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Old 11-12-2020, 05:04 PM   #1
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Originally Posted by Gerard View Post
Bigger budget for No Mercy so they could get the cartridges with more memory in them for the (heavily compressed) themes and video gifs.



You didn't need the N64 expansion pack to play No Mercy. Is that the "bigger carts" you are referring to?
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Old 11-12-2020, 05:49 PM   #2
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Originally Posted by drave View Post
You didn't need the N64 expansion pack to play No Mercy. Is that the "bigger carts" you are referring to?
Nope, the difference of cartridge memory was a cost factor, they went from 4mb to 64mb. From what i remember Conkers fur day and resident evil 2 are 2 of a small number of games to use the entire 64mb, and for RE2 they had to make a ton of space saving by using different methods of compressing and downscaling the fmv sequences to save on memory.

The bigger the cartridge storage the more it cost: https://en.wikipedia.org/wiki/Nintendo_64_Game_Pak

Vs a cd which cost around $3 or so and you had 650mb of storage vs 64.
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Old 11-13-2020, 11:31 AM   #3
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Quote:
Originally Posted by Gerard View Post
Nope, the difference of cartridge memory was a cost factor, they went from 4mb to 64mb. From what i remember Conkers fur day and resident evil 2 are 2 of a small number of games to use the entire 64mb, and for RE2 they had to make a ton of space saving by using different methods of compressing and downscaling the fmv sequences to save on memory.

The bigger the cartridge storage the more it cost: https://en.wikipedia.org/wiki/Nintendo_64_Game_Pak

Vs a cd which cost around $3 or so and you had 650mb of storage vs 64.
I remember being a bit shocked seeing No Mercy was $10 more......... (off topic but also) was disappointed not realizing I could send my cart back to fix that glitch it had in it.
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