From The Destructoid Star Wars Review
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The flying mechanics feel a bit better than Battlefield games, where I typically can only stay in the air a few moments before crashing
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Soooooo, he sucks a little less at flying in this game. I wonder if CoD had flying if he would have compared it to CoD?
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First person felt ripped from Battlefield, with aiming down sights or through scopes.
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Or any other modern FPS
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I found myself dying far more often than I remember in classic Battlefront games, and that has been a problem for me in Battlefield games as well. Indicators that you're taking damage aren't obvious enough and by the time you do realize you're taking fire, you're dead. While there is a health meter that ticks down, I still felt like I was dying nearly instantly as if I were playing a Battlefield game.
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I mean.... really? How many blaster shots should one be able to take? Does he want the player being shot to AUTOMATICALLY zip around to the shooter location? This seems like a simple perception issue that will improve as player skill improves.