Quote:
Originally Posted by Kane Knight
Lol. This game had many fine qualities, but smooth combat/gameplay are absurd.
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How so? As in, "what did you dislike about it" instead of just pointing out how absurdly wrong I am.
It was fun, -responsive-, and even multiplayer was easy once I got the hang of it. I recall having many games where I had ridiculous (20:1, 14:1, etc) k/d ratios by the end of games. That hardly supports the idea that the combat and gameplay wasn't smooth. Guess it depends on how literally, or how differently you define smooth. What do you think wasn't smooth about it?
It was easy to take cover, movements/commands were very fast and responsive. It was easy to shoot from horseback. The target lock worked great, as well as switching targets while locked. It wasn't meant to replace aiming. It just assisted it; you could autotarget, but you still had to aim to get the headshot on someone. The shooting mechanic was solid without resorting to actually BEING a twitch-based precision shooter. Guns actually felt different from one another. The feel of the gameplay reminds me a lot of Uncharted now that I think about it. Not the epic building falling down while you're in it type of gameplay, but the actual movement and shooting. Taking cover was good, transitioning from movement to movement was smooth. Climbing over obstacles was easy. I don't recall ever getting stuck on terrain or scenery. Hell, just the fact that you could get on a horse from different angles, or get off it while it was running and then skid to a stop. The stagecoach chases were a blast. I felt that they put a good deal of effort into the movement and combat mechanics. They did a lot of things that they didn't have to in order to polish it that a lot of people took for granted I think. I'm sure they could have done more, but I've yet to come across a game where I didn't think that about something.
http://www.youtube.com/watch?v=arbLWiF1Bf0
After watching (let alone playing) that I don't know how you can say the combat wasn't smooth.
The only thing I recall being unrefined was that sometimes my horse wouldn't do exactly what I wanted it to, or wouldn't respond as I expected it to. And I'm sure there was the occasional glitch (like motherfucking beavers disappearing when I shot them while trying to get goddamn beaver pelts), but nothing that broke the experience or made it consistently more difficult to play. Hell, I played on a freakin SDTV and I could still get a crazy kill streak or snipe someone with an unscoped rifle.
(Note: I refer to multiplayer a lot because nothing makes a game more difficult than facing an actual person. Rarely died in single player)
Compared to a LARGE portion of video games, RDR's combat mechanics were exceptionally polished.