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Old 04-09-2014, 12:06 PM   #1
cnoslim
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WWE 2K15

Starting the topic early, so just discuss what you would like to see and any news you on hear on the upcoming title
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Old 04-09-2014, 12:07 PM   #2
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thx for this
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Old 04-09-2014, 12:29 PM   #3
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http://www.examiner.com/article/wwe-...4-and-xbox-one
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Old 04-09-2014, 02:10 PM   #4
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Anything that improves the shitstorm of 2K14. It was the first one I have not purchased in 3 years.
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Old 04-09-2014, 02:12 PM   #5
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Fuck, so yukes is till involved?

Was hoping it was all 2k.
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Old 04-09-2014, 03:34 PM   #6
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I know right, i hope 2k got more say over the development and hopefully yukes is only there for a supporting type role.
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Old 04-09-2014, 03:39 PM   #7
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http://www.justpushstart.com/2014/04...ails-wwe-2k15/
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Old 04-09-2014, 04:12 PM   #8
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Will be waiting on this appearing in the sales, last years was meh.
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Old 04-09-2014, 04:33 PM   #9
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A Universe Mode closer to GM Mode.
Re-introduce all the bits they've removed over the years (fighting in the crowd, the ability to move through the arena in Falls Count Anywhere (unless you can do that already), Create-a-PPV, etc)
DLC stories
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Old 04-09-2014, 04:38 PM   #10
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I haven't really played 2K14. In fact, I think I've only ever played it twice, which says something as I've always bought the WWE games and in the past, spent a lot of time playing them.

I don't know why but 2K14 hasn't really interested me at all, and I've never had that urge to play the game like I have in the past with previous games, and to think, I spent a lot of money on the special edition that comes inside The Undertaker's Coffin. Seems like a waste of money now that I think about it.

At the moment, I'm not really feeling much for 2K15, but even more so now that it looks like Yukes are still involved. I just want something different but I feel like with Yukes still being involved, we won't get different. It'll just be the same game, but with an ever so slightly different roster and a five slapped on the cover instead of a four.

But it is very early days right now, and I really hope I'm wrong and that I'm surprised at what I see and read about come SummerSlam time.
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Old 04-09-2014, 05:16 PM   #11
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Ya i know, i goes to play wwe 2k15 and ends up playing a current mod for TEW2013
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Old 04-09-2014, 05:17 PM   #12
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Wwe 2k14**** ^^^
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Old 04-09-2014, 05:30 PM   #13
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I like how Justin Roberts recording "from West Newberry Massachusetts" is confirmation that Cena will be in the game. Oddly enough I think its silly they'd rerecord things like that every year..
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Old 04-10-2014, 04:52 AM   #14
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The game needs a complete overhaul. Yukes has had it's time.
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Old 04-14-2014, 12:14 AM   #15
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I was really hoping that when 2k got the license they would start from scratch and make a new engine. But of course they ended up following the EA sports model of "Hey if it ain't broke, break it." Not only is Yukes still involved but 2k brought over a lot of THQ employees that had worked on the series previously which is why we basically got the exact same game.

Playing through the Wrestlemania's in 2k14 was about the only cool part, everything else is lackluster at best and it's really time for a new product.
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Old 04-14-2014, 12:18 AM   #16
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2k14 was already well in development, with less than a year til release when 2k bought the license. Can't really blame them for that.

Only way to judge their work at this point is to wait and see how 2k15 turns out.
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Old 04-14-2014, 12:38 AM   #17
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I mean... I liked 2k14. There's a bunch of stuff I'd like to see or get improved but as far as a pro-wrestling game goes it was a nice package. They're doing a lot of shit that, quite frankly, other games don't even attempt.
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Old 04-14-2014, 02:33 AM   #18
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Want to see a shield triple power bomb
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Old 04-14-2014, 03:11 AM   #19
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A engine improvement- I'd like to see better physics and more fluid animation/movement. This game has had a signature stiffness to it.
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Old 04-14-2014, 04:53 AM   #20
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Careful what you ask for. There's a few reasons why I think it'll always look like that, and the best we can hope for is smooth transitions (which they did get way better at). A game with stock moves (like a fighting game) simply has to be this way. The actual moves look great viewed piece by piece; perhaps it just looks robotic after a while?

Would something like GTA's physics engine be better? I don't think so, it would probably introduce leagues of other issues. I'm just thinking the stiff movement isn't a limitation after all these years and it's just something inherent to pro-wrestling game design.
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Old 04-14-2014, 04:55 AM   #21
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Quote:
Originally Posted by Kalyx triaD View Post
I mean... I liked 2k14. There's a bunch of stuff I'd like to see or get improved but as far as a pro-wrestling game goes it was a nice package. They're doing a lot of shit that, quite frankly, other games don't even attempt.
Their customization suite was incredible, as well as the roster, match variety, new universe, etc.

All that is great, but all the features in the world can't help a game with lackluster gameplay. It's not near as bad as many of it's detractors would have you believe, but it's not particularly great either. The massive cuts to the movelist over the years have damaged it quite a bit as well.

Much as I love the creation stuff, I'd be willing to give some of that up for more refined gameplay, and a larger movelist.
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Old 04-14-2014, 05:38 AM   #22
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They're not mutually exclusive, the gameplay essentially comes down to theory - and it always boggled my mind why people think that's related to a hard budget number. It isn't. The way Killer Instinct plays is not because of the power of the Xbox One - it's core theory can be replicated on Xbox 360. On Xbox, really.

We don't need to lose features that need extra time and budget to do for better gameplay, that depends on the wherewithal of the combat designer(s).
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Old 04-14-2014, 08:29 AM   #23
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They need to skip a year, I know they won't and why, but the extra dev time wouldn't hurt.
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Old 04-14-2014, 09:51 AM   #24
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There's some stuff I've wanted for a few years now. I don't know what they have up their sleeve, but histories says it won't be what I'm thinking. Doesn't stop me from doing a wishlist, though.

Counter Triggers

- The return of two reversal buttons; the triggers preferably. You can keep the harsh timing introduced in 2k14, but PLEASE remove the window adjustment per character stat. For Cena and Undertaker I suppose that's just being realistic, but for a game it's maddening finding out your fave wrestler's reversal stat makes him chow for high flyers.

- The Left Trigger would be for Strikes, including high flying and diving attacks. The Right Trigger would be for any all grapple moves.

- There would be quick catch animations for the Counter Triggers, introducing both a visual cue and a recovery period for reversals. This way one can't spam it and it could be punished. This would promote a slight meta-game of timing on top of the returning mix-up from having two reversal buttons.

- Pressing them together would counter specials, which would always have a small window of opportunity.

High Flying Reversal

- The Left Trigger (STK RV) must be pressed at the point the opponent leaves the fucking turnbuckle/apron/thru-ropes. Essentially any time he goes airborne. For the love of god.

- You will halt in place if timed correctly, leading to reversal animation and follow-thru. If you mistime it the recovery will leave you eating the attack, of course.

Face/Heel Reaction System

- Basically; your meter now builds according to how you get the fans' attention. Faces need to generate cheers, Heels need to generate boos. Whether you're face or heel should be noted (and editable) on the wrestlers bio menu.

- This means doing actions that befit your archetype. Taunting the crowd (using what I'd like to call the Taunt Shot feature) or over a fallen opponent is a Heel action. Taunting your opponent to his face or before a big move is a Face action. Using weapons illegally or hurting the ref (who will stay his ass down for once), is Heel stuff. So on and so forth.

- Once your meter is full, the Signature, Wake-Up Taunt, Special system remains.

Hype Investment System

- A sister mechanic to the Face/Heel dynamic, where both types have ways of 'saving up' the audiences empathy for meter payoff later. This is partially inspired by SF4's Ultra system, and also WWE TV.

- The actions aren't exactly taunts, which directly fill meter, nor are they moves that do damage. They are things that add 'ghost meter' that becomes usable if you 'cash it in'.

- Face: After taking a moves that knocks you down, you can choose to sell the move to gain audience empathy. The longer you stay down selling the move, the more ghost meter you gain. However, you are prone to attack in this state (though it wouldn't negate your earned ghost meter). Once you filled enough ghost meter for a special, you need to cash it with a reversal during the Sell State. The fans will pop hard, and you can go to Signature right from there. You could potentially sell a beating the whole match and come back hard.

- Heel: After knocking down you opponent, you toy with his limp body, slapping his head and or yelling taunts at him. The crowd will hate you, building ghost meter. The opponent could actually counter this with either reversal trigger, making it risky. You may also get separated by the ref, who you can then argue with or push. In fact you can contest most of the ref's actions, from two-counts to taking your illegal weapon away. All this builds ghost meter until you cash it with a Strong Grapple after taunting your opponent. The fans are crushed, now you may finish your opponent.

Taunt Shots

- Now when you taunt you don't have to face your opponent, you can 'direct' your taunt at him or the fans or the ref. Taunts will have either Walk, Spin, or both as interactive actions. There are already taunts with some degree of walking or twirling, just imagine you directing that. Now you can really get in the fans face to pump up or diss. Pick Daniel Bryan and have a YES! contest with a fan.

Come-Back Creator

- Choose your own sequence of actions for your comeback. Each part has the opponent quickly stand up to receive the next action. And on Come-Backs in general; you can only counter them if you have a Special or full ghost meter stocked up.

- The creation options would be;

Starter (Standing/Running/Turnbuckle)
- Grapple (Standing)
- Action (Bouncing off ropes, getting on turnbuckle)
- - Running Grapple/Attack/High Flying Grapple/Attack
- Vain Action (opponent attempts a move only to miss, continuing the Come-Back)
Ender (Grapple or Attack)

- The three options in between can be set in any order. Up to five step sequences can be created.

Online Run-In

- If your friends allowed it in the pre-match options, you can join the game, pick your wrestler in secret, and run-in anytime you wish with 2 Specials stocked up.
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Old 04-14-2014, 01:53 PM   #25
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Quote:
Justin Gabriel has recently revealed on his official Instagram account that he was scanned to be in WWE 2K15.

The above image clearly shows him getting scanned for what would be used for his character model in WWE 2K15. He has since deleted the image from his Instagram account, but the description was that he was getting scanned for the new WWE video game.

Not much is known about WWE 2K15 as of yet, but it will be out later this year.
http://forums.2k.com/showthread.php?...k-for-WWE-2K15!
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Old 04-14-2014, 02:49 PM   #26
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The face he's pulling there and that he's doing it for a video game, just makes me think of the weird faces you would get for wrestlers on WrestleMania 2000 and No Mercy for the N64.

I can just imagine the camera sweeping down to an N64 version of Justin Gabriel, as he runs to the ring and he's got that face for his model.
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Old 04-15-2014, 04:23 AM   #27
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looks like he's squeezing a shit out.
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Old 04-15-2014, 07:17 AM   #28
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Must be a deep roster if Justin Gabriel, who hasn't done shit for months on end, made it into the game.
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Old 04-15-2014, 03:42 PM   #29
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They need to make me want to play the game more. I loved Attitude Era/Wrestlemania modes but hardly touched the game outside of that. Streak mode was just stupidly difficult (and not in a good way) and Universe is still as broken as previous games.
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Old 04-15-2014, 03:55 PM   #30
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Well that's a vague kind of metric. We all wanna enjoy games more. I wanna watch cool movies; how does the writer/director make use of that production note, ya know?

We need to highlight what kind of gameplay and feature set leads to replayability, 'fun', and investment. We also need to satisfy the Monday Night fan who boots the game up and just wants to play a match or two and then move on to Titanfall. Then we need a feature set for guys who use every slider in CAW mode.

It's more than saying we want to play the game more.
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Old 04-15-2014, 04:21 PM   #31
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They really shouldn't have to look too far, their NBA games are exactly like that. I bought 2k13 shortly after it came out played it once, and let it sit for a long time, but lately I'll just pick it up and play a game or two just for kicks before diving into Dragon Age or something time intensive. I don't touch the online or career mode, but I love franchise mode. I don't know much about the various plays or truthfully even how to call them as I've never tried, but it's there if I ever do want it. You can create your own shoes and win others that give various attributes, change coaching tendencies and so many other in depth options for people that love that part of basketball. On the other hand it also lends itself easily to a guy like me that just wants to pick up the controller and drain a few 3's and eventually get the championship cutscene.

The thing that mainly got me off the WWE games is that the matches all felt the same. No matter who you picked it felt like there were 2 "styles" high flyer or everyone else. What I loved about Fire Pro is that it had so many varieties in style among the wrestlers and the NBA games are this way as well and even force you to play to that. Jeremy Lin isn't going to power dunk on anyone and Roy Hibbert isn't going to drain 3's. You try and you are going to lose. The WWE games never really felt that way to me, aside from going for the groggy moves too early and they would be reversed until you wore the other guy down, everybody played the same unless they were diving over the ropes or off turnbuckles. Even the high-flyers felt the same when they were going toe to toe with opponents. Height, speed and weight never mattered much.
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Old 04-15-2014, 04:22 PM   #32
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I want to want to play the game more.
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Old 04-15-2014, 04:26 PM   #33
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The last one of these games I actually wanted was the first one that had Bret Hart in it and that was what '10? I got a couple after that as gifts but never really did much with them. They've all felt the same since the second or third one, and still did as of '13. I guess I just got tired of the style.
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Old 04-15-2014, 04:29 PM   #34
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Seems like they take more out every year than they put in.
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Old 04-15-2014, 04:36 PM   #35
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A career mode where you could play as a guy for years and have rivalries that somewhat make sense and happen with regularity and have to work more than 20 shows to get into the world title picture like one of the PS1 or 2 games had would be great.
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Old 04-15-2014, 04:45 PM   #36
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I'd love them to cherry pick from older games and add more match types, make use of the video library and the Network to add stuff from older promotions, they all but featured a Wargames match in the last game for example.
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Old 04-15-2014, 05:08 PM   #37
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Quote:
Originally Posted by whiteyford View Post
I want to want to play the game more.
Exactly, outside of the modes I mentioned what else they offer doesn't draw me back to the game. I want them to make me want to play. I want to be able to loose hours going through different modes and having interesting matches. The last few years hasn't done that.

I believe a substantial overhaul is needed, it won't happen but I think an extra year would be beneficial to tweak everything.
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Old 04-15-2014, 05:16 PM   #38
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Think I'm one of the few here who didn't enjoy the Attitude Era/WM mode, felt too forced and the novelty wore thin fairly quickly, but it was nice having different 'legends' for once, really would rather have an Axl Rotten or Stevie Ray than another version of Cena in a different coloured top.
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Old 04-15-2014, 05:29 PM   #39
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I tend to roll my eyes at any mode that merely aims to recreate any event or era of the WWE. I found the original storylines of the SvR era much more appealing.
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Old 04-15-2014, 05:30 PM   #40
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Yup gender swapping through a magic wand isn't eye rolling.
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