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Old 05-21-2011, 01:44 AM   #1
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Hmm
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Old 05-21-2011, 01:58 AM   #2
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Shitty techno doesn't make it a better game.
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Old 05-21-2011, 02:04 AM   #3
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Was this about which was the better game?
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Old 05-21-2011, 03:36 AM   #4
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I am making it about that.
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Old 05-21-2011, 03:53 AM   #5
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Well MK doesn't stand a damn chance. Soul Blade is better than Mortal Kombat 9.
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Old 05-21-2011, 04:19 AM   #6
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not
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Old 05-21-2011, 04:23 AM   #7
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You think MK is better than SSF4.

Credibility was slain weeks ago, D Mac. You didn't even bother to learn the damn game.
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Old 05-21-2011, 04:24 AM   #8
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Fine, it's just another matter of preference/opinion.

Let's just get back to Soul Calibur 5. It should/better be epic.
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Old 05-21-2011, 04:30 AM   #9
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Sorry but MK not stacking up to these other fighting games is an objective call. It's pretty much consensus amongst fighting gamers.

However, in the general scheme of things - it's perfectly fine that somebody prefers one game over another.

SCV will most likely be epic in the combat sense. I hope it'll get SC3's range of features. And replay.
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Old 06-01-2011, 04:06 AM   #10
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Old 06-02-2011, 02:52 PM   #11
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- Game footage will be shown on SpikeTV.
- When asked about what will replace Critical Finishes, Daishi said the hint was in his suggested title (Soul Edge 2). In Soul Edge, characters could lose their weapons fight bare handed using a universal moveset. Maybe this will return?
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Old 06-03-2011, 01:05 AM   #12
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They need Fatalities!
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Old 06-03-2011, 01:22 AM   #13
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Nah.
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Old 06-03-2011, 01:56 AM   #14
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Old 06-03-2011, 01:58 AM   #15
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Want.
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Old 06-03-2011, 02:02 AM   #16
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D Mac, why do you think this game should have fatalities? There's no blood in the series, even during impaling moves. Up until 4, the character models never showed damage (even then it's armour pieces breaking). Even the critical finishes aren't really fatalities.

How would it add to the game at all?
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Old 06-03-2011, 05:01 AM   #17
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Quote:
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D Mac, why do you think this game should have fatalities? There's no blood in the series, even during impaling moves. Up until 4, the character models never showed damage (even then it's armour pieces breaking). Even the critical finishes aren't really fatalities.
Because I'm a bloodthirsty maniac.
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Old 06-04-2011, 09:35 PM   #18
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Because I'm a bloodthirsty maniac.
You're out of control, man.
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Old 06-03-2011, 02:15 AM   #19
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I'll have a geeky analysis in a few moments.
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Old 06-03-2011, 02:25 AM   #20
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- Siblings Pyrrah and Patroklos have eerie shines to their eyes.
- Stepping (quick side-steps to avoid vertical attacks) is back in full force. The original intent of SoulCalibur (Soul Edge even) was the relationship between horizontal attacks, vertical attacks, range, and stepping. SCV looks like it's bringing this back.
- Super moves of some sort, with 'super flash' cuts before them, is the biggest reveal. How this works I can't tell... I don't think this is the new punish for turtle players, though.
- That ship stage is totally a reused asset. Overall the game doesn't look like a leap from SC4, but SC4 looked awesome.
- Parries seem to work more like Street Fighter Third Strike parries now, literally - blue shade and everything. The opponent isn't repelled and you punish at will. I wonder is all four parries will work like this, or even if there is four different parries this time.
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Old 06-03-2011, 03:32 AM   #21
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Super combos? In my Soul Calibur?
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Old 06-03-2011, 03:39 AM   #22
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There's probably a new combo system on top of that.

What's important is side steps meaning something again.
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Old 06-03-2011, 02:16 PM   #23
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Oh, ok. In that case, go to ebay and buy a N64 and see if you can find a game called Bio F.R.E.A.K.S.

Funnily enough it's by Midway. You know, the same guys who make Mortal Kombat. It's like they're a one trick pony or something...
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Old 06-08-2011, 01:40 AM   #24
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Mas Media:

SPOILER: show




Models:

SPOILER: show



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Old 06-08-2011, 07:27 PM   #25
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Old 06-08-2011, 08:29 PM   #26
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I'm more excited for the 3rd party characters, than anything. As much as everyone hated Yoda and Vader, I geeked out like a motherfucker for them.
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Old 06-09-2011, 12:00 AM   #27
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Quote:
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When Project Soul ships Soulcalibur 5 next year, it will feature between 20 and 30 fighters. Over half of them, I was told, will be entirely new warriors.
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Old 06-09-2011, 03:24 PM   #28
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That new meter is the Critical Gauge. For now it offers EX attacks and super moves.
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Old 06-10-2011, 05:14 PM   #29
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- The new Soul Gauge is used for the new system that merges Critical Edge (from Soul Edge) and Critical Finish (from Soul Calibur 4).
- It can be used to buffer normal attacks into a sort of EX attack.
- Fully charged, you get two super attacks.
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Old 07-06-2011, 02:27 AM   #30
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Old 07-15-2011, 11:31 AM   #31
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Old 07-21-2011, 03:14 PM   #32
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Old 07-21-2011, 06:28 PM   #33
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Namco is holding a friendly contest where people get to name the non-roster characters that are fought during the story or other modes requiring a lot of generic characters.

The contest also allows a person to decide what weapon and fighting style their character will use from a large list of options.

While there is no actual prize for being picked, the winners will have their characters included in the game and everyone will get free desktop wallpaper for filling out the contest form.

Quote:
When you aren't fighting characters with cool, professionally-crafted names like Patroklos Alexandra in Soulcalibur V, you'll be going toe-to-toe with an endless array of computer-controlled foes. Seeking to take a little of the generic out of these generic opponents, Namco Bandai has launched the Soulcalibur V character naming promotion, in which they get you to do their work in exchange for the chance to tell other people you did their work!

Sound fun? All you need to do to enter is head over to the promotion webpage, enter a name other than your own, choose a fighting style, and fill out a brief questionnaire that rounds out your character's creation.
http://kotaku.com/5823511/your-next-...r-own-creation
http://www.soularchive.jp/npc_recruiting/form.php
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Old 07-21-2011, 11:39 PM   #34
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Entered my Kilik clone, Milani.
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Old 07-22-2011, 12:08 PM   #35
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Assuming a lot of these "new" characters will play a lot like absent originals, and are only new for storyline purposes.
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Old 07-22-2011, 12:20 PM   #36
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Yeah, they'll be like the bonus characters in part three.
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Old 07-25-2011, 03:08 PM   #37
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Hot damn Natsu is great. Love my new Taki replacement. Wall moves are back! Zwei seems to have a summon move, I wanna see more. MORE! Very hype for this. Don't think it's random they're using SC2's intro music.

And Sophitia is totally the new main villain.
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Old 07-25-2011, 06:56 PM   #38
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Taki could still show up in the game or at least during the storyline of Natsu after the producer for the game hinted that Natsu only copies some of Taki's moves and style and isn't meant to be an exact replacement for the game.

Although Taki could still end up being not playable even if she does show up in the storyline since he wouldn't confirm her being a playable character.

Quote:
Natsu, Tago explained, is a disciple of Soulcalibur ninja mainstay Taki, and largely a replacement for the character who fights with dual kodachi swords. Tago says that Natsu will borrow many of Taki's trademark moves, but that she's young, "a little rebellious" and "doesn't want to copy what her master does or what she looks like."

As for her master? "Taki is, of course, not dead," Tago stressed. He wouldn't confirm whether she'd be a playable character, but said "there is a possibility that you'll see an older Taki" in Soulcalibur V. "In terms of her outfit, we don't know if she'll be in body tights," he joked.
http://kotaku.com/5824166/takis-not-...-soulcalibur-v
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Old 07-26-2011, 12:30 AM   #39
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Also:

Quote:
Quick Move, Tago explained, is a revamped side-stepping move, a dodge that will rapidly put a player behind his or her opponent to open the window to attack. It's a simple double-tap of the directional pad or stick, Tago says, which makes some attacks easier to evade while bringing a more exaggerated, more dynamic addition to the game's combat.
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Old 07-26-2011, 04:18 PM   #40
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