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#1 | |||
emerge
Posts: 16,710
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Project Natal
This could be the future of gaming.
Hell this could be the future of everything. DID YOU SEE HOW YOU COULD TRY ON CLOTHES ONLINE? Milo is kinda freaky but wow! Quote:
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emergent movement |
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#2 |
BAY BAY
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Hey You Pikachu did it first. He even got angry when you said PLaystation or Sega
![]() Nah, for serious though, it's not my bag but I'd mess around if it was a Natal pack-in. The tech is awesome looking though, but it will take devs a while to produce great gaming experiences on it. Some of the stuff in the trailer, like the driver, looked lame, but we'll see it when it hits. |
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#3 |
BAY BAY
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Oh and how could I forget Seman for the Dreamcast
Me: "Your suck dick" Seamen: "So does your mother" ![]() |
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#4 |
Raw Video Footage
Posts: 45,950
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This will NOT be the future of gaming, sorry. I do see interesting applications.
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#5 |
emerge
Posts: 16,710
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Are you serious Kalyx? you can do anything..ANYTHING!
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#6 |
Hey Mister!
Posts: 54,952
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#7 |
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The ideas yes, but the tech? You can already move in a 3D space, be recognised and have voice commands, what else is there to evolve? Unless there's some kind of smell recognition. Posion Milo with my deadly farts.
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#8 |
Retired Prolly.
Posts: 11,296
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I could defiantly see a kick ass sword play style games, but other then that, I don't controllers going away.
Can just imagine a star wars game, only this time you get to do the force pushing and lighting. Now we all get to be the Star Wars kid. |
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#9 |
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I wonder if I can give Milo pills and stuff and get him to OD
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#10 |
Raw Video Footage
Posts: 45,950
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Except pump the breaks of a car.
I already said it would be interesting but that's it. I don't see this as a new way of playing Devil May Cry or even Guitar Hero. It can't revolutionaize games unless it's application is that far reaching. This isn't the analog stick, it's the pretty child of EyeToy and Wii. |
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#11 |
emerge
Posts: 16,710
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you can pump the break of a car if it's a car driving game. did you see that dude drilling in the bits of that tire a tthe pit stop?
you have more joints in your body thatn you do buttons. so unless it's like a crazy hokey pokey this could be great, unless you are handicapped. then you need a controller. |
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#12 |
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I am not substituting buttons with my body. I'm way too lazy for that. That's why Wii games get flak: They don't do nothing but switch pressing (A) for something into swinging Wiimote for the same thing. It has to make sense. I expect you can identify the intuition in aiming an in-game gun with the Wiimote vs... say... shaking the nunchuk to throw a grenade. Like... what the fuck does shaking have to do with throwing something (presumely) forward? A lot of Wii games do this.
So using physical motions in place of buttons only work in a certain, logical context. You can't just assign physical movements to buttons and call it a day. |
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#13 |
emerge
Posts: 16,710
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well you could even have gun or pedals or steering wheels that you would use if you needed them:
i.e. you start in your car drive around a bit do some free aiming with the gun thus having to one hand drive, you make a mistake, your car is ruined. you remove yourself from the car and get out grab the gun and walk around. Killing whoever you were firing at before while ducking and taking cover. |
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#14 |
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You could also make a machine gun noise when you wanted to fire!
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#15 | |
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Quote:
We've played it together. I'm telling you dude, get ready for the shovelware. I'm more interested in the creepy boy. I can see how that bodes well for Fable or Oblivion. |
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#16 |
emerge
Posts: 16,710
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lol yeah. i forgot that you could do stuff like yell, OPEN at the door, or grab gun, stuff likethat for more complicated actions.
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#17 |
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If you say it would be nice for Indigo Prophecy 2 (3?) than I'd be on your page.
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#18 |
emerge
Posts: 16,710
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Yeah it is gta4 but you do it with out a controller.
Yeah, the creepy boy thing for any game would be amazing. |
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#19 |
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Fable 2's dog would have been awesome, I could have stroked him and given him treats
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#20 |
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For those that missed it, here is the ever-creepy Milo and the Natal demo: |
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#21 |
Posts: 1,404
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Milo still creeps me the fuck out.
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#22 |
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Report on time.com from someone wo's played Ricochet, and a modified version of Burnout with an imginary steering wheel
![]() http://www.time.com/time/arts/articl...902208,00.html Let the games begin. I had a chance to play a simple dodgeball-type game called Ricochet, in which you just punch and kick and head balls at a three-dimensional wall. It's weird to be playing a game with nothing in your hands — if you've ever played a theremin, the sensation of playing with Project Natal is not dissimilar. It's spooky. But it's also very immersive. When a ball comes bounding at your head and you butt it back with your forehead, you can almost feel the smack of it against your skin. "It was the most tactile experience I've had so far in a gaming space," Spielberg says. "I got a sense that I was inside the space more than I have on any other platform." Kipman also showed me a version of Burnout that had been set up to work with Project Natal. Burnout is a serious game, not just a tech demo — it's a polished, fast-paced racing game with high-end graphics, and I happen to have played a lot of it. With Project Natal, instead of using a joystick, you steer by holding your hands up in the air like you're gripping a steering wheel. To hit the gas, you move your foot forward along the floor. To brake, you move it back. To trigger the turbo boost, you do a gear-shifting, fist-pumping movement with your right arm. Awesome. It takes a few minutes to get the hang of it. You tend to oversteer, since you can't quite believe this thing is going to pick up your movements, so you exaggerate them. But soon you start to trust it, because it does actually work. I couldn't detect any significant latency. And there's definitely an extra edge to playing a game with nothing between you and the screen but your clenched, white-knuckled fists. I'm a hard-core gamer, so I'm not the person Project Natal is targeting. I love my controller as it is. But the appeal of Project Natal is real. You could compare it to the difference between regular movies and 3-D movies: it puts you in the action in a way that nothing else could. |
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#23 | |
Ron Paul 4 EVA
Posts: 152,467
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Quote:
A lot of stuff will be gimmicky, but the same's true of almost all new developments, good AND bad. On that note, though, I'd like to see it integrated into Rhythm games. Map your movements onto your character. Then again, picture how retarded 80% of us would look. Especially D-Mac. ![]() I know it's not a major integration, and I'm not saying it would revolutionise the games, but it'd still be cool. |
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#24 |
All Part Of The Plan
Posts: 12,125
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Or it could give you a first person view so you could look out over the crowd. And turn around and berate the bassist when they screw up a solo. And let YOU control how you destroy your instruments at the end of the set
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#25 |
Posts: 1,404
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I now expect them to do great things with Smackdown VS Raw once this hits. I am going to be very displeased if I don't have a trashed living room and bruises after the first time I do 2 player with it.
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#26 |
Raw Video Footage
Posts: 45,950
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Natal's gonna need a killer app.
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#27 |
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I nominate Resident Evil.
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#28 | |
"Steven, your fossa!"
Posts: 9,603
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Project Natal and Milo
What is everyone thoughts on Project Natal and Milo?
For anyone that missed it, here are some videos of Natal and Milo. Project Natal: Milo Firstly, I've been reading alot of negative comments about both Natal and Milo. It's amazing how negative so many gamers get when something impressive appears. Natal is being called a "gimmick" and Milo is being called a game for peadophiles when people aren't making the same Skynet joke every 30 seconds. If anyone is genuinely worried about someone abusing the game for sexual purposes or if anyone intends to try and see how Milo reacts to doodles of certain body parts, here is your answer. Quote:
The game isn't as good as we saw in the video or at least, not yet, and Peter Molyneux warned everyone during the hands on that the demo would be using a few tricks to make it seem better than it was for now. Interviews/ Previews of Milo with some new info about things we will do in the game: http://kotaku.com/5275204/testing-mo...with-yes-a-dog http://www.eurogamer.net/articles/e3...milo-interview |
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#29 |
"Steven, your fossa!"
Posts: 9,603
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I feel Natal and Milo both look very impressive. I can imagin, if Milo is a success, we'll eventually get rip offs aimed at younger children. Chatting to Spongebob or something.
Another common thought seems to be that Natal wont replace the controller. I don't think it's supposed to replace the controller completely. I think it'll be used togethor with the controller. I remember some of you guys saying the same thing in the E3 thread, I'm sure. Saying "Reload" or "cover me" in a FPS to get AI partners to do so while you still play with the controller. If it's really advanced, I wonder if we could say, for example "Take out the grunt on the bridge." and an AI partner will take out the grunt on the bridge. A god game or RTS would be great with Natal and is one genre that could be done entirely with Natal and not be a mini-game filled jumping around session. You could look down on your followers, zoom in to one follower and have him look up at you. The game could recognize the look on your face. A peaceful look and he continues to look at you or wave. If you look angry, he can start to cower. The same could be applied to your voice. You could use hand gestures or certain words to cast spells or give orders to your followers. Basic stuff like saying "Pray" and they all head to your temple to pray and you can add to that the tone of voice effecting if people pray or not and if they pray through fear or love. Magic could be as simple as moving your arms in a circle motion to summon a fire ball and pushing forward to launch it. I don't want to go OTT and talking about doing something that Natal just couldn't do but it's hard to put togethor expectations when the technology and games aren't even 100% finished. |
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#30 |
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http://tpww.net/forums/showthread.php?t=90766 My thoughts are in there
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#31 |
"Steven, your fossa!"
Posts: 9,603
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Why didn't I see that thread?
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#32 |
"Steven, your fossa!"
Posts: 9,603
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My thread has been merged with this one and what I said here is already above.
Last edited by Drakul; 06-06-2009 at 12:27 AM. Reason: Merge. |
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#33 |
Raw Video Footage
Posts: 45,950
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Virtua Cop 4.
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#34 |
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#35 |
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You just made me sad Kalyx, I was going to go play Virtua Cop 2 but I remember my DC lightguns don't work with my HDTV...
*emotear* |
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#36 |
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I'm still bitter VC3 never made it to console.
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#37 |
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I know, especially when it was being previewed all over the place for XBox. It sounded pretty complete, which makes it all the more annoying.
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#38 |
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I respect the Resident Evil Chronicles series carrying the light gun torch, but Virtua Cop is king. A new game needs to come around.
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#39 | |
The Satanic Mechanic
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Quote:
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#40 |
Ron Paul 4 EVA
Posts: 152,467
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