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#42 |
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I'ma gonna win
Posts: 1,743
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I don't have a picture of it, but the New Nintendo Power mag has old school Sonic on it. It doesn't seem right.
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#43 |
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I'ma gonna win
Posts: 1,743
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Also, this might be the first Sonic game I've picked up since Adventure Battle 2 or whatever for Gamecube. I'm pretty intrigued.
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#44 |
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Former TPWW Royalty
Posts: 66,675
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Demo for Sonic Generations is getting released tomorrow (June 23) only on PSN and XBLA as part of Sonic's official 20th birthday. The demo itself is a timed exclusive and will get taken down on July 12.
http://screwattack.com/blogs/ScrewAt...-20th-birthday |
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#45 |
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"Steven, your fossa!"
Posts: 9,603
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Gave the demo a spin (no pun intended) and it's cool. It's very similar to Sonic as he was "back in the day".
I thought we'd get a demo of Retro Sonic and a demo of Modern Sonic but it's just one Retro level and that's it. I thought that was strange. Only had 2 hiccups so far. One was when I was running down this vertical corkscrew and randomly fell off, even though it was one of those auto parts like those "roll through this tiny tunnel" bits from the old games. The other being slowdown when I was trying the random and useless "stereoscopic 3D" mode. The demo does say as soon as it loads up that it doesn't represent the final game so that'll all be fixed by then. |
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#46 |
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BAY BAY
Posts: 36,524
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Doesn't the stereoscopic 3D require a 3DTV?
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#47 |
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"Steven, your fossa!"
Posts: 9,603
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I thought that but isn't that kind of 3D blurry without the glasses? This is just two images, side by side.
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#48 |
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BAY BAY
Posts: 36,524
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Oh, it's one of those gimmicks that goes 3D if you can make yourself crosseyed.
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#49 |
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"Steven, your fossa!"
Posts: 9,603
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Yeah, not sure why they thought anyone would want to play a game cross eyed, especially one based around speed and platforming.
On top of that, like I said, it causes slowdown at times. |
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#50 |
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Blargh
Posts: 395
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You still need a 3D TV to see it properly, I'm not sure how it works but I'm sure the two images are sent to the glasses one at a time to create a 3D effect. You're not meant to do it via going cross-eyed.
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#51 |
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Raw Video Footage
Posts: 45,951
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Also that can fuck you up after a while. It needs to be a function like the 3DS or you need glasses.
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#52 |
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Posts: 780
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I downloaded the demo, I must say I enjoyed it, it may be the first Sonic game that I have picked up in a while. Too bad that they only let you play one level though.
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#53 |
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"Steven, your fossa!"
Posts: 9,603
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The game is still about 5 months from completion so, for it to be as good as it is this far from being finished, is a good sign.
The fact it's just Sonic and not an iffy gimmick helps. |
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#54 |
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facebook.com/bloquemen
Posts: 5,452
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The demo was alright. If you want to play a good recent Sonic game just play Sonic Colors. Sonic Advance 1-3 are awesome.
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#56 |
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"Steven, your fossa!"
Posts: 9,603
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Something about one of the peices of music:
SPOILER: show A cool little thing about the demo. When you run, Sonic kicks up dust behind him. If you run and stop, the dust keeps going. When you get to the double backwards S shaped tunnels (the one that you enter after you pass the two Krabmeats and the flying enemy), enter them and then turn around and spindash back up them. When Sonic comes out the top one, he'll run into a wall and stop but you still see the dust carry on. It's a small detail but I like it for some reason. |
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#57 |
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Raw Video Footage
Posts: 45,951
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I don't see much difference between Dreamcast and Modern Sonic. I always figured them the same.
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#58 |
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"Steven, your fossa!"
Posts: 9,603
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Dreamcast Sonic was like a middle ground between the old and new Sonic. You had the "Running really fast" sections but you had other sections where you had to do some actual platforming. SA2 keeps coming to my mind more than SA1.
Modern Sonic is pretty much entirely "Running really fast" with no real platforming and in a more onrails kind of way. I still enjoy it, but it's different. |
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#59 | |
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Former TPWW Royalty
Posts: 66,675
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A bunch of people managed to hack the demo for the game and found out a bunch of stuff with some being potentially good and some being potentially bad.
A few items confirmed to be useable are 3 different types of shields (Electric, Fire, Bubble), some of Sonic's cast of characters are returning (ex. Shadow, Metal Sonic, Silver), and the game's final menu music might be a remix from Sonic Heroes. Quote:
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#60 |
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"Steven, your fossa!"
Posts: 9,603
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That should probably be under as spoiler tag, shouldn't it?
I got an email from GAME yesterday saying that the game will be out in the UK on the 4th of November. So that would translate as the 1st of November for the US, wouldn't it? The US gets games on Tuesdays before we get it on Friday the same week, I'm sure. |
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#61 |
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Former TPWW Royalty
Posts: 66,675
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Most of it is generic stuff and stuff people already assumed would be in the game from previous stuff and from the Sonic 4 Episode 1 game. The characters might be spoiler-worthy although almost every Sonic game has multiple versions of the same Sonic.
The video inside the link spoils a lot more which is why I didn't want to post it. |
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#62 | |
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Former TPWW Royalty
Posts: 66,675
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It looks like the recent stuff found by hacking the demo is indeed true as Sega revealed on Twitter that Metal Sonic is a boss in the game.
Also leaked by retailers but not confirmed by Sega is that the Xbox 360 version will have exclusive stuff unlike the PS3 version. Quote:
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#63 |
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"Steven, your fossa!"
Posts: 9,603
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A pinball level, avatar outfit and premium theme don't really seem worth the extra Ł5 it'll cost me to get the SE.
When it comes to Sonic, I'm not sure what would be a good SE. A comic and a soundtrack, along with some levels from the originals done with Generations graphics maybe. |
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#64 |
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"Steven, your fossa!"
Posts: 9,603
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Ok, I checked out GAMEs site and they've removed the standard edition of SG and now just have SG:SE.
The standard was Ł32 but now you can only get the SE and it's Ł35. All ordered for the standard edition are automatically changed to the SE. Luckily, I prordered the standard edition at Ł32 and used my card points to get Ł2.50 off. So I'm getting the SE for Ł30. Not bad. |
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#65 |
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"Steven, your fossa!"
Posts: 9,603
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People are thinking this could be a not-so-subtle hint at what levels will appear in Generations. |
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#66 |
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Raw Video Footage
Posts: 45,951
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Nice remix of "Live and Learn".
Though it has some of the most obnoxious fans I ever seen, it's been a healthy series in retrospect. |
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#67 | |
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Former TPWW Royalty
Posts: 66,675
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Interview with series producer Takashi Iizuka about Sonic in general shows the team realizes Sonic hasn't been as influential in platforming and sees that as something special.
He also said the switch to 3D was the best move for the series even though fans haven't been as supportive. He did admit the switch to 3D presented a lot more problems which needed to be worked out for the series to stay relevant. Quote:
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#68 |
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"Steven, your fossa!"
Posts: 9,603
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#69 |
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Former TPWW Royalty
Posts: 66,675
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Demo of Sonic Generations on a 3DS during Gamerscom 2011. It looks like the bottom screen doesn't really do anything which means no real issues of loosing the 3D view unlike a few 3DS games that didn't manage the 3D ability well (ex. Madden 3D and the cancelled gardening demo from EA). |
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#70 | |
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Former TPWW Royalty
Posts: 66,675
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Some new details on how each Sonic acts different with the biggest one being Classic Sonic never talks in the game while Modern Sonic talks a lot during the game.
Also Modern Sonic potentially has access to all the transformations and special stuff going as far back as Dreamcast-era for Sonic games. Kotaku asked as a joke if Sonic has a werewolf transformation but the producer neither confirmed nor deny it would be possible. Quote:
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#71 | |
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"Steven, your fossa!"
Posts: 9,603
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SEGA announce a Europe only Limited Edition.
Quote:
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#72 |
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Raw Video Footage
Posts: 45,951
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People who prefer fat Sonic are stoopid.
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#73 |
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Former TPWW Royalty
Posts: 66,675
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Sega confirms Shadow will be in Sonic Generations and will be an enemy boss for Sonic to face off against.
Sega didn't reveal if anymore of the extra characters or "friends" from Sonic's history will show up in the game. ![]() http://gamrfeed.vgchartz.com/story/8...n-generations/ |
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#74 |
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"Steven, your fossa!"
Posts: 9,603
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#75 |
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I'ma gonna win
Posts: 1,743
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#76 |
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Raw Video Footage
Posts: 45,951
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Like a reliable blankee, eh?
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#77 |
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I'ma gonna win
Posts: 1,743
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#78 |
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Now. Here. Man.
Posts: 8,370
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I'm assuming if they're adding in Shadow for Modern Sonic, then Metal Sonic will be in there too for Classic (or maybe Silver Sonic from Sonic 2)
[EDIT: Yup, there he is, in the last couple of seconds of the last video] |
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#79 | |
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Former TPWW Royalty
Posts: 66,675
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Almost evey single one of Sonic's friends over the past 20 years confirmed to be in the game but won't be playable characters.
Quote:
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#80 |
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"Steven, your fossa!"
Posts: 9,603
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