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Old 07-13-2012, 05:37 PM   #121
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Of course Ada gets her own side-campaign.
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Old 07-13-2012, 07:03 PM   #122
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RE6 doesnt look bad as a stand alone game, but its horrible for a RE game. I had hoped they wouldn't follow the direction they took in RE5, but I guess survival horror just doesn't sell anymore. :/
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Old 07-13-2012, 10:17 PM   #123
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You understand RE6 has more survival horror elements than RE5?
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Old 07-14-2012, 11:37 AM   #124
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Quote:
Originally Posted by Kalyx triaD View Post
You understand RE6 has more survival horror elements than RE5?
Yeah, I know. But the series still moved into a totally different direction. Doesn't have the charm of the old RE games...
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Old 07-14-2012, 01:41 PM   #125
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That's certainly true. And Silent Hill just got weird. Dead Space is an 'uncool uncle's' idea of survival horror.

I guess ZombieU will have to do. That's looking good.
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Old 08-01-2012, 05:48 PM   #126
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Capcom confirms Ada Wong is playable and has her own storyline which now means the game itself has 4 storylines.



Also revealed was the debut of a new boss in the game.

Quote:
For those who love Resident Evil, and are awaiting the new installment in the series, be prepared for an...unusual boss. How unusual? Well, it's a spider-lady boss who will carress her breasts when she is riding the player.
http://www.screwattack.com/news/nsfw...epy-naked-boss
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Old 08-02-2012, 02:53 PM   #127
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Probably not since Capcom teased she plays a pretty big role in the game which is why she gets her own storyline and not a side quest like Separate Ways was.
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Old 08-14-2012, 06:02 PM   #128
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Capcom announces a stat tracking service called ResidentEvil.net will launch roughly the same time as the game and will provide goodies/rewards to be used in the game when online events are played. The service can also be linked to a person's Facebook and Twitter account.

http://www.egmnow.com/articles/news/...vice-revealed/

New gameplay video from the Jake storyline was released at Gamescom.
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Old 09-04-2012, 05:20 PM   #129
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Demo arrives on September 18 for XBLA and PSN although non-Gold XBLA accounts get it a week later on September 25.

It is a different demo than the one exclusive to Xbox 360 owners of Dragon's Dogma. PS3 owners of Dragon Dogma will be able to play that version on September 5.

The demo itself has a sampling from each of the three major storylines.

http://www.examiner.com/article/new-...psn-this-month
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Old 09-11-2012, 10:23 PM   #130
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Lots of post-launch DLC is being planned and revealed with them all being multiplayer focused.

Quote:
Survivors Mode - takes the classic solo- and team-based versus mode and adds a twist. Get killed and you respawn as an enemy character with the ability to attack the human characters. Take down two human characters to resurrect in human form. Last man or team standing wins.

Predator Mode - one player takes on the role of the Ustanak, the fearsome B.O.W. that stalks Jake Muller throughout his campaign, and tries to eliminate the human players. The humans’ task: stop the deadly B.O.W. in its tracks, or at least survive until the end of the session.

Siege Mode - will see players protecting a single NPC, while as a member of the enemy team, players will need to eliminate that same NPC. If the NPC is still alive at the end of the time period, the human team wins.
Also either just a map or an actual map pack will arrive during the same time for Mercenaries mode. Capcom also said more will be announced in the future probably after the game's launch.

http://www.screwattack.com/news/capc...-dlc-plans-re6
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Old 09-11-2012, 10:44 PM   #131
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That's cool.
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Old 09-13-2012, 05:19 PM   #132
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Pre-order the game from Microsoft's online store and get $30 back in the form of 1600 MS points and a $10 off coupon for another game from their online store.

http://www.egmnow.com/articles/news/...l-6-from-them/
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Old 09-19-2012, 03:08 PM   #133
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Just played the demo they put out yesterday. Jake's bit was the hardest by far, fucking mutants everywhere. Kind of liked Leon's, a lot more than I did the other two anyway, mainly because the almost-zombies didn't have guns. I found myself running out of ammo quite a bit too, which would have made things pretty tense if it wasnt for the overpowered melee system.

Chris is just the worst.
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Old 09-19-2012, 10:39 PM   #134
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Playing the demo now, so far so good.
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Old 09-20-2012, 02:06 AM   #135
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Red face

Played the demo... Lol yeah.

I still enjoy the over the top lore, so I'll probably pick it up when it's under a tenner.
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Old 09-20-2012, 01:54 PM   #136
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Leon seems to have turned into Josh Holloway.
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Old 09-21-2012, 01:55 PM   #137
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Capcom completely ignored working on the PC version of the game to the point they still haven't worked on it and haven't until after the console version and DLC are finished. The official reason is so that they don't "butcher" the PC version like with Resident Evil 4 but unofficially it might be due to the PC versions tend to sell the least overall.
http://www.egmnow.com/articles/news/...sident-evil-6/

Xbox 360 version was confirmed to be 2 discs but the second disc is only used if you want to play the game in a different language besides English.
http://www.egmnow.com/articles/news/...ons-were-done/
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Old 09-21-2012, 10:17 PM   #138
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lol wut?
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Old 09-23-2012, 01:11 PM   #139
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Unhappy

They're Capcoming this game so hard
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Old 09-23-2012, 02:30 PM   #140
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Controls must be part of horror experience.
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Old 09-26-2012, 04:22 AM   #141
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Though one of the worst control schemes in the franchise, I have to play this game for its story.
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Old 09-26-2012, 04:24 AM   #142
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Red face

I know, it's pissing me off.

Roll on 2013 Steam Winter Sale for me to finally pick it up.
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Old 09-26-2012, 04:24 AM   #143
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Angry

Probably demand a refund when there's no Wesker.
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Old 09-26-2012, 04:26 AM   #144
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Smile

Reminds me, I need to pick up that 3DS RE when I pick up my new 3DS XL.
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Old 09-26-2012, 04:28 AM   #145
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I keep thinking Wesker will make a surprise cameo. This is a guy who had Plan B's for his Plan B. I can't imagine he would bet it all on a volcano showdown with Chris, not without some biological fail safe. Maybe that's Jake, using him as Sephiroth used Kadaj in FF7AC.
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Old 09-26-2012, 10:03 AM   #146
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Kalyx, I need a co-op partner to run this on professional. You down?
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Old 09-26-2012, 02:52 PM   #147
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Some things are going down right now that will make my XBL presence even more scarce.
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Old 10-01-2012, 11:36 AM   #148
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3.0/10 on DToid, 2.5/5 on Joystiq. It's not looking good.
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Old 10-01-2012, 11:39 AM   #149
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Red face

Quote:
Originally Posted by DToid
At its base line, RE6 inspires indifference -- but it gets worse. If Resident Evil 6 had stopped at simply being a mediocre shooter, that may not have been so bad. It at least would have been worth maybe a weekend's forgettable rental. However, in spite of copying several years' worth of third-person shooters, Capcom makes a series of embarrassing mistakes that drag the experience from mundane to beleaguering. Aside from the camera, the cover system is an absolute joke, forcing characters to snap against walls automatically whenever a firearm is drawn, regardless of the player's desire. Firing from cover is horrendously awkward, since the camera once again is unable to provide an adequate angle or distance to ensure accurate aiming. It's a system that, by design, causes only problems with zero strategic benefit.

As for dodging, it wasn't enough to have a simple combat roll. Instead, one has to aim a weapon, then push on the stick while hitting the sprint button. If the weapon remains readied, the character will lie on the floor like an idiot, only getting up when buttons are released. It's an awkward thing to get used to in the heat of battle, especially as the whole "floor combat" thing is inefficient and mostly leaves players vulnerable. All we needed was a combat roll. The kind of thing games have done perfectly well for years. It's pitiful that Resident Evil 6 can't even do that right.

Health recovery has also been tampered with, the classic herb system now replaced with tablets. While herbs are still collected, they're useless until the player goes into the menu and mixes them into these tablets, which are swallowed with a quick button press. One pill restores one block of health, and in order to replenish several blocks at once, the tablet button must be pressed the corresponding number of times. Why? Why was the simple idea of using a health item dragged out into several more contrived steps? This enhances the game in no way whatsoever, it's just convoluted for the sake of being convoluted. Of all the things to alter, I cannot fathom who in their right mind would have the hubris to try and reinvent the working method of health restoration with all the elegance of a train full of rhinos.

One thing that has been preserved from the series' horror roots is ammunition -- there's not enough of it. Even though the game has devolved to the point where it's a glorified shooting gallery, the decision to keep ammo restricted comes off like a cruel -- albeit ironically hilarious -- prank. Characters start with multiple guns, but bullets are sparse, especially when crates and enemies spew out "action points" (used to buy some paltry upgrades) and other useless items even when guns are running empty. This potentially leads to some horrible moments in rooms where a number of enemies must be killed before progressing, and there's nothing to kill them with from a safe distance. Fortunately, the melee attacks are overpowered enough to kick the heads off two zombies with one sweep. Unfortunately, the game needs melee attacks that are so overpowered they can kick the heads off two zombies with one sweep.

That is, of course, if the camera isn't positioned in such a way that the player doesn't end up just kicking at the air next to the zombie instead of the zombie itself. If you haven't gathered by now, the camera is deplorable -- along with so many other things. What else could I talk about? The fact the game doesn't pause if your controller disconnects? The sprinting sections that play like a "runner" style mobile game, but less interesting? Reliance on the whole "character talks into earpiece and is unable to walk properly or pick up the items next to them for no good reason" schtick? Blatantly placed, predictable corpses that you know are zombies but can't touch until the game arbitrarily decides to wake them up? None of it's needed, none of it adds anything of value. It only ever gets on one's nerves.

The RE6 experience is one of constant struggle, and not in the inspiring, challenging way. I feel like the game itself is constantly trying to stop its players from having fun. Between the ammo restrictions, the broken camera, the awful cover system, and the grinding incessancy of the soporific shooting, it's a chore to stay invested in the thing. It's actively repulsive, doing its level best to turn the player away, and ultimately offering nothing to reward anybody for sticking around. There are no good boss fights, so dull they are that I can barely remember them, and it's not like the cheesy "villain wants to destroy the world because of reasons" story is interesting enough to encourage conclusion. The upgrades players can attain are hardly noticeable in the game -- especially the "find more ammo" ability which seemed to have no reliable impact on the amount of ammo I actually found. Every new hill climbed in Resident Evil 6 offers a radial view across little more than a sea of deeper disappointment.

...

When Resident Evil 4 first crashed into the market, it shook up the action genre and inspired years of pretenders that helped evolve the industry. It's saddening to see a sequel to that game among the lower rung of hopeless followers, content no longer to lead but to follow like a starving dog after a trail of meat scraps. Resident Evil now lingers far behind, set back by the kind of rookie mistakes reserved for brand new games rather than the sixth installment of a series that should know better. It tows the line in terms of combat, structure, and pacing, only attempting "innovation" in areas that didn't need innovating, and managing to make a pig's ear of every single attempt. Its cover system has no place in a game made by professionals. The inadequate ability for players to defend themselves from attacks is maddening, and the unhelpful camera (that the enemies exploit for cheap hits) can only be described as disgusting. Budget games have done better than this.

It's bad enough that the game -- at its very best -- is so pedestrian, but to screw up in areas that even third-rate shooters manage to get right is something Capcom should find degrading. It's not enough to say that Resident Evil 6 is poor as a Resident Evil game. That alone implies there could be a quality experience if fans can get past their preconceptions and feelings of betrayal. No, Resident Evil 6 is poor by the standards of any game, not just the high ones set by its own legacy. This is unexceptional tripe that becomes insulting once the woeful missteps come into play. Resident Evil 6 is not just a step back for the series, it's a step back for common garden, unassuming action-shooters.

If any consistently good thing can be said of Resident Evil 6, it's that it has made Paul W.S. Anderson's film adaptations look like fine works of art in comparison.
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Old 10-01-2012, 11:56 AM   #150
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Red face

Quote:
Originally Posted by Gamespot 4 out of 10
How far can cinematics get you when the gameplay sandwiched between them is so poorly paced, so utterly misconceived, so reliant on stick wriggles and button tapping? There's a place for contextual prompts and cinematic storytelling in video games, but Resident Evil 6 is a mishmash of elements put together without any sense of care or direction.
Quote:
Originally Posted by G4 5 out of 10
Worst of all, it's difficult in a way that feels like the game is cheating you through broken mechanics somehow, and that isn't fun for anyone.
Even some of the positive score reviews on Metacritic have a quote in them that makes the positive score a joke.

Quote:
Originally Posted by Gamestm 7 out of 10
There are moments in Resident Evil 6 that peak as high as the very best games in Resident Evil history, but there are so many more that settle for mediocrity or much, much worse. With a nip and tuck this could have been something very special indeed. Instead, it's a great little Leon campaign with a hell of a lot of content that you should consider a worthwhile but extremely flawed bonus.
Quote:
Originally Posted by IGN's 7.9
Evolution and ambition are only natural for a franchise as old as Resident Evil, as is the need to respect a long-lasting legacy and the fans that have come to appreciate it. But in trying to serve all masters, Resident Evil 6 loses focus and fails to accurately assess which of its elements are truly worthy of being included.
Quote:
Originally Posted by Official XBox Magazine's 8.0 probably bought by timed exclusive 360 DLC
Resident Evil 6 is solid, challenging, and at moments outright amazing, but razzle-dazzle Hollywood production never quite masks a subtle, intangible lack of focus and pacing that pervades its formidable spread of content.
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Old 10-01-2012, 12:56 PM   #151
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Can't say I'm not surprised at the average scores or what might be the lowest in the main series history.

Almost all the previews for this game stated Leon's campaign would be the best while the other two were feeling like horrible or generic shooters. Also didn't help Capcom said or hinted they were focusing mostly on action for the game and series itself.
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Old 10-01-2012, 04:59 PM   #152
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Well the fact that they wanted to pack in a bunch of styles of gameplay into the game probably gave it even more of an identity crisis than RE is already suffering from.
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Old 10-01-2012, 05:18 PM   #153
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Gamestop almost broke their embargo just to state how shitty the game was although might have found a loophole by describing how bad the initial stuff in with Twitter.
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Old 10-02-2012, 12:49 PM   #154
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So apparently this was just randomly bought for me. Haven't played a Resi game since like 4 and even that was only for about half an hour because it was lying around. Don't really have much interest since I'm "out of the loop" and I'm never going to go back and go through 4 and 5. Does any of the multiplayer stuff maybe have any "redeeming features" that I can get a bit of life out of (I'm thinking local since nobody else I know has it) or should I pretty much just instantly trade it for Pro Evo?
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Old 10-02-2012, 12:53 PM   #155
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Exclamation

From the "positive" reviews I've read, the Leon campaign isn't too shabby although you'll still have a lot of random scenes where a button will pop up that you have to press instantly and hell, that even has split-screen co-op for local shizz.

Could probably get a couple of days out of it before the trade.
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Old 10-02-2012, 12:55 PM   #156
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Laughing

You can also do this during a zombie apocalypse, along with appropriate, mood-setting music.

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Old 10-05-2012, 10:54 PM   #157
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having taken like 4 hours to go though Leon's first chapter (lots of immaturity/general procrastination involved etc) it's quite fun to play with somebody else locally. Have zero desire to play alone, will probably go through the whole thing with a friend over the next week or two before getting rid. Has it's fair share of fun moments/is alright to play whilst arsing around/getting intoxicated, usually involving close ups of sharp objects going into enemies heads
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Old 10-05-2012, 10:56 PM   #158
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old man upstairs in the gun shop is a bellend tho, he's all "clear out downstairs and you can come up" and leaves you to fight off zombies then eventually decides to just PUT THE SHUTTERS DOWN which he could have just done in the first place then you get upstairs, you wind up fighting off another bunch before he's all LET'S GO TO A DIFFERENT ROOM, THIS ISN'T SAFE and yr like "WHY NOT SAY THAT FIRST TIME DICKHEAD AND GO THERE THEN"

won't let me shoot him in the face tho
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Old 10-06-2012, 01:22 AM   #159
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That's why I like Fallout.

Lets you shoot assholes in the face.
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Old 10-06-2012, 03:49 AM   #160
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This game is all sorts of frustration. The AI sits there while an enemy is standing right behind me swinging a knife, the cover system is god awful, and the inventory sucks (especially when trying to do something as simple as heal yourself).


If you want to turn your game into some action tps, at least get your fucking controls right.
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