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#BROKEN Hasney 02-01-2013 06:18 AM

Playstation 4
 
OH SHIT SON, IT'S ON NOW.

Sony has invited the press to "see the future" on Feb 20th in an event that will also be livestreamed.

<iframe width="560" height="315" src="http://www.youtube.com/embed/d-3GMHIgR-U" frameborder="0" allowfullscreen></iframe>

https://us.playstation.com/meeting2013/

I'M GIDDY. But what's going to be the technology powering it, you glorious bastard Hasney? A fine question, sensually asked. LET'S TAKE A GANDER.

This has been corroborated by multiple sources IN DA KNOW, so I'm confident it's real.

http://www.vgleaks.com/world-exclusive-orbis-unveiled/


LIVERPOOL SOC

Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs

PU:

Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system



GPU:

GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends

UPDATE: some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

- ALU (32 64-bit operations per cycle)

- Texture Unit

- L1 data cache

- Local data share (LDS)

About 14 + 4 balance:

- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

- Minor boost if used for rendering

Dual Shader Engines:

- 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units

- 56 billion bilinear texture reads/s

- Can utilize full memory bandwith

8 Render backends:

- 32 color ops/cycle

- 128 depth ops/cycle

- Can utilize full memory bandwith



Memory:

4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)



Storage:

- High speed Blu-ray drive

single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x



- Internal mass storage

One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future



Networking:

1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth



Peripherals:

Evolved Dualshock controller
Dual Camera
Move controller



Extra:

Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware

Blitz 02-01-2013 06:23 AM

"Shit be poppin'" is what that post means to me.

#BROKEN Hasney 02-01-2013 06:23 AM

Comparing those specs to MS's Durango, if the leaks are believed it has the exact same CPU, but slightly worse graphics hardware. Durango also has more RAM (8gb), but slower DDR3 RAM compared to the GDDR5 in Orbis. Durango has a 32mb EDRAM cache to help with the slower memory bandwidth though.

Surprised Sony would be showing their hand first. But I cannot fucking wait.

Blitz 02-01-2013 06:29 AM

So does that confirm that shit indeed be poppin?

#BROKEN Hasney 02-01-2013 06:30 AM

It's poppin harder than my asshole after a big vindaloo.

So yes, shit very much be poppin.

Kalyx triaD 02-01-2013 06:50 AM

Will the controller have a good weight to it?

#BROKEN Hasney 02-01-2013 06:53 AM

There is a rumour that it will be a brand new controller. Hope that one's true.

Well, true and not this mutation again.

http://www.technobuffalo.com/wp-cont...y-Batarang.jpg

Kalyx triaD 02-01-2013 06:59 AM

That's the thing, I like the controller right now - it just feels like I'm holding the controller's packaging in my hands.

#BROKEN Hasney 02-01-2013 07:03 AM

Never try the controller from the Super Slim. It's just as light but now the material feels 80% cheaper too.

#BROKEN Hasney 02-01-2013 07:15 AM

http://www.abload.de/img/bildschirmfoto2013-02aykya.png

I don't think it'll be a new console reveal now.

#BROKEN Hasney 02-01-2013 07:22 AM

http://www.abload.de/img/amvkxk.gif

#BROKEN Hasney 02-01-2013 07:23 AM

Don't even think that has anything to do with it, but it's a pretty render.

razorblade kisses 02-01-2013 07:31 AM

Playstation remotes are not very ergonomic on girls hands :)

#BROKEN Hasney 02-01-2013 07:33 AM

They prefer you to use the trance vibrator.

http://www.gamegirladvance.com/2002/...zvibrator.html

razorblade kisses 02-01-2013 07:38 AM

Quote:

Originally Posted by Hollywood Hasney (Post 4104415)
They prefer you to use the trance vibrator.

http://www.gamegirladvance.com/2002/...zvibrator.html

OMFG. How did I not know about this before? A proper use for a shit game!

#BROKEN Hasney 02-01-2013 07:40 AM

Did you just call Rez shit?

I'm not angry, just disappointed.

Synopsis 02-01-2013 07:44 AM

PU:

Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system



GPU:

GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends


Gunna need more Render backends.

#BROKEN Hasney 02-01-2013 07:46 AM

http://i.imgur.com/WsAUhqg.png

razorblade kisses 02-01-2013 08:23 AM

Quote:

Originally Posted by Hollywood Hasney (Post 4104428)
Did you just call Rez shit?

I'm not angry, just disappointed.

I never quite got it, sorry. I know you thought it was awesome, but I was more a Micro Machines and Banjo Kazooie kind of girl.

#BROKEN Hasney 02-01-2013 08:25 AM

Fair enough. I'm sure you would have at least enjoyed watching me play it if I did get that Trance Vibrator though.

#BROKEN Hasney 02-01-2013 11:57 AM

Quote:

Development sources with working knowledge of both next generation consoles have told us that PlayStation 4 will be more powerful than the next Xbox, will ship with a redesigned controller and launch by the end of the year in Japan and the US. PlayStation 4’s European launch will follow in early 2014.

Sony is set to reveal its next PlayStation on Wednesday February 20th at an event dubbed ‘see the future’. Sony Computer Entertainment released a teaser video last night to announce the event. Below, our sources revealed what to expect from PlayStation 4.

The controller

Sources close to the hardware have revealed to us that PS4 will ship with a redesigned controller which is the same size as an existing DualShock but features a small touchpad in place of the existing Select, Start and PS buttons. The tech is based on Vita’s rear touchpad, and is similarly responsive in use.

A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online. The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.

The launch

We’re told that PlayStation 4 will launch in Japan and the US by Christmas, with a Euro rollout following in early 2014, the delay attributed to the complexities involved in European distribution. Alongside the console, Sony will also introduce a new, improved iteration of its PlayStation Eye peripheral, which remains compatible with the PlayStation Move controller. Move will be available at launch, but it’s not clear yet whether it will be bundled with the hardware. Sony has already earned an enormous amount of goodwill among studios working with PS4 development hardware. Privately, Sony representatives have conceded that the company made a mistake in creating such esoteric architecture for PS3, and its strategy for PS4 gives developers more opportunities this time around, notably because the hardware is much more PC-like in its makeup than PS3.

We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbis’s 4GB, Sony’s GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, we’ve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsoft’s 8GB.

Both platforms are driven by eight-core AMD CPUs clocked at 1.6GHz, with Microsoft opting for a D3D11.x GPU from an unknown source and Sony utilising a more capable solution in AMD’s ‘R10XX’ architecture, alongside the so-called ‘Liverpool’ system-on-chip.

It’s clear Sony has designed a system that, on paper, outperforms Microsoft’s next Xbox. One source familiar with both platforms tells us that in real terms Sony’s console is “slightly more powerful” and “very simple to work with”.

Ultimately, the performance differences between the two consoles will have as much bearing on multiplatform releases as the differences between PS3 and 360 – very little – but Sony will be expecting big-budget firstparty releases such as the PS4 Uncharted sequel to demonstrate its console’s superiority.
http://www.edge-online.com/news/playstation-4-revealed/

ClockShot 02-01-2013 12:39 PM

I'm hoping backwards compatibility is in there again.

#BROKEN Hasney 02-01-2013 12:44 PM

Maybe PS1/PS2. Not a prayer on PS3.

LoDownM 02-01-2013 12:53 PM

"I will get a PS4 solely because of the AMD inside" <- The huge AMD fanboy inside me.

#BROKEN Hasney 02-01-2013 12:56 PM

Quote:

Originally Posted by LoDownM (Post 4104552)
"I will get a PS4 solely because of the AMD inside" <- The huge AMD fanboy inside me.

Will you get an XBox too because of the AMD inside there?

LoDownM 02-01-2013 01:05 PM

Yes.

Hell, if they didn't cost 3000 dollars, I'd probably buy a Mac if they used AMDs :o

Emperor Smeat 02-01-2013 02:27 PM

Think the Wii U also uses an AMD chip as well.


Quote:

Originally Posted by Hollywood Hasney (Post 4104510)
It’s clear Sony has designed a system that, on paper, outperforms Microsoft’s next Xbox. One source familiar with both platforms tells us that in real terms Sony’s console is “slightly more powerful” and “very simple to work with”.

Same was said about the PS3 vs Xbox 360 in terms of overall power but in the end they pretty much were the same. Ditching the Cell is going to be the biggest benefit for Sony.

Only issue might be the memory since Epic Games won't be happy and 4GB seems a bit small. On paper its only going to have 1/2 GB more useable memory than the Wii U (4GB overall but 1GB reserved for the OS).

Savio 02-01-2013 02:44 PM

fe;kghosekgopejkwopiekjgfoierjervrpoizjrvsoijvroipejvaoijreoijvw!

LoDownM 02-01-2013 02:51 PM

Quote:

Originally Posted by Smelly Meatball (Post 4104610)
Think the Wii U also uses an AMD chip as well.



Just it's GPU, not it's CPU.

VSG 02-01-2013 05:47 PM

Oh shit son.

Not that I am gonna buy any console, PC still rules my world.

Emperor Smeat 02-01-2013 06:25 PM

According to Edge, the PS4 controller will have a new button called "Share" and allows anyone to record and edit up to 15 minutes of game footage.

Quote:

“A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online,” Edge reports. “The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.
http://www.egmnow.com/articles/news/...-edge-reports/

Fignuts 02-02-2013 09:20 PM

Sony has the better exclusives IMO so ill prolly go with ps4. Since Thad hardware is much easier to work with Xbox won't have 100 exclusives at launch year to Sony's 3.

Kane Knight 02-03-2013 11:56 AM

PCs will totally outstrip this before launch. ALL HAIL THE PC GAMING MASTER RACE!

Quote:

Originally Posted by razorblade kisses (Post 4104412)
Playstation remotes are not very ergonomic on girls hands :)

That's because girls don't play video games, obv.

Quote:

Originally Posted by ClockShot (Post 4104531)
I'm hoping backwards compatibility is in there again.

Even if it is, they'll remove it in an update required if yuo wish to use 80% of the features.

Kane Knight 02-03-2013 12:02 PM

Quote:

Originally Posted by Fignuts (Post 4105765)
Sony has the better exclusives IMO so ill prolly go with ps4. Since Thad hardware is much easier to work with Xbox won't have 100 exclusives at launch year to Sony's 3.

Microsoft has pretty much given up on exclusives except Halo and Gears, anyway, so it's like Sony being the first horse out of the gate when the rest have been shot.

Seems like kind of a dumb move, since exclusives are what distinguish your console.

#BROKEN Hasney 02-08-2013 06:45 AM

12 DAYS TO GO

http://i.minus.com/i97P4bk7nDuQ9.gif

http://i.imgur.com/IcJ2Vr4.gif

The Rogerer 02-08-2013 07:17 AM

They don't have a clue what they're doing

James Steele 02-08-2013 08:23 AM

http://wrestlecrap.com/induction%20f...htingfit0c.gif

Kane Knight 02-08-2013 09:12 AM

Quote:

Originally Posted by Mitt Rogney (Post 4111077)
They don't have a clue what they're doing

Well, duh?

#BROKEN Hasney 02-08-2013 09:41 AM

Quote:

Originally Posted by Mitt Rogney (Post 4111077)
They don't have a clue what they're doing

Quote:

Originally Posted by Kane Knight (Post 4111104)
Well, duh?

http://i.minus.com/iSdTtOMgA7CY5.gif

Kane Knight 02-08-2013 12:51 PM

That's what makes it entertaining.


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