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Old 07-07-2015, 02:48 PM   #11
Kalyx triaD
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Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
DoR2's combat engine probably came closest to making matches look authentic even when players are playing to win. It also introduced me to A Dark Halo. The model style meant CAWs looked right in tune with the default roster. You had to mash to pick up wrestlers much larger than you. Way before we were able to use our own music, it had original themes that were actually good.

I know it had a 'gumby' quality from the outside looking in but believe me DoR2 was fucking amazing. Also had one of the most outlandish story modes ever.
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