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Old 06-15-2015, 02:11 PM   #161
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Red face

Trailer on www.youtube.com/e3 right now. Geoff Keighley talking about how Kojima is sequestered away finishing the game in difficult circumstances, but he really wanted to do this.

SPOILER: show
That horn on Big boss is back. Miller is missing goddamn limbs.
Oh shit, BB riding with the main villain of Ground Zeroes
LES ENFANTS TERRIBLES OH SHIT SNAKE AND LIQUID KJFHAKJHFKJHDSA


Based on that trailer, playing Ground Zeroes and all the demo impressions from the event, I have no qualms in saying that it might be the best game ever made.
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Old 06-15-2015, 02:20 PM   #162
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Laughing

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Old 06-16-2015, 01:20 AM   #163
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Yo, all these MGS5 trailers have had badass music
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Old 06-16-2015, 05:40 AM   #164
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I always feel so lost with MGS. Not a clue.
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Old 06-16-2015, 10:32 PM   #165
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It's one of those stories that really benefits from repeat viewings to really get everything.

Though MGS2 may require several.
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Old 06-17-2015, 05:11 AM   #166
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I better dust off my Gamecube and play Twin Snakes. Then finally fire up the HD collection so I can play Sons of Liberty, Snake Eater and Peace Walker.
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Old 06-17-2015, 05:48 AM   #167
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Red face

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Originally Posted by The Destroyer View Post
I better dust off my Gamecube and play Twin Snakes. Then finally fire up the HD collection so I can play Sons of Liberty, Snake Eater and Peace Walker.
4 is worth it as well if you've got a PS3. It gets ripped on a little, but it's awesome for me.
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Old 06-17-2015, 07:12 AM   #168
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I don't have a PS3, only jumped to Sony this gen.

Been tempted to get a cheapo second hand one, feel I missed out on a lot of good games by opting for the 360 last generation.
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Old 06-17-2015, 01:52 PM   #169
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Yeah I loved 4. The ending and the twists and turns that precede it can be hard to follow, but its not bad as long as you pay attention.

Snake eater is still the best storywise.
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Old 06-18-2015, 01:09 PM   #170
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Red face

IGN has done a 40 minute demo of the game.

http://uk.ign.com/videos/2015/06/18/...y-demo-e3-2015

I'm conflicted about watching it.
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Old 06-18-2015, 06:19 PM   #171
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Some new details on how Forward Operating Bases work within the game and some restrictions on attacking other people's bases:

Quote:
FOBs are indeed extensions of you Mother Base, but they are solely related to the single-player title, not Metal Gear Online. You can attack friend's FOBs, and if they're playing and online at the time, you can fight them on an FOB. If they're not online then you'll just battle against the A.I. staff at the FOB. You cannot attack a friend's FOB if they aren't online.
Original story from Game Informer ended up misunderstanding how the bases worked at first and needed a Konami rep to clarify some questions they had.

http://www.gameinformer.com/games/me...ar-online.aspx
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Old 06-19-2015, 05:39 PM   #172
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Konami clarified things regarding rumors of a microtransaction system being in the game.

They confirmed it does exist, isn't pay-to-win, and was done because of how large the game is scale and time wise.

Quote:
"While it is true that a few microtransaction options do exist, the entire game has been carefully balanced to be fair and enjoyable with or without using these options. There's no pay-to-win option. Rest assured that every single item, weapon, and mission in the game is available to all players without paying a single cent.

However, due to the sheer scale of the game and time required to explore it all, microtransactions were added as a completely optional feature for players who might not be able to spend as much time with the game. Nothing more, nothing less. More info on how this works will be announced in the near future."
http://www.destructoid.com/konami-s-...s-294448.phtml
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Old 06-22-2015, 05:59 AM   #173
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Angry On the subject of Microtransactions

Quote:
Konami addresses players' concerns about microtransactions.

"While it is true that a few microtransactions option due exists, the entire game has been carefully balanced to be fair and enjoyable with or without using these options," Konami said. "There's no pay to win option. Rest assured that every single item, weapon, and mission in the game is available to all players without paying a single cent."

"However, due to the sheer scale of the game and the time required to explore it all, microtransactions were added as a completely optional feature for players who might not be able to spend as much time with the game, nothing more, nothing less."
The game is not pay 2 win. Here's some ways you can pay money to win.

I wouldn't be bothered about it in the single player, but with this shit, I might turn off the base invasion mode as having people with equipment they've bought would be a pain in the arse.
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Old 06-22-2015, 06:14 AM   #174
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I mean, with these type of statements that seem to be occurring more frequently, do they take their audience as dumb?

Also, usually something along the lines of "You don't HAVE TO pay for items/equipment, but you can" indicates a system that takes FORFUCKINGEVER to unlock without spending money.
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Old 06-22-2015, 06:17 AM   #175
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Seriously though.....

Imagine if CDPR said "HEY GAIZ!! If you don't have time to play, pay us some $$$ to get all side quest rewards, all Witcher Schematics, etc."
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Old 06-22-2015, 06:57 AM   #176
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Angry

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Old 06-22-2015, 08:08 AM   #177
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HA!

Did not see that.
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Old 06-22-2015, 12:48 PM   #178
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I'm not hip to the DLC stuff here. How does it give you a winning advantage?
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Old 06-22-2015, 01:37 PM   #179
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Red face

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I'm not hip to the DLC stuff here. How does it give you a winning advantage?
They've not specifically announced exactly what you can do with them, but it works like a F2P game on mobile from what people saw at the press event. So if something takes a while to build on your base, you can pay to make it happen instantly. Not got enough credits for a weapon or to fulton something? Well by golly you could buy more credits to make it happen!

It won't matter so much later on if you've just had the patience to do everything, but early on, you'd be screwed by people willing to put down serious cash.
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Old 06-22-2015, 05:58 PM   #180
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And it helps you win online contests? I'm still not sure where the advantage is aside from having extra stuff others have to play longer for.

I'm not defending MGS or anything, I just seen so many people who don't understand competitive balance scream what is and isn't balanced and I wanna know if this is really P2W.

I'm not a fan of Pay 2 Win. SFxT's gems were not cute.
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Old 07-13-2015, 05:46 PM   #181
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For those in Europe and/or are considering going to Gamescom next month, Konami announced they are bringing a playable demo of the game for the public among the stuff they are showing off.

Quote:
Konami is bringing Metal Gear Solid V: The Phantom Pain to Cologne, Germany for gamescom next month. I wasn't keeping track, but this is the first time the game will be "available for the public to play," according to the company. I'm struggling to fathom what that line is going to look like.
http://www.destructoid.com/set-aside...m-295931.phtml
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Old 07-14-2015, 06:03 PM   #182
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Konami revealed the final boxart for the game with the biggest change being the removal of Kojima Productions logo and the usual tag line for every Kojima produced MGS game.

Previous cover:


New cover:


http://www.destructoid.com/konami-re...r-295977.phtml
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Old 07-14-2015, 06:06 PM   #183
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Petty shit like that is annoying and disrespectful.
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Old 07-22-2015, 06:16 PM   #184
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Some new details regarding player customization for Metal Gear Online mode.

Quote:
The Metal Gear Online Twitter did do a Q&A, recapped in the forum, most of which focused on customization. Some gear is class restricted, but you can change color and patterns of various body segment attire. Nothing is unlocked from single-player and nothing carried over from Metal Gear Solid 4. Outfits are also aesthetic choices, in that they don't affect stats at all, though they will affect your visibility, which is worth considering.
http://www.destructoid.com/metal-gea...s-296440.phtml
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Old 07-23-2015, 06:54 PM   #185
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Metal Gear Solid V: The Phantom Pain popped up on the Japanese PlayStation Store and weighs in at 25.1GB on PS4. On PS3, it is a svelte 11.7GB.

There numbers can vary by region (the addition of localization files, like those recently scrounged out of ICO) and platform (it's coming to PC, Xbox One, and Xbox 360), but here's a decent ballpark.
http://www.destructoid.com/metal-gea...d-296508.phtml
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Old 07-29-2015, 08:24 PM   #186
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For those on PC, this is being bundled with Nvidia GPUs for free so expect $20 ebay keys as well.
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Old 08-03-2015, 06:28 PM   #187
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Some good and bad news:

The good news being the PC version will be arriving a month earlier than planned. New release date announced as September 1st instead of mid-September.

The bad news being MGS Online has been delayed till October 6th for console versions and January 2016 for PC.

http://www.destructoid.com/mgsv-the-...1-297118.phtml
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Old 08-05-2015, 03:36 AM   #188
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Old 08-05-2015, 05:51 PM   #189
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Quote:
The Mother Base side of Metal Gear Solid V: The Phantom Pain is detailed enough to necessitate a half-hour demonstration out of gamescom ...

You can manage operations day to day, if you want. While there are plenty of menus to sort through, Mother Base is a large physical location within the game with separate areas for things like R&D, support, and animal conservation. You can shower. You can shower for too long. If you don't shower enough, you'll attract a swarm of flies and disgust your troops. Typical workplace drama.

Eventually, you can set up forward operating bases, which "function as an optional online version of Mother Base with all of the same customization features ... Every player's FOB is unique and their development will compliment Mother Base by funneling increased profit, resources, and manpower to Diamond Dogs." These bases are vulnerable to other players, but automated security can help.

In the case of an active intrusion while, say, you're off playing a mission, you can return to your forward operating base to handle the pest either as Snake or one of his men. This player-versus-player gameplay is separate from Metal Gear Online, which "pits groups of soldiers against one another." FOB engagements are one on one, "with the primary focus being on the massively multiplayer metagame experience of pitting your army against rivals from around the world."
http://www.destructoid.com/the-phant...s-297313.phtml
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Old 08-06-2015, 07:21 AM   #190
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You know how I said I might turn the mother base invasion thing off if microtransactions can make people better fast? Fuck it, this sounds too fun.



Here's a half hour of mother base building and invasion

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Old 08-10-2015, 05:32 PM   #191
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PC specs were recently released:

Quote:
Minimum:
  • OS: Windows 7x64, Windows 8x64 (64-bit OS Required)
  • Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
  • DirectX: Version 11
  • Hard Drive: 28 GB available space
  • Sound Card: DirectX 9.0c compatible sound card

Recommended:
  • OS: Windows 7x64, Windows 8x64 (64-bit OS Required)
  • Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
  • DirectX: Version 11
  • Hard Drive: 28 GB available space
  • Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)
In terms of console stuff:
Quote:
The PS3 and 360 versions both run at 720p, 30fps, and it's still kind of amazing that this game is coming to those consoles at all, though I've talked about how I'm kind of looking forward to them getting their last releases (not all companies are releasing games to them with this level of quality and care).

On PS4, it's 1080p, 60fps, like Ground Zeroes. The Xbox One saw a bump up from Ground Zeroes' 720p, 60fps to 900p, 60fps in The Phantom Pain.
http://www.destructoid.com/metal-gea...s-300599.phtml
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Old 08-10-2015, 10:14 PM   #192
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Quote:
Originally Posted by The Destroyer View Post
I don't have a PS3, only jumped to Sony this gen.

Been tempted to get a cheapo second hand one, feel I missed out on a lot of good games by opting for the 360 last generation.
Had a PS3 briefly around probably 2012-2013. Dunno why I sold it and my games off. I can probably get a good used one from a little indy game shop for less than $100 so definitely considering that around or just before the holidays...
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Old 08-19-2015, 05:47 PM   #193
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New trailer was released by Sony mainly to sway more people towards the PS4 version and emphasis the series' history on Playstation platforms.

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Old 08-19-2015, 07:40 PM   #194
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pfft lol
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Old 08-20-2015, 05:23 PM   #195
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For those interested in the PC version, it won't feature a pre-load system for early buyers on Steam. Only the console versions will support the feature.

http://www.destructoid.com/no-pre-lo...c-307105.phtml
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Old 08-24-2015, 12:03 AM   #196
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Gamespot posted their review recently along with a possibly bad tidbit about the game. Review itself was very positive with their main negative being pacing issues near the end of the game.

In terms of the bad tidbit, online mode's PvP battles require a real currency payment before it can be played. Konami stated they have no official announcements regarding this issue until next week when the game launches.

Quote:
In The Phantom Pain, players use various resources acquired within the game to facilitate the construction of an off-shore base, but in order to participate in the online multiplayer mode, where players attack each other's bases, they must first use real-world money to purchase MB Coins. MB Coins are then used to purchase open water in the game to make space for a PVP-dedicated base. This was discovered during GameSpot's review process for The Phantom Pain, but without online functionality, we couldn't determine the cost of MB Coins, or fully evaluate F.O.B. mode.

When reached for comment, Konami's public relations team responded: "...unfortunately we don’t have any official details to share at the moment regarding the microtransaction model for F.O.B.. I should have more information for you next week though as those details are still be solidified."
http://www.gamespot.com/articles/met.../1100-6429981/


Destructoid also had their review posted recently which was also mainly positive and their main issue being certain missions are structured badly to the point it starts to halt overall playing progress.
http://www.destructoid.com/review-me...n-305699.phtml
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Old 08-24-2015, 03:47 PM   #197
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Old 08-24-2015, 05:05 PM   #198
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Red face

The PVP can be played without paying. GameSpot said it needs MB coins, which it does, but these are earnable by playing.

Reviews are awesome for it. There's a lot less codec and a lot more tapes like Peace Walker. I'm OK with this, I can listen to the story while I plan my attacks.

There's 2 endings though which is why some reviews are mixed on them. Unfortunately, a lot of reviewers haven't bothered with the true ending but those that have say it's amazing.

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Old 08-25-2015, 05:17 AM   #199
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I remember when games like Chrono Trigger had a lot of endings and it was looked at as a good thing to try to unlock them all.
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Old 08-25-2015, 05:55 AM   #200
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