guy every few months but it had no build or reason behind it. I guess everyone was too scared to attack the KISS Demon.

As for the other's I kind of enjoyed the Road to Wrestlemania mode in '12 (aside from the stupid backstage handicap matches), but it was really short and gave no reason to replay it. I never even had any interest in playing Attitude Mode in '13. I mean I had already seen all of those moments and enjoyed them, there was nothing I was going to be able to do to improve on them.

As for the legends I never have had any use for them, especially if they are really old or dead in real life, I just end up moving them to a show where they will never be used. I'd much rather use a bunch of recent scrubs than top guys from decades past, same as the other sports games. I have no desire to play as the '99 Broncos in the year 2014 no matter how much I love that team.

Fignuts 04-16-2014 02:09 PM

i think they should just cut "story" mode, and put all it's time and development into improving Universe.

XL 04-16-2014 04:40 PM

They kinda mixed the 2 together all the way back in 2000 for No Mercy. They had multi-branching stories that either happened in real life or branched off into a different tale. And each belt had its own branches. That had replay value. You had to replay matches to get different outcomes to follow a different branch. I wouldn't mind replaying storylines where I know the next chapter if there's the option to go off script and follow a new chain of events.

road doggy dogg 04-16-2014 04:48 PM

wrasslin' MMO, book it

Kalyx triaD 04-16-2014 04:49 PM

Quote:

Originally Posted by whiteyford (Post 4412203)
My point is you said recreations are eye rolling compared to the original stories, gender swapping via magical wands and zombie possessions seem vastly more eye rolling to me.

You bring up two examples when there were other examples, such as a draft storyline from SvR 06 or 07, that could have been on TV. The actual WWE writers were involved at the time. And there were more legit 'this could be TV' original angles than the extreme stuff you keep mentioning.

Quote:

Originally Posted by SlickyTrickyDamon (Post 4412205)
WCW Mayhem had something like that. Somehow it programmed matches based on PPVs that didn't happen yet.

I suppose WCW booking was fairly obvious at the time.

whiteyford 04-16-2014 05:22 PM

Quote:

Originally Posted by Kalyx triaD (Post 4412429)
You bring up two examples when there were other examples, such as a draft storyline from SvR 06 or 07, that could have been on TV. The actual WWE writers were involved at the time. And there were more legit 'this could be TV' original angles than the extreme stuff you keep mentioning.

I've brought it up twice in response to you, I'm dying to know what real life WWE storylines are on par with the wand thing though, please enlighten me.

Kalyx triaD 04-16-2014 07:38 PM

Kane/Vickie
Murder of Paul Bearer (by CEMENT)
An entire episode featuring the Muppets (but was actually kinda awesome but still)
Kane using his powers to light a technician on fire
Kane using his powers to light a trash can on fire
Kane using powers
God has competed in a tag match in the WWE
Anything with Hornswaggle
A few of the Boogieman's scares
The Hurricane's secret identity as a WWE reporter, played fascinatingly straight
"Santina"

James Steele 04-16-2014 08:08 PM

At the risk of looking like I'm ripping off DTTS's gimmick:

Quote:

Originally Posted by Kalyx triaD (Post 4412488)
Kane/Vickie
Murder of Paul Bearer (by CEMENT)They never claimed he was killed.
An entire episode featuring the Muppets (but was actually kinda awesome but still) It was entertaining which is all that matters.
Kane using his powers to light a technician on fire He lit JR on fire and it made sense since he was this deranged angry monster. He didn't use magic either - just gasoline and matches.
Kane using his powers to light a trash can on fire No different than the "mind games" Undertaker plays.
Kane using powers He hasn't used magic powers in months.
God has competed in a tag match in the WWE That was clearly satire/intentionally facetious on Vince McMahon's part mocking HBK's religious beliefs as part of the whole "McMahonism" storyline.
Anything with Hornswaggle I concede this point.
A few of the Boogieman's scares I can't believe you got scared by The Boogeyman.
The Hurricane's secret identity as a WWE reporter, played fascinatingly straight If you didn't read the internet, you wouldn't have known.
"Santina" I concede this point.


James Steele 04-16-2014 08:08 PM

Poking fun btw, Kalyx. You know I love you for the spastic passionate bastard you are! :p

Kalyx triaD 04-16-2014 08:32 PM

I know, but none of that really squashes my point. Some people were entertained by the original stuff no matter how zany, so saying something gets a pass because it worked can be applied to whatever whackiness was in the SvR story modes. It's cool.

Just saying, original angles are still better than re-lived stuff. I mean, you could potentially relive any match/card/PPV anyway, while some dev-side support would be required to enjoy fully fledged story lines for... say... your CAW. Surely we can agree with that.

And yeah, Kane did totally use magic to set a technician on fire. Not ambiguous spooky mind games - it was D&D shit. Probably on YouTube. Hell, I loved it.

XL 04-16-2014 08:38 PM

Was that when he struck somebody with lightening?

Kalyx triaD 04-16-2014 08:44 PM

YES

Kalyx triaD 04-16-2014 08:48 PM

<iframe width="640" height="360" src="//www.youtube.com/embed/BDIQAhLXEbc?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>

This is fine but not in a videogame where they should be allowed to get fantastical. It's a strange argument, honestly.

Disturbed316 04-16-2014 09:27 PM

I've always wondered how they managed to do that, especially the one from the finger.

teamXtremist 04-16-2014 11:07 PM

Hopefully more realistic ai

James Steele 04-17-2014 12:36 AM

Quote:

Originally Posted by Kalyx triaD (Post 4412512)
<iframe width="640" height="360" src="//www.youtube.com/embed/BDIQAhLXEbc?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>

This is fine but not in a videogame where they should be allowed to get fantastical. It's a strange argument, honestly.

That was cooler than setting JR on fire. JR laying motionless yet screaming in complete agony was an odd scene.

James Steele 04-17-2014 12:37 AM

<iframe width="420" height="315" src="//www.youtube.com/embed/0JyPJHj2U94" frameborder="0" allowfullscreen></iframe>

James Steele 04-17-2014 12:38 AM

JR, why the fuck would you let Kane have a jug of GASOLINE on the coffee table during your interview?

Kalyx triaD 04-17-2014 12:42 AM

Maybe his car was low on gas.

FourFifty 04-17-2014 01:21 AM

Has Triple H been confirmed yet? If he's not on the roster I'm not getting the game.

DAMN iNATOR 04-17-2014 03:40 AM

Quote:

Originally Posted by Kalyx triaD (Post 4412628)
Maybe his car was low on gas.

And with prices these days, I'm not surprised!

whiteyford 04-17-2014 05:34 AM

Quote:

Originally Posted by Kalyx triaD (Post 4412488)
Kane/Vickie
Murder of Paul Bearer (by CEMENT)
An entire episode featuring the Muppets (but was actually kinda awesome but still)
Kane using his powers to light a technician on fire
Kane using his powers to light a trash can on fire
Kane using powers
God has competed in a tag match in the WWE
Anything with Hornswaggle
A few of the Boogieman's scares
The Hurricane's secret identity as a WWE reporter, played fascinatingly straight
"Santina"


The only one even close is the Hornswoggles DX run stuff the rest are just clutching at straws and a lot of Kane.

Kalyx triaD 04-17-2014 05:59 AM

Kane used a lot of magic.

If some of that stuff were original storylines made for the game you would have cited those just as well.

whiteyford 04-17-2014 06:13 AM

Kane uses a lot of pyro, it's kinda his thing. And like I said, only one of those things is even close so I seriously doubt I would, I wouldn't have even cited the two I did if you hadn't come across as a pretentious cunt the post before though.

Kalyx triaD 04-17-2014 06:43 AM

You know pyro is not what I'm pointing out. The video above is very clear. It's presented as magic. They could easily do the examples you stated on TV and they would be perfectly in line with their whackier angles/scenes. That is my point; they been doing goofy shit.

James Steele 04-17-2014 08:16 AM

They are not presented as magic. They are presented as supernatural powers given unto him from The Great Evil Of This World, Mr. Lucifer Satan Devil

Kalyx triaD 04-17-2014 08:29 AM

Magic.

Though I think zombies would be an interesting match. You get pinned you're infected and must work for the other team.

Cool King 04-17-2014 08:34 AM

So pretty much just "Virus" from the TimeSplitters series?

Kalyx triaD 04-17-2014 08:50 AM

You mean "Infection" from the Halo series.

whiteyford 04-17-2014 08:53 AM

Quote:

Originally Posted by Kalyx triaD (Post 4412732)
Magic.

Don't be so ridiculous, there is no such thing as magic. It's hellfire and brimstone clearly.

whiteyford 04-17-2014 09:02 AM

Quote:

Originally Posted by XL (Post 4412424)
They kinda mixed the 2 together all the way back in 2000 for No Mercy. They had multi-branching stories that either happened in real life or branched off into a different tale. And each belt had its own branches. That had replay value. You had to replay matches to get different outcomes to follow a different branch. I wouldn't mind replaying storylines where I know the next chapter if there's the option to go off script and follow a new chain of events.

This kinda thing though, not sure which game it was but you basically did everything from the locker room before you went to your match. I'd love them to take that as the basis for your 'storymode', you create a caw and start each show in the locker room with that shows contents available so you could pick which matches you want to interfere in if any, even making you walk to the Gorilla position before you start your match and giving you the chance to interact with other wrestlers to create angles or as a means to have 24/7 mode for the hardcore belt. Drop the voice overs, which can be pretty dire anyways, and you could fill the discs with hundreds of different branching stories.

Kalyx triaD 04-17-2014 09:02 AM

True.

Cool King 04-17-2014 09:15 AM

Quote:

Originally Posted by Kalyx triaD (Post 4412742)
You mean "Infection" from the Halo series.

Well seeing as I've never played Halo, I wouldn't know about that.

So no. I don't mean "Infection" from the Halo series, I mean "Virus" from the TimeSplitters series.

Kalyx triaD 04-17-2014 09:34 AM

Well it's definitely Infection from Halo. Fucker.

Cool King 04-17-2014 09:40 AM

Explain to me then why it's Infection and not Virus?

whiteyford 04-17-2014 09:47 AM

It's magic.

Cool King 04-17-2014 09:50 AM

<iframe width="420" height="315" src="//www.youtube.com/embed/NFQCYpIHLNQ" frameborder="0" allowfullscreen></iframe>

whiteyford 04-17-2014 09:58 AM

I hate Mr Bean sooooo much

Kalyx triaD 04-17-2014 10:02 AM

Quote:

Originally Posted by Cool King (Post 4412781)
Explain to me then why it's Infection and not Virus?

Never said it wasn't Virus. There are always different names for one gametype concept. What's Conquest here is Domination there, and Hardpoint somewhere else I support Halo's term because I play Halo.

Cool King 04-17-2014 10:33 AM

Well I do know that when it comes to different names you condescending prick.

It's just with the way you adamantly went on about it being Infection and not Virus, I thought that maybe they were different in some way, but after reading up on Infection, it turns out that they're not and it was just you being a arsehole.

It's all well and good that you "support Halo's term", but there's no need to try correct someone on something that's the exact same as what you're trying to correct it with, just because you use a different name for it. That's just pathetic.

DaveBrawl 04-17-2014 10:42 AM

Quote:

Originally Posted by whiteyford (Post 4412793)
I hate Mr Bean sooooo much

You monster. Mr. Bean is fantastic. :mad:

Kalyx triaD 04-17-2014 06:43 PM

Quote:

Originally Posted by Cool King (Post 4412798)
:'(

I'll never stop correcting. Never. Until you learn.

Cool King 04-17-2014 06:55 PM

Ok, you keep telling yourself that.

Kalyx triaD 04-17-2014 07:12 PM

I just told you. BRING IT.

Cool King 04-18-2014 11:15 AM

Is this actually happening?

Kalyx triaD 04-18-2014 11:28 AM

Make your last move, bro.

DAMN iNATOR 04-19-2014 03:35 PM

The only time a WWE game presented magic/mysticism type stuff that felt out of place was in SvR ’11 for the Vs. Undertaker storyline where you could use a CAW or one of like 4 or 5 guys on the main roster (odd, why wouldn’t they let you just pick anyone not in their own RtWM story???), and eventually you have to take this stupid fucking urn and collect little blue/purple orbs.

Dunno why, it just really irked me.

Cool King 04-19-2014 03:55 PM

Damn, yeah, I totally forgot about the orb task.


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