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BAY BAY
Posts: 36,524
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OH SHIT SON, IT'S ON NOW.
Sony has invited the press to "see the future" on Feb 20th in an event that will also be livestreamed. https://us.playstation.com/meeting2013/ I'M GIDDY. But what's going to be the technology powering it, you glorious bastard Hasney? A fine question, sensually asked. LET'S TAKE A GANDER. This has been corroborated by multiple sources IN DA KNOW, so I'm confident it's real. http://www.vgleaks.com/world-exclusive-orbis-unveiled/ LIVERPOOL SOC Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit) Provides good performance with low power consumtion Integrated CPU and GPU Considerably bigger and more powerful than AMD’s other APUs PU: Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters” Each cluster contains 4 cores and a shared 2MB L2 cache 256-bit SIMD operations, 128-bit SIMD ALU SSE up to SSE4, as well as Advanced Vector Extensions (AVX) One hardware thread per core Decodes, executes and retires at up to two intructions/cycle Out of order execution Per-core dedicated L1-I and L1-D cache (32Kb each) Two pipes per core yield 12,8 GFlops performance 102.4 GFlops for system GPU: GPU is based on AMD’s “R10XX” (Southern Islands) architecture DirectX 11.1+ feature set Liverpool is an enhanced version of the architecture 18 Compute Units (CUs) Hardware balanced at 14 CUs Shared 512 KB of read/write L2 cache 800 Mhz 1.843 Tflops, 922 GigaOps/s Dual shader engines 18 texture units 8 Render backends UPDATE: some people is confused about the GPU, here you have more info about it: Each CU contains dedicated: - ALU (32 64-bit operations per cycle) - Texture Unit - L1 data cache - Local data share (LDS) About 14 + 4 balance: - 4 additional CUs (410 Gflops) “extra” ALU as resource for compute - Minor boost if used for rendering Dual Shader Engines: - 1.6 billion triangles/s, 1.6 billion vertices/s 18 Texture units - 56 billion bilinear texture reads/s - Can utilize full memory bandwith 8 Render backends: - 32 color ops/cycle - 128 depth ops/cycle - Can utilize full memory bandwith Memory: 4 GB unified system memory, 176 GB/s 3.5 available to games (estimate) Storage: - High speed Blu-ray drive single layer (25 GB) or dual layer (50 GB) discs Partial constant angular velocity (PCAV) Outer half of disc 6x (27 MB/s) Inner half varies, 3.3x to 6x - Internal mass storage One SKU at launch: 500 GB HDD There may also be a Flash drive SKU in the future Networking: 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth Peripherals: Evolved Dualshock controller Dual Camera Move controller Extra: Audio Processor (ACP) Video encode and decode (VCE/UVD) units Display ScanOut Engine (DCE) Zlib Decompression Hardware ![]() Last edited by #BROKEN Hasney; 02-01-2013 at 05:33 AM. |
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