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What Would You Want In A Fighting Game?
2D sprites or 3D models? 2D or 3D gameplay? Super moves? Super meters? Combo-centric or tit-for-tat? Guard meters? Just defend? Parries? Weapon based or hand-to-hand?
I know there's more... Sound off! |
Street Fighter power-ups.
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No such thing, friend.
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Damn. I don't know then, never was a fan of fighting games unless we're talking wrestling.
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How come you never enjoyed fighting games? What would you say is top of the list when thinking about what turns you off most? What of pro-wrestling games attract you gameplay wise? |
I'm not sure why, but the only fighting games I used to enjoy were SFII and Mortal Kombat 1-3. And would probably put those on the top of my list. I never liked that Soul Blade series, Virtua Fighter and all. So I guess I prefer the 2D fighting games.
And about wrestling I consider the N64 wrestling games to be the best (Revenge and WM2K, only played No Mercy using an emulator cause it wasn't released in Poland. Smackdown vs Raw 2008 for XBOX360 was pretty cool too, but I only played for like 30 minutes or so and haven't checked out the other parts. Oh btw, do walking fighting games count? Cause I used to love Cadillacs and Dinosaurs and Punisher. |
Have you played Street Fighter 4? It's very traditional 2D gameplay with a real sense of momentum (if you dig that as far as wrestling games go).
What would you like to see in a modern 2D fighter that would get you playing it? |
I don't play games anymore, as my PC is shit. But if they can manage to have this old 2D fighting games feel, I'd surely give it a try at a friend's place or something. And nope, can't say that I tried SFIV, is it any good? I might check it out on youtube.
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Check it out, it's awesome. Returns to the oldschool play style with a fresh presentation.
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Fuck, it does look awesome. I think my friend wanted to buy it for his X360 so I might pay him a visit soon.
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Haha, the main boss is called Seth.
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You won't be disappointed. Welcome back to gaming.
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Too bad I'm horrible with the X360 controllers and will probably get my ass whoopped.
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With that attitude it's a given.
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I remember playing Dragon Ball at a party and just pressing random buttons and beating everyone, along with the console owner. Girl style!
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Everyone at that party pretty much sucked. Nothing like streaking, though.
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Well they obviusly did, but they also played this game not once before. I just happenned to get mad lucky, and my laughing and not really caring probably deconcentrated them as well.
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...Did they enjoy the game? |
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I just realized Piccolo is called Hearty Satan in the Polish version of DB.
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Wait til you see what Hercule's Jap name is.
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damn... |
BITCH
ULTRA BEATDOWN Um... Excuse me... Sudden hype, I'm sorry... But yeah, that's the sort of thing that scares new comers. |
How about a wierd blend of CVS2's Groove system and Dante's style change mechanic in DMC4.This would probably result into a nasty combo fest but at least it would stylish. Good luck tryin to balance that.
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That bound system in Tekken 6 is nasty.
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Wilford Brimley
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my favourite games have been ones like no mercy and the new UFC one if anything i guess. used to love SF2 but these had more play. no mercy was the most fun by far though. i think it's the way you can vary the rules of the fight so much that keeps it appealling.
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I agree the hand to hand fighting style of the UFC game as opposed to the SF and MK style games just felt more realistic instead of some dude standing across the screen from you throwing fireballs or spears. I wouldn't have a problem with the occasional metaphysical superpower, but to me a game that features use of many differing actual fighting styles and in close hand to hand combat would be what I want as opposed to uppercuts and legsweep cheese.
Basically what I'd want would be to throw a bunch of differing fighting styles into a game as opposed to the 3 in UFC and do away with a majority of the ground game (leave a bit of punching or kicking your opponent while they're down, not enough to spam but enough to punish a person for getting knocked down) and then if you want throw in a meter that you can build up where at the opportune time you can launch your fireball/spear/whatever. |
Basically make a game like the movie Bloodsport. :lol:
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BUT since you wouldn't mind para-normal elements in this fighter you speak of, certain consessions must be made for the sake of gameplay, some that may betray the realism seen in UFC's game. However, I imagine a game that represents several fighting styles (like Tekken), grounded in a more physics-based fighter (dare I say Def Jam FfNY?). It can happen... |
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Law + Kenshiro = Epic |
Indifferent Kalyx.
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It honestly doesn't bother me whether it is 2D or 3D, as long as it fits the style. I mean, it's possible to do a great 2D fighter with the right attitude about it, even if the concept seems "out-dated." 3D of course is the natural evolution, and creates more "realistic" fights, but if you're going with simple gamplay, it can really bog down.
One thing I love about fighters, actually, is story and character. I'm a huge fucking nerd for that sort of shit. I love to know who I am fighting as, why they are fighting, etc. Even though it became a mess, I love the story of Mortal Kombat -- because it at least tries. You get such a bizarre group of characters, too. |
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As far as supernatural, I was thinking of the end of the MK movie with Lui Kang and Shang Tsung how he knocks him into the pit with a fireball after going the whole fight hand to hand. Something like that would allow you to keep the legacy of moves like that in the games, with having better fighting when you actually have to fight as opposed to standing there and trying to win with projectiles. You should make the projectiles a rare occurance that can only occur at certain times and do more damage than usual, but still leave room for the fight to continue unless you only have a small amount of damage left. Personally I'm not a big fan of the projectiles, but they are such a big part of the legacies of these games that I don't feel you should remove them, but they need a big overhaul in my opinion. |
I would love to see someone do an at least halfway realistic swordfighting game, something like Bushido Blade back on the PS1, where one solid hit could end the fight.
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And Bushido Blade needs to come back. Fuck it, somebody should just rip it off. The original devs don't give a shit anymore. |
For a new fighter series I wouldn't want things like fireballs, but I was thinking more along the lines of what would work for revamping the MK series. Over the top powers make that series special, they're part of it's identity. I don't think getting rid of them would be right for that, but cutting back on them would be.
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Fuck Mortal Kombat. Great story (up until a point), but shit engine. I'd overhaul 90% of it. I've went into this in detail in a past thread. Link ya in a bit.
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