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Originally Posted by Kalyx triaD
I doubt the rabbit hole goes that deep.
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I think it does. Why else would Capcom have their own characters get made to look weak and inferior in pretty much every trailer?
In the first CG trailer, Ryu & Ken are getting beaten up the entire time by Kazuya & Nina.
In the second CG trailer, Hagger is KO'd in the first few seconds and then Poison & Hugo get thrown around the rest of the time. In the entire 2:22 of the trailer, SF gets in 2 hits. The rest of the time is them getting beat up.
In the Rufus trailer, Rufus get's in one or two strikes but, ultimately, ends up looking like an idiot.
The one trailer where SF is looking impressive is the Bison/Jin trailer but it ends with Devil Jin just grinning/snarling and telling Bison he'll teach him what fear really is. That doesn't look like "SF wins" to me.
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Originally Posted by Kalyx triaD
Tekken inherently has a deeper and more complex move-set philosophy than SF. There's no way you could adapt Tekken characters into 2D without them having some seriously aggressively mixup shenanigans. And the scary part is that's just a taste of what any of them can actually do in their home game.
This isn't a case of Capcom catering to the Tekken base, because in the end this is still a modified Street Fighter game. Controlling space and timing your attacks using different powered versions of special moves is still the name of the game. If the SF cast seems limited, they always were - we're just seeing a direct comparison in this crossover title. SF always had a basic move-set philosophy. Only in SFIII did they really let loose, and just look at Dudley/Makoto/Ibuki in SSF4 compared to the rest of the cast (as well as Viper and the other new cast members).
It's one of the reasons I said this game is a wake up call on a few levels. It shows how bare bones SF was and how interesting it can be if Capcom just experimented a bit.
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I like the "bare bones" style of SF. It goes like this, in simple terms:
Someone does a single move
It does or doesn't hit
The fight moves on.
The Tekken cast seem to work in another way. They land one punch, not even a special punch, a normal punch and they can now bounce you around for 15 seconds and take off a large amount of health with no way for you to escape until they stop.
Even as Zangief/Hugo, I lose a lot of health in these huge combos.
Maybe the Tekken cast should be a little weaker if they can do such long combos? I mean, when the tank characters are being drained fom 100% to a little above 25% in a single combo, you know something's not right.