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#161 |
"Steven, your fossa!"
Posts: 9,603
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First screen on Multiplayer:
![]() Multiplayer info will be spilled the week of the 5th of April. I notice the little "-" next to names. Maybe it's just to let you find gamertags faster but I think it could show you a persons moral standing. "-" meaning neutral, and upwards arrow for good and a downwards arrow for bad. Just my speculation. Edit: The image above is called "rdr_multiplayerweek_announce" so maybe the MP info is a week long thing. If it is, I hope it ends with a video of MP in acton. Last edited by Drakul; 03-26-2010 at 01:24 PM. |
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#162 |
Posts: 22,695
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My god it looks awesome, yet it hardly shows anything.
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#163 |
"Steven, your fossa!"
Posts: 9,603
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Yeah, I think this is the final "Big Push" for RDR. We have the hand-on booth open to everyone at PAX in Boston, so I'm sure we'll get some video out of that. Almost every magazine has some kind of article about RDR, Multiplayer is being revealed and websites have new previews up. I'm just going to go through some of the newer ones and see what's worth putting here.
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#164 | ||||||
"Steven, your fossa!"
Posts: 9,603
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You keep your horses in a stable. Up to 24 horses.
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I'm sure more previews etc will pop up soon. If anything new comes out of them, I'll post it here. Last edited by Drakul; 03-27-2010 at 10:39 PM. |
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#165 |
Hey Mister!
Posts: 54,952
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Still pumped for this, but not as much after Just Cause 2. Not having the mobility that you do in that game, and being totally grounded is taking away from the anticipation a little bit.
Still gonna buy it though. |
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#166 |
"Steven, your fossa!"
Posts: 9,603
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I played the demo of Just Cause 2 and thought it was pretty bad. It seemed like a bad Bionic Commando clone, with the grappling hook.
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#167 |
Raw Video Footage
Posts: 45,950
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Just Cause has a decent engine, but the lack of multiplayer in an engine I believe begs for at least co-op action was a turn off for me. And the main character is the most uncool, forced antagonist I seen in a while. The voice acting was also a turn off, like you couldn't find actual South American VAs, or at least less insulting accent mimicry. The grappling hook gimmick will get old fairly quickly (I liked yelling "Get over here!" dragging dudes and getting experimental was fun).
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#168 | |
"Steven, your fossa!"
Posts: 9,603
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JC2 just felt really cheap. I agree with what you said about the VA. They are pretty bad.
Someone over at GameFAQs got some info from someone that played RDR at PAX. He's a trustworthy poster but not sure about his source. Any spelling problems are because he typed it on his phone. Quote:
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#169 |
I'm Mr. White Christmas
Posts: 44,526
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pretty stoked about the pimp my horse feature
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#170 |
TPWW Fire Pro Champ
Posts: 34,000
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24 Horses. Question is, will the horses teleport from stable to stable? Or do you have to spread them out and have a few kept away in each major town?
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#171 | ||
"Steven, your fossa!"
Posts: 9,603
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It would be convenient for them to magically appear in every stable in the game but R* seem to be going for the "realism" approach with your weapons appearing on your body, realistic reactions to being shot etc so I wouldn't be surprised if they stayed in whichever stable you left them. Maybe, if your horse dies and you need another one, you can whistle and a horse you left at a nearby stable will come along.
If anyone is worried that the whole game is going to be spoiled for them: Quote:
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#172 | |
RIP SABU
Posts: 35,548
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Quote:
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#173 |
Raw Video Footage
Posts: 45,950
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The last time R* had this much geography for a game they had bigfoot in the outskirts of San Andreas. I'm sure they have some wacky stuff up their sleeve. Perhaps we should start imagining Wild West cliches and movies, they do like to pick off pop culture.
After an article schooled me on why we shouldn't take "professional" reviews to heart, I started judging games on my own review scale that's not unlike how professors grade papers. Just Cause, on my scale, barely passes the minimum expectations. I find [Prototype] more interesting because it was an interesting twist despite having the same short coming as Just Cause 2 (no multiplayer). But [Prototype]'s narrative gives no reason to expect multiplayer, while Just Cause 2 is basically about some un-attractive mercenary blowing shit up to... save it? Anyway if the story and execution is purposely nonsensical why not allow 2 (or more) guys to enjoy the carnage? |
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#174 |
"Steven, your fossa!"
Posts: 9,603
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A DeLorean?
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#175 |
Raw Video Footage
Posts: 45,950
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Well maybe not time travel, but this game just might be set in the GTA universe. I wouldn't be surprised if we got some nods to future events.
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#176 | ||
"Steven, your fossa!"
Posts: 9,603
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I think it would be good fun to come across odd and/or supernatural things in the game as long as we never get involved with them. Like I'd be fine if I saw a DeLorean in the far distance tearing through the desert and vanishing leaving two streaks of fire but if I got to walk up to it and interact with it, then no.
Actually, some one used Sony Vegas to read the newspaper in the Life in the West video and it mentions ghosts. Quote:
SPOILER: show The guy at GameFAQs managed to get another bit of info from his friend at PAX. Quote:
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#177 |
"Steven, your fossa!"
Posts: 9,603
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R* have revealed the games achievements/trophies.
SPOILER: show As well as that, I bought a magazine last night which talks about RDR. there is a small handfull of new info. - Only the story missions appear on your map. Side Missions and random events don't show up. - The previewer came across a gangs hideout (this is one of the games random events) and their was a group of deputies planning a seige nearby. - Another random event he came across was a white church with an elderly lady standing outside wearing a wedding dress. She wanted the previewer to search for her husband. - During the search for the husband, the previewer came across an amorous musician and his demanding wife. So, that means random events during random events, then? - 2 new screenshots worth mentioning. One is Marston, Dickens and another guy hiding in the grass. Marston is smoking a cigarette and looking through a telescope. Another screen shows Marston jumping from train coach to train coach. Last edited by Drakul; 03-30-2010 at 12:07 AM. |
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#179 |
"Steven, your fossa!"
Posts: 9,603
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Life in the West: Part II
Watch it in HD. It looks much much better. |
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#180 |
TPWW Fire Pro Champ
Posts: 34,000
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Grrrrrrrr. I want this game NOW!
To think we could have playing this in just a few weeks. |
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#181 |
"Steven, your fossa!"
Posts: 9,603
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Yeah, it would be great to have the game sooner but "Good things come to those who wait".
I was looking at the dueling section of the video and I think I've got it figured out. During duels, the blue meter represents Marston and the red meter represents his opponent. You have a certain amount of time from when the first gun is unholstered to paint as many targets as you can on your opponent. With each target painted on Marstons opponent, the blue meter fills up a little more. The amount it fills up is likely based on where you are aiming and your accuracy. When Marston aims for the mans chest, the meter fills up a lot but when he aims for his shoulder, it only fills a small amount. When time runs out, whoever has the fuller meter, wins the duel. The game does look brilliant. Huge, pretty and with a bunch of things to do. We have multiplayer info all next week, likely finishing off with a multiplayer video. ![]() |
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#183 |
Raw Video Footage
Posts: 45,950
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The day/night cycle is about same as GTA4, right?
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#184 |
"Steven, your fossa!"
Posts: 9,603
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Yeah, R* said on their site that it's more like GTA4's day/night cycle. Someone asked them about it because there was supposedly a (pretty stupid) rumour that the game would be in realtime and would depend on your systems clock.
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#185 |
RIP SABU
Posts: 35,548
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Do you know if this means the save system is the same as or similar to GTA IV, where when you go to save, the next time you play, 6 hours has gone by? Or was that even mentioned or what?
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#186 |
Raw Video Footage
Posts: 45,950
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I'd assume so.
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#187 |
"Steven, your fossa!"
Posts: 9,603
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I'm pretty sure they mentioned it somewhere. Maybe a video. Setting up camp for the night would be useless if you didn't "wake up" a few hours later.
Scans of screen shots from that magazine: ![]() ![]() ![]() ![]() ![]() ![]() Lol, my info is up on 4 different sites. TPWW, GameFAQS/Gamespot, IGN and Rockstarbase. Word spreads fast. |
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#188 |
"Steven, your fossa!"
Posts: 9,603
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So, this week is Multiplayer Week. Here is a new MP screen. Notice that no one is wearing the same thing. Looks like we can customise enough to avoid looking like clones.
![]() Edit: In other news, R* are spending more money advertising RDR than they have spent advertising any other game. The game will be advertised in cinemas before Iron Man 2, Robin Hood and Prince of Persia. As well as that, they will have posters in cinema foyers that let you download stuff to your phone through bluetooth. Source. Last edited by Drakul; 04-06-2010 at 12:04 AM. |
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#189 |
Raw Video Footage
Posts: 45,950
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That guy's so dead. Red dead.
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#190 |
TPWW Fire Pro Champ
Posts: 34,000
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The Mexican Standoff game mode I heard about.
5 on 1. Thems unfair odds unless the guy in the foreground is quick on the draw. ![]() |
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#191 |
Raw Video Footage
Posts: 45,950
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Don't Mexican stand-offs have everyone aiming at everyone else?
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#192 |
World Class Raconteur
Posts: 29,478
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Pre-ordered. This looks life-absorbingly good.
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#193 | ||
"Steven, your fossa!"
Posts: 9,603
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Quote:
We're also getting a video of Multiplayer tpoday if this website is to be believed: Quote:
I'm really hoping RDR sells a record breaking amount. If it sells well, then there is a chance more developers will take their time with games and try and put as much in as they can. Then maybe we'll not have the trends we have now where developers churn out the same game every year with a new number on the end of the title, a new set of maps and nothing else. |
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#194 |
Posts: 22,695
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So which edition are you guys getting? I dont normally fall for special/limited editons but this one comes with the deadly assassin outfit, the war horse and golden guns weapon pack aswell as a soundtrack to the game. Nothing major but seeing as there is no chance I'll be trading this in I may stump up the extra couple of quid for it.
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#195 |
"Steven, your fossa!"
Posts: 9,603
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I'm getting the LE for the 360. It's only £10 above the normal editions price tag.
The LE doesn't seem to be available in the US, just PAL regions like Europe and Australia so anyone else will likely be getting the standard edition. |
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#196 |
TPWW Fire Pro Champ
Posts: 34,000
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Holding out for the Limited Edtion our friends/lucky bastards overseas are getting. If no word comes by the end of the month, I'm gonna give Gamestop the cold shoulder and go to Best Buy and grab the PS3 version. Rather have a big bad horse stashed away in case of emergency and go steal or break a horse to get things going.
There's some chatter around the net that the game was built for the PS3. Sure the videos you have seen been the 360 version, but I'm hearing this is Rockstar's apology to the PS3 fanbase for getting screwed out of DLC for GTA 4. As I said, it's only rumors and whatnot. Take it with a grain of salt. |
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#197 |
"Steven, your fossa!"
Posts: 9,603
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R*s apology to PS3 gamers was/is the game "Agent", which is exclusive to PS3. People assumed RDR was built for the PS3 because it had a teaser trailer 5 or 6 years ago at the Sony press conference. Back then, the trailer was just CGI of a generic, unknown cowboy and a random undetailed ghost town. They didn't even have a name for it then, it was just "Old West Project".
The way I understand it, developers show games running on the system they used the development kit for so the game looks and runs smoothly while still in development. I've read that it's easier to program for the 360 than it is for the PS3. So I'm thinking RDR was built using the 360 development kit and them ported over to the PS3. I think they did the same thing with GTA IV. Not that it matters, the games are identical. If you want to play with TPWWers, I think most are getting the 360 version. We should probably get that listed before release. Who is buying it for what console. |
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#198 |
History's Greatest, Mr. E
Posts: 42,425
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360
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#199 |
Posts: 21,603
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Pre ordered for 360.
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#200 |
"Steven, your fossa!"
Posts: 9,603
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Free Roam Multiplayer video. It looks so good.
Edit: 8 man posses, should we form some posses now or nearer the time? We need a full posse for an achievement anyway. Last edited by Drakul; 04-08-2010 at 01:11 PM. |
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