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#11 |
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- MMO-ish, the matchmaking connects you to players in certain instances at random, unless you party up before a quest. You can play it completely solo, but you must be connected since the everybody's playing in a shared world. I imagine you can make it so you never have to meet people, an inverse of some fighting game arcade mode matchmaking. So you can play it solo, but in a shared world where players' action impact it.
- The world (which includes off terra locations like Mars and the Moon) has a day/night cycle and plenty of places to explore. The guardian hub is where you start and meet people. It seems you won't have a point where 1000 players are in one place, that doesn't seem to be what Bungie wants. - You can get a spacecraft (earning it some way) to travel off world, andthere will be different types. Whether traveling is a 'warp' with a loadscreen or actually you space traveling is up in the air. Bear in mind the last big innovation for Bungie's Halo was a space dogfight. - There are three classes so far; Titan (guns), Hunter (marksman), and a Warlock or something who uses "magic". Knowing Bungie's pedigree I doubt it's actually magic in the mystical sense, but some cosmic tech that might as well be magic in a Jack Kirby sense. Technically speaking for gameplay - yeah it's pretty much magic. How these classes differ in gameplay (health, damage, etc) is yet to be revealed, as well as whether there are more classes. - There are vehicles to use, but I don't know if you can claim one to have always or if you find them. - There is competitive PvP, but you opt into it. There are no 'PvP Zones' or whatever. In this mode you can earn stuff to have and to hold anywhere. - Your character is fully customizable; weapons, gear, fashion. - The social aspect they're leaning to probably means factions/guilds/clans but we'll see. - One type of enemy are 'Space Zombie' things. |
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