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#1 |
Posts: 21,603
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Two Worlds
http://www.gamespot.com/xbox360/rpg/...lds/index.html
This game looks pretty cool. You could argue that games like The Elder Scrolls and the Gothic series helped popularize open-ended role-playing games, which take place in a sprawling 3D world. Whatever the case, the genre is set to grow even bigger with Two Worlds, the upcoming PC and Xbox 360 role-playing game from publisher SouthPeak Interactive and developer Reality Pump. This new game will put you in the shoes of an average adventurer who discovers that he is perhaps destined for greatness. This may sound like familiar ground, but Two Worlds will offer some interesting new features that will set it apart from other games out there. Two Worlds will offer open-ended role-playing and all kinds of monsters. In the game, you'll play as a mercenary adventurer in a fantasy world where humans coexist with dwarves, orcs, and other fantasy races. At the beginning, you're drafted in an expedition to a dwarf mine. But your party is ambushed and your sister, who was also part of the group, is kidnapped. As it turns out, the mine is the gravesite of a dead god, and the race is on to tap the hidden powers buried inside. And somehow, your character is discovered to be one of the few beings in the world with the ability to unlock those powers. As such, you'll spend much of your career in the game not only fighting off angry monsters, but also dealing with powerful figures in the world who may seek to manipulate your abilities or prevent you from using them entirely. With Two Worlds, Reality Pump aims to combine traditional role-playing mechanics with some interesting new features. For instance, the gameworld will be persistent; burned grass and trees will stay burned until they grow back later after rainfall. Unlike in Oblivion, you'll be able to seamlessly enter and exit buildings with no load times, which means that you won't be able to escape from botched thievery attempts just by sneaking out the door. But you might attempt to escape pursuers by ducking into a house and locking the door behind you. Two Worlds will also have a deep role-playing system that is based primarily on open-ended character skills. You will need to choose a starting character class but will then be free to advance your character in any line of skills. These skills include picking locks, using various weapons, or casting magic spells from one of five schools of magic, which include elemental sorceries and the dark arts of necromancy. Interestingly, necromancy--the magic of raising the dead and manipulating their undead spirits--won't exist in the world at first; you'll need to undertake a quest to restore it to the world by reactivating a set of ancient towers. If you choose not to restore necromancy, then it simply won't exist throughout the entire game, and you'll never have to swing your sword at a single skeleton or zombie. Fortunately, the game will also feature "skill trainer" characters who can help you learn new skills and unlearn those you've chosen but don't like. In addition, the game has some interesting features with respect to inventory management. One aspect of role-playing games that Reality Pump sought to avoid is the constant influx of junk you loot from your enemies, even after you become an accomplished and wealthy adventurer. For example, you'll be able to combine individual items of the same type to create upgraded versions; those three rusty broadswords can be combined to create a more damaging and valuable weapon. You'll also be able to combine any herbs or cooking reagents you find using the game's alchemy system; you'll even be able to create unique potion recipes that will carry over into multiplayer. The developer also has an intriguing multiplayer mode planned. Yes, Two Worlds is being designed for online multiplayer. Apparently, pending approval from Microsoft, the game will also be playable over Xbox Live for up to eight players in a single game session. You'll be able to create multiplayer saved games that store your characters (and any unique item recipes you've discovered that have your name on them) so that you can hunker down with some friends for a session, save your game, then come back to it the next time your buddies are available. But if you go the multiplayer route, be prepared for one long multiplayer session. The base single-player game will reportedly offer something along the lines of a 40-hour adventure for players who stick to the "main quest" and try to complete the story as quickly as possible. For anyone who likes to poke around and try any of the game's many side quests, the game will likely last many more hours. If Reality Pump's first role-playing game capitalizes on all of its potential, Two Worlds will offer hours of open-ended role-playing in a highly interactive world. The game is scheduled for simultaneous launch on the PC and Xbox 360 in July. ![]() ![]() ![]() |
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#2 |
Posts: 21,603
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#3 |
Posts: 1,907
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Not too shabby.
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#4 |
Lord of all Manors
Posts: 5,096
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So basically it's Oblivion.
Fair do's, no complaints here. Keep them coming ![]() |
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#5 |
I'm nauseous
Posts: 1,994
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One of the main reason's I'm looking forward to it is the lack of "enemies level up as you do." Don't get me wrong I still love Oblivion, but that aspect has been pissing me off a lot recently.
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#6 |
Ron Paul 4 EVA
Posts: 152,467
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The graphics just made me fill the cup. Not sure about the game itself, though.
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#7 |
Posts: 21,603
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It's not first person KK, 3rd person I think.
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#8 |
Ron Paul 4 EVA
Posts: 152,467
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I'm aware. Not being FP doesn't make it good by itself, though.
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#9 | |
Lord of all Manors
Posts: 5,096
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Quote:
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#10 |
Ron Paul 4 EVA
Posts: 152,467
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Saw the video in high def. Fucking awesome, but again, I'm wary.
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#11 |
Posts: 21,603
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Release date is July 17 BTW. Probably will buy it the day it comes out.
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#12 |
Posts: 21,603
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Yeah it's been delayed for like the 4th time. Aug. 21 now.
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#13 |
Posts: 21,603
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It better be damn well worth it.
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#14 |
Posts: 21,603
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Gonna finally get my hands on this tomorrow. Finally.
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#15 |
Posts: 21,603
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#16 |
Ron Paul 4 EVA
Posts: 152,467
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This game's apparently getting shit on by fans due to lack of reviews and such.
I'ma wait and see, myself. |
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#17 |
Fthagn?
Posts: 10,042
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Just got back with it. Eating now, but gonna play it for a couple of hours to try it out.
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#18 |
Posts: 21,603
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Got it. Had to drive 45 miles to get it. It's ok. Combat kind of sucks.
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#19 |
Ron Paul 4 EVA
Posts: 152,467
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What sucks about combat?
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#20 |
Posts: 21,603
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There's no way to lock on to any one enemy. Enemys almost always come in packs of 3. It's basically just hack and slash.
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#21 |
I am the cheese
Posts: 51,428
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You couldn't lock onto people in Oblivion either...
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#22 |
Posts: 21,603
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It was easier to hit people in Oblivion. This one you swing the weapon around like martial arts or some shit and don't even hit the enemy some times.
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#23 |
Ron Paul 4 EVA
Posts: 152,467
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So wait...How gay is it when we're complaining that you can miss in an RPG?
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#24 |
Fthagn?
Posts: 10,042
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Offline has some lag issue just loading things up sometime. Eh, it's a big game though.
Online seems to have some early problems (bad lag, inability to chat with the room from what I went through). And the biggest pet peeve is that ANY carnivious animal you go near, hates you. I had a black bear, three gray wolves, four silver wolves, and three boars chasing my ass around the place. ![]() However, the game does feature the dodo bird, which I have taken upon myself to make extinct in the world once more. |
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#25 |
Ron Paul 4 EVA
Posts: 152,467
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Good?
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#26 |
Now. Here. Man.
Posts: 8,370
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Jeezus, the voice-acting in that demo video is awful. Most of the other stuff looks decent, if not spectacular.
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#27 | |
Hey Mister!
Posts: 54,952
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Quote:
Also, I'm gonna be pissed if this game isn't awesome. Even if its average. Cause stupid shit small town doesn't have a single copy of oblivion new or used, anywhere. |
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#28 |
Posts: 21,603
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I spent like 4 fucking hours just in the capital city solving some quests. If you like tons of side quests this one has more then Oblivion did. That's cool I guess.
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#29 |
Posts: 21,603
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I don't mind the voice acting really. My guy kind of looks like Arnold Schwartzenegger so I just pretend it's an old dubbed B movie.
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#30 |
Lord of all Manors
Posts: 5,096
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The voice acting is beyond terrible in that demo. And the script has been written by a three year old.....robot.
That demo put me off the game somewhat tbh. |
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#31 | |
Fthagn?
Posts: 10,042
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Quote:
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#32 |
The Classic Dylan Staples
Posts: 51,452
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How the fuck do I put down the torch that I picked up in the temple, I swam through the freaking river and it came back still it
- I cannot defeat any enemy because they all come 3 at a time - I don't know where they heck I am supposed to go It's cool though, the xbox lets me listen to A Tribe Called Quest while i play |
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#33 |
Fthagn?
Posts: 10,042
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Press select, go to your inventory, and put the torch in your inventory. Or sell it.
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#34 |
The Classic Dylan Staples
Posts: 51,452
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Oh is the writing in this game freaking tiny for anyone else or is it my stupid TV which sucks and cuts off like an inch from each side. Cause I seriously can't read anything in this game
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#35 | |
Ron Paul 4 EVA
Posts: 152,467
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Quote:
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#36 |
Eine Katze mit Stiefeln
Posts: 391
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Is the game worth the money?
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#37 |
Posts: 21,603
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Wait for it to become used.
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#38 |
Less Talk, More Rokk!
Posts: 3,555
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and even then...wait for it to drop about 30 bucks
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#39 |
The Classic Dylan Staples
Posts: 51,452
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Don't buy this game, its the worst game I've ever played, the inventory system is freaking impossible to use and ajsdasoijd it is freaking terrible
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#40 |
XBL TAG : Mootkinstein
Posts: 3,342
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I'm lovin it
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