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Old 09-24-2008, 04:19 PM   #401
Destor
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(during the entrance)

FTR: this is looking way better than the last couple of years
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Old 09-24-2008, 04:56 PM   #402
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Quote:
Originally Posted by Destor View Post
Kane's walk is terrible. It doesn't look human.
But Kane is a...MONSTER!
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Old 09-24-2008, 05:11 PM   #403
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NeanderCarl puts the "bang" in Bangladesh (30,000+)NeanderCarl puts the "bang" in Bangladesh (30,000+)NeanderCarl puts the "bang" in Bangladesh (30,000+)NeanderCarl puts the "bang" in Bangladesh (30,000+)NeanderCarl puts the "bang" in Bangladesh (30,000+)NeanderCarl puts the "bang" in Bangladesh (30,000+)NeanderCarl puts the "bang" in Bangladesh (30,000+)NeanderCarl puts the "bang" in Bangladesh (30,000+)NeanderCarl puts the "bang" in Bangladesh (30,000+)
Has it been confirmed there are no Legends this year? or just assumed because of the Legends of WrestleMania game?
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Old 09-24-2008, 05:26 PM   #404
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Quote:
Originally Posted by Diesel Mac View Post
Ahem...Custom music.
Yeah, but the only versions available of his theme have commentary or his voice over it. The whole point in getting themes right for the SVR games is so I can rip them and let people download them. :P
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Old 09-24-2008, 05:39 PM   #405
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I've heard his new theme without commentary or a promo, it is (or was, anyway) on Youtube.

I think whoever compiles the videos adds the music in when he creates it, rather than it reflecting the theme that will actually be used in the game.
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Old 09-24-2008, 05:55 PM   #406
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But Kane is a...MONSTER!
He waddles
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Old 09-24-2008, 06:09 PM   #407
#BROKEN Hasney
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Frankensteins monster waddled.
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Old 09-24-2008, 06:31 PM   #408
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When asked to describe Mickie James in three words, the trio of smart, beautiful and talented quickly comes to mind.

An honors student who played the violin as a child, it was ironically a failed Trigonometry class in high school that sent Mickie into the sports-entertainment world instead of college. Of course, being the diligent woman that she is, Mickie did go on to get her college education, earning an associate's degree in business administration and working on her bachelor's all while traveling the world as a WWE Diva.

Still, it was a long road from childhood dream to World Champion. After training in Virginia, Mickie worked the independent circuit for several years, learning everything she could from such Legends as Ricky Steamboat, Ricky Morton and Bobby Eaton along the way. Finally, after nearly a decade of paying her dues, Mickie made it to WWE, where she has stepped into the ring both with and against long-time idols like Trish Stratus on the way to becoming a multiple-time Women's Champion. Source: WWE.com

Abilities
Evasive Dodge
Durability
Fan Favorite
Possum Pin

Signature Moves
Hurricanrana 10
Neckbreaker 5

Finishers
DDT 18
Long Kiss Goodnight



Mickie James

credit - Greg Miller, ps3.ign.com

Last edited by Dark-Slicer Diago; 09-24-2008 at 06:36 PM.
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Old 09-24-2008, 06:36 PM   #409
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lol she has her long kiss goodnight finisher, awesome
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Old 09-24-2008, 06:39 PM   #410
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Was that McCool or Kelly she was facing in that video?
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Old 09-24-2008, 06:47 PM   #411
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Anyone notice how loose the ropes are in this game? Mickie sliding in the ring raised it 5 feet. Hate to try a spring board off those.
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Old 09-24-2008, 06:50 PM   #412
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I wouldn't want to springboard of that even if I knew how to Destor. It was Kelly in the vid KooS.
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Old 09-24-2008, 09:25 PM   #413
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Looks really awkward (her entrance) but good none the less.
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Old 09-24-2008, 09:38 PM   #414
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Quote:
Originally Posted by Destor View Post
Anyone notice how loose the ropes are in this game? Mickie sliding in the ring raised it 5 feet. Hate to try a spring board off those.
That's one of the major problems I have with most wrestling games. The ropes look WAY too loose.
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Old 09-24-2008, 11:25 PM   #415
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Quote:
Originally Posted by Class Act Carl View Post
I've heard his new theme without commentary or a promo, it is (or was, anyway) on Youtube.
Nah, fan-made remake most likely. It's not out there unless it's been edited or re-made.
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Old 09-25-2008, 02:48 AM   #416
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Actually looks like Mickie this time.
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Old 09-25-2008, 09:00 AM   #417
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I'd take it with a grain of salt, but apparently on the official SVR website, there was a file that leaked showing the full roster. It's since been removed, but most people have the list and are posting the same list. Exactly 60 on the nose.

RAW

1. Chris Jericho
2. Randy Orton
3. John Cena
4. Shawn Michaels
5. Batista
6. Rey Mysterio
7. Santino Marella
8. Beth Phoenix
9. Kelly Kelly
10. Kofi Kingston
11. CM Punk
12. Kane
13. Cody Rhodes
14. Chuck Palumbo
15. Mickie James
16. Candice
17. Lance Cade
18. Hardcore Holly
19. Shad
20. JTG
21. JBL
22. Jillian Hall
23. Layla
24. Melina
25. Mr. McMahon
26. Paul London
27. Snitsky
28. William Regal

ECW

1. Matt Hardy
2. John Morrison
3. The Miz
4. Finlay
5. Mark Henry
6. Elijah Burke
7. Chavo Guerrero
8. Tommy Dreamer
9. Boogeyman
10. Tazz
11. Hornswoggle

SmackDown

1. Jeff Hardy
2. Mr. Kennedy
3. Undertaker
4. Triple H
5. Shelton Benjamin
6. MVP
7. Jimmy Wang Yang
8. Festus
9. Jesse
10. Maria
11. Umaga
12. Edge
13. Big Show
14. Brian Kendrick
15. Carlito
16. Curt Hawkins
17. Zack Ryder
18. The Great Khali
19. Trevor Murdoch
20. Michelle McCool
21. Victoria

---

Seems pretty spot on, including 10 divas which had long been the rumor. But there are a couple of things that make me doubt the list:

1. The Boogeyman? The same Boogeyman who hasn't been on screen since Summer 2007?
2. No Shannon Moore despite JWY getting in?
3. No Big Daddy V even though he was a big part of TV until he took his leave?
4. No Jamie Noble even though Palumbo got in?
5. Hornswoggle I could see getting in but he'd be glitchy as hell unless he had his own set of animations.
6. They made a point of saying "OVER 60", so that would probably be where the unlockable characters come in.

So yeah, I'll believe it when I see it...it's a solid roster though if it's true. The lack of Noble, Moore, and DnD would be the only down points for me and even at that, the latter 3 I didn't even think would make the game in my initial roster prediction.
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Old 09-25-2008, 09:19 AM   #418
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Is it today that they reveal the "Secret Game Mode"?
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Old 09-25-2008, 09:26 AM   #419
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Playable Tazz would be awesome. Because I assume he would have the Tazzmission as a SS finisher, instead of various suplexes in his moveset last year.
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Old 09-25-2008, 10:30 AM   #420
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I thought they already said that Hornswoggle wouldn't be a playable character due to all the problems with the collision detection?

Plus I just don't see why they would have TAZZ as a playable character, unless they are including legends in the game.

I mean where are guys like Big Daddy V, Mike Knox, Matt Striker, and Stevie Richards? I mean yeah only one of them still wrestles in the company but they all were/have had a lot of TV time since last November.

And why no Trevor Murdoch? I mean he was still around up until a couple of months ago and was still teaming with Cade after Wrestlemania. With them focusing on tag teams I would have thought Murdoch would be in if Cade was as well.
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Old 09-25-2008, 10:47 AM   #421
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Quote:
Originally Posted by KingofOldSchool View Post

And why no Trevor Murdoch? I mean he was still around up until a couple of months ago and was still teaming with Cade after Wrestlemania. With them focusing on tag teams I would have thought Murdoch would be in if Cade was as well.
He is, he's on the Smackdown roster. Where he was traded before his release
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Old 09-25-2008, 03:16 PM   #422
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If that is indeed the real roster, I would be VERY happy with it. Finally giving us Londrick, Victoria, and TAZ is another game is AWESOME! That is of course as long as he is in his classic singlet, not his lame ass cut off tee and pants.

All and all I am falling deep into the hype of the game..as usual. Lets hope they hit a homer this time around.
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Old 09-25-2008, 05:28 PM   #423
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Is it today that they reveal the "Secret Game Mode"?
So much for that...
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Old 09-25-2008, 06:30 PM   #424
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Growing up in Babylon, N.Y., with a father, brother, and uncle who competed in amateur wrestling, Ashley already had the background and competitive edge needed to make it in World Wrestling Entertainment. As a former gymnast, she certainly had the physicality. And her model looks…well, need we say more? (We will, anyway.)

Although she's no longer with the WWE, Ashley accomplished a lot in her career. She raised the bar for Playboy when she graced the magazine's cover, she appeared as Athena on the hit TV series Smallville, and she won the Diva Search. Source: WWE.com

Abilities
Evasive Dodge
Referee Shield

Signature Moves
Hurricanrana 4
Monkey Flip

Finishers
Starstruck
Spear 6



Ashley Massaro

credit - Greg Miller, ps3.ign.com

Last edited by Dark-Slicer Diago; 09-25-2008 at 06:37 PM.
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Old 09-25-2008, 06:34 PM   #425
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A few weeks ago, IGN debuted the details about Road To WrestleMania, WWE SmackDown vs. Raw 2009's story mode that has players choose from seven wrestlers and set out on a character-driven storyline that features voiceovers, cutscenes, and the works.

The Interwebs exploded. Fans launched message board posts demanding to know why only seven Superstars could be used in the mode, e-mails poured in demanding to know what this meant for created Superstars, and I'm pretty sure somewhere people burned a scarecrow made up to look like THQ Senior Creative Manager Cory Ledesma. Of course, all of these extreme reactions were a bit premature. THQ and Yuke's have been playing their cards close to their respective vests when it comes to SVR 09, so it was safe to assume they had something up their sleeves.

Today, the cat's out of the bag -- Career Mode is in SVR 09. It's open to every Superstar, Diva, hidden character, and created wrestler in the game. It allows you to pick what titles you go after. In the mode, you get to pick the matches you'll compete in and set win conditions. This is how you will build your created character's stats and abilities -- the game monitors how you perform in the matches and awards you attribute points in the durability, strength, and so on areas.



The setup is simple (there are no cutscenes or storylines) but from my five hours with the mode, it seems like a refreshing and challenging way to build a character.

You can take any Superstar you want into this mode, but for me, Career is geared for your CAWs. When you choose your character -- you can only have one Career going at any time -- you'll start at the bottom of the ladder. When I created two-time BYWF Champion and current IGN Champion of the World Gruesome Greggy, the man that would be a star started with a meager (see: crappy) rating in the mid-30s.

That's out of one hundred.

When the new mode begins, you'll find yourself on your Superstar's private jet, which is a scene similar to last year's locker room. You can click on an event program to check your stats such as your record and the total number of matches that have ended in pins or submissions, you can choose the exit sign option to go wrestle, and you can click your cell phone to see what's going on with your title path. See, depending on whom you choose to start your career, you'll have a handful of championships to go after. You choose a path -- Greggy's extreme, so he went the way of the ECW title -- and are then presented with a list of four Superstars and one mystery champion at the top. Your goal is to steamroll through everyone on that list until you're fighting the champion.

What happens is that you pick to go fight, and the game asks you whom you wish to fight. You pick someone, and then a list of eight singles match types or seven tag match types pops up. You're free to choose whichever bout you want, but in the beginning, you'll only have a few to pick from; more will open up as you knock off each title's No. 1 contender. Even when you're starting from square one, you'll still have some options. When you decide to just have a normal singles match, you're welcome to turn off pins to create a makeshift submission match, turn off countout, and so on.

Of course, Gruesome Greggy's hardcore; I turned off DQ and countouts so I could drag Elijah Burke and whomever else got in my way to the outside and beat them with weapons and such. During my first match, this customization option seemed like a nice bonus, but it turns out it actually weighs pretty heavily into your Superstar's progression. Once the match is over, you'll get kicked to a rating screen where the game will use a five-star review to summarize your bout and where the game will award you attributes based on what moves and techniques you just used. The attributes pop up and slowly fill depending on what you did out there. Because Gruesome Greggy was beating the hell out of Burke with weapon after weapon, his Hardcore rating exploded while Agility and Technical attributes got minor bumps due to the occasional submission hold I tossed in or whatever. When I decided to start leaping from the turnbuckles a bit more, my speed stats started to grow.

Awesome.



On top of the straight moves to attribute point relationship, there are awards and abilities to keep in mind. THQ has about 100 awards packed into this game that you unlock by performing specific stuff. Cheese with That Whine? Award comes after you argue with the ref at least four times and Too Many 2s is awarded after winning a match by pinfall after five two counts. Aside from getting these little medals at the end of the match and then being able to view how many times you've earned them, certain awards give your stats a boost. For instance, if you pull your opponent's shoulder off the mat during a pin four times in one match, you'll get the Continue the Pain award, which gives a one-time boost to the Superstar's Charisma attribute. If you can go an entire match without striking, you'll get On Strike and that'll bump up your Strength.

If you've been following the SmackDown Countdown here on IGN, you're probably well aware of the game's Abilities, which give Superstars special moves, taunts, and so on. To get Abilities for you created Superstar, you'll need to earn them in Career Mode. You do this by performing specific actions. Pull off at least 50 object attacks in your career, and you'll unlock the Object ability so that you can perform grapples with the stuff from under the ring. If you rake in three five-star matches with three different opponents who have the Dity Pin Ability, you'll get that Ability. From your private jet, you can scope what Abilities are in the game, but the title won't tell you how to unlock the options until after you unlock them.

Personally, I'm excited about Career Mode, but I can understand how some people might be put off. Usually, I only heavily use one created Superstar a year, so the lengthy molding process in Career -- with five hours under my belt, Gruesome Greggy's only at a 69 rating -- appeals to me. However, if you're looking to create an entire roster, having to mold each one in Career rather than just assign them stats, might get old. Still, this is definitely new ground for the SVR franchise. It's a little odd just going through, beating people, wining a title, and moving on to the next belt, but the character creation and ability to customize your matches seems way better than last year's stifling 24/7 mode.

SVR Career Mode Trailer

credit - Greg Miller, ps3.ign.com

Last edited by Dark-Slicer Diago; 09-25-2008 at 06:58 PM.
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Old 09-25-2008, 06:34 PM   #426
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LOL Ashley...guess that throws the roster out the window then.
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Old 09-25-2008, 06:35 PM   #427
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Career mode
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Old 09-25-2008, 06:45 PM   #428
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I guess it does lol.
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Old 09-25-2008, 07:11 PM   #429
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Wait...at first I thought this was an optional way of building up stats and abilities. But nope, if you want to make 32 CAWs...you have to play through the mode multiple times over with all 32 guys to build their stats and abilities.

Almost seems like an excuse to slack off on CAW mode because nobody is gonna play through the mode that many times.

That being said, I'm glad there's something for the rest of the roster to do.
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Old 09-25-2008, 07:25 PM   #430
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That career mode is shit if there is no story to the it together. If I want to fight random people on the way to a title, I'll do it in exhibition thanks
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Old 09-25-2008, 07:58 PM   #431
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That's an... interesting sell for the superkick.
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Old 09-25-2008, 08:31 PM   #432
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So people complained about previous story modes about how the stories are always lame and shit. Now they focus strictly on the actual gameplay and people still bitch.

Typical wrestling fans...
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Old 09-25-2008, 08:43 PM   #433
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She accomplished alot in her career??!!!
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Old 09-25-2008, 08:44 PM   #434
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Yeah, the lack of storylines doesn't really bother me. This mode sounds pretty much like SD2s season minus the horrendous loading times and the senseless cutscenes, I just hope that there's an unlockable feature that lets you customize your own stats.
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Old 09-25-2008, 08:51 PM   #435
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I love how Ashley got her stupid pyro, yet Coffee didn't get his.
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Old 09-25-2008, 08:58 PM   #436
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http://ps3.ign.com/articles/913/913768p1.html

A half ass attempt at confirming the leaked roster is a fake.

Hopefully this means there is a good chance we will get Mike Knox.
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Old 09-25-2008, 09:12 PM   #437
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Nice... we don't get Season Mode, but Career Mode is the next best thing.

I am officially buying this game... when it gets lowered to $30
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Old 09-25-2008, 10:57 PM   #438
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Quote:
Originally Posted by KingofOldSchool View Post
I love how Ashley got her stupid pyro, yet Coffee didn't get his.
This quite disturbed me, I was looking forward to Kofi pyro.
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Old 09-26-2008, 05:23 AM   #439
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Career mode sounds awesome, and as for customising stats manually, there were options in shopzone last year to buy stats, so they might include that this year too.

As for Kofi's pyro, you could just edit his entrance with Jeffs pyro or something, if its not in the final game.
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Old 09-26-2008, 12:43 PM   #440
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Career sounds abit meh to be honest. Sounds like a bigger exhibition mode.
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