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Old 04-16-2007, 01:35 AM   #1
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O, because it was fun jacking boats. Lol
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Old 04-16-2007, 11:37 AM   #2
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Last time (San Andreas) there were no barriers, the sea just kept on coming and repeating itself.
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Old 04-16-2007, 12:06 PM   #3
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Like on Mario 64. There were these stairs and if you kept running up these stairs and didn't have enough stars the stairs would keep going.
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Old 04-16-2007, 01:25 PM   #4
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I only used one cheat in SA while playing through, and that was to make a hovercraft or boat appear. I chased whats his face out to sea, but took way to long to kill the dick. By the time I ended him my boat decided to blow up leaving me stranded. I think i swam for about half an hour, and the SA map still looked mainly blue That was pretty booooorrrrriiiiing
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Old 04-16-2007, 01:33 PM   #5
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There is a strange glitch in the system, in which flying out to the infinate sea for hours mcovers the whole map in gang territories like Los Santos, which means Ballas in the desert

I tried it once and didn't like it so I just reset my game.
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Old 04-16-2007, 02:06 PM   #6
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$5 says the shootings at Virginia today will give Jack Thompson mroe reason to bitch and moan about this game.
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Old 04-16-2007, 03:14 PM   #7
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Jackie T just gave some long interview about the history of shootings and video games.
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Old 04-17-2007, 07:49 AM   #8
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Yea I remember when I had to fly to Liberty City.
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Old 04-25-2007, 03:26 AM   #9
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Turns out Xero was right. Copters are in. That and a bunch of other questions and answers here.

http://www.destructoid.com/gta-iv-yo...1170.phtml#ext
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Old 04-25-2007, 06:23 AM   #10
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HE DIDN'T ANSWER THE QUESTION ABOUT THE CHICKS IN THE GAME BEING HOTTTTTTTTT:foc:
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Old 04-25-2007, 09:52 AM   #11
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Boo ya.
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Old 04-25-2007, 01:12 PM   #12
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Quote:
Originally Posted by destructoid.com
A Canadian Asks: I just wanted to know when GTA IV for Xbox 360 will be in stores in Quebec, Canada.

Nope. Rockstar specifically told me that Quebec is the one location on earth that won’t be getting GTA IV. Actually, I have no idea. Call your store to find out..
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Old 04-26-2007, 01:32 PM   #13
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I read somewhere that you have to break the back window to get into some cars.
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Old 04-26-2007, 02:58 PM   #14
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Ok, some slightly detailed info to whet your appetites...A lot of the sights in LC will be presumably exactly the same or very similar to their real-life NYC counterparts. Examples:

∙ The MetLife® building is the Getalife building in-game,
∙ The Statue of Liberty is the Statue of Happiness in-game
∙ The overpass known as DUMBO (Down Under the Manhattan Bridge Overpass) will be known as BOABO (Beneath the Offramp of the Algonquin Bridge Overpass).
∙ There will be 4 boroughs: Algonquin (Manhattan), Broker (Brooklyn), Dukes (Queens), Bohan ([The] Bronx), as well as New Jersey (Alderney in-game.)

Wish I had more, but that's all I could dig up for now, do hope you appreciate the find if it isn't already old news to you all.
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Old 04-26-2007, 08:53 PM   #15
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Quote:
Originally Posted by DAMN iNATOR
Ok, some slightly detailed info to whet your appetites...A lot of the sights in LC will be presumably exactly the same or very similar to their real-life NYC counterparts. Examples:

∙ The MetLife® building is the Getalife building in-game,
∙ The Statue of Liberty is the Statue of Happiness in-game
∙ The overpass known as DUMBO (Down Under the Manhattan Bridge Overpass) will be known as BOABO (Beneath the Offramp of the Algonquin Bridge Overpass).
∙ There will be 4 boroughs: Algonquin (Manhattan), Broker (Brooklyn), Dukes (Queens), Bohan ([The] Bronx), as well as New Jersey (Alderney in-game.)

Wish I had more, but that's all I could dig up for now, do hope you appreciate the find if it isn't already old news to you all.
No offense, but I don't see how that would "whet anyone's appetite". And, yes, it is pretty old news. Been known ever since the release of the trailer.
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Old 04-27-2007, 05:34 PM   #16
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Quote:
Originally Posted by DAMN iNATOR
∙ There will be 4 boroughs: Algonquin (Manhattan), Broker (Brooklyn), Dukes (Queens), Bohan ([The] Bronx), as well as New Jersey (Hades in-game.)
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Old 04-26-2007, 05:49 PM   #17
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How big is Jersey going to be? And how is it going to cut off? Because, while it does make sense, I don't know what one or two Jersey cities would do.

Probably going to be Newark, if it's just one city.
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Old 04-26-2007, 06:18 PM   #18
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Quote:
Originally Posted by Xero Limit 126
How big is Jersey going to be? And how is it going to cut off? Because, while it does make sense, I don't know what one or two Jersey cities would do.

Probably going to be Newark, if it's just one city.
Dunno. If I was Sam Houser or somebody with RockStar or Take-Two Interactive, I could probably tell ya, but as it stands now, you and me both have no idea, bud. Sorry.
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Old 04-26-2007, 06:28 PM   #19
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It was more of a rhetorical question...
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Old 04-27-2007, 05:02 PM   #20
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Reports are that the Official Playstation Magazine UK are announcing that a female main character will become playable half way through the game.
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Old 04-27-2007, 05:18 PM   #21
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Nah, not playable. I've seen the OPM scans and apparently: No character customisation, except I've realised that he wears different clothes in different screenshots.

Scans are on their way


http://www.playthree.net/2007/04/gta...elizabeta.html Thats about the woman in the game
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Old 04-27-2007, 06:24 PM   #23
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Crap. I meant to link to the article but I guess I forgot to paste it. They said it was playable there but I didn't think that sounded right.

http://www.1pstart.com/breaking-gta-...xclusive-info/
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Old 04-27-2007, 06:44 PM   #24
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Haha, we just got a pizza here and the box is an ad for GTA IV. (The "IV" is on the top.)

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Old 04-28-2007, 02:51 PM   #25
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Careful.... That pizza could potentially make you more prone to kill cops and stuff.
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Old 04-28-2007, 02:55 PM   #26
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Nah, but I did get a hankering to get a hooker, go out for "coffee" and then beat her with a dildo for my money.
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Old 04-30-2007, 01:43 PM   #27
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Quote:
Originally Posted by Xero Limit 126
Nah, but I did get a hankering to get a hooker, go out for "coffee" and then beat her with a dildo for my money.

...which is much more fun than, say driving into a narrow alley somewhere in Liberty City, and then getting paid for it, yet killing the bitch for whatever other funds she may have.
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Old 05-10-2007, 01:15 PM   #28
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Here's an update from the Official Xbox Magazine:

* According to the magazine, GTA IV is currently 66% complete.
* When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game.
* Rockstar's humorous take on the number 69 makes an appearance yet again in GTA IV, the editors of the magazine saw a sign for a "69th Street Diner". Another building called "Twitchins", the GTA version of Brooklyn's Domino's Sugar Factory, is in the game.
* Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.
* Hand to hand combat is also being reworked on for GTA IV, and will feel "much more natural" than before.
* One of the radio stations includes an "Eastern European-sounding" dancing station.
* Players will be able to change their camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar want to give better control and "immediacy" to players.


* When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things.
* One of the things that makes it easier for Rockstar setting GTA in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland, wanting to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC they can easily assist the guys back at R* North.
* Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing.
* He also confirms Central Park to be in the game, though it's fictional name is still unknown to us.
* Dan says that they're "certainly evolving the way the radio works". He says the same for police behaviour and their reaction to crimes. Nothing further is said about this...
* For confirmation, boats will be making a return and the handling is "really nice".
* "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic".
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Old 05-10-2007, 02:52 PM   #29
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Quote:
Originally Posted by DS
* "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic".
So in other words, the weapons aren't going to be as realistic, but a bit more cartoony this time around or something? I'm just trying to wrap my head around what they're actually trying to say here.
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Old 05-10-2007, 02:55 PM   #30
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Quote:
Originally Posted by DAMN iNATOR
So in other words, the weapons aren't going to be as realistic, but a bit more cartoony this time around or something? I'm just trying to wrap my head around what they're actually trying to say here.
I think they're saying there will be ridiculous weapons in the game, like some sort of a disintegrator (to be extreme) or the BFG along with regular AKs, pistols etc.
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Old 05-10-2007, 04:10 PM   #31
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Quote:
Originally Posted by Xero Limit 126
I think they're saying there will be ridiculous weapons in the game, like some sort of a disintegrator (to be extreme) or the BFG along with regular AKs, pistols etc.
Hmm...guess we'll see how it works. Maybe throw in a shrink-ray gun for good measure...
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Old 05-10-2007, 10:43 PM   #32
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Here's an update from the Official Xbox Magazine:

* Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.
Hahaha, I like the sound of that.

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* "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic".
I wonder if the GTA2 guns will make a return. Been so long since I've played it though, so it's hard to remember what they were.

I remember the Electrogun, but wasn't there a gun that shot out a green intelligent ray that actually bended and curved around to find an enemy?
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Old 05-10-2007, 02:54 PM   #33
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I hope they have something like CQC for hand to hand.
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Old 05-10-2007, 04:21 PM   #34
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I see it sort of like how the jetpack was in SA.
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Old 05-10-2007, 11:00 PM   #35
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I thought they were going to make this one a bit more down to earth. Like how they weren't going to allow your character to fly helocopters because most people can't just hop in one and fly off. At the same time they're going to have "fun ridiculous" weapons?

That just doesn't make sense to me. If it's the case that you can go to the amunation and buy a gun that turns your enemy into a cute fuzzy bunny, but at the same time are limited in other ways to preserve "realism" I don't think I'd be able to get past that.

I'm going to have to wait for more details on that.
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Old 05-11-2007, 07:04 PM   #36
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Actually, it occured to me last night right after I posted that above that the goofy guns is probably Rockstar's way of putting up some petty defense against the anti-videogame freaks out there. Kids can't go out shooting police with shrink rays if shrink rays don't exist.

Thinking about it that way, it kinda pisses me off. If that were the case, it's not a very good defense, and it's taking a part of the game away that I think is necessary. Having joke radio stations is one thing, but filling the game with Twisty Rockets or whatever is too distracting from the plot.
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Old 05-12-2007, 10:01 AM   #37
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Here's some more small updates:

# During the demo, Niko was seen approaching a bus stop. When he reached it, an icon appeared on-screen that enabled him to control the bus schedule. Is it possible to use the bus service similar to how you can with trains?
# When Niko pulls out a weapon, the camera positions itself above his shoulder, and a view-finder appears at the centre of the screen. It's possible to lock a target and move laterally to avoid incoming shots.
# Stealing a car can no longer be done simply by opening the door and driving off. Now it involves Niko approaching the car sneakily, breaking the glass with his elbow, using the injection cables to start the car, and only then can he use it.
# Niko can freely climb wherever possible (telephone poles, fire escapes etc.)
# Philip Glass, the author of the Grand Theft Auto 4 trailer music, will be involved in the production of GTA IV's soundtrack.
# The graphical improvements are clearly evident when walking over a grating on the sidewalk. You can see what is underneath it, and the light trickles realistically around the iron bars.

* During the demo, when Niko passed an ATM machine a message appeared on the screen indicating a button to press in order to access his funds. Nothing more official is discussed about this, though it would appear that you'll likely be able to deposit and withdraw money from the various ATM machines across the game.
* As part of GTA IV's new physics, you'll be able to hear/feel the base of vehicles passing by with their radio turned on.
* Rockstar says that the usual GTA driving controls have been tremendously tweaked and enhanced.
* When selecting a contact on your mobile phone, a list of several commands are made available to the player, such as "meet me here" etc.
* Playing the single player game through co-operative mode is not possible, however there will be a co-op mode in addition to all the other unknown multiplayer modes.
* According to Dan Houser, VP of Creative for Rockstar Games, they haven't yet figured out if GTA IV is going to spark off another set of GTA games connected to it, and they're currently just focusing on this single game. He does say he "would have a certain confidence" setting GTA outside the United States, such as England in the future.
* When asked about a San Andreas Stories for the PSP, he replies saying that they don't have any plans for that at the moment, suggesting that they likely haven't started at all on another GTA PSP title.
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Old 05-12-2007, 12:02 PM   #38
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# Stealing a car can no longer be done simply by opening the door and driving off. Now it involves Niko approaching the car sneakily, breaking the glass with his elbow, using the injection cables to start the car, and only then can he use it.
So, one thing that doesn’t clear up is whether or not you only have to do this with parked vehicles, or if it applies to people driving around also, which obviously you wouldn’t have to start an already moving car, unless they make it to where the drivers shut off their cars before you pull them out requiring you to hotwire it, and also, I kind of wonder how you'd go about stealing a motorcycle...

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Originally Posted by DS
* When asked about a San Andreas Stories for the PSP, he replies saying that they don't have any plans for that at the moment, suggesting that they likely haven't started at all on another GTA PSP title.
Come on, you mean to tell me that R* doesn’t even know if they’re making a San Andreas Stories game for PSP?, I don’t buy it for a second!
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Old 05-12-2007, 12:12 PM   #39
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Well seeing as how there isn't anything on a San Andreas Stories, I would assume that what they said would mean they don't have any plans on making one right now. So...they know that they aren't...right now.
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Old 05-12-2007, 12:20 PM   #40
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Well seeing as how there isn't anything on a San Andreas Stories, I would assume that what they said would mean they don't have any plans on making one right now. So...they know that they aren't...right now.
Yeah...I just found it comical how they could say that they “likely” hadn’t started development of another PSP title, because either you are or you aren’t, and you’d just think they’d do the obvious, and tell the reporter, “We are absolutely NOT, under any circumstances, at this point in time developing any new GTA games for the PlayStation® Portable.”

That’s all I was trying to say, but I think it’s safe to say that your explanation is correct.
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