01-22-2009, 11:04 PM
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#8
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"Steven, your fossa!"
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Quote:
Originally Posted by Kalyx triaD
My girl started acting like that when we moved to Oakfield (says she liked the region on her profile), but that's when she started acting strange. Then we moved back to Old Town. She still behaves odd.
Also, do kids grow any older than 9/10yo? And wouldn't it be cool if they got to a preteen age and they were able to Quest with you as a sidekick?
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That's where mine began acting odd. My wife and I moved to the cottage down the road from the Sandgoose, by the sculptor and had the girl. She grew up and then the glitch started. We moved to another area and she was fine. I just remembered, I gave her a brother before me moved. That may have helped.
Kids don't grow beyond the age yours are at now. I brought it up in a GameFAQs topic about things we'd like to see in Fable 3. Numbers 3 and 4.
Quote:
1) I think the Jobs should have benefits beside gold. For example, be a blacksmith and gain 10 strength exp for each successful hammer blow or working as a tailor gives you cheaper clothing and makes NPCs less likely to find your clothing combination ugly or ridiculous.
Also, like was already suggested, more variation in jobs. When I'm a blacksmith, my duties should change between forging, delivering, testing and so on.
2) The seasons should progress. After 90 ingame days of one season, there should be 10 ingame days of a transitionary weather before entering a new season. Summer will be bright, warm and green for 90 days and for ten days after that, things will slowly grow more orange, the Sun will set sooner and sooner etc. I think that would keep things refreshing, graphically, and allows each season to have specific events, quests, enemies.
3) If the seasons progress, so should your family. In other words, kids should grow up. This could be done pretty easily. Once your baby grows into a child, you should be able to interact with something (lets says your house info screen as an example) and send him/her off to boarding school. You choose how many terms/semesters they will be there. Each one will make your child return at a different stage in life from early teen, late teen, young adult to fully grown. The older you want them to return, the more gold you pay for more terms/semesters and the longer that member of your family is gone.
It could be made a bit more personal by choosing which school to send them to. A cheap one will make them return thuggish but the best school shall make them return upperclass or find a happy medium.
4) On the topic of schools, maybe send them to a combat school so they return as an adventurer. This gives the added bonus of rescue quests when they get stuck or trapped or ambushed in a cave, maybe if you ignore, say, 5 rescue-your-child quests in a row, a town guard will visit your home to inform you that your child was killed on there last adventure. This way we get just enough feeling of parental responsiblity to rescue them at least once in a while or else they die and, if they die, it's a cool thing to add to your characters life history.
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I'd be interested in what others think should be added.
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