TPWW Forums  

Go Back   TPWW Forums > o f f t o p i c > video games forum

Reply
 
Thread Tools Display Modes
Old 04-11-2009, 11:51 PM   #1
Kane Knight
Ron Paul 4 EVA
 
Kane Knight's Avatar
 
Posts: 152,467
Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)Kane Knight makes a lot of good posts (200,000+)
I more or less liked the way Momentum worked in the No Mercy engine. The way it led to finishers was hardly perfect, for such a system, but as far as momentum works, it was decent. Tie it to the fans a little more, and it's a pretty sweet deal.

Any good wrestling game should have a fatigue system. I wasn't very impressed by DoR or the Smackdown fatigue systems, though. Fire Pro on the GBA was better, and I'm assuming the console games were, too.

I think one of the basics we need is more control in the way moves are executed. Like say, you can turn your character mid move to direct the impact. It never made sense to me in so many of the wrestling games why (for example) Jericho would turn someone into the ropes for a Liontamer/WoJ, or Undertaker would twist towards the ropes to do a Tombstone/RIP deal.

Perhaps it could be a feature of an "ultimate control" style system. I'd like to be able to slam someone into the turnbuckle, a table, or the ropes with the same move to different results. I'd rather do it without hot spot prompting, too. I dislike QTE/Minigames in the Smackdown series. We give up control for some sweet moves. Or not so sweet with shit like chop battles, which could easily be done without minigames.
Kane Knight is offline   Reply With Quote
Reply
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:45 AM.


Powered by vBulletin®