View Single Post
Old 08-19-2009, 11:28 AM   #9
#BROKEN Hasney
BAY BAY
 
#BROKEN Hasney's Avatar
 
Posts: 36,524
#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)#BROKEN Hasney makes a lot of good posts (200,000+)
Quote:
Originally Posted by Kalyx triaD View Post
I always felt working on sequels during development of the present game was folly, but to each developer their own.
Different dev teams, perhaps?

Lionhead have learned when to stop people coming up with new ideas for the current game and move them on to the next game so they can actually hit schedules. Valve have learned that lesson too (See: Left 4 Dead)
#BROKEN Hasney is offline   Reply With Quote