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#1 |
Raw Video Footage
Posts: 45,950
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Like I said, there's a trend with these fighters - expect it to continue. Though it's more tonally with this game (as with the games mentioned tonight played similarly). But the concept is the same: Optional Depth.
We'll riff about it later, forgot to mention it earlier. |
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#2 | |
The Satanic Mechanic
Posts: 52,521
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Quote:
SoulCalibur IV. Great update to a great engine. I especially like that turtling can be punished with an instant fatality. Street Fighter IV/Super Street Fighter IV. You can play this almost exactly like Street Fighter 2 and be fine, or you can take advantage of all the extra insanity the system has to offer. BlazBlue. There's like 8 million different things going on in this shit, gameplaywise. No 2 characters are alike at all. It's no wonder there were only 13 on the roster. Crazy ass game. Tekken 6. Tekken's always been a fucking deep series, with most characters having 100+ sized movelists. 40 playable characters. Not as much innovation to the mechanics this iteration (Rage system, Bound system, timed counters), but everyone got a ton of new moves. Plus Eddie and Christie finally have different movesets. |
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