| Funky Fly |
03-13-2007 06:23 PM |
Quote:
Originally Posted by Silent
I'm disappointed. The fighting feels very sluggish, the load times are pretty nasty, and the environment/music thing is kind of lame.
I never played any of the other DefJam fighting games, so I don't know what's different, but this feels amazingly inferior to Virtua Fighter 5 (which I also own) in every way..
Probably going to sell this on eBay soon.
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Def Jam: Vendetta uses the AKI engine with somewhat over the top moves. Like No Mercy, only there are no backstage areas. No create a player. Every character has a front and back special move. You can only KO someone with a special, otherwise you have to pin them or make them tap out. There are 4 generic characters with no voices that you can use for story mode. Everyone else has voices. Alright game, but the playable rappers novelty wears off pretty quickly.
Def Jam: Fight For New York used a very modified AKI engine (there are punch, kick, grapple and run buttons and you can choose up to 3 out of 5 fighting styles). Most of the environments no longer have wrestling rings and are fairly interactive (breakble stuff, crowd giving you weapons, etc). The fighting style combinations and the order than you pick them in determine the moves your created guy will have. You no longer need to execute a special to KO someone (each fighting style has a specific KO method and the more styles your guy knows the more ways to KO people). Also, they got rid of pins and make it possible to KO people lots of different ways (submissions are still in). There are a few different match types, but it usually boils down to the same result. You have to use a created guy for story mode and clothing changes are important. Everyone has 1 special move, but created guys can have up to 4. Everyone has voices. This is basically an awesome game.
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