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Old 01-22-2009, 06:02 PM   #201
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My little girl is weird. I do playful expressions and all the other kids would clap and cheer but her. She never wanders with the other kids or says anything. Sometimes she just stands their looking at a wall. I'm thinking it's some kind of glitch, or is it some set 'quiet kid' personality?

Well I still bring her a gift before I come home from every quest and she seems to like them. But I don't know what to do about her vacant stares and such. My kid, gotta deal with it.
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Old 01-22-2009, 10:35 PM   #202
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I've had a glitch like that. My daughter wouldn't move. She just stood outside the house day and night, blankly staring into infinity.
I moved house and she seemed to come back to life. The second I enter the area now, she'll hunt me down and ask for chocolate or a toy.
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Old 01-22-2009, 10:54 PM   #203
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My girl started acting like that when we moved to Oakfield (says she liked the region on her profile), but that's when she started acting strange. Then we moved back to Old Town. She still behaves odd.

Also, do kids grow any older than 9/10yo? And wouldn't it be cool if they got to a preteen age and they were able to Quest with you as a sidekick?
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Old 01-22-2009, 11:04 PM   #204
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Quote:
Originally Posted by Kalyx triaD View Post
My girl started acting like that when we moved to Oakfield (says she liked the region on her profile), but that's when she started acting strange. Then we moved back to Old Town. She still behaves odd.

Also, do kids grow any older than 9/10yo? And wouldn't it be cool if they got to a preteen age and they were able to Quest with you as a sidekick?
That's where mine began acting odd. My wife and I moved to the cottage down the road from the Sandgoose, by the sculptor and had the girl. She grew up and then the glitch started. We moved to another area and she was fine. I just remembered, I gave her a brother before me moved. That may have helped.

Kids don't grow beyond the age yours are at now. I brought it up in a GameFAQs topic about things we'd like to see in Fable 3. Numbers 3 and 4.

Quote:
1) I think the Jobs should have benefits beside gold. For example, be a blacksmith and gain 10 strength exp for each successful hammer blow or working as a tailor gives you cheaper clothing and makes NPCs less likely to find your clothing combination ugly or ridiculous.
Also, like was already suggested, more variation in jobs. When I'm a blacksmith, my duties should change between forging, delivering, testing and so on.

2) The seasons should progress. After 90 ingame days of one season, there should be 10 ingame days of a transitionary weather before entering a new season. Summer will be bright, warm and green for 90 days and for ten days after that, things will slowly grow more orange, the Sun will set sooner and sooner etc. I think that would keep things refreshing, graphically, and allows each season to have specific events, quests, enemies.

3) If the seasons progress, so should your family. In other words, kids should grow up. This could be done pretty easily. Once your baby grows into a child, you should be able to interact with something (lets says your house info screen as an example) and send him/her off to boarding school. You choose how many terms/semesters they will be there. Each one will make your child return at a different stage in life from early teen, late teen, young adult to fully grown. The older you want them to return, the more gold you pay for more terms/semesters and the longer that member of your family is gone.
It could be made a bit more personal by choosing which school to send them to. A cheap one will make them return thuggish but the best school shall make them return upperclass or find a happy medium.

4) On the topic of schools, maybe send them to a combat school so they return as an adventurer. This gives the added bonus of rescue quests when they get stuck or trapped or ambushed in a cave, maybe if you ignore, say, 5 rescue-your-child quests in a row, a town guard will visit your home to inform you that your child was killed on there last adventure. This way we get just enough feeling of parental responsiblity to rescue them at least once in a while or else they die and, if they die, it's a cool thing to add to your characters life history.
I'd be interested in what others think should be added.
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Old 01-23-2009, 12:54 AM   #205
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I only have one kid but I think sibling rivalry and parental 'favorites' should play a role in future games. As well as the idea of step-siblings.
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Old 01-23-2009, 02:56 AM   #206
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Just the ability to kill them thx

Or sell them for gold to SuperSlim
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Old 01-23-2009, 03:00 AM   #207
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Also, adoption agencies. In case I wanna skip the baby thing. The trade off should be that it'll take longer to get the kid's approval.

The co-op should be expanded to three or four players. And seeing the other guy;s actual character should be paramount (if not patched with the current game).
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Old 01-23-2009, 11:25 AM   #208
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It would make sense if online co-op didn't tie the two players togethor. Surely they should both be able to explore the area independently, even if the guest can't leave the area without the host leaving the area to.
This would really sort out the camera issue in co-op.
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Old 01-24-2009, 03:44 PM   #209
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Yeah, keep the link for offline co-op.

Just beat the game last night. Given the ending and my choice, I'm actually gonna stray away from combat missions and just stay home focusing on collecting things.
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Old 03-28-2009, 01:45 AM   #210
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New DLC announced: http://uk.xbox360.ign.com/dor/object...nv_032609.html

Edit: another, longer interview. http://kotaku.com/5186946/molyneux-f...ot-remain-rpgs

Edit No.2: Fable III might have been accidently hinted at:
Quote:
Originally Posted by Kotaku
And the Twitter madness continues. Latest to let something slip? British television and radio presenter Jonathan Ross, who says he was just asked to do some voice work for a third Fable game.

Or, as he puts it, "Goodnight all. Must go to bed. Got asked to do voice in Fable 3 tonight. Subarashi. Oyasuminasia. Woss out."

CAUTION: he may be having a laugh (he was, after all, at the BAFTAs tonight and probably enjoying a drink or three with Peter Molyneux), or accidentally be referencing some new DLC. So we'll refrain from getting over-excited at mention of a third Fable. Besides, it's a successful franchise. Of course there will be more of them.

We only point it out because it's nice to hear it mentioned, that's all. Also nice to see that Lionhead haven't lost their zeal for filling their games with top-notch British voice-acting, either.
Source: http://kotaku.com/5167824/bbc-talk-s...ions-fable-iii

Jonathan Ross would be pretty cool in a Fable game. Even though it is likely a joke or misunderstanding, I'd like to see him voice someone. I just noticed it was dated the 10th of March so maybe it was some kind of joke since we haven't really heard anything else about it. Unless it was a mistake and he's just voicing some DLC character.

Last edited by Drakul; 03-28-2009 at 07:59 AM.
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Old 03-28-2009, 08:42 PM   #211
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Still didn't get the island DLC. Falling behind.
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Old 04-01-2009, 03:18 PM   #212
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There is some cool stuff on Knothole Island. I didn't see any new enemies even though Lionhead said we would get some in the download. My copy of Fable II is down in England at a relatives house. I want it back in time for the new DLC.

Oh, new video:






SPOILER: show
Yes, it's an April Fools.
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Old 04-01-2009, 03:59 PM   #213
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I killed my wife on there because she wouldn't put out and I have bought a lot fo small business' and rasied all the prices its quite nice.
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Old 04-01-2009, 04:47 PM   #214
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If your wife wont have sex with you, you should buy the book "Come hither, darling." from the Bowerstone bookstore. Use it and you get the "Back to my place" expression. Use the expression on your wife or anyone else to get them to follow you to a bed. I know it's a bit late considering you've already killed her but it might help with the next marriage.

Do it to multiple people and have an orgy for an achievement.
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Old 04-01-2009, 06:21 PM   #215
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I love my wife.
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Old 04-06-2009, 03:23 PM   #216
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Quote:
Originally Posted by Lionhead.com

See the Future of Albion

“See the Future” of Albion With the Much Anticipated Second Game Add-on for “Fable II”

The future of Albion awaits discovery. In the latest game add-on for “Fable II,” the award-winning role-playing game that has sold more than 2.6 million copies worldwide, players will encounter challenges unlike anything a hero has faced before. Available in May exclusively on Xbox LIVE Marketplace, Microsoft and Lionhead Studios keep the “Fable II” adventures going in “See the Future,” an action-packed journey that requires players to lift the curses placed on three mysterious items that have come into the possession of Murgo the Trader.

In “See the Future,” players will be given the chance to heed the call for a hero to restore color and balance to the world, or let Albion fall to the wayside. Those who emerge victorious will receive the ultimate reward: a quest that provides a vision of Albion’s future and what lies ahead for those born into the heroic bloodline. The fantastical new quests in “See the Future” will bring players face-to-face with new characters, creatures, events and legendary artifacts, including:

Murgo: Having first met him during the childhood sequence of “Fable II,” Murgo returns to Bowerstone Market to bring an amazing array of new wares, including potions that can transform canine companions into new breeds.

The Ghosts of the Snowglobe Quest: Holding a disturbing secret, the small model village inside it was once a real town in Albion. The people who once inhabited it are now ghosts condemned to endless torment until the shadowy threat that cursed them is defeated.

The Cursed Knight Quest: Forever banished to a land beyond the dead, the Cursed Knight awaits a hero who has the strength and will to dress up in convincing costumes, even imitating a hobbe or balverine, to save him from his fate.

The Colosseum: The Colosseum puts even the Crucible to shame. Only the greatest heroes have triumphed here. Players’ abilities will be put to the test to prove themselves in combat once and for all, to win the ultimate in prizes.

In addition, “See the Future” offers free unique items* to all, including Welley’s soldier helmet and other clothing, a braided ponytail and other hairstyles, psycho Jester make-up, a new hero expression, the back flip trick for canine companions, and a collectible Murgo the Trader gold statue.
The “Fable II” “See the Future” game add-on will be available for download exclusively on Xbox LIVE Marketplace in May for 560 MS Points for the premium content package. “Fable II” is available exclusively on Xbox 360 and is rated “M” for Mature by the ESRB and PEGI 16 +.
Sounds pretty awesome to me. New dog breeds, a new expression among other things. I can't help but feel bad for the people that bought Pub Games purely to get the backflip and now we can just download it. I know how it feels. I downloaded Sonic 1 & 2 months ago only to find it was on the Sega Megadrive Collection. There are 3 screenshots up but none of them are anything but scenery and are far too big for the forum.
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Old 04-06-2009, 06:11 PM   #217
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Sounds cool. That's a lot of game for my buck. I haven't played Fable 2 in a bit, but I love the support it has.

Dare I say it's the kind of RPG support I always wanted in modern games. Between this and GTA L&D, I think game expansions for consoles are getting good.
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Old 04-07-2009, 02:49 AM   #218
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Yeah, things are getting to a good standard now, I'd say. The thing about DLC is it's quantity. How many DLCs can we expect for Fable II? This is the 2nd one and I'd love a lot more but I can't see them doing more than 3.

Who wants to bet the Psycho Jester make up is The Jokers make up?
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Old 04-07-2009, 03:00 AM   #219
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That would be cool.
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Old 04-07-2009, 03:09 AM   #220
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If it is The Jokers make up, that will make two references to things outside Fable. Batman and Halo (Hals Armour/Helmet/Sword etc).
I want a Zelda reference. Some kind of Link style costume or perhaps a Ganondorf inspired one.
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Old 04-07-2009, 03:37 AM   #221
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I doubt Nintendo plays along that well, but that would be boss as Hell.
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Old 04-07-2009, 09:17 AM   #222
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Nah, it would be easy to get away with. As long as the default colour is different from the colour Link/Ganondorf wear and it isn't a dead ringer but similar enough that we can take one look at it and know what it's supposed to be, I'm sure it's perfectly fine.

It could be cool to see an A fat Link or a horned, axe weilding Ganondorf.
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Old 04-07-2009, 12:48 PM   #223
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I wouldn't be interested in a fat Link, though.
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Old 04-07-2009, 12:49 PM   #224
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Sounds cool. That's a lot of game for my buck. I haven't played Fable 2 in a bit, but I love the support it has.

Dare I say it's the kind of RPG support I always wanted in modern games. Between this and GTA L&D, I think game expansions for consoles are getting good.
How did you forget Fallout 3 and Oblivion?
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Old 04-07-2009, 12:49 PM   #225
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No one wants a fat Link. I was trying to say it would be cool seeing Link or Ganondorf with a twist.
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Old 04-07-2009, 12:57 PM   #226
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I want a fat middle-aged link. In fact, it would be better as an enemy.
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Old 04-07-2009, 05:16 PM   #227
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Just got Knothole Island finally. Any word on if either of these DLC packs have more achievements?
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Old 04-07-2009, 05:18 PM   #228
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Knothole defo does. Not sure about the one thats not out yet.
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Old 04-07-2009, 05:26 PM   #229
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If I weren't busy rn I'd give it a go (provided I could pull myself away from the triumvirate of games that are consuming all my free time these days, namely SF4, Godfather and Spider-Man: FoF).
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Old 04-07-2009, 05:57 PM   #230
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How did you forget Fallout 3 and Oblivion?
Those are great, too.

I'm just glad there's more to invest with these games in general.

A little jealous of MMOs getting all those glorious expansions.
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Old 04-23-2009, 02:43 AM   #231
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New Fable II DLC achievements leaked.

SPOILER: show

The Nutcracker (10G)
Score 25 groin shots, or see another Hero do so.


The Paramour (10G)
Make love 25 times, or see another Hero do so.


The Concierge (30G)
Open all the Demon Doors in Albion, or see another Hero do so.


The Visionary (50G)
Take a look into the future, or see another Hero do so.


The Con Artist (25G)
Find all 10 of Murgo's statuettes, or see another Hero do so.


The Howler (10G)
Scare five people while dressed as a balverine, or see another Hero do so.


The Ghastly Jester (10G)
Make five people laugh while dressed as a hobbe, or see another Hero do so.


The Repugnant (10G)
Disgust five people while dressed as a hollow man, or see another Hero do so.


The Gladiator (30G)
Score a total high score of 20,000 points or more in the Colosseum, or see another Hero do so.


The Multiplicator (20G)
Achieve a multiplier of 10 or more in the Colosseum, or see another Hero do so.


The Combatant (20G)
Defeat the necromancer in the Colosseum, or see another Hero do so.


The Fowl Player (10G)
Dress as a chicken and kick five chickens during the Colosseum battles, or see another Hero do so.


The Colourist (15G)
Collect the dyes hidden in Murgo's magical items, or see another Hero do so.

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Old 04-29-2009, 10:50 AM   #232
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US, April 28, 2009 - Want more Fable II? Well, the second round of DLC, called See the Future, is on its way, and we've got some additional details. Lionhead writer Mark Hill took the time to answer a few of our questions about exactly what's being included in this update, how it will tie into content already available, new lands and new breeds of dog, and how it differs from the first add-on, Knothole Island.

The following exchange was conducted via email. See the Future is scheduled to be released in May for a price of 560 Microsoft Points.

IGN: I guess the most obvious question is: Why is this DLC called "See the Future"?

Mark Hill: It has been prophesised that the Hero who can complete all the quests available in the second "Fable II" Game Add-on will be granted a vision of the future. We don't believe in subtle titles. We do believe in subtitles though.

IGN: How does "See the Future" differ from "Knothole Island"?

Mark Hill: This time around we wanted to make more of a drama piece and provide some answers regarding certain aspects of the "Fable II" story.


More dog breeds in See the Future.


IGN: What's Theresa's role in the new DLC?

Mark Hill: As usual, Theresa is there to provide guidance and answers and be very, very serious. I was going to make some dreadful pun on her being a seer and serious, but I think I used up the dreadful pun quota on the first question.

IGN: Will we see the return of any other characters we met previously in "Fable II"?

Mark Hill: Yes, Murgo the Trader, whom you will have first encountered in the childhood sequence of "Fable II," makes a return, peddling his usual mix of stupid trinkets and powerful magical items.

IGN: We know about a few of the new quests, but what is the main storyline for this new DLC?

Mark Hill: The title may give that one away. It's all about the future. Not the kind with hover cars, programmable memories and holographic sex, but what tomorrow holds for Albion and its Heroes.


Another dog.


IGN: Peter Molyneux told us at GDC that "See the Future" would "tie up a few loose ends" from "Fable II." Without revealing how these loose ends are tied up, can you give us a hint at least as to what outstanding questions will be answered?

Mark Hill: Everyone has been dying to know what happened to that fourth villager walking on the second backstreet of Bowerstone Market. Dave, I think his name was. All will be revealed! Also, we may find out a bit more about Theresa and what drives her.

IGN: What are the new gameplay mechanics being added and how significant will they be to the overall experience?

Mark Hill: There are a few new gameplay elements that were spawned from our existing system. Wearing creature costumes and tricking real monsters into doing your bidding is key to completing quests in this Game Add-on.

IGN: What are some of the new breeds for dogs and does that affect your dog in any way other than visually?

Mark Hill: Choosing your dog breed is very much an aesthetic decision. We don't want to change the personality of the players' dogs though. Well, they may become slightly better fighters as a result of the change. It's a hormonal thing. As for the new breeds, who wouldn't want a husky or a... hey, look, someone's behind you!

IGN: Do NPCs have different reactions depending on the breed of your dog?
Mark Hill: Not this time around. They're too stupid to notice.

IGN: "Knothole Island" gave us, well, a new island. Are we getting to see new lands in "See the Future" as well?

Mark Hill: You will definitely get to explore new regions. Some of them very different to anything you'll have seen before.

IGN: What makes the Coliseum different from the Crucible?

Mark Hill: It's chaotic, intense, and unpredictable, suited for co-op and loaded with combat multiplier features.

IGN: What are some of the new enemies we can expect to encounter?

Mark Hill: There are a few surprises. I'd say watch out for the Necromancer in particular, but that would ruin the surprise.

IGN: What's the new expression being made available, how do you earn it, and what's it use?

Mark Hill: The Hat, Moustache and Headband is an expression that is dear to the dev team. It's an homage to part of our development time on "Fable." It's basically a little game similar to rock/paper/scissors, but with radical and fun new items replacing those tired old ones.



And yet another dog.

IGN: Are there any new weapons or items you can talk about?

Mark Hill: Well, aside from quite a few interesting and unusual costumes, hairstyles, makeups, dog potions and an incredibly powerful weapon, no, not really.

IGN: Are there new Achievements attached with "See the Future" and if so, can you tell us what they are?

Mark Hill: There are 13 Achievements worth 250 Gamerscore in this Game Add-on. 10 of those need "See the Future"-specific levels and assets to complete them, and three can be accomplished in the main game.

IGN: Are there any other upgrades or gameplay changes that we haven't covered?

Mark Hill: No spoilers please...

IGN: Molyneux has said that "See the Future" gives "a little bit more of a clue about the future of the 'Fable' story" and that Lionhead's "not finished with Fable II yet." Can you give a hint at what the future might hold or at least the significance "See the Future" plays in the next piece of content and/or game?

Mark Hill: The Game Add-on will tell you about the future. If we were to tell you what the Game Add-on tells you about the future, we'd be telling the future about the future, thereby creating a rift in the time-continuum, or something.

IGN: Thanks for your time.

Taken from: http://uk.xboxlive.ign.com/articles/977/977423p1.html

I was expecting more than just 3 new breeds. I wonder what the powerful weapon is. Did Knothole Island give us new weapons at all?
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Old 04-30-2009, 08:40 PM   #233
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Originally Posted by Lionhead
"See the Future" of "Fable II" Exclusively Through Xbox LIVE Marketplace on May 12

Episode nine of Lionhead Studios’ video diary series goes behind-the-scenes of the much anticipated second Game Add-on

Enter Lionhead Studios’ world of whimsy to catch a glimpse of the new adventures that await the heroes of "Fable II" in the much anticipated second Game Add-on, "See the Future," which will be available May 12 on Xbox LIVE. In this latest behind-the-scenes diary episode, the team chats about the continued storyline, wacky characters and design choices for "See the Future," including the creation of 250 fun Achievement points and a trip down memory lane to the original "Fable."

"See the Future" returns to the beloved world of Albion, where a set of cursed items from Murgo the Trader unleashes new challenges for players to overcome, including encounters with kooky ghost hobbes, bloodcurdling necromancers, a cursed knight and the Coliseum, where only the greatest heroes will emerge victorious to claim the ultimate prize. Of course, what would travel be without a trusty companion? The "Fable II" dog returns with three alter egos to guide players on their quests to see the future, in the form of a Dalmatian, Bloodhound or Husky.

In addition to fantastical new quests, creatures, characters, events and legendary artifacts, "See the Future" also offers free unique items* to all, including a unique soldier helmet, braided ponytail hairstyle, psycho Jester make-up, a new hero expression, the back flip trick for canine companions, and a collectible Murgo the Trader gold statue.

As an added bonus, all Xbox LIVE Silver account members are invited to join in on the adventurous LIVE co-op festivities during the Multiplayer Unlocked Weekend for free! Created specifically for "Fable II" fans, this Multiplayer Unlocked Weekend will be accessible in all LIVE-enabled regions where "Fable II" is available, starting May 8 at 12:01 p.m. EST, and concluding on May 11 at 11:59 a.m. EST.

The "Fable II" Game Add-on, "See the Future," will be available for download exclusively on Xbox LIVE Marketplace on May 12 for 560 MS Points for the premium content package. "Fable II" is available exclusively on Xbox 360 and is rated "M" for Mature by the ESRB and PEGI 16+. To learn more about "See the Future," including access to this developer diary and new screenshots, head over to http://www.lionhead.com/Diaries/Default.aspx or http://www.lionhead.com/Fable2/SeetheFuture.aspx.

*The free content update must be manually downloaded from Xbox LIVE and will enable those who haven’t purchased the "See the Future" premium content to continue the co-op action with their friends.
May 12th. Not long to wait then.
For those not watching the Lionhead Diaries, the latest one about See The Future has two curious bits at the end of it. I don't want to spoil it so...
SPOILER: show
We see a very brief shot of the Hero dressed as a king. He wears a crown and a red cape. This might be the reward for finishing The Coliseum or perhaps one of the things we see as we look into the future? Another shot shows Theresa standing by a babies cot. This could be the other possible future we see or maybe something else.

If you do watch the latest diary, I'm going to have to warn you that it shows you a new area that comes with the DLC. Incase you want to avoid a spoiler like that.

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Old 05-12-2009, 04:01 AM   #234
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The "See The Future" DLC is up. Downloading it now.
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Old 05-12-2009, 07:22 PM   #235
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The "See The Future" DLC is up. Downloading it now.
Was just about to post this.
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Old 05-15-2009, 07:39 PM   #236
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Any of you bastids have all the hero dolls? Or a chicken suit? Or need help getting the multiplayer achievements? Or
SPOILER: show
killing the necromancer in the coliseum?
Hit me up on live. Busted Funk.

Also, Any more DLC planned? I've go 61/66 achievements and am rapidly running out of things to do in the game.
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Old 05-16-2009, 12:40 AM   #237
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Originally Posted by Funky Fly View Post
Any of you bastids have all the hero dolls? Or a chicken suit? Or need help getting the multiplayer achievements? Or
SPOILER: show
killing the necromancer in the coliseum?
Hit me up on live. Busted Funk.

Also, Any more DLC planned? I've go 61/66 achievements and am rapidly running out of things to do in the game.
I only have 3 dolls. Hammer, Hero & Theresa but I have an extra Theresa and extra Hero dolls so if you want that, I could use a Garth, Lucien or Reaver doll if you have one. I have extra chicken suits to. You can unlock a chicken suit by playing the flash games on fable2.com and they get sent to the chest in that place Theresa always hangs out, I forget the name.
Or I can just give you it since I can buy them dirt cheap in Oakfeild.

Nothings been confirmed about new DLC but Peter Molyenuex has heavily hinted at it. So heavily he may as well have confirmed it.

At the end of this video


The only thing I'm having trouble with is getting 1985 points in the Collosium. I've gotten all the new dyes and I need one last dye to get the acheivment and to get that dye I need 1985 points.
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Old 05-16-2009, 12:47 AM   #238
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Oh, right. I forgot that I got Hammer and Theresa in the Knothole Island DLC. Guess I need Garth, Lucien and Reaver. Also, If you've got the first 2 Teddies, try going to the coliseum, and then selecting save and quit in the menu without ever entering the circle. Then go back into your record. Some people have managed to take advantage of a glitch that way.

I could defo use the chicken suit. They don't seem to ever sell the damn things in my copy. Even in Bowerstone, where the economy is sky high. Anything you want in exchange?
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Old 05-16-2009, 01:17 AM   #239
Drakul
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You got the dolls in the Knothole Island DLC? I got mine in See the Future. Theresa doll is outside the shadow court in the snowglobe and I forget where I got Hammer.
I don't need anything other than the dolls and that one dye. I'll work on getting the dye myself, though.
I have pretty much everything in the game, usually multiples of it. Weapons, books, clothes, dyes etc.

Last edited by Drakul; 05-16-2009 at 01:19 AM.
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Old 05-16-2009, 01:19 AM   #240
Funky Fly
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Oh, yeah, that's probably it. I knew they were from one of the titles. I'm guessing then that anyone who has a different original doll probably has the other 2 dolls as well, since we have the same 3.

Speak up, you mother fuckers. I need to collect some dolls.
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