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Old 02-25-2010, 02:38 PM   #1
Fignuts
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So was the sonic thing bogus?
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Old 02-25-2010, 10:43 PM   #2
Drakul
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Quote:
Originally Posted by Fignuts View Post
So was the sonic thing bogus?
Well, I think it probably is but I just googled "sonic in mario galaxy 2" and I got to an MTV page that the Google results said mentioned something about Sonic and SMG2. When I clicked the link, it was 404'd. So I did the RSS thing and got the taken down article.

Quote:
Originally Posted by MTV
'Super Mario Galaxy 2' Hands-on: You've Got Sonic In My Mario!
Yesterday, February 25, 2010, 6:01:33 AM | Russ Frushtick

Nintendo opened the floodgates of "Super Mario Galaxy 2" at its Q1 Summit in San Francisco. Around eight new levels were playable, each with their own special quirks and gameplay mechanics. Here are some of the more memorable ones:

Hightale Falls Galaxy
The Sonic mention in the headline refers to this level in particular. It prominently features Yoshi (now ride-able in "Galaxy 2") and chili pepper pick-ups. Snacking on a pepper while riding the lovable dinosaur will cause Yoshi to burst forward with great enthusiasm for about 15 seconds, turning his normal, steady trot into a sprint for life itself. The level focused heavily on this mechanic, as you were basically guiding Yoshi across twisty, gravity-defying tracks, picking up peppers along the way to keep your speed up. It definitely had a "Sonic Adventure" vibe going, which is neat as high speed was never really an element in the first "Mario Galaxy."


Super Massive Galaxy
The name of this galaxy may be a little on the nose, but fans of "Super Mario Bros. 3" will definitely appreciate this one, as it features ginormous versions of Mario staples like koopas, pipes and goombas. To give you an idea of the scale, you can actually wall jump off one of the spinning coins in the level, they're that big. Perhaps more amusing, the level starts with a massive star proclaiming to Mario: "We grow 'em big here!" Indeed you do.

Bowser Jr's Fearsome Fleet
Another Yoshi-centric level, this too revolves around his impressive gastro-intestinal system, but in a slightly different way. There are a number of Bullet Bill-firing cannons throughout the level and you basically have to swallow them and spit them back out to blow up objects blocking your path. Add in a moving platform and about a half-dozen rockets all lined up and ready to blow your adorable head off and you have quite a precarious situation on your hands. Bowser Jr. doesn't play around.

Flip-Swap Galaxy
While most of the levels in "Mario Galaxy 2" are pretty kind to the every-day gamer, some are not. Flip-Swap Galaxy is a punishing 4-minute dash where you must collect 100 purple coins and reach the end of the map in once place. The coins are spread across a track made up of panels. About half of the panels are visible at any one time and you have to jump and spin in the air to make the visible and invisible panels swap, allowing you to progress further. It's a lot more nightmarish than it sounds, and that's before they introduce rolling Chomps and moving electricity barriers. Oh, and no checkpoints. Punishing doesn't quite do it. Thankfully it's not one of the required levels for the main quest and is simply a bonus galaxy rewarded for finding certain coins, but at least the hardcore can rest easy knowing that there's plenty for them to obsess over.


While it may not be as groundbreaking as the first "Galaxy," it's clear the developers at Nintendo aren't close to running out of platforming ideas and will be throwing plenty of curve-balls your way with "Super Mario Galaxy 2." The game launches on May 23rd.
Ever since the Sonic "leak", people have suggested Yoshi may be used in areas where Sonic would use his speed but Mario can't because he's too slow. I wouldn't get my hopes up for Sonic but you never know. If he is in the game, I'd think he'd be a secret character that you unlock by getting the Comet Metals and completing all the harder challanges.
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