Quote:
Originally Posted by Xero
I agree, but there has to be a system that makes it progressively less likely to hit that finisher, or really any move, to prevent spamming.
If someone's going around giving you 50 Powerbombs, you'd think the opponent would wise up to the move. In fact, they could implement a feature where every time a move is executed, the player "learns" a bit more about it and the time frame for countering it expands, at least for a short time, or maybe more opportunities for a different type of counter opens.
This would also work well for a career mode, going from basic counters up to more options over the span of the mode, essentially adding a "leveling" system without the "Superstar rating".
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Most wrestling games in the last few years have had strong and weak grapples, and strong grapples are harder than weak grapples, so by default, it's going to be harder to spam them.