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Old 06-19-2010, 01:53 AM   #1
Kalyx triaD
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Like I said, there's a trend with these fighters - expect it to continue. Though it's more tonally with this game (as with the games mentioned tonight played similarly). But the concept is the same: Optional Depth.

We'll riff about it later, forgot to mention it earlier.
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Old 06-19-2010, 03:11 AM   #2
Funky Fly
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Quote:
Originally Posted by Kalyx triaD View Post
Like I said, there's a trend with these fighters - expect it to continue. Though it's more tonally with this game (as with the games mentioned tonight played similarly). But the concept is the same: Optional Depth.

We'll riff about it later, forgot to mention it earlier.
I hear that. Look at most of the fighters that have come out in the last 2 years (barring DLC rereleases, of course):

SoulCalibur IV.
Great update to a great engine. I especially like that turtling can be punished with an instant fatality.

Street Fighter IV/Super Street Fighter IV. You can play this almost exactly like Street Fighter 2 and be fine, or you can take advantage of all the extra insanity the system has to offer.

BlazBlue. There's like 8 million different things going on in this shit, gameplaywise. No 2 characters are alike at all. It's no wonder there were only 13 on the roster. Crazy ass game.

Tekken 6. Tekken's always been a fucking deep series, with most characters having 100+ sized movelists. 40 playable characters. Not as much innovation to the mechanics this iteration (Rage system, Bound system, timed counters), but everyone got a ton of new moves. Plus Eddie and Christie finally have different movesets.
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