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#1 |
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Hmm
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#2 |
Hey Mister!
Posts: 54,952
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Shitty techno doesn't make it a better game.
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#3 |
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Was this about which was the better game?
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#4 |
Hey Mister!
Posts: 54,952
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I am making it about that.
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#5 |
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Well MK doesn't stand a damn chance. Soul Blade is better than Mortal Kombat 9.
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#6 |
Posts: 21,603
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not
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#7 |
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You think MK is better than SSF4.
Credibility was slain weeks ago, D Mac. You didn't even bother to learn the damn game. |
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#8 |
Posts: 21,603
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Fine, it's just another matter of preference/opinion.
Let's just get back to Soul Calibur 5. It should/better be epic. |
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#9 |
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Sorry but MK not stacking up to these other fighting games is an objective call. It's pretty much consensus amongst fighting gamers.
However, in the general scheme of things - it's perfectly fine that somebody prefers one game over another. SCV will most likely be epic in the combat sense. I hope it'll get SC3's range of features. And replay. |
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#10 |
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#11 |
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- Game footage will be shown on SpikeTV.
- When asked about what will replace Critical Finishes, Daishi said the hint was in his suggested title (Soul Edge 2). In Soul Edge, characters could lose their weapons fight bare handed using a universal moveset. Maybe this will return? |
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#12 |
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They need Fatalities!
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#13 |
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Nah.
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#14 |
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Last edited by Kalyx triaD; 06-03-2011 at 02:14 AM. |
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#15 |
The Satanic Mechanic
Posts: 52,521
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Want.
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#16 |
The Satanic Mechanic
Posts: 52,521
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D Mac, why do you think this game should have fatalities? There's no blood in the series, even during impaling moves. Up until 4, the character models never showed damage (even then it's armour pieces breaking). Even the critical finishes aren't really fatalities.
How would it add to the game at all? |
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#17 | |
Posts: 21,603
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Quote:
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#18 |
I'ma gonna win
Posts: 1,743
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#19 |
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I'll have a geeky analysis in a few moments.
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#20 |
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- Siblings Pyrrah and Patroklos have eerie shines to their eyes.
- Stepping (quick side-steps to avoid vertical attacks) is back in full force. The original intent of SoulCalibur (Soul Edge even) was the relationship between horizontal attacks, vertical attacks, range, and stepping. SCV looks like it's bringing this back. - Super moves of some sort, with 'super flash' cuts before them, is the biggest reveal. How this works I can't tell... I don't think this is the new punish for turtle players, though. - That ship stage is totally a reused asset. Overall the game doesn't look like a leap from SC4, but SC4 looked awesome. - Parries seem to work more like Street Fighter Third Strike parries now, literally - blue shade and everything. The opponent isn't repelled and you punish at will. I wonder is all four parries will work like this, or even if there is four different parries this time. |
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#21 |
Angel Headed Hipster
Posts: 37,942
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Super combos? In my Soul Calibur?
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#22 |
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There's probably a new combo system on top of that.
What's important is side steps meaning something again. |
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#23 |
The Satanic Mechanic
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Oh, ok. In that case, go to ebay and buy a N64 and see if you can find a game called Bio F.R.E.A.K.S.
Funnily enough it's by Midway. You know, the same guys who make Mortal Kombat. It's like they're a one trick pony or something... |
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#25 |
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#26 |
I'ma gonna win
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I'm more excited for the 3rd party characters, than anything. As much as everyone hated Yoda and Vader, I geeked out like a motherfucker for them.
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#27 | |
Angel Headed Hipster
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Quote:
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#28 |
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![]() That new meter is the Critical Gauge. For now it offers EX attacks and super moves. |
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#29 |
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- The new Soul Gauge is used for the new system that merges Critical Edge (from Soul Edge) and Critical Finish (from Soul Calibur 4).
- It can be used to buffer normal attacks into a sort of EX attack. - Fully charged, you get two super attacks. |
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#30 |
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#31 |
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#32 |
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#33 | |
Former TPWW Royalty
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Namco is holding a friendly contest where people get to name the non-roster characters that are fought during the story or other modes requiring a lot of generic characters.
The contest also allows a person to decide what weapon and fighting style their character will use from a large list of options. While there is no actual prize for being picked, the winners will have their characters included in the game and everyone will get free desktop wallpaper for filling out the contest form. Quote:
http://www.soularchive.jp/npc_recruiting/form.php |
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#34 |
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Entered my Kilik clone, Milani.
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#35 |
Hey Mister!
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Assuming a lot of these "new" characters will play a lot like absent originals, and are only new for storyline purposes.
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#36 |
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Yeah, they'll be like the bonus characters in part three.
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#37 |
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Hot damn Natsu is great. Love my new Taki replacement. Wall moves are back! Zwei seems to have a summon move, I wanna see more. MORE! Very hype for this. Don't think it's random they're using SC2's intro music. And Sophitia is totally the new main villain. |
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#38 | |
Former TPWW Royalty
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Taki could still show up in the game or at least during the storyline of Natsu after the producer for the game hinted that Natsu only copies some of Taki's moves and style and isn't meant to be an exact replacement for the game.
Although Taki could still end up being not playable even if she does show up in the storyline since he wouldn't confirm her being a playable character. Quote:
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#39 | |
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Also:
Quote:
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#40 |
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