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Old 03-26-2010, 01:20 PM   #161
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First screen on Multiplayer:



Multiplayer info will be spilled the week of the 5th of April.

I notice the little "-" next to names. Maybe it's just to let you find gamertags faster but I think it could show you a persons moral standing. "-" meaning neutral, and upwards arrow for good and a downwards arrow for bad. Just my speculation.

Edit: The image above is called "rdr_multiplayerweek_announce" so maybe the MP info is a week long thing. If it is, I hope it ends with a video of MP in acton.

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Old 03-27-2010, 03:58 PM   #162
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My god it looks awesome, yet it hardly shows anything.
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Old 03-27-2010, 10:22 PM   #163
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Yeah, I think this is the final "Big Push" for RDR. We have the hand-on booth open to everyone at PAX in Boston, so I'm sure we'll get some video out of that. Almost every magazine has some kind of article about RDR, Multiplayer is being revealed and websites have new previews up. I'm just going to go through some of the newer ones and see what's worth putting here.
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Old 03-27-2010, 10:35 PM   #164
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You keep your horses in a stable. Up to 24 horses.

Quote:
Originally Posted by i4u
RDR gets horseback riding right. If you push your mount too hard, he will buck you off his back. If you run him towards a canyon, he will veer away and refuse to move. You can stable multiple horses (24 was the number I heard) in order to ensure yourself a 'custom ride' at all times. The fellow running my demo even told me it was possible to tame wild stallions.
Source/article.

Details.

Quote:
Originally Posted by Kotaku
The air does indeed shimmer with heat. Your lasso bounces against your hip as you walk. The ground is covered with brush and scrub. Flies buzz past your head. The level of detail is amazing.
Mounting your horse has different animations.
Quote:
Originally Posted by Kotaku
The Y button got me mounted up, in this instance calmly stepping into the stirrups. Later in the demo I played I ran up behind my horse and vaulted onto his back. It's in the way that you move it.
On "Dead-Eye"

Quote:
Originally Posted by Kotaku
It's almost like the marking mechanic from Splinter Cell: Conviction, only somewhat more satisfying.
Marston reacts to being shot in specific places.

Quote:
Originally Posted by Kotaku
I noticed all of the neat places I could shoot people. I took out knees, and my foes crumpled. Head shots killed them right away. At one point later in the demo a bad guy shot me in the neck, and I fell to the ground, clutching my throat.
Summing up.

Quote:
Originally Posted by Kotaku
I was thinking of the sheer potential this game possesses. You've got some damn entertaining gunplay, countless miles of scenery riddled with wild animals and even wilder humans, and some of the best video game horse riding I've experienced since The Ocarina of Time.
Source/Full article.

I'm sure more previews etc will pop up soon. If anything new comes out of them, I'll post it here.

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Old 03-28-2010, 03:30 AM   #165
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Still pumped for this, but not as much after Just Cause 2. Not having the mobility that you do in that game, and being totally grounded is taking away from the anticipation a little bit.

Still gonna buy it though.
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Old 03-28-2010, 05:38 AM   #166
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I played the demo of Just Cause 2 and thought it was pretty bad. It seemed like a bad Bionic Commando clone, with the grappling hook.
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Old 03-28-2010, 05:53 AM   #167
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Just Cause has a decent engine, but the lack of multiplayer in an engine I believe begs for at least co-op action was a turn off for me. And the main character is the most uncool, forced antagonist I seen in a while. The voice acting was also a turn off, like you couldn't find actual South American VAs, or at least less insulting accent mimicry. The grappling hook gimmick will get old fairly quickly (I liked yelling "Get over here!" dragging dudes and getting experimental was fun).
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Old 03-28-2010, 06:16 AM   #168
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JC2 just felt really cheap. I agree with what you said about the VA. They are pretty bad.

Someone over at GameFAQs got some info from someone that played RDR at PAX. He's a trustworthy poster but not sure about his source. Any spelling problems are because he typed it on his phone.

Quote:
Originally Posted by GameFAQs
Apparently one of the top levels of law will included lawmen with dogs chasing after you...should you get caught there will be some sort of scene (cutscene??..not sure) where Marston appears in jail...

Sounds like other animals will be lasso-able.. with the claims of lassoing dogs.

They are still claiming every building as enterable.

Apparently youll be able to lasso and hogtie people in MP? (I dont know how theyll put this in without it being really annoying.)

When you run a horse through brush / cacti itll fatigue at a faster rate.

They said after they performed a finishing move putting the gun under someones chin that they took a close look only to see that "there was literally a huge hole blasted out of his head. It was kinda gross." (Bahhh awesome!)

Social club will play a big role, keeping people updated with challenges, tourneys etc.
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Old 03-28-2010, 06:56 AM   #169
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pretty stoked about the pimp my horse feature
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Old 03-28-2010, 08:18 AM   #170
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24 Horses. Question is, will the horses teleport from stable to stable? Or do you have to spread them out and have a few kept away in each major town?
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Old 03-29-2010, 12:19 AM   #171
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It would be convenient for them to magically appear in every stable in the game but R* seem to be going for the "realism" approach with your weapons appearing on your body, realistic reactions to being shot etc so I wouldn't be surprised if they stayed in whichever stable you left them. Maybe, if your horse dies and you need another one, you can whistle and a horse you left at a nearby stable will come along.

If anyone is worried that the whole game is going to be spoiled for them:

Quote:
Originally Posted by Some guy on R*s site
WTF!
The Rockstar Games Company I fell in love with never had one of those 'pre-release hands on for you'. What happened? You guys were so mysterious back in the days, now you're giving out videos and information like EA or Ubisoft does it.
To which R* replied:

Quote:
Originally Posted by R*
Ouch! That's harsh. Trust us - there are a ton of things in Red Dead Redemption you won't know about before you play it properly, even if you watch every video and read every scrap of information. This game is unlike any other and we want people to know a little about it in advance.
How much more could their possibley be in this game?
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Old 03-29-2010, 12:30 AM   #172
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Quote:
Originally Posted by Kalyx triaD View Post
Just Cause has a decent engine, but the lack of multiplayer in an engine I believe begs for at least co-op action was a turn off for me. And the main character is the most uncool, forced antagonist I seen in a while. The voice acting was also a turn off, like you couldn't find actual South American VAs, or at least less insulting accent mimicry. The grappling hook gimmick will get old fairly quickly (I liked yelling "Get over here!" dragging dudes and getting experimental was fun).
Yeah, I honestly can't see how it managed an 8.8 from IGN and a 9 from GameInformer...at best it seems like from the way those two had their reviews written they'd've given it more like a 7.75-8 out of 10.
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Old 03-29-2010, 01:46 AM   #173
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Quote:
Originally Posted by Drakul View Post
How much more could their possibley be in this game?
The last time R* had this much geography for a game they had bigfoot in the outskirts of San Andreas. I'm sure they have some wacky stuff up their sleeve. Perhaps we should start imagining Wild West cliches and movies, they do like to pick off pop culture.

Quote:
Originally Posted by DAMN iNATOR View Post
Yeah, I honestly can't see how it managed an 8.8 from IGN and a 9 from GameInformer...at best it seems like from the way those two had their reviews written they'd've given it more like a 7.75-8 out of 10.
After an article schooled me on why we shouldn't take "professional" reviews to heart, I started judging games on my own review scale that's not unlike how professors grade papers. Just Cause, on my scale, barely passes the minimum expectations. I find [Prototype] more interesting because it was an interesting twist despite having the same short coming as Just Cause 2 (no multiplayer). But [Prototype]'s narrative gives no reason to expect multiplayer, while Just Cause 2 is basically about some un-attractive mercenary blowing shit up to... save it? Anyway if the story and execution is purposely nonsensical why not allow 2 (or more) guys to enjoy the carnage?
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Old 03-29-2010, 01:48 AM   #174
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Quote:
Originally Posted by Kalyx triaD View Post
The last time R* had this much geography for a game they had bigfoot in the outskirts of San Andreas. I'm sure they have some wacky stuff up their sleeve. Perhaps we should start imagining Wild West cliches and movies, they do like to pick off pop culture.
A DeLorean?
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Old 03-29-2010, 01:54 AM   #175
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Well maybe not time travel, but this game just might be set in the GTA universe. I wouldn't be surprised if we got some nods to future events.
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Old 03-29-2010, 11:01 AM   #176
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I think it would be good fun to come across odd and/or supernatural things in the game as long as we never get involved with them. Like I'd be fine if I saw a DeLorean in the far distance tearing through the desert and vanishing leaving two streaks of fire but if I got to walk up to it and interact with it, then no.

Actually, some one used Sony Vegas to read the newspaper in the Life in the West video and it mentions ghosts.

Quote:
Tumbleweed Haunted?

Following recent reports of ghost sightings in the abandoned town of Tumbleweed,
visitors are continuing to tell of unnatural happenings and strange feelings.
Some visitors claim to have seen spirits of the dead. Others.... (Unreadable)
It would be cool to go to Tumbleweed and, on stormy nights, have really freaky things happen. Seeing a ghost could work if they make it creepy enough, we don't see it again and it isn't approachable or attackable. Here are the rest of the newspapoer stories from the video.

SPOILER: show
Quote:
Williamson Gang Reign of Terror

In events that hark back to our state's not so distant and none too glorious past,
a gang of thieves and killers is running amok across the western counties.
Although New Austin has never been a place for the faint of heart, nor a place
that encourages delicacy, law enforcement agencies are particularly worried about
this new gang. Not since Dutch Van Der Linde's crew was operating up in West
Elizabeth has a criminal group caused so much consternation, nor gained so much
publicity. Although cattle rustling and robberies are unfortunately still common
throughout our region, the spate of killings, fires, and burnings caused by Bill
Williamson and his gang have shocked even the cord running back to reform school,
is himself believed to have once run in Van Der Linde's gang. Dutch Van Der
Linde himself has not been seen nor heard from in several years and despite claims
of sightings, is thought to have perished in a fire following a bungled robbery
in 1906. With railway companies and other business interests pushing local and
federal government bodies to aid economic development and investment by reducing
crime, it is clear that action will be taken against this latest gang attempting
to live the American dream outside of the law.


Tobacco Fights Tuberculosis

Everywhere that fresh air abounds, man knows nothing of coughs, cold, or lung
inflamations. However as man creates cities and is herded into factories, sweatshops,
mines, and mills, these soggy and unhygenic atmospheres spread the most deadly of
pulmonary diseases -- Tuberculosis. Dr. Charles I. Heiden says workers can disinfect
themselves and protect against disease through regular smoking in the workplace.


Cattle rustling worse than ever in New Austin

The poverty stricken ranchers of New Austin have been further blighted by a
ruthless band of cattle rustlers in recent months. The hoodlums, led by twin
brothers Ike and Willie Bollard, have been stealing cattle throughout
Hennigan's Stead and then selling them at Thieves' Landing, often well below
market value. The gang is believed to be using Pike's Basin as it's base of
operations.


People missing in Cholla Springs

Several residents of Armadillo and the surrounding area have gone missing over
the past few months in separate incidents, but none have yet turned up, either
alive or dead. Local law inforcement bodies are urging residents to show extra
caution when traveling in the back country on their own, or when traveling at
night.

Wonder Tonic From the East, Doctors Worried About Future.

Users of a new medical tonic that is being sold in areas of New Austin
have reported remarkable results. A one-legged woman in Plainview grew
back her missing limb and an elderly man close to death got up and ran
to the nearest brothel with the resumed vigor of a 14-year-old boy.
West Dickens Patented Elixer claims to effect an infallible and painless
remedy to virtually all known human ailments, both internal, external,
and spiritual including aches, infections, dysentery, lumbago,
paralysis, chilblains, malaria, genital debility, rickets, and
depressed humors. The tonic which is the result of years of research
combining ancient wisdom from the east and scientific investigations
from territories across the land is being hailed by its distributor as
the greatest medical discovery of our time.

Grave Robber Captured but Crimes Persist

Residents of Armadillo are baffled by the mysterious and somewhat repugnant
case of Moses Forth. Mr. Forth who was recently arrested for desecrating
and robbing graves is believed to have been solely responsible for a string
of similar crimes across the West in the last couple of years. Following
his arrest, however, there has been a further outbreak of graveyard
desecration leading to speculate about who else is committing this most
vile act.

Mexican Leader Appeals for Calm

Mexican President, General Ignacio Sanchez, who seized power last year
in a bloody coup in which he killed his own brother, has appealed for
calm in the tempestuous country. General Sanchez who was head of a
Mexican cavalry division and who has studied in Spain and Bolivia is
premising to improve conditions for workers across the country while
increasing suffrage. In a speech he made last week Sanchez noted,
"despite my privileged upbringing, I am a true son of Mexico, but as
a Mexican, I know our country needs strong relationships and this is
what I intend to provide. The road our country is on has been
long and treacherous but I promise you we are heading in the right
direction.


The guy at GameFAQs managed to get another bit of info from his friend at PAX.

Quote:
Originally Posted by GameFAQs
More on the jail thing -

" You get sent to prison and it reads off your crimes, like "Two Counts of Murder" and "One Count of Larceny" and you get to see Marston sitting in a jail-cell looking out the window while the game fast-forwards through a few days."

"I was told bridges to the Mexican area were blocked off"

Ill try to get more.
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Old 03-30-2010, 12:04 AM   #177
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R* have revealed the games achievements/trophies.

SPOILER: show
Their are 13 secret achievements/trophies and these:

Austin Overpowered
Complete Twin Rocks, Pike's Basin, and Gaptooth Breach Hideouts in Single Player.

Bearly Legal
Kill and skin 18 grizzly bears.

Buckin' Awesome
Break the Kentucky Saddler, the American Standardbred, and the Hungarian Half-bred.

Bullseye
Get 250 headshots in any game mode.

Clemency Pays
Capture a bounty alive.

Evil Spirits
Complete Tumbeweed and Tesoro Azul Hideouts in Single Player.

Exquisite Taste
Purchase a rare weapon from a gunsmith.

Fightin' Around the World
Knock someone out in melee in every saloon in the game in Single Player.

Friends in High Places
Use a Pardon Letter with more than $5,000 Bounty in Single Player.

Frontiersman
Obtain Legendary rank in any Single Player Ambient Challenge.

Go Team
Be on the winning team for four consecutive victories in any team based game in public matches

Gold Medal
Earn a Gold Medal Rank for a combat mission in Single Player.

Have Gun Will Travel
Complete all Hideouts in a single public Free Roam session

He Cleans Up Well!
Obtain the Elegant Suit.

High Roller
Win over 2,000 chips in a hand of Poker or Blackjack.

Hit the Trail
Get from Blackwater to Escalera before sundown in a public Free Roam session

How the West Was Won
Reach the top rank for multiplayer experience.

In a Hail of Bullets
Kill 500 enemies with any pistol or revolver in any game mode.

Instinto Asesino
Complete Fort Mercer and Nosalida Hideouts in Single Player.

Long Arm of Marston
Kill 500 enemies with any rifle, repeater, or shotgun in any game mode.

Man of Honor / Chivalry's Dead
Attain highest Fame rank and either highest Honor rank or lowest Honor rank.

More than a Fistful
Earn $10,000 in Single Player.

Most Wanted
Maintain a max wanted level for 10 minutes and escape alive in a public Free Roam session.

Mowing Them Down
Kill 500 enemies with a mounted weapon in any game mode.

No Dice
Complete a game of Liar's Dice without losing a single die.

People are Still Strange
Complete 15 tasks for Strangers.

Posse Up!
Create a posse and get the maximum number of members

Red Dead Rockstar
Kill a Rockstar or someone with this achievement in a public multiplayer match.

Redeemed
Attain 100% in the Single Player Game Completion stat.

Slow on the Draw
Get 10 assists in a single Hideout in a public Free Roam session

Strange Things are Afoot
Complete a task for a Stranger.

The Gunslinger
Get a headshot while in Expert Mode in Single Player.

The Quick and everyone else…
Be the top scoring player in any three consecutive FFA games in public matches

Unnatural Selection
Kill one of every animal species in the game in any game mode.

What About Hand Grenades?
Get a ringer in a game of Horseshoes in any game mode.

What's "Expert Mode"? Realism mode, maybe? (I.E. you need to eat, drink and rest regularly. Fallout: New Vegas has something like that.)

With the Posse Up achievement and the number of free mode achievements, we have more reason to form our own posse. No idea on a name other than something that makes use of the TPWW initals (The Peoples Wild West?) or we could go for something like the "Sunset Riders". I think I prefer Sunset Riders.

SPOILER: show




Side note: Cormano was/is all kinds of awesome. Always chose him when I went to the arcade to play the game.


Achievement based screenshots:


Capture a bounty alive for the "Clemency Pays" Achievement/Trophy.


Purchase a rare weapon (like the Mauser pistol) from a gunsmith to earn "Exquisite Taste".


Breaking an assortment of unique horses will get you the "Buckin' Awesome" Achievement/Trophy.


Getting a ringer in Horseshoes will yield the "What About Hand Grenades?" accomplishment.


Unlocking the Elegant Suit will get you the "He Cleans Up Well" Achievement/Trophy.


As well as that, I bought a magazine last night which talks about RDR. there is a small handfull of new info.

- Only the story missions appear on your map. Side Missions and random events don't show up.

- The previewer came across a gangs hideout (this is one of the games random events) and their was a group of deputies planning a seige nearby.

- Another random event he came across was a white church with an elderly lady standing outside wearing a wedding dress. She wanted the previewer to search for her husband.

- During the search for the husband, the previewer came across an amorous musician and his demanding wife. So, that means random events during random events, then?

- 2 new screenshots worth mentioning. One is Marston, Dickens and another guy hiding in the grass. Marston is smoking a cigarette and looking through a telescope. Another screen shows Marston jumping from train coach to train coach.

Last edited by Drakul; 03-30-2010 at 12:07 AM.
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Old 04-01-2010, 08:57 AM   #178
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SPOILER: show
Buckin' Awesome
Break the Kentucky Saddler, the American Standardbred, and the Hungarian Half-bred.

This makes me wonder if the Best Buy War Horse is a 1 shot deal, or if they're REALLY hard to find in this game.
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Old 04-01-2010, 01:37 PM   #179
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Life in the West: Part II



Watch it in HD. It looks much much better.
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Old 04-01-2010, 08:35 PM   #180
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Grrrrrrrr. I want this game NOW!

To think we could have playing this in just a few weeks.
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Old 04-02-2010, 12:37 AM   #181
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Yeah, it would be great to have the game sooner but "Good things come to those who wait".

I was looking at the dueling section of the video and I think I've got it figured out.

During duels, the blue meter represents Marston and the red meter represents his opponent. You have a certain amount of time from when the first gun is unholstered to paint as many targets as you can on your opponent. With each target painted on Marstons opponent, the blue meter fills up a little more.
The amount it fills up is likely based on where you are aiming and your accuracy. When Marston aims for the mans chest, the meter fills up a lot but when he aims for his shoulder, it only fills a small amount.
When time runs out, whoever has the fuller meter, wins the duel.

The game does look brilliant. Huge, pretty and with a bunch of things to do.
We have multiplayer info all next week, likely finishing off with a multiplayer video.

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Old 04-04-2010, 04:14 AM   #182
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Got some more info from a magazine.

SPOILER: show

- They describe what I assume is the games opening scene. I wont put it here unless you guys ask for it. I don't want to spoil the story. Although...

- ...When describing the opening scenes, they say the game takes place in 1908 because they overheard civilians discussing the cultural and technological changes of 1908. That would conflict with the newspaper in one of the videos that said 1911. Maybe it takes place over years after all.

- On a farm, as a ranch hand, they had to stop rabbits eating crops and coyotes eating chickens. They startled a passing farmer with their gunshots. They couldn't save the chickens in time and the coyotes started to feast on them (the chickens, not the player).

- They took part in horse races consisting of eight men on horse back racing across the country side. They also had a horse race while riding rickety two wheeled traps. They say the racing is so well done, it's strong enough to be a game in it's own right.

- If you have enough honour, the law overlooks small infractions if you are doing it for the sake of good. The example they game was when they threw someone off a horse and stole it so they could chase after a criminal.

- They tell us about a new mission. I'll leave it out for the sake of spoilers unless someone wants to hear it.

- New random event: While riding through New Austin, they were flagged down by a dowser. The dowser wanted them to buy the deeds to a house from an old man because the dowser believed there was water under it. When they found the old man, he demanded $400 for the deeds. They didn't have it and decided to just shoot him in the chin and take the deeds from his corpse. When they gave the deeds to the dowser, he criticised them for having gotten blood all over them and their honour went down.

- Sunsets are gorgeous and draw distance is incredible.

- They tell us what Seth is looking for in the graveyard. Avoiding posting spoilers, again.

- The "Super-peds" of GTA are in RDR. They are the blue blips on the mini-map. R* called them "Super-peds" in GTA but seem to be calling them "Incidental characters" for RDR, are people you bump into that ask for help but, rather than just being a single good deed, like the Random Events, they have a small back story and narrative. Their stories may fizzle out to nothing if you handle their requests badly. If they are anything like the "Super-peds" in GTA they'll be characters that need your help more than once.

Screens:
- There is a shot of a man sitting in a jail cell. The caption mentions Incidental Characters, so I guess he could be one.

- There is a shot of Marston looking at a map, while a two horse cart pass by behind him.

- There is a shot of Marston standing up on his horse as it runs along by a train. He looks like he's about to jump onto the train.

- A shot of Marston on a pure white horse, traveling through an area full of large rocks, grass and clear blue sky. A single large tree behind him.

- A shot of Marston, on what looks like a ranch, chasing horses while riding horseback and spinning his lasso.

I'll try and get these screens scanned today (I don't have a scanner. Gotta use my brothers when he wakes up.) but a few of them are pretty small anyway.

They also interviewed Rob Nelson, the art director for RDR. He says a few things worth noting.

- Over 40 species of Animal. Previously it was said to just be 40 but he is saying over 40.

- Characters are randomly generated. That's why it's unlikely (or maybe impossible?) you'll see clones.

- DLC depends on fan reaction to the game. He says R*s goal with anything, even DLC is to make sure we get our moneys worth.

- Random Events (he calls them Dynamic Events) depend on the territory you are in.

- He says the music is done by a band called "Friends of Dean Martinez" and the music depends on where you are and what is happening. He said there is a lot of music.

If you're interested, here is some music by Friends of Dean Martinez. I can't find anything fast and "action" sounding by them, though:
SPOILER: show




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Old 04-04-2010, 04:22 AM   #183
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The day/night cycle is about same as GTA4, right?
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Old 04-04-2010, 04:23 AM   #184
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Yeah, R* said on their site that it's more like GTA4's day/night cycle. Someone asked them about it because there was supposedly a (pretty stupid) rumour that the game would be in realtime and would depend on your systems clock.
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Old 04-04-2010, 06:19 PM   #185
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Quote:
Originally Posted by Drakul View Post
Yeah, R* said on their site that it's more like GTA4's day/night cycle. Someone asked them about it because there was supposedly a (pretty stupid) rumour that the game would be in realtime and would depend on your systems clock.
Do you know if this means the save system is the same as or similar to GTA IV, where when you go to save, the next time you play, 6 hours has gone by? Or was that even mentioned or what?
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Old 04-04-2010, 06:20 PM   #186
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I'd assume so.
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Old 04-04-2010, 06:32 PM   #187
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I'm pretty sure they mentioned it somewhere. Maybe a video. Setting up camp for the night would be useless if you didn't "wake up" a few hours later.

Scans of screen shots from that magazine:













Lol, my info is up on 4 different sites. TPWW, GameFAQS/Gamespot, IGN and Rockstarbase. Word spreads fast.
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Old 04-05-2010, 11:54 PM   #188
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So, this week is Multiplayer Week. Here is a new MP screen. Notice that no one is wearing the same thing. Looks like we can customise enough to avoid looking like clones.



Edit: In other news, R* are spending more money advertising RDR than they have spent advertising any other game. The game will be advertised in cinemas before Iron Man 2, Robin Hood and Prince of Persia.
As well as that, they will have posters in cinema foyers that let you download stuff to your phone through bluetooth.

Source.

Last edited by Drakul; 04-06-2010 at 12:04 AM.
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Old 04-06-2010, 06:10 AM   #189
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That guy's so dead. Red dead.
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Old 04-06-2010, 08:27 AM   #190
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The Mexican Standoff game mode I heard about.

5 on 1. Thems unfair odds unless the guy in the foreground is quick on the draw.
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Old 04-06-2010, 08:31 AM   #191
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Don't Mexican stand-offs have everyone aiming at everyone else?
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Old 04-06-2010, 08:32 AM   #192
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Pre-ordered. This looks life-absorbingly good.
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Old 04-06-2010, 10:38 PM   #193
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Quote:
Originally Posted by Rockstar Network
PSM on Redemption: 'The Greatest Multiplayer Lobby in the History of Videogames'

The title speaks volumes for Rockstar's Red Dead Redemption. They claim in the article that the lobby is basically a "wild west MMORPG". The lobby is a fully playable version of the entire game that's populated by CPU characters and live gamers!

A few of the multiplayer highlights from the magazine were:

•Create a "posse" and roam freely about the map
•Engage in hunting wild animals, to hunting other gamers
•ad hoc missions (like besieging a desert ranch filled with bandits)
•Gain experience points which can be used to customize appearance and upgrade horse, weapons and "title"
•Unlock new multiplayer modes like the standard 16-player deathmatch and team based "capture the bag"
Source.

We're also getting a video of Multiplayer tpoday if this website is to be believed:

Quote:
Originally Posted by Rockstar HQ
Red Dead Redemption Multiplayer Video Tomorrow
Posted On: Tuesday 6 April 2010
A source close to Rockstar Games told us that tomorrow Rockstar will be releasing Red Dead Redemption multiplayer gameplay video.
We will upload the new gameplay video tomorrow, so check back tomorrow.
Source.

I'm really hoping RDR sells a record breaking amount. If it sells well, then there is a chance more developers will take their time with games and try and put as much in as they can. Then maybe we'll not have the trends we have now where developers churn out the same game every year with a new number on the end of the title, a new set of maps and nothing else.
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Old 04-07-2010, 07:01 AM   #194
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So which edition are you guys getting? I dont normally fall for special/limited editons but this one comes with the deadly assassin outfit, the war horse and golden guns weapon pack aswell as a soundtrack to the game. Nothing major but seeing as there is no chance I'll be trading this in I may stump up the extra couple of quid for it.
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Old 04-07-2010, 07:09 AM   #195
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I'm getting the LE for the 360. It's only £10 above the normal editions price tag.

The LE doesn't seem to be available in the US, just PAL regions like Europe and Australia so anyone else will likely be getting the standard edition.
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Old 04-07-2010, 04:05 PM   #196
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Holding out for the Limited Edtion our friends/lucky bastards overseas are getting. If no word comes by the end of the month, I'm gonna give Gamestop the cold shoulder and go to Best Buy and grab the PS3 version. Rather have a big bad horse stashed away in case of emergency and go steal or break a horse to get things going.

There's some chatter around the net that the game was built for the PS3. Sure the videos you have seen been the 360 version, but I'm hearing this is Rockstar's apology to the PS3 fanbase for getting screwed out of DLC for GTA 4. As I said, it's only rumors and whatnot. Take it with a grain of salt.
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Old 04-08-2010, 12:15 AM   #197
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R*s apology to PS3 gamers was/is the game "Agent", which is exclusive to PS3. People assumed RDR was built for the PS3 because it had a teaser trailer 5 or 6 years ago at the Sony press conference. Back then, the trailer was just CGI of a generic, unknown cowboy and a random undetailed ghost town. They didn't even have a name for it then, it was just "Old West Project".

The way I understand it, developers show games running on the system they used the development kit for so the game looks and runs smoothly while still in development. I've read that it's easier to program for the 360 than it is for the PS3. So I'm thinking RDR was built using the 360 development kit and them ported over to the PS3. I think they did the same thing with GTA IV. Not that it matters, the games are identical.

If you want to play with TPWWers, I think most are getting the 360 version. We should probably get that listed before release. Who is buying it for what console.
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Old 04-08-2010, 12:50 AM   #198
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360
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Old 04-08-2010, 06:40 AM   #199
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Pre ordered for 360.
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Old 04-08-2010, 01:04 PM   #200
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Free Roam Multiplayer video. It looks so good.



Edit: 8 man posses, should we form some posses now or nearer the time? We need a full posse for an achievement anyway.

Last edited by Drakul; 04-08-2010 at 01:11 PM.
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