Funky Fly |
04-13-2011 06:06 PM |
Quote:
Originally Posted by Extreme Angle
(Post 3492165)
I feel that fighting game's don't have a strong narrative... Plus I can never pull off the combos :-\
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They usually don't have strong narrative. 99% of the time it's a opening cutscene, maybe a brief conversation with a mid boss then and ending screen. Then they add a story in the next game.
Check out SoulCalibur 3, the last 5 or so Mortal Kombat games and the BlazBlue series for both strong narrative and easier combos. Plus they all have practice modes where you can learn the preset combos and learn to build your own. :y:
Quote:
Originally Posted by Kane Knight
(Post 3492169)
By the way, not a HUGE fighting obsessive, but I want MVC 3. Just can't justify the cash right now, with a laptop on the fritz and my MP3 player dead.
Also, if TVC comes out, I'll want that too.
And Mortal Kombat actually looks slick for once. Never was a huge MK fan even when I played a lot of fighters, but this one has impressed me so far.
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Damn, sucks dude. However, Tatsunoko vs Capcom did come out in the west a while ago. And it's awesome. :y:
Quote:
Originally Posted by BigDaddyCool
(Post 3492200)
Again, they just seem more popular on tpww I guess.
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Yup.
Quote:
Originally Posted by Fallen Angel
(Post 3492286)
I like fighting games, they are fun with a group of friends, but the button mashing nonsense that some people employ takes away from the game.
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Button mashers job to poking. Take your time and whittle them down.
Quote:
Originally Posted by Fallen Angel
(Post 3492338)
Yeah, grab Eddie.
His two button specials are great.
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Getting pretty sick of this Eddie hate. Yeah, he's a capoeira fighter, so most of his shit is going to be acrobatic kick madness. That's how the style kinda is irl. I use him, but I know the character inside and out and will wreck you as a result.
Quote:
Originally Posted by Smelly Meatball
(Post 3492450)
They became popular again once Capcom and a few others realized fighting games have to become more accessible in order to expand their customer base.
Before Street Fighter IV, fighting games had become too complex to play for most people which led to less popularity and a niche-like fanbase. It is sort of similar to the New Super Mario Bros on the Wii getting huge sales numbers because a lot of people are more comfortable playing a 2D platformer than the more complex 3D platformers.
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Yes and no. The Playstation era saw a massive influx of new fighting franchises, the same way it did for 3D platformers and racing games. A lot of people were trying new stuff because 3D gaming had just arrived and development costs were relatively nonexistant and people had ideas. So naturally people get burnt out when 4358902347687623478 games are coming out all the time. Think Guitar Hero but with punching. Plus Capcom seems to be on this "new sequel every decade or so" kick.
Some of the newer games are more accessible, but it's because they design it to be easy to learn, hard to master. Street Fighter and MK are great for that. BlazBlue will make fighting noobs' heads explode, especially if they already hate anime.
Quote:
Originally Posted by Fignuts
(Post 3492630)
Because they are fun?
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Yes.
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