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#1 | |||
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Posts: 45,950
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I'm gonna guess we won't meet halfway here. Quote:
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#2 | |
World Class Raconteur
Posts: 29,478
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Which is all very interesting and I like to hear people talk about it. If a reviewer feels subjects like that are important then they should talk about it. The artistic value of the work they talk about is largely irrelevant if people watch it. |
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#3 | |||
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My nephew was recently concluded to have autism. We've never had an autistic family member, and I admit a great many things I didn't think seriously about came front and center. How hard is education going to be, how will he interact with other kids, where is he on the spectrum, etc. If you think the mentally ill/handicapped can be better served in media, point me to the project and I'm yours - but I still don't agree that we should put any pressure on creators to do anything other what they wanna do. Quote:
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#4 | |
World Class Raconteur
Posts: 29,478
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There is nothing wrong with highlighting the effect of art and media on society so that artists understand the potential consequences of their work. In this instance, for example, does your piece possibly further stigmatise the mentally ill? This is how criticism works, has always worked. It has never been just about saying "this is good, 8/10". Which is to say that games should be ready for that kind of criticism if the medium is to develop. This is also how the free market/capitalism works. An amateur with no talent trying to make an issue piece is less helpful than informed criticism suggest artists consider the consequences of their work for people who may identify or be identified with the characters there-in. No one is forcing them to even listen, indeed, most don't unless the market they're marginalising is large enough to dent profits. It's the same point said 3 different ways now. If people consume your work then you are influencing them, be it positively or negatively, so it still matters what you say with that work. |
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