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Old 06-11-2010, 02:44 AM   #41
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Originally Posted by mitchables View Post
jesus christ. this game looks awesome. wonder if it will even be released here. had to go to some obscure store in a giant shopping mall to get rock band 2. has still not officially been released here.
WHAT?! Sounds like a fucking outrage to me...sorry to hear of your plight.
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Old 06-11-2010, 03:22 AM   #42
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We didn't officially get the Rock Band 2 controllers, only the Rock Band 1 stuff.
We did get The Beatles though so we better get this stuff.
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Old 06-11-2010, 03:54 AM   #43
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Wow, this looks incredible.
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Old 06-11-2010, 04:49 AM   #44
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The keyboard is $79.99
Game + Keyboard bundle: $129.99
MadKatz Wireless Fender Mustang: $149.99
Drum Cymbals which are "Compatible with all wireless Rock Band drum kits" (fuck you then): $39.99
The MIDI Adaptor: $39.99
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Old 06-11-2010, 06:51 AM   #45
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Wonder how strong the strings on those new guitars will be? When I get one I will be playing the fucking shit out of this and I hope they don't fucking break. That would really piss me off.
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Old 06-11-2010, 06:54 AM   #46
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I assume they'll be durable, as most guitars are expected to be played the "fucking shit out of". In any case, I suspect you'll be able to change the strings if necessary.
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Old 06-11-2010, 07:00 AM   #47
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Hope it don't hurt my sensitive fingers. I need those for masturbating.
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Old 06-11-2010, 07:04 AM   #48
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Quote:
Originally Posted by Diesel Mac View Post
Hope it don't hurt my sensitive fingers. I need those for masturbating.


Your left hand might get fucked still with sliding across the strings, but you wouldn't need that for masturbating.
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Old 06-11-2010, 07:21 AM   #49
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http://xbox360.ign.com/articles/107/1075750p1.html

Some game called Powergig, Rise of the Six String coming this fall.



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Old 06-11-2010, 07:23 AM   #50
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Yeah, it's in the Videogame News thread.

Drums and the display in the game kill it for me.

Finding it funny how some people are accusing RB3 of copying Powergig, despite this only being announced 3 days before RB3.
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Old 06-11-2010, 07:24 AM   #51
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*shudder*
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Old 06-11-2010, 07:29 AM   #52
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Joystiq had an interview with one of the Harmonix guys. The main interesting point that wasn't already known is this one:

Quote:
Older songs that had keyboards -- Freezepop's "Brain Power," for example -- are those being revamped for the keyboard?
Quote:
We're sort of thinking through the legacy songs now in terms of how we support them in Rock Band 3. We know that all DLC and most of the disc songs will be able to be imported into the RB3 library. But in terms of how we augment tracks for Pro and also for keyboards, expect information forthcoming about that stuff. It's complicated.
Sounds like it will be added for some tracks but not all.
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Old 06-11-2010, 10:06 AM   #53
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I love being on the right side of history.
A shame you're not....
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Old 06-11-2010, 10:14 AM   #54
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Quote:
Originally Posted by Kalyx triaD View Post
I assume they'll be durable, as most guitars are expected to be played the "fucking shit out of". In any case, I suspect you'll be able to change the strings if necessary.
The latter part is likely true, Mac, but considering how often actual guitarists go through strings....I'd count on these breaking.


Quote:
Originally Posted by Hasney View Post


Your left hand might get fucked still with sliding across the strings, but you wouldn't need that for masturbating.
But I'm a left handed masturbator and a right handed guitarist!

Quote:
Originally Posted by Hasney View Post
Yeah, it's in the Videogame News thread.

Drums and the display in the game kill it for me.

Finding it funny how some people are accusing RB3 of copying Powergig, despite this only being announced 3 days before RB3.
Except Powergig's been known for a while, so it's not like it just dropped off the turnip truck.

Still, this is something I doubt Harmonix just slapped together over a couple of months, but this isn't exactly new.
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Old 06-11-2010, 11:12 AM   #55
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I agree with Jeff Gerstmann's thoughts on RB3:

"There's a sort of "all or nothing" vibe to the game, and I was left with the distinct impression that the next Rock Band will either reinvigorate the genre or completely obliterate it."
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Old 06-11-2010, 11:15 AM   #56
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Quote:
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I agree with Jeff Gerstmann's thoughts on RB3:

"There's a sort of "all or nothing" vibe to the game, and I was left with the distinct impression that the next Rock Band will either reinvigorate the genre or completely obliterate it."
Definatly. There is a mix of people who are saying either "yay" or "meh". They've just got to hope that the majority of the "yay" people have the cash for this thing.

There was nothing else they could do in my eyes though, unless they were just going to stale it up GH style.
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Old 06-11-2010, 01:41 PM   #57
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holy shit does this look good.

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Old 06-11-2010, 02:59 PM   #58
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Quote:
Originally Posted by Boomer View Post
I agree with Jeff Gerstmann's thoughts on RB3:

"There's a sort of "all or nothing" vibe to the game, and I was left with the distinct impression that the next Rock Band will either reinvigorate the genre or completely obliterate it."
Seems kinda overdramatic.
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Old 06-11-2010, 03:01 PM   #59
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Has there been any detail on how the midi adapter will work out in terms of keys and the like? I have a decent keyboard with midi functioanlity, and if I can just use that, awesome. But how do we tell what the range is?
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Old 06-11-2010, 03:16 PM   #60
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Rock Band 3: Piano Lessons with Ms. Armstrong?
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Old 06-11-2010, 06:40 PM   #61
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Seems kinda overdramatic.
Maybe so, but I don't think its a completely unrealistic view either. Without convincing consumers to buy more peripherals (mostly to upgrade their old ones), the music game genre probably won't survive much longer. I know I'm still playing with two GH3 guitars, a RB1 drumset, and a headset for a microphone until I feel like its worth upgrading.

And as for how the MIDI box will work, I don't think its actually officially announced. Gerstmann mentioned in his article that the keytar centers on middle C, so I would presume that all connected keyboards would do the same.
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Old 06-11-2010, 08:04 PM   #62
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Centered on middle C...At least we got the obvious out of the way....
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Old 06-11-2010, 08:15 PM   #63
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Quote:
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Maybe so, but I don't think its a completely unrealistic view either. Without convincing consumers to buy more peripherals (mostly to upgrade their old ones), the music game genre probably won't survive much longer. I know I'm still playing with two GH3 guitars, a RB1 drumset, and a headset for a microphone until I feel like its worth upgrading.
Why is the genre contingent on sales of peripherals? DLC's an awesome model for them and expansion of gameplay modes is still possible. Not to mention there's a reason Harmonix has been pushing away from even making the instruments.
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Old 06-11-2010, 08:17 PM   #64
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Just for you, KK.

I'm sure they make a whole hell of a lot more selling us plastic instruments than DLC. Most people probably don't buy more than a few songs, if any.

Which is still a lot of money on DLC. Don't get me wrong. But the margin from profit from instruments has to be higher, especially at the price they sell them at.
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Old 06-11-2010, 08:59 PM   #65
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And admittedly, I could be wrong about those profits. But its obvious that overall sales figures in the genre haven't been up to snuff recently, and the DLC model isn't going to sustain the continued financial success of any game at this point. Rock Band has probably generated the best sales figures for DLC anyway, and I'm not sure that bringing out a disc-only game with some new gameplay modes and releasing more DLC is going to make the difference to change the minds of consumers.
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Old 06-12-2010, 04:14 AM   #66
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http://www.joystiq.com/2008/12/10/ro...ion-downloads/

28 million DLC downloads. And that was back in Dec '08
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Old 06-12-2010, 04:18 AM   #67
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http://m.kotaku.com/5185283/one-bill...rock-band-sold

40 million in March '09. Also, $1 billion worth of revenue.
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Old 06-12-2010, 10:06 AM   #68
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A press release from Mad Catz has revealed pricing on several of the new Rock Band 3 peripherals -- and also revealed an interesting gameplay quirk about the highest-profile new instrument, the keyboard. The keyboard ($79.99 by itself, $129.99 with a copy of the game) can be used not just to play piano or keyboard tracks, but can also be used to play lead guitar or bass. That adds even more variation to Rock Band 3!

The Fender Mustang Pro-Guitar Controller (the one with all the buttons, not the real electric guitar) will retail for $149.99, which means that the Squier Stratocaster is likely to be ... pretty expensive. The Pro Cymbals Expansion Kit, which adds three newly-designed cymbals to the existing drum kit, will be $39.99, as will the MIDI Pro-Adapter for connecting any MIDI keyboard or drum set to your game console. In addition, Mad Catz will announce revised versions of the existing Rock Band instruments soon. Essentially, not only will Rock Band 3 have more options than ever, it'll also have more ways for you to spend a lot of money.
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Old 06-12-2010, 10:12 AM   #69
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Like I said, still a lot of money. but just because they've made a billion dollars doesn't mean they haven't spent a whole lot more on ridiculous amounts of instrument bundles people didn't want, or royalties for all the music they use.

This is probably the best article I've seen on the situation:

http://www.gamasutra.com/view/news/2...nd_Weakens.php
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Old 06-12-2010, 10:16 AM   #70
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Quote:
Originally Posted by Boomer View Post
Just for you, KK.

I'm sure they make a whole hell of a lot more selling us plastic instruments than DLC. Most people probably don't buy more than a few songs, if any.

Which is still a lot of money on DLC. Don't get me wrong. But the margin from profit from instruments has to be higher, especially at the price they sell them at.
Except they weren't making much money on the hardware to begin with. I know the common logic is to assume that since it costs so much, it must be profitable, but that rarely plays out.

As far as sales slowing, with the lack of a new main platform is likely to blame. Rock Band 2 specifically was down compared to the newest Guitar Hero, and while expansions weren't up to snuff on the GH side, they are expansions and nothing more.

Meanwhile, despite all that, DLC is still going strong by all accounts, even if the title has slowed dramatically. Without new innovations, game modes, etc. even announced.

The a la carte nature of the DLC makes it appealing. Platform expansions will continue to make it so. The new instruments themselves likely won't be sold for major profit. The most stripped down 25 key MIDI keyboard runs for more than the keyboard for the game by far. Even if you strip out all the features for a controller and the Xbox interface only, I doubt they're doing much better than breaking even.

Maybe with the other instruments, but considering the costs versus features, I don't know how anyone could reasonably assume so.
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Old 06-12-2010, 10:19 AM   #71
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Quote:
Originally Posted by Boomer View Post
Like I said, still a lot of money. but just because they've made a billion dollars doesn't mean they haven't spent a whole lot more on ridiculous amounts of instrument bundles people didn't want, or royalties for all the music they use.

This is probably the best article I've seen on the situation:

http://www.gamasutra.com/view/news/2...nd_Weakens.php
Quote:
Ongoing sales of downloadable content and song packs for music games continue to sustain the genre, too, DeGooyer has argued. Dauman says digital revenue streams will continue to be an important part of the company's business models.
God Damn, even your counterargument supports me!
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Old 06-12-2010, 10:40 AM   #72
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I was well aware of that comment when I posted it, and will admit that Rock Band sustains now mainly on DLC and software sales. I said I could be wrong about the profits, and I was. Originally, however, Rock Band made a good portion of their profits on peripheral and software sales. And its obvious they are still trying to see if they can sell these stupid plastic instruments to us. I'll be interested to see how much they scale back on the amount of bundles they ship with the original shipment of RB3.

And its pretty interesting that Rock Band still hasn't made Viacom money.
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Old 06-12-2010, 05:45 PM   #73
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Any word on compatibility with RB1&2/Lego RB songs and dlc?
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Old 06-12-2010, 05:47 PM   #74
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All DLC works.
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Old 06-13-2010, 08:38 AM   #75
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All DLC works.
But it seems only some will have pro mode/keyboard/hamonies added.
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Old 06-13-2010, 09:22 AM   #76
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Quote:
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Originally, however, Rock Band made a good portion of their profits on peripheral and software sales.
False. Well, the peripheral part.
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Old 06-13-2010, 11:36 AM   #77
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But it seems only some will have pro mode/keyboard/hamonies added.
An incredibly small price to pay. Once upon a time we were happy to have DLC exported period, now they have to magically get updated? Give Harmonix a break! Nothing but great news so far.
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Old 06-13-2010, 11:39 AM   #78
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An incredibly small price to pay. Once upon a time we were happy to have DLC exported period, now they have to magically get updated? Give Harmonix a break! Nothing but great news so far.
I wasn't saying that as bad news at all. Just informing.
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Old 06-13-2010, 11:44 AM   #79
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Keep on keeping on, mate. 'Pologies.
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Old 06-13-2010, 01:19 PM   #80
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Quote:
Originally Posted by Kalyx triaD View Post
An incredibly small price to pay. Once upon a time we were happy to have DLC exported period, now they have to magically get updated? Give Harmonix a break! Nothing but great news so far.


It doesn't take much to make Kal spazz.
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