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Old 07-27-2010, 03:20 AM   #1
Kalyx triaD
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I wouldn't say Fps has a restrictive viewpoint seeing as how the whole point is the POV presentation. Of course they can't get the actual range of human sight but I'd say they do a damn fine job and came a long way in immersion since Doom.

@ Drak:

Many Fps games have these qualities, though the more physical elements are in the 3ps games as the model would likely show off elaborate melee and platforming in animations.

Back @ Mitch:

It's funny you're actually complaining about turning to look at something when you wanna look at something, but unfortunately for your case you'd have to do that in 3ps games as well. The vantage point is actually the same with the key difference being your character (and his 'hitbox' is ahead of the cam).

We're not talking about free-control cameras like GTA or Red Dead, though even they become 3ps games after you draw your weapon.
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Old 07-27-2010, 04:24 AM   #2
mitchables
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Quote:
Originally Posted by Kalyx triaD View Post
I wouldn't say Fps has a restrictive viewpoint seeing as how the whole point is the POV presentation. Of course they can't get the actual range of human sight but I'd say they do a damn fine job and came a long way in immersion since Doom.

@ Drak:

Many Fps games have these qualities, though the more physical elements are in the 3ps games as the model would likely show off elaborate melee and platforming in animations.

Back @ Mitch:

It's funny you're actually complaining about turning to look at something when you wanna look at something, but unfortunately for your case you'd have to do that in 3ps games as well. The vantage point is actually the same with the key difference being your character (and his 'hitbox' is ahead of the cam).

We're not talking about free-control cameras like GTA or Red Dead, though even they become 3ps games after you draw your weapon.
i was talking about free-control cameras, because some games that are classified (however loosely) as 3ps still have that ability. if we're talking locked position over-the-shoulder/behind-the-back, no-camera-rotation whatsoever, then i agree with you. but some 3ps include that feature without it necessarily falling into the 'action/adventure' category, and in those cases, the line of sight and general ability to control your character and its aim, cover, etc. is always much greater.
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