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Old 11-03-2011, 01:12 PM   #94
Drakul
"Steven, your fossa!"
 
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I got the game a day early and gave it a spin (no pun intended). Great game, so far.

Each zone only has 2 acts, one for Classic and one for Modern but, once you clear a zone, a selection of "challenge gates" open. Green Hill has, I think, 12 challenge gates, 6 for each Sonic, all of them unique to that Sonic.

Challenges include races (multiple types of race), tricks, enemy heavy challenges etc.

Some take place in a slightly altered version of that Sonics act for Green Hill (or whichever zone you're in.) and others take place in totally new levels.
One of Classic Sonics challenges involved reaching the goal in a level consisting mainly of swinging bridges with wasp enemies everywhere.

Anyone that played the demo will know that sometimes it was impossible to run through a loop without spin dashing. It wasn't poor design, it was on purpose.
The game has "skill sets" which you can customise to your style, once you buy abilities from the in game store.
I had to buy an ability that stopped my speed decreasing on hills and in water to make those "impossible" loops without spin dashing.

Music is cool. The remixes are well done and you can unlock other tracks, which you can listen to in the zone hub or use them as BGM in whatever level you like.
It was pretty awesome playing as Modern Sonic in Green Hill with "Sonic Boom" as the BGM.
You can also unlock artwork, movies and characters bios.

I've only played for a couple hours (and unlocked 12 achievements already, they aren't too hard to get) but, like I said, it's a great game.
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